NOTE IMDb
6,3/10
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MA NOTE
Ajouter une intrigue dans votre langueThis bold, heroic adventure is built to deliver on what Dragon Age is best known for: rich storytelling, fantasy worldbuilding, companions and fellowship, and a world where you matter.This bold, heroic adventure is built to deliver on what Dragon Age is best known for: rich storytelling, fantasy worldbuilding, companions and fellowship, and a world where you matter.This bold, heroic adventure is built to deliver on what Dragon Age is best known for: rich storytelling, fantasy worldbuilding, companions and fellowship, and a world where you matter.
- Réalisation
- Scénario
- Casting principal
- Nomination aux 1 BAFTA Award
- 5 nominations au total
Alex Jordan
- Rook
- (voix)
Bryony Corrigan
- Rook
- (voix)
Erika Ishii
- Rook
- (voix)
Brian Bloom
- Varric
- (voix)
Gareth David-Lloyd
- Solas
- (voix)
Ali Hillis
- Harding
- (voix)
Jee Young Han
- Bellara
- (voix)
Jessica Clark
- Neve
- (voix)
Nick Boraine
- Emmrich
- (voix)
Zach Mendez
- Lucanis
- (voix)
Jon Curry
- The Inquisitor
- (voix)
- …
Joseph Capp
- Elgar'nan
- (voix)
Avis à la une
On its own, this isn't a bad game, not a great game but certainly not a bad game. Theres lots in there, it looks pretty, the fighting can be fun at times. Theres a very enjoyable story with some brilliant lore, that has obviously been planned since Origins, 15 years ago. Some of the voice performances are excellent (mainly the returning cast members)
But this game isn't on its own, or rather it shouldn't be. Its Dragon Age 4 - it stands on the shoulders of the previous 3 games. DA: O and DA: I are two of the best games Ive ever played. Massive, gritty, detailed, epic and intricate stories where the effect of every choice you made rippled through the story and into the following games, with characters, relationships and storylines that players became highly invested in. Combat was epic and strategic; the crafting was a subgame in itself - even the bard in the tavern racked up hundreds of hours of players stopping what they were doing just to listen to her. That depth is missing from veilguard, its like a lightweight episode or a DLC. Inquisition won game of the year and was considered by players and critics alike as a masterpiece, Veilguard is its sequel and follows on from the MASSIVE cliffhanger/plot twist from the end of Inquisition. So what does Veilguard improve on from Inquisition? Nothing Im afraid, (well, actually I think I prefer the talent system in veilguard, but that's a very small difference) I know veilguard went through development hell, following on from Mass Effect Andromeda and Anthem, EA's influence at bioware has undoubtably been disastrous. Unfortunately, many of the main staff behind ME and DA have left and their absence is noticeable in veilguard.
Again, this is a decent game in its own right, but as the sequel to Inquisition, the game I've been waiting for, for a decade - its ultimately disappointing.
Again, this is a decent game in its own right, but as the sequel to Inquisition, the game I've been waiting for, for a decade - its ultimately disappointing.
I've heard lots of hate toward the game. It's unwarranted. Half the criticism comes from false reviews. I've actually prepared by replaying the old games. This game does indeed hold up as a real Dragon Age game. There is careful consideration of unified lore, something Bioware does best. Plenty of easter eggs. Combat, Skill Tree, and item customization feel like a blend of DA2 and DAI. But are there cons? Of course. While CC is great, we have chins of power snd some "unique" character design choices. I wish we could choose the body language in our Rook. Otherwise, it feels lije Humorous Hawke 2.0. Butas a general game tester - I'm happy.
Dragon Age has always been my absolute favorite game franchise due to the character development and the story. I always felt like you really got to know your companions, which were rich and diverse characters. However, Veilguard was a huge disappointment for me. The characters were shallow, unrealistic, and 1 dimensional. I feel like each character had one defining personality trait and that's all they get. Rook's conversations were also so disappointing and sometimes just embarrassingly bad. IMO dragon age spent so much time on looks and mechanics that they forgot what was most important which was the story and the relationships.
After a decade since Dragon Age: Inquisition graced our screens, fans had been eagerly awaiting the next chapter in the beloved series. With setbacks from previous titles, Dragon Age: Veilguard felt like a critical comeback for BioWare, and I can confidently say it lives up to the hype.
Set ten years post-Inquisition, the game introduces players to fresh locales within the rich tapestry of Thedas. You assume the role of Rook, and the character creator offers diverse options to craft your hero-from elves to dwarves, and even other human factions. The narrative centers on Rook's quest to thwart Solas, the elven trickster god Fen'Harel, from unleashing chaos upon the world by destroying the Veil. Without delving too deep into spoilers, the storyline is compelling and intriguing right from the start.
Kicking off with the character creator, I found myself spending an indulgent amount of time fine-tuning my hero. Contrary to the backlash seen online, I appreciated the option to choose they/them pronouns. It's a modern and inclusive feature that can enrich character depth. The fact that so many people have taken issue with this optional aspect is frustrating. It's disheartening to see such disdain for something that simply allows more players to see themselves represented in the game. Isn't that what roleplaying games are all about?
The game plunges you immediately into the action. You're thrown into the chaos caused by disruptions in the Fade, and the sense of urgency to confront the blight is palpable. The emphasis on action is evident; players can take two companions into battle while exploring the sprawling environments. Expect plenty of combat encounters, as approximately 85% of the gameplay revolves around exhilarating battles against hordes of enemies or formidable bosses, each requiring tactical thinking and quick reflexes.
While the fast-paced combat is mostly enjoyable, pacing can sometimes suffer due to respawning enemies that feel more like annoyances rather than challenges. Battling significant foes can stretch on for nearly 30 minutes-though intense, it's satisfying to emerge victorious. The game also includes some puzzles, though they take a backseat to the frenetic action and quest completion.
Veilguard's side quests are integrated well within the main narrative, often introduced through interactions with your party at the home base. I found the companion quests-to help deepen relationships-engaging, though they begin with simpler tasks and evolve into more meaningful missions that sometimes lead to climactic boss battles. These personal stories add weight to your interactions and are worth pursuing for the character development they provide.
BioWare once again demonstrates its prowess in crafting memorable characters. While it may not reach the heights of Mass Effect or Dragon Age: Origins, the camaraderie among the crew felt authentic, and I found myself caring for their fates. Individual character arcs were compelling, with some companions standing out as particularly engaging, which is to be expected in a rich narrative like this.
The gameplay loop kept me intact, with adrenaline-pumping battles that had me on the edge of my seat. There were moments where my stubbornness led me to face bosses far above my level, but the challenge made eventual victories rewarding.
Voice acting is top-notch; Bellaria's character resonated deeply with me, her portrayal capturing a blend of humanity and vulnerability. The musical score enhances the atmosphere beautifully, complementing the emotional beats throughout the story.
Graphically, the game manages to impress, even if some areas lean towards a slightly cartoonish aesthetic. It may not break new ground visually, but it delivers a vibrant and engaging world nonetheless.
In my 60 hours with Veilguard, I rarely spent time aimlessly wandering-the game structures exploration efficiently, guiding you with markers that indicate quest objectives. While it lacks the open-world vibe of titles like The Witcher 3, the expansive locales invite limited exploration.
What stands out in Veilguard compared to its predecessor is the absence of unnecessary padding. The pacing is tight, and each quest feels pertinent to the evolving story rather than filler content-a welcomed improvement over Inquisition.
In conclusion, Dragon Age: Veilguard is a triumphant return for BioWare, revitalizing the franchise with a strong narrative, engaging characters, and exhilarating gameplay. Despite the online backlash regarding certain character options, which I find utterly misguided, the game delivers an experience that speaks to the diversity of players. I would give it an 8.5/10, proving that while the journey may have been long, it was worth the wait. Here's to hoping future entries continue to embrace inclusivity and storytelling excellence!
Set ten years post-Inquisition, the game introduces players to fresh locales within the rich tapestry of Thedas. You assume the role of Rook, and the character creator offers diverse options to craft your hero-from elves to dwarves, and even other human factions. The narrative centers on Rook's quest to thwart Solas, the elven trickster god Fen'Harel, from unleashing chaos upon the world by destroying the Veil. Without delving too deep into spoilers, the storyline is compelling and intriguing right from the start.
Kicking off with the character creator, I found myself spending an indulgent amount of time fine-tuning my hero. Contrary to the backlash seen online, I appreciated the option to choose they/them pronouns. It's a modern and inclusive feature that can enrich character depth. The fact that so many people have taken issue with this optional aspect is frustrating. It's disheartening to see such disdain for something that simply allows more players to see themselves represented in the game. Isn't that what roleplaying games are all about?
The game plunges you immediately into the action. You're thrown into the chaos caused by disruptions in the Fade, and the sense of urgency to confront the blight is palpable. The emphasis on action is evident; players can take two companions into battle while exploring the sprawling environments. Expect plenty of combat encounters, as approximately 85% of the gameplay revolves around exhilarating battles against hordes of enemies or formidable bosses, each requiring tactical thinking and quick reflexes.
While the fast-paced combat is mostly enjoyable, pacing can sometimes suffer due to respawning enemies that feel more like annoyances rather than challenges. Battling significant foes can stretch on for nearly 30 minutes-though intense, it's satisfying to emerge victorious. The game also includes some puzzles, though they take a backseat to the frenetic action and quest completion.
Veilguard's side quests are integrated well within the main narrative, often introduced through interactions with your party at the home base. I found the companion quests-to help deepen relationships-engaging, though they begin with simpler tasks and evolve into more meaningful missions that sometimes lead to climactic boss battles. These personal stories add weight to your interactions and are worth pursuing for the character development they provide.
BioWare once again demonstrates its prowess in crafting memorable characters. While it may not reach the heights of Mass Effect or Dragon Age: Origins, the camaraderie among the crew felt authentic, and I found myself caring for their fates. Individual character arcs were compelling, with some companions standing out as particularly engaging, which is to be expected in a rich narrative like this.
The gameplay loop kept me intact, with adrenaline-pumping battles that had me on the edge of my seat. There were moments where my stubbornness led me to face bosses far above my level, but the challenge made eventual victories rewarding.
Voice acting is top-notch; Bellaria's character resonated deeply with me, her portrayal capturing a blend of humanity and vulnerability. The musical score enhances the atmosphere beautifully, complementing the emotional beats throughout the story.
Graphically, the game manages to impress, even if some areas lean towards a slightly cartoonish aesthetic. It may not break new ground visually, but it delivers a vibrant and engaging world nonetheless.
In my 60 hours with Veilguard, I rarely spent time aimlessly wandering-the game structures exploration efficiently, guiding you with markers that indicate quest objectives. While it lacks the open-world vibe of titles like The Witcher 3, the expansive locales invite limited exploration.
What stands out in Veilguard compared to its predecessor is the absence of unnecessary padding. The pacing is tight, and each quest feels pertinent to the evolving story rather than filler content-a welcomed improvement over Inquisition.
In conclusion, Dragon Age: Veilguard is a triumphant return for BioWare, revitalizing the franchise with a strong narrative, engaging characters, and exhilarating gameplay. Despite the online backlash regarding certain character options, which I find utterly misguided, the game delivers an experience that speaks to the diversity of players. I would give it an 8.5/10, proving that while the journey may have been long, it was worth the wait. Here's to hoping future entries continue to embrace inclusivity and storytelling excellence!
I'll say I'm about 5 hours in right now and I'm thoroughly enjoying it. For being a soft reboot of the DA series it feels gritty and dark, yet fun and light. The characters feel individual and their voice actors are spectacular. I will definitely say I do miss some of the open world at times. But I definitely appreciate it creating a tight quest and level based world and not trying to do too much, and fall short. There's rpg elements, the build craft system is excellent, the combat is fast paced and furious...the hits feel solid where they need to be and weak where they need to be. I'm still not a pro at dodge vs shield but that's a skill issue haha. All in all DA:V does storytelling and gameplay like DA:2 did, but better.
I do wish there was more world building from the first 2 games, but again, I understand this is a soft reboot and this is what they intended to do. I'm on board fully with this one.
I do wish there was more world building from the first 2 games, but again, I understand this is a soft reboot and this is what they intended to do. I'm on board fully with this one.
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- ConnexionsFollows Dragon Age: Origins (2009)
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- Dragon Age: Dreadwolf
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