Ajouter une intrigue dans votre langueFreelance journalist, Miles Upshur, is requested by an anonymous individual to investigate the Mount Massive Asylum, only to find it overrun by the asylum's deranged patients.Freelance journalist, Miles Upshur, is requested by an anonymous individual to investigate the Mount Massive Asylum, only to find it overrun by the asylum's deranged patients.Freelance journalist, Miles Upshur, is requested by an anonymous individual to investigate the Mount Massive Asylum, only to find it overrun by the asylum's deranged patients.
- Récompenses
- 1 victoire et 5 nominations au total
- Miles Upshur
- (voix)
- …
- Wernicke
- (voix)
- Eddie Gluskin
- (voix)
- (générique uniquement)
- …
- Jeremy Blaire
- (voix)
- (générique uniquement)
- …
- Frank Manera
- (voix)
- (générique uniquement)
- …
- Shorter Twin
- (voix)
- (as Al Goulem)
- …
- Variants
- (voix)
- Variants
- (voix)
- Taller Twin
- (voix)
- …
- Dennis
- (voix)
- (as Danny Brochu)
- (générique uniquement)
- …
- Andrew
- (voix)
- (générique uniquement)
- …
- Steve
- (voix)
- (générique uniquement)
- …
- Stimme
- (voix)
Avis à la une
As you play as a simple journalist, you traverse the entire game armed with nothing but a camcorder with a night-vision function, causing the majority of sequences to be shown through a spooky green glow. As most of the game takes place in complete darkness, you'll be using the camcorder a lot, which is difficult because the batteries drain phenomenally quickly, leaving you in terrifying nothingness. More can be collected throughout the game, but you always need to consider conserving your power so that you're not suddenly caught being chased by murderous patients with no idea as to where you should go.
And it's this sense of constant helplessness which separates Outlast from other survival-horror games. From start to finish, there is literally no way of fighting enemies, so you have to constantly be mindful of their positions and be prepared to run and hide if the need arises. But whether you hide under a bed, in a locker or even simply in a fireplace; nowhere is safe. On more than one occasion I was brutally dragged out from my hiding-place and killed on the spot. Yet I loved every minute of it.
I'm a huge fan of horror already, but Outlast dragged me in and didn't let go until the very final credits rolled. The atmosphere created within the first mere moments of game-play sticks with you until the end, and causes the scares to be even more insidious and real than they ever could have been without this incredible sense of immersion. This is also due to the amazingly creepy sound-design and the game's refusal to pull anything back, particularly when it comes to gore. It's rather rare whilst playing Outlast to not see a dismembered torso or deformed, skulking, deranged killer, but it's all necessary to create a game which is this scarily engrossing.
I have very few problems with Outlast, but the consistent need to wait for enemies to pass by certainly becomes slightly tiresome towards the end. That's not to say it's not always terrifying when you begin being chased, but after the third or fourth time of being killed, things get a little repetitive. This is particularly apparent in the cat-and-mouse sequences featuring a huge prison-guard, but it never becomes so common that it ruins the experience. Without giving anything away, the plot also wraps up completely differently to how you would expect, which I wasn't a huge fan of, but it was still entertaining nonetheless.
Outlast is a terrifying game which hooked me almost instantly. Like with most 'scary' forms of media, it has to be enjoyed properly by sitting in complete darkness with the sound up high, but if you can endure the constant barrage of horror, then it's a hugely enjoyable experience which I would definitely recommend.
The story concerns a freelance journalist, Miles Upshur investigating an anonymous tip from an employee at Mount Massive Asylum in Leapville, Colorado. As with most horror stories he is foolish enough to go alone without weapons or forward planning, he is soon thrust into an experience of the worst of the human mind, fleeing from deformed patients.
It's been a while since a game has made me feel genuine terror, I've played it a number of times now and there are key moments that still leave my heart thumping, this was particularly true during my run of the insane difficulty.
I don't get scared easily. Jump scares aren't scary in movies or games because they are just loud noises and guess what, loud noises make you jump no matter what. This game does have jump scares and some are cheesy but the ones that are good are terrifying because the provide a scary or creepy visual element to it. But what makes this game scary, is how you feel like there is always someone behind you. You will be walking down a hallway and you will hear a sound, and you will turn around only to notice that something is not there. When you turn around, something may or not be there at all. The games works because it is making you paranoid, and if a game can make you paranoid, you know its scary and disturbing. The chase scenes/sequences are also terrifying. Not as terrifying as the paranoid aspect but terrifying as in 'terrifyingly intense'
This is an absolute 10 out of 10. This defines and even surpasses what it means to be a horror game. Never has a game terrified or shivered my to the core of my spine so bad I couldn't sleep. And this is coming from a guy that didn't find the conjuring scary.
10/10
This game is very unique in a way that you have no weapon with you and can't shoot or through anything and you just have to walk or run in the game saving your life.
I got so addicted of that game that in the end I felt so sad that it's ended, I wanted to play more.
Must play this game if you want to be scared. ........
Le saviez-vous
- AnecdotesThe concept for the game came from Aphex Twin's "Rubber Johnny" video.
- GaffesIn one of the notes, Miles records an old film interview dated December 27th, 1985. The note states that the video is 25 years old. Asssuming the game does not take place in the game's real-life release year of 2013 (which would make the recording 28 years old, and thus a legit goof), then it means that the events of the game take place in 2010.
Except in the beginning of the game one of the first documents the player earns is given automatically and is dated September 17, 2013.
- Citations
Rick Trager: You know, I'm a bit worried how much time you've been spending with Father Martin, I know, I hope you haven't been letting him confuse you with all his "holier than thou" bible thumping. Uh, no offense to the man, but I sometimes worry he might just be a little bit crazy.
Rick Trager: It's understandable, people get scared. They're as likely to turn to god as anything else. God died with the gold standard, we're onto a more concrete faith now. You have to rob Paul to pay Peter, there's no other way.
Rick Trager: Murder is the simplest form, but what happens when all the money is gone? Well money becomes a matter of faith, and that's what I'm here for. To make you, believe!
[Trager starts cutting off one of Miles' fingers]
Rick Trager: You paying attention?
[Trager slaps Miles]
Rick Trager: Don't pass out on me. There's still a lot for you absorb!
Rick Trager: There! Better now, right? You understand what we achieved here? We made the consumer into the means of production. This thing, is gonna sell itself!
- ConnexionsFeatured in Markiplier: Outlast | Part 1 | THE TERROR BEGINS (2013)
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Détails
- Date de sortie
- Pays d’origine
- Sites officiels
- Langues
- Lieux de tournage
- Sudbury, Ontario, Canada(Underground Lab)
- Société de production
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