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Soma

  • Jeu vidéo
  • 2015
  • M
NOTE IMDb
8,4/10
2,5 k
MA NOTE
Soma (2015)
Soma: Theta Video
Lire trailer1:18
10 Videos
3 photos
Horreur psychologiqueDrameHorreurMystèreScience-fiction

Simon Jarrett se retrouve dans une installation mystérieuse et ravagée après avoir perdu connaissance lors d'un nouveau scanner cérébral expérimental qui lui a été suggéré pour ses dommages ... Tout lireSimon Jarrett se retrouve dans une installation mystérieuse et ravagée après avoir perdu connaissance lors d'un nouveau scanner cérébral expérimental qui lui a été suggéré pour ses dommages cérébraux après son accident de voiture.Simon Jarrett se retrouve dans une installation mystérieuse et ravagée après avoir perdu connaissance lors d'un nouveau scanner cérébral expérimental qui lui a été suggéré pour ses dommages cérébraux après son accident de voiture.

  • Scénario
    • Mikael Hedberg
  • Casting principal
    • Jared Zeus
    • Nell Mooney
    • Brian Protheroe
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    8,4/10
    2,5 k
    MA NOTE
    • Scénario
      • Mikael Hedberg
    • Casting principal
      • Jared Zeus
      • Nell Mooney
      • Brian Protheroe
    • 15avis d'utilisateurs
    • 3avis des critiques
  • Voir les informations de production sur IMDbPro
  • Vidéos10

    Soma: Theta Video
    Trailer 1:18
    Soma: Theta Video
    Soma: Xbox One Launch
    Trailer 2:06
    Soma: Xbox One Launch
    Soma: Xbox One Launch
    Trailer 2:06
    Soma: Xbox One Launch
    Soma: Story Trailer
    Trailer 1:29
    Soma: Story Trailer
    Soma: Xbox One Teaser
    Trailer 0:36
    Soma: Xbox One Teaser
    Soma: Environments
    Trailer 1:13
    Soma: Environments
    Soma: E3 Trailer
    Trailer 1:01
    Soma: E3 Trailer

    Photos2

    Voir l'affiche
    Voir l'affiche

    Rôles principaux26

    Modifier
    Jared Zeus
    Jared Zeus
    • Simon Jarrett
    • (voix)
    Nell Mooney
    Nell Mooney
    • Catherine Chun
    • (voix)
    Brian Protheroe
    Brian Protheroe
    • Terry Akers
    • (voix)
    Jennifer Armour
    Jennifer Armour
    • Emma Alvaro
    • (voix)
    • …
    Andrea Deck
    Andrea Deck
    • Ashley
    • (voix)
    • …
    Alec Newman
    Alec Newman
    • Automated Voice
    • (voix)
    • …
    Kosha Engler
    Kosha Engler
    • Amy Azzaro
    • (voix)
    Caitlin Thorburn
    Caitlin Thorburn
    • Robin Bass
    • (voix)
    Rebecca Scroggs
    • Julia Dahl
    • (voix)
    James Murray
    James Murray
    • Eric Darby
    • (voix)
    James Goode
    • Shawn Evans
    • (voix)
    • …
    Nigel Whitmey
    Nigel Whitmey
    • Matthey Frost
    • (voix)
    • …
    James Sobol Kelly
    James Sobol Kelly
    • Javid Goya
    • (voix)
    Lisa Justice
    • Helper Jane
    • (voix)
    Megan Maczko
    Megan Maczko
    • Raleigh Herber
    • (voix)
    Timothy Watson
    Timothy Watson
    • Nicolai Ivashkin
    • (voix)
    • …
    David Menkin
    David Menkin
    • Jesse
    • (voix)
    • …
    Sesselia Olafs
    Sesselia Olafs
    • Vigdis 'Jonsy' Jonsdottir
    • (voix)
    • Scénario
      • Mikael Hedberg
    • Toute la distribution et toute l’équipe technique
    • Production, box office et plus encore chez IMDbPro

    Avis des utilisateurs15

    8,42.5K
    1
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    Avis à la une

    8TBJCSKCNRRQTreviews

    Body of work

    You're a regular person. You need work done on your brain. You wake up afterwards, and you don't know where. When. How. Or what. But there's definitely something wrong. You will find out why you woke up in the situation you did. And you might end up wishing you hadn't. You're at PATHOS-II, a research station. Medical. Labs. Maintenance. It's located at the bottom of the Atlantic Ocean. And its cramped, worn mechanical innards bare only passing resemblance the grand Art Deco of Rapture.

    You're Simon Jarrett(Zeus, sometimes nice, or a jerk, and occasionally dense). You live in Toronto. Work at a bookstore. You're in a car accident, and need work on your brain. You go in for an experimental scan. And the moment it's over, you find yourself displaced. It seems abandoned, and you'll find yourself wanting it to be. Everyone around is hostile. Well, almost... thankfully. Most prominent is Catherine Chung(Mooney, optimistic), who you spend a lot of time with. The extensive conversations between the two were unexpected, and they're a gamble that pays off. You'd think silence and solitude were necessary, or at the very least superior, when making someone scared, when shocking them to their core using themes of consciousness, body, identity, and other elements of transhumanism. And you'd be wrong.

    She'll keep you focused, keep you from sulking, get you to snap out of your funk. Pointing out that you are lucky, both of you. Because where this could so easily be completely bleak, there is hope. A glimmer. A ray. You're not merely trying to escape(I'm looking at you, BioShock Infinite), the methods of doing so all failing for some reason or another. Big mistake. Obnoxious, repetitive, boring. You have a real goal. One that matters. Heck, the only one that does, that ever could again! I don't care how detached you might think you are, there's no way it won't inspire you. I won't reveal it here.

    Anytime you face someone who you can converse with, you click to lead to a few more lines, or you don't, and move on. No dialog trees. Seriously, those would kill the tremendous immersion of this. And you aren't made to sit still and listen: you'll *want* to. This is also when you'll be faced with a difficult moral decision. Each time, there's some distinct aspect to it. You're not Harvesting/Saving adorable, huge-eyed 8-year-old girls ad nauseum. There's something to their situation. Their personality. History. Maybe they even ask you to... and maybe they don't. Perhaps they can't. At times they'll be tied to an enigma. Regardless of your choice, you'll have to live with it. And I'm not talking about your avatar anymore.

    This has more different, in design and behavior, enemies than all previous Frictional's Games combined. Distinct, memorable. Some teleport, are blind, or leave you alone if you don't bother them. Noise will attract them, which is about the biggest use this makes of your ability to pick up, rotate, throw, just about everything that isn't nailed down. And sometimes, you'll be forced to do something loud. Maybe something breaks when you go near it. Or you have to activate something. Sometimes it'll be a door. Open, close, it'll be heard by anyone nearby. Whether it's you using the pathway... or if it's one of them. That's a lot like the travelling sound of the Thief series, and emulating those is always a plus in my book.

    Ultimately, they do end up tedious. A little too often, you're already having trouble figuring out where to go since this has you disoriented so frequently. I wouldn't say I was ever truly lost. That would suggest something like playing Grand Theft Auto III and not having a printed out map. I never found myself having gone extremely far in the wrong direction. There's always a blind path if you keep going. It's just frustrating if you eventually reach that, and then there's someone or something in your way when you try to go back. Actual chases do tend to have you knowing where to go.

    They went further in the direction of something like Outlast and Whistleblower. You keep an eye on where they are, you seldom stay completely still, you're always ready to bolt from where you are to where you need to go, which you keep making sure you know from looking. Doing that almost always works. As long as you don't slow down, you can outrun most of them. You don't randomly blunder into any. A lot of this is the journey to the destination. You often can't get very far "just" on foot. And unlike, say, Dead Space 1, it doesn't remain the same means for very long. So you fix, start back up and hitch a ride on, several major vehicles and systems.

    You get to walk, and Sprint, across the surface down there. The one big chunk of it should maybe be trimmed by a third. Still, I am baffled by those who call it, well, anything less than stunning. Things float slower, and you have greater freedom of movement. That is one place where you can really enjoy the physics engine. It's gotten another immense upgrade, and it shows. Why it isn't used more for puzzles, I do not know. In general, those are made much easier, and, largely, simpler, albeit not to the extent as in A Machine For Pigs. They wanted exploration and storytelling to be more prominent. It leaves a hole in its place. You have no Inventory. You can carry one or two small things. Yes. They'll automatically be taken out or put away when appropriate.

    I recommend this to any fan of cyberpunk, the survival horror game subgenre and this bunch of creative Swedes. And make sure you stay through the end credits, for the culmination of what took me 9 and a half hours to do, and will take decades upon decades to forget. 8/10
    10psyhocaki

    Gotta play this amazing experience

    What does it mean to be human? This horror/sci-fi game explores a future where the lines of humanity have been blurred for the sake of preservation of the species. But what constitutes as "saving humanity" in this story? I'm a little hesitant when it comes to playing horror type games, meaning on horror games without soul, story... But the story in SOMA and moral decisions and questions that were brought to the surface as I played through the SOMA game were very AMAZING and smart to me. AMAZING is small to say how i felt about this game. This game will make you think about what it means to "be human" and when is a human no longer a human? As you progress, each area of the game unveils a new layer to the story.

    I didnt write review here about this game so I will now. The more you play the more you want to know what is going on, what is happening and why. As if I wasn't already thinking enough about life, universe and the number 42. Well done Frictional Games!

    Deeply unsettling, thought provoking, evocative and marvelously written sci-fi. Mentioning anything about the story would ruin the experience and you really need to live it for yourself.

    Great visuals, amazing sound design and brilliant characters. It makes you feel about characters, it makes you being sad, scared ,lost and keep asking yourself "are they safe,are they alive?". No bugs, no technical issues, perfect length to tell what it wants and it does it with a bang! This one embeds its tendrils in the recesses of your mind and stays there, probably forever.
    10FahimShahriar45

    Awesome Experience

    What an amazing game,Mixture of horror and sci-fi,Soma really surprised me with an interesting build-up and masterpiece storytelling.
    9Pjtaylor-96-138044

    Mind over matter.

    'Soma (2015)' is a masterpiece. Its narrative, delivered with a mixture of environmental storytelling and more straightforward dialogue, is simply phenomenal. The themes it explores are unique and resonant, as intellectually stimulating as they are thoroughly profound. By making you an active participant in its story, the piece maintains a consistent level of engagement that only grows with each new revelation. You're constantly trying to work out where you're going to end up next; even if you figure it out, which is certainly possible (and a sign of a well-crafted plot that makes excellent use of foreshadowing, to boot), you'll still be floored by each twist, gripping your game-pad in shock and anticipation. To say it's satisfying is an understatement. It's the kind of story that puts a smile on your face simply because it's so good. It's also terrifying. Where some games only seek to achieve this effect through jump-scares and low (or no) ammo, this piece bakes it into every facet of its design. Its horror is both visceral and existential. This mixture is incredibly difficult to achieve, especially if you don't want your game to be overly dour. The thing balances its bleak tone with moments of levity, making for a much more affecting end result. Its character development is absolutely phenomenal, too. Throughout the plot, you feel connected with your character; make no mistake, he's no silent protagonist. The writing is fantastic overall, with the spoken dialogue being matched by the computer logs and audio diaries you find on your journey. To compound this, the piece employs some wonderful voice-work, each performance as believable as the last. This is what really brings the experience to life, along with its fantastic sound design. The actual game is, essentially, a 'walking simulator'. However, it never feels like anything less than exactly what it needs to be. There are many different set-pieces that make use of the thing's limited mechanics in distinct ways. They keep things feeling fresh and are paced to perfection, their varying high and low intensities keeping you constantly on your toes. The enemies are often genuinely creepy and can present a real threat. Even when they don't, they feel decidedly dangerous. Sometimes, the gameplay feels slightly clunky. I know it's supposed to feel cumbersome, but it occasionally gets in its own way (such as when you get stuck on the geometry of tight corridors). Really, this is my only complaint with the game. It's well-crafted, compelling and extremely enjoyable. It's also properly scary, too; its atmosphere is ominous and freaky, its set-pieces are heart-pounding and tense, and its story will get under your skin and stay there for days. It's the kind of thing that makes you seriously think about what it means to be human. How many video-games do that? 9/10
    Moviememmer

    Soma Review

    Pros:
    • Great story and interesting characters
    • Great voice acting
    • Amazing atmosphere
    • Mind-blowing ending
    • Great sound design
    • Doesn't hold your hand


    Cons:
    • Gameplay is abit dull
    • Movement is kinda sluggish
    • Some tedious sections
    • Some enemies feel like annoyances


    Verdict: Soma will not be for everyone as it is a pretty slow-burn game with puzzle sections that many may find boring. Apart from some rough edges, the highly thought provoking story and ideas made this game something more interesting than just a usual walking simulator (which it does feel at times). A decent game to get if you're interested in an intriguing sci-fi story but don't mind some bland gameplay.

    7.5 / 10.

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    Histoire

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    • Anecdotes
      Soma is the Greek-language word for body.
    • Citations

      Simon Jarrett: Catherine? Please don't leave me alone.

    • Connexions
      Featured in Soma Playthrough (2015)

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    Détails

    Modifier
    • Date de sortie
      • 22 septembre 2015 (États-Unis)
    • Pays d’origine
      • Suède
    • Site officiel
      • Official Site
    • Langue
      • Anglais
    • Société de production
      • Frictional Games
    • Voir plus de crédits d'entreprise sur IMDbPro

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