NOTE IMDb
8,7/10
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MA NOTE
Livrée à elle-même, Clementine a été forcée d'apprendre à survivre dans un monde devenu fou. De nombreux mois ont passé et elle est en quête de sécurité.Livrée à elle-même, Clementine a été forcée d'apprendre à survivre dans un monde devenu fou. De nombreux mois ont passé et elle est en quête de sécurité.Livrée à elle-même, Clementine a été forcée d'apprendre à survivre dans un monde devenu fou. De nombreux mois ont passé et elle est en quête de sécurité.
- Nomination aux 1 BAFTA Award
- 3 victoires et 9 nominations au total
Scott Porter
- Luke
- (voix)
Mara Junot
- Christa
- (voix)
Owen Thomas
- Omid
- (voix)
- …
Dorian Lockett
- Alvin
- (voix)
Andrew Chaikin
- Carlos
- (voix)
- (as Kid Beyond)
Najwa Brown
- Michelle
- (voix)
Brian Bremer
- Nick
- (voix)
Brian Sommer
- Pete
- (voix)
Shay Moore
- Rebecca
- (voix)
Louisa Mackintosh
- Sarah
- (voix)
Johnny Arkoosh
- Victor
- (voix)
Julian Kwasneski
- Winston
- (voix)
Michael Madsen
- Carver
- (voix)
Gavin Hammon
- Kenny
- (voix)
Erin Yvette
- Bonnie
- (voix)
Wylie Herman
- Matthew
- (voix)
Avis à la une
It's pretty impressive that amidst all the next gen colossal titles, a game with much simpler nature will stand tall, merely by the brilliantly told story and passionately sympathetic characters. Continuing on the tradition and previous season, Telltale succeeds in delivering a personal and emotionally investing journey, this time focusing on Clementine. After surviving the hardship, baptized by blood and flesh, Clementine is slowly becoming more mature and tougher, while losing bits of innocence a little girls should hold for years to come, a proses which can be quickened by players' choice. Walking Dead will naturally draw players into caring for her, both her physical continuation and her mental well-being, and also characters she interacts with. This is a trait envied by many other games.
Players will assume control over Clementine, she can relatively defend herself better this time, but as a child there are still many limitations to her. The game creates many situations where she has to trust or rely on others. This is a bit different than Lee and Clementine relationship before, although the main purpose is the same; to keep her safe. Characters might treat Clementine differently or have contradicting motives, furthermore they are not one dimensional and quite hard to predict, a great writing on Telltale's part. This uncertainty brings more dynamic trust play, but the mutual dependency of Lee and Clementine is admittedly missed.
Graphic doesn't veer much from what Telltale is known for, comic style characters and background. Colors are nicely done, outline for visual are thick and heavily influenced by comic. Design for setting is sound, unique between each chapter and condition. The expressions are well made and this time around there are less lag when transitioning from scenes, although some bugs or stuttering persist. Action segments are more polished with the same concept of QTE is still in use. Loading time is also shortened a little. It's a slight improvement in technical department and also remains an artistic rendition, but certainly not as superior as majority of game nowadays.
The game's bread and butter are interaction and decisions. It is an interactive story, mixed breed between movie and game, so players will determine how Clementine will respond to certain events. Everything isn't a simple good or bad, there are times where hard decisions with looming consequences have to be made. The game really shines on the story, it feels personal and charming. While some scenes are probably inevitable, it's nice to see simple decisions might affect the scenes afterwards, be it small or large repercussion.
Narrative is a very strong point in this game, dialogues are intimate and emotional. Dubbing as a crucial part of the game doesn't disappoint as the cast perform splendidly to bring characters to live, especially Melissa Hutchison who sounds so organic as Clementine. Accents are defined, subtle sobbing , light snicker or frightened scream fit very well depend on the circumstances. Considering how many possibilities and situations, the actors do incredible job. There's not much in term of music aside from instrumental tunes for moody vibe and some songs, particularly at the end of each episode. What little it has works fine.
The structure between episodes is solid, however season one was better constructed, just by a thin margin. While it does have advantage of having decisions more far reaching and more diverse conclusion, season 1 had mystery tone to it. Personally, I don't think there's a bond as strong as that of Lee and Clementine, and season 1 just had a very memorable ending. However, this merely constitutes as opinion as both games are undoubtedly excellent.
The game is relatively short, about two hours per episode. It keeps the appeal of the prequel with Clementine as the heart of the game, players will likely try to protect and nurture her. It's an achievement in storytelling to captivate audience and make them care for fictional characters. Walking Dead is a brilliant, private and profound gaming experience.
Players will assume control over Clementine, she can relatively defend herself better this time, but as a child there are still many limitations to her. The game creates many situations where she has to trust or rely on others. This is a bit different than Lee and Clementine relationship before, although the main purpose is the same; to keep her safe. Characters might treat Clementine differently or have contradicting motives, furthermore they are not one dimensional and quite hard to predict, a great writing on Telltale's part. This uncertainty brings more dynamic trust play, but the mutual dependency of Lee and Clementine is admittedly missed.
Graphic doesn't veer much from what Telltale is known for, comic style characters and background. Colors are nicely done, outline for visual are thick and heavily influenced by comic. Design for setting is sound, unique between each chapter and condition. The expressions are well made and this time around there are less lag when transitioning from scenes, although some bugs or stuttering persist. Action segments are more polished with the same concept of QTE is still in use. Loading time is also shortened a little. It's a slight improvement in technical department and also remains an artistic rendition, but certainly not as superior as majority of game nowadays.
The game's bread and butter are interaction and decisions. It is an interactive story, mixed breed between movie and game, so players will determine how Clementine will respond to certain events. Everything isn't a simple good or bad, there are times where hard decisions with looming consequences have to be made. The game really shines on the story, it feels personal and charming. While some scenes are probably inevitable, it's nice to see simple decisions might affect the scenes afterwards, be it small or large repercussion.
Narrative is a very strong point in this game, dialogues are intimate and emotional. Dubbing as a crucial part of the game doesn't disappoint as the cast perform splendidly to bring characters to live, especially Melissa Hutchison who sounds so organic as Clementine. Accents are defined, subtle sobbing , light snicker or frightened scream fit very well depend on the circumstances. Considering how many possibilities and situations, the actors do incredible job. There's not much in term of music aside from instrumental tunes for moody vibe and some songs, particularly at the end of each episode. What little it has works fine.
The structure between episodes is solid, however season one was better constructed, just by a thin margin. While it does have advantage of having decisions more far reaching and more diverse conclusion, season 1 had mystery tone to it. Personally, I don't think there's a bond as strong as that of Lee and Clementine, and season 1 just had a very memorable ending. However, this merely constitutes as opinion as both games are undoubtedly excellent.
The game is relatively short, about two hours per episode. It keeps the appeal of the prequel with Clementine as the heart of the game, players will likely try to protect and nurture her. It's an achievement in storytelling to captivate audience and make them care for fictional characters. Walking Dead is a brilliant, private and profound gaming experience.
The graphics, voice acting, character development, and sound are spot on. This is expected given the success of the first and increased budget.
The failing of this game is pacing and writing. Falling down or jump scares are cheap plot devices sprinkled throughout your gaming experience. Instead of just telling a good story you're forced into nonsense "action" sequences that are so clunky and poorly made it would make even Ubisoft cringe.
This is all in stark contrast to the first game. Which had clear cut game mechanics that were easy to understand and well explained when they weren't. You can really tell the devs dropped the ball on this one for the sake of cash grabbing.
Edit: Had to come back and really hammer home the poor mechanics. From one QuickTime cut scene to another the problem persists. They can't make the mechanics clear or change them so dramatically that you have to replay the same scene over and over.
Poorly made game. Devs should be ashamed of themselves for yet another abortion of a once great franchise.
The failing of this game is pacing and writing. Falling down or jump scares are cheap plot devices sprinkled throughout your gaming experience. Instead of just telling a good story you're forced into nonsense "action" sequences that are so clunky and poorly made it would make even Ubisoft cringe.
This is all in stark contrast to the first game. Which had clear cut game mechanics that were easy to understand and well explained when they weren't. You can really tell the devs dropped the ball on this one for the sake of cash grabbing.
Edit: Had to come back and really hammer home the poor mechanics. From one QuickTime cut scene to another the problem persists. They can't make the mechanics clear or change them so dramatically that you have to replay the same scene over and over.
Poorly made game. Devs should be ashamed of themselves for yet another abortion of a once great franchise.
Clem melalui season ini dalam berkembanga menuju dewasa yang membuatnya berani melawan zombie
After watching the release trailer of "In Harm's Way" I was expecting already an excellent episode considering the way the previous one ended and, damn it, I was completely blown away! Congratulations to Telltale for creating a great and credible antagonist. I was so angry and so frustrated with Carver that all I wanted to do was to make him suffer.
I always believed Clementine had always a small dark side inside her and this episode confirms my suspicious. The Walking Dead Season 2: Episode 3 - "In Harm's Way" can show you a darker and vengeful Clementine where we can witness it during her talk with Carver and the last scene with Kenny in the end of the episode.
Overall, don't lose this episode because this is Telltale at their best and the ending is so bad-ass that that it will make you want to play the 4th episode right away! It's a pity that we have to wait 1/2 month(s)
I always believed Clementine had always a small dark side inside her and this episode confirms my suspicious. The Walking Dead Season 2: Episode 3 - "In Harm's Way" can show you a darker and vengeful Clementine where we can witness it during her talk with Carver and the last scene with Kenny in the end of the episode.
Overall, don't lose this episode because this is Telltale at their best and the ending is so bad-ass that that it will make you want to play the 4th episode right away! It's a pity that we have to wait 1/2 month(s)
The Walking Dead Season 2 is a perfect example on how to make a game sequel. It captures the charm and appeal of the first game, while expanding the universe of the game, to create it's own unique story, having a completely different identity to the first season. The stakes seem to increase, and the ending has a lot more choice, which greatly improves the playing experience.
In terms of improvement to the first season, and an element which makes the 2nd season completely unique, is the choice Clementine has in terms of her loyalty to Kenny. In the first game, Lee is completely loyal to the group, and there was never a clear divide, so as a result Lee never took sides, whereas in the 2nd season there's a clear split between Kenny and the result of the group. Therefore, Clementine's loyalty is greatly tested. This makes for really interesting gameplay, as the player has to consistently choose between the 2 sides. As a result the player has more autonomy over the events of the story, something that is greatly improved from the first season. The theme of loyalty towards Kenny becomes a contentious issue, one that has the potential for a great deal of analysis.
This game's just as well made as it's predecessor. It leaves an emotional impact and the characters are well crafted and memorable. As a result the Walking Dead Season Two is a masterpiece, and one of the greatest video games on the market.
In terms of improvement to the first season, and an element which makes the 2nd season completely unique, is the choice Clementine has in terms of her loyalty to Kenny. In the first game, Lee is completely loyal to the group, and there was never a clear divide, so as a result Lee never took sides, whereas in the 2nd season there's a clear split between Kenny and the result of the group. Therefore, Clementine's loyalty is greatly tested. This makes for really interesting gameplay, as the player has to consistently choose between the 2 sides. As a result the player has more autonomy over the events of the story, something that is greatly improved from the first season. The theme of loyalty towards Kenny becomes a contentious issue, one that has the potential for a great deal of analysis.
This game's just as well made as it's predecessor. It leaves an emotional impact and the characters are well crafted and memorable. As a result the Walking Dead Season Two is a masterpiece, and one of the greatest video games on the market.
Le saviez-vous
- AnecdotesClementine will say two different lines when dropping the bottle of water in the restroom, "Oh, shoot!" or "Oh, shit!", depending on if you mentioned the term "shit" to Clementine on Hershel's farm in Episode 1.
- GaffesAbout five seconds after Clementine pours peroxide on her arm, her hand goes through the table.
- Citations
Clementine: I'm still. Not. Bitten.
- Bandes originalesLacrimosa
from Requiem
Composed by Wolfgang Amadeus Mozart
Recording by Bay Area Sound, © 2014 Telltale, Inc.
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Détails
- Date de sortie
- Pays d’origine
- Langues
- Aussi connu sous le nom de
- The Walking Dead: Season Two
- Société de production
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