Un groupe passe le week-end dans un chalet de ski à l'occasion de l'anniversaire de la disparition de leurs amis, sans savoir qu'ils ne sont pas seuls.Un groupe passe le week-end dans un chalet de ski à l'occasion de l'anniversaire de la disparition de leurs amis, sans savoir qu'ils ne sont pas seuls.Un groupe passe le week-end dans un chalet de ski à l'occasion de l'anniversaire de la disparition de leurs amis, sans savoir qu'ils ne sont pas seuls.
- Réalisation
- Scénario
- Casting principal
Tibor Szauervein
- Psycho
- (as Tibor Szauerwein)
Mariann Hermányi
- Glore Witch
- (as Mariann Borbála Hermányi)
Adam Kocsis
- Wendigo
- (as Ádám László Kocsis)
Adam Zambryzcki
- Wendigo
- (as Ádám Zambrzycki)
Avis à la une
I don't see why a lot of people are hating on this. It was a new take on the beloved video game. One thing I didn't like tho was I didn't really care for the characters at all. Most did a good job acting. Max was just terrible and his one liners made me cringe almost every time. Nina was actually pretty good giving the most main character energy. With that being said, Clover was kinda mid and forgettable for being the main main character. BUT. With how the deaths were orchestrated and conducted, really made this movie super good! I actually liked that they changed it up from the video game, because I played the game like 4 times. So here's my conclusion. If you're looking for a carbon copy of the game, then this movie isn't for you . If you loved the game and ready for a movie with new twists based on the game. Then go grab your tickets and popcorn!
Until Dawn is loosely based on a 2015 survival video game. I say loosely as it doesn't follow the game at all.
The mixing of various horror sub-genres from slasher to ghost story to zombies to witchcraft, is an exciting attempt of keeping the audience glued to their seats for the next unexpected way to die for our fateful five protagonists.
The movie Cabin in the Woods come to mind as it resembles it somewhat with all the events monitored by an overlord.
This movie has three to four good jump scares and is not for the faint of heart for sure. Its basically ""Groundhog day"" with a bucket load of blood and gore!
Overall, a bloody good time if you prefer to turn your brains off. However Spontaneous Combustion had me rolling with laughter.
The mixing of various horror sub-genres from slasher to ghost story to zombies to witchcraft, is an exciting attempt of keeping the audience glued to their seats for the next unexpected way to die for our fateful five protagonists.
The movie Cabin in the Woods come to mind as it resembles it somewhat with all the events monitored by an overlord.
This movie has three to four good jump scares and is not for the faint of heart for sure. Its basically ""Groundhog day"" with a bucket load of blood and gore!
Overall, a bloody good time if you prefer to turn your brains off. However Spontaneous Combustion had me rolling with laughter.
There's been a lot of hate for this one and I guess us Game Loyalists really wanted the same storyline. But I went in with low expectations and was pleasantly surprised. There are lots and lots of nods to the game the psychiatrist, the stalker mask, the butterfly necklace, the mines, the psych hospital , as well as the Groundhog Day, 12:01, Happy Death Day 2U - time plot. There are plenty of good original kills and plenty of original game content and the ending leads a nod to perhaps this was a prequel of what's still to come. There isn't a lot of great horror out there at the moment and I think Sony did and Ok job with this one. It's not great but it's worth a Friday Night Fright Night.
As someone who has played and loved Until Dawn I was so excited for this movie to release.
Unfortunately I was incredibly disappointed. If this was an original horror movie I would've liked it more than I did.
The film had some good scary moments, decent cast, setting, gore and character design. The kills were inventive and looked good. But this was NOT enough to save this movie.
This was not Until Dawn. This was a poor effort in putting some elements from the game into a messy incoherent movie. The plot was not intriguing and it had little to no mystery/lore that the game so perfectly created. In summary it was a combination of random "scary" things that added very little to the overall experience.
The movie had the makings of an interesting story. But by the finale, nothing was really explained and it ended underwhelmingly.
I would've preferred a carbon copy of the game. I appreciate the effort to try something but when the game had very little to fault I don't understand why so much was changed. At least keep the snowy setting.
Disappointed.
Unfortunately I was incredibly disappointed. If this was an original horror movie I would've liked it more than I did.
The film had some good scary moments, decent cast, setting, gore and character design. The kills were inventive and looked good. But this was NOT enough to save this movie.
This was not Until Dawn. This was a poor effort in putting some elements from the game into a messy incoherent movie. The plot was not intriguing and it had little to no mystery/lore that the game so perfectly created. In summary it was a combination of random "scary" things that added very little to the overall experience.
The movie had the makings of an interesting story. But by the finale, nothing was really explained and it ended underwhelmingly.
I would've preferred a carbon copy of the game. I appreciate the effort to try something but when the game had very little to fault I don't understand why so much was changed. At least keep the snowy setting.
Disappointed.
Going into this film, I had the unique advantage of being completely unfamiliar with the game it was based on. I hadn't seen trailers, read fan theories, or followed any of the development buzz. My expectations weren't colored by nostalgia or comparisons to the source material. All I had was an open mind - and I came away thoroughly impressed.
Let me start by addressing the elephant in the room. If you've read online reviews or listened to fans of the original game, you've probably heard a lot of criticism. Many longtime players felt the film didn't live up to the standard they expected or deviated too much from the game's lore, mechanics, or tone. While I respect that perspective, I think it's crucial to acknowledge a simple truth: not every adaptation is made solely for the original fanbase. Sometimes, they're designed to welcome newcomers, and this film does that exceptionally well.
From the very beginning, the film pulled me into its world. The atmosphere was rich, immersive, and clearly crafted with care. Visually, it's stunning - full of detail and texture that hint at a deep lore without overwhelming you with exposition. The direction balances action, suspense, and character development in a way that's accessible for viewers like me who don't know the backstory. It's entertaining, engaging, and - most importantly - it stands on its own.
One of the film's biggest strengths is its pacing. It doesn't rely too heavily on prior knowledge, nor does it try to cram in every bit of lore from the game. Instead, it focuses on telling a solid, coherent story with compelling characters and emotional weight. The performances are grounded and believable, especially from the lead, who brings just the right amount of vulnerability and grit. Whether or not you know who this character is "supposed" to be, you'll care about their journey.
The action sequences deserve a special mention. They're well-choreographed, intense, and refreshingly devoid of the kind of overdone CGI that often plagues video game adaptations. There's a tactile quality to the combat and set pieces that gives the film a sense of realism and stakes. You feel the tension, the danger, and the thrill - all without needing to press a button or dodge an enemy yourself.
What really surprised me, though, was how emotionally resonant the film turned out to be. There are moments of quiet introspection, subtle character dynamics, and even a few scenes that hit surprisingly hard. It's clear that the filmmakers wanted to do more than just appeal to fans of the game - they aimed to tell a human story that anyone could connect with. And they succeeded.
Of course, no adaptation is perfect. I'm sure if I were a devoted fan of the original game, I might have noticed choices or changes that felt off. But coming into this with fresh eyes, I didn't see anything that detracted from the experience. If anything, it made me curious about the game and its world - and isn't that part of what an adaptation should do?
In the end, I think it's important not to let negative fan reviews dictate your expectations. This film might not be exactly what longtime players wanted, but for those of us coming in blind, it's a fantastic ride. It stands strong on its own merits and offers an exciting, emotional, and visually rich experience.
So here's my advice: don't listen to the noise. If you're new to the concept like I was, give it a shot. You might just find yourself loving it - just like I did.
Let me start by addressing the elephant in the room. If you've read online reviews or listened to fans of the original game, you've probably heard a lot of criticism. Many longtime players felt the film didn't live up to the standard they expected or deviated too much from the game's lore, mechanics, or tone. While I respect that perspective, I think it's crucial to acknowledge a simple truth: not every adaptation is made solely for the original fanbase. Sometimes, they're designed to welcome newcomers, and this film does that exceptionally well.
From the very beginning, the film pulled me into its world. The atmosphere was rich, immersive, and clearly crafted with care. Visually, it's stunning - full of detail and texture that hint at a deep lore without overwhelming you with exposition. The direction balances action, suspense, and character development in a way that's accessible for viewers like me who don't know the backstory. It's entertaining, engaging, and - most importantly - it stands on its own.
One of the film's biggest strengths is its pacing. It doesn't rely too heavily on prior knowledge, nor does it try to cram in every bit of lore from the game. Instead, it focuses on telling a solid, coherent story with compelling characters and emotional weight. The performances are grounded and believable, especially from the lead, who brings just the right amount of vulnerability and grit. Whether or not you know who this character is "supposed" to be, you'll care about their journey.
The action sequences deserve a special mention. They're well-choreographed, intense, and refreshingly devoid of the kind of overdone CGI that often plagues video game adaptations. There's a tactile quality to the combat and set pieces that gives the film a sense of realism and stakes. You feel the tension, the danger, and the thrill - all without needing to press a button or dodge an enemy yourself.
What really surprised me, though, was how emotionally resonant the film turned out to be. There are moments of quiet introspection, subtle character dynamics, and even a few scenes that hit surprisingly hard. It's clear that the filmmakers wanted to do more than just appeal to fans of the game - they aimed to tell a human story that anyone could connect with. And they succeeded.
Of course, no adaptation is perfect. I'm sure if I were a devoted fan of the original game, I might have noticed choices or changes that felt off. But coming into this with fresh eyes, I didn't see anything that detracted from the experience. If anything, it made me curious about the game and its world - and isn't that part of what an adaptation should do?
In the end, I think it's important not to let negative fan reviews dictate your expectations. This film might not be exactly what longtime players wanted, but for those of us coming in blind, it's a fantastic ride. It stands strong on its own merits and offers an exciting, emotional, and visually rich experience.
So here's my advice: don't listen to the noise. If you're new to the concept like I was, give it a shot. You might just find yourself loving it - just like I did.
Le saviez-vous
- AnecdotesDavid F. Sandberg conceived the closing credits title sequence with the missing persons posters during filming, believing it would be a "really fun" way to end the movie. "I thought it would be really fun for the end credits to have missing posters of the whole crew and cast on that board. So I wanted to do that, but I was also clear to everyone, "You don't have to do it if you don't want to." The editor Michel Aller chose a childhood picture of herself, so it looks like a child edited this movie. (Laughs.) When I showed the movie to everyone else, they were so envious of her. They were like, "You could use a childhood picture? What the fuck!? Why didn't I think of that?" But everyone thought it was a fun idea to do that, and I love it because you get to see the people who made the movie, for a change."
- GaffesWhen Clover is talking to Dr Hill over the radio she doesn't release the button, which means she is still transmitting and should not be able to hear him.
- Crédits fousPart of the closing credits features the noted cast or crew members on missing persons posters beside their names. At the credit "Based on the PlayStation Studios video game", since that's not a person, a flyer advertising a video game club is shown. At the top of that flyer are the X, circle, square, and triangle symbols associated with the PlayStation controller.
- ConnexionsFeatured in Amanda the Jedi Show: The UNTIL DAWN Movie is a Waste | Explained (2025)
- Bandes originalesTula Hem Och Tula Vall
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Détails
- Date de sortie
- Pays d’origine
- Sites officiels
- Langue
- Aussi connu sous le nom de
- Until Dawn: Noche de terror
- Lieux de tournage
- Sociétés de production
- Voir plus de crédits d'entreprise sur IMDbPro
Box-office
- Budget
- 15 000 000 $US (estimé)
- Montant brut aux États-Unis et au Canada
- 20 172 192 $US
- Week-end de sortie aux États-Unis et au Canada
- 8 003 402 $US
- 27 avr. 2025
- Montant brut mondial
- 53 904 606 $US
- Durée
- 1h 43min(103 min)
- Couleur
- Mixage
- Rapport de forme
- 1.85 : 1
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