NOTE IMDb
7,0/10
4,5 k
MA NOTE
Dans cette préquelle se déroulant un an après la quatrième guerre mondiale, Cyborg et Hacker Extraordinaire Motoko Kusanagi de la 501e unité secrète de l'armée se retrouve enveloppé dans l'e... Tout lireDans cette préquelle se déroulant un an après la quatrième guerre mondiale, Cyborg et Hacker Extraordinaire Motoko Kusanagi de la 501e unité secrète de l'armée se retrouve enveloppé dans l'enquête sur un bombardement dévastateur.Dans cette préquelle se déroulant un an après la quatrième guerre mondiale, Cyborg et Hacker Extraordinaire Motoko Kusanagi de la 501e unité secrète de l'armée se retrouve enveloppé dans l'enquête sur un bombardement dévastateur.
- Réalisation
- Scénario
- Casting principal
- Récompenses
- 1 nomination au total
Ikkyû Jaku
- Daisuke Aramaki
- (voix)
- (as Ikkyu Juku)
Ken'ichirô Matsuda
- Batou
- (voix)
Tarusuke Shingaki
- Togusa
- (voix)
Miyuki Sawashiro
- Logicoma
- (voix)
Mayumi Asano
- Kurutsu
- (voix)
Takanori Hoshino
- Raizô
- (voix)
Yasuhiro Mamiya
- Ibachi
- (voix)
Kenji Nojima
- Tsumugi
- (voix)
Atsushi Miyauchi
- Mamuro
- (voix)
Kôji Ishii
- Kanzaki
- (voix)
Tomo Muranaka
- Amuri
- (voix)
Avis à la une
I live and breathe Ghost in the Shell. Cliché expression I know, but I've no other way to explain my fascination with both the Manga and the Anime adaptations. So naturally, at the mention of a new franchise,a prequel no less, I leaped at the opportunity to see it, only to reel backwards at the result.
Now, don't get me wrong. For a TV series, the animation is beyond fantastic, and the colors especially are very well detailed. The use of darkness, alongside the foreboding shadowy atmosphere works really well at developing an alternate flavor to the preexisting franchise. The action scenes are very entertaining, and the accompanying musical score really helps to set the mood, settling you into a time of adept digital technology.
The vulnerability we witness in heroine, Major Motoko Kusangi, is something we have not encountered before, and really helps in not only sympathizing with her character, but in realizing that she is a younger, less powerful individual than we have previously encountered. Despite this, she continues to display the same level of determination, authority and compassion we have previously had the pleasure of viewing.
Although I questioned why Motoko was not of a lesser rank during this feature (in Shirow Masamune's original manga, Ghost in the Shell, it was mentioned she was once a Lieutenant), this question was made irrelevant by the sheer lengths Motoko was willing to go to find the truth about what happened to her superior, Lieutenant Colonel Mamuro, which brilliantly convinces us how much this man meant to her.
The inclusion of the Logicoma (the younger version of the Tachikoma) is additionally fun to watch, although our four legged friend perhaps deserved some further screen time, which is certainly made up for during the sequel, Ghost Whispers.
Furthermore, the story is filled with a great depth of intrigue that is fabulously built up, in which the creators feed us only slips of information as we attempt to solve the puzzle, having to wait until the final moments to successfully unravel the truth.
There is perhaps more of the story that could have been fleshed out, and additional background provided to characters, with Motoko been the primary focus of this episode, however this is not the reason behind why I felt disappointment with this feature. Despite the addendum that Motoko looks nothing like she has formerly, with a completely different hairdo, physique, outfit and voice, this I was willing to overlook in order to simply enjoy the episode.
Ghost Pain explores the back-story of not only Section 9, and how it began to be formed, but how the Major came to become fully cyborg. This endeavor is quite ambitious, and would have worked perfectly, if the feature had not decided to reinvent everything.
During Masamune's manga, Ghost in the Shell 2 Man-Machine Interface, Motoko reveals she underwent the procedure to become completely cyborg when she was just a child. In the first season of Stand Alone Complex (SAC), Kenji Kamiyama reveals the Major was 6 years of age when she experienced the surgery that transformed her into a cyborg, which is further detailed in SAC 2nd Gig, where the audience discovers Motoko suffered a massive ordeal, her human body been irreparably damaged, therefore requiring her mind to be transferred to that of a cyborg replacement. Moreover, the back-story regarding how Paz joined Section 9 (which was explored during SAC 2nd Gig) is also changed. Long story short, none of these are taken into account, this prequel subsequently telling a completely different and contradictory storyline, that long time fans of the series might have difficulty digesting.
If this is not enough, during the special features, located on the Ghost Whispers disc (the sequel to Ghost Pain), the director of both episodes notes how he has forgotten if Motoko's back-story was developed during SAC. If the man directing the project apparently hasn't done his research, and the same can probably be said for the writers, hence the lacking connection between this series and the previous, how are we, the audience, supposed to trust these developers with the continuation of a much loved franchise?
As a stand alone feature, Ghost Pain is an interesting edition to the series. When in contrast with what has come before, I personally think the creators should have done their homework. In watching the feature, it is obvious one of the driving influences was to reveal Motoko's humanity, a factor that could have been equally attempted if the writers had taken the time to view what had come before. If those at the helm of the project are willing to create a show that changes all that we have learned about Motoko's background, should we be willing to participate?
Now, don't get me wrong. For a TV series, the animation is beyond fantastic, and the colors especially are very well detailed. The use of darkness, alongside the foreboding shadowy atmosphere works really well at developing an alternate flavor to the preexisting franchise. The action scenes are very entertaining, and the accompanying musical score really helps to set the mood, settling you into a time of adept digital technology.
The vulnerability we witness in heroine, Major Motoko Kusangi, is something we have not encountered before, and really helps in not only sympathizing with her character, but in realizing that she is a younger, less powerful individual than we have previously encountered. Despite this, she continues to display the same level of determination, authority and compassion we have previously had the pleasure of viewing.
Although I questioned why Motoko was not of a lesser rank during this feature (in Shirow Masamune's original manga, Ghost in the Shell, it was mentioned she was once a Lieutenant), this question was made irrelevant by the sheer lengths Motoko was willing to go to find the truth about what happened to her superior, Lieutenant Colonel Mamuro, which brilliantly convinces us how much this man meant to her.
The inclusion of the Logicoma (the younger version of the Tachikoma) is additionally fun to watch, although our four legged friend perhaps deserved some further screen time, which is certainly made up for during the sequel, Ghost Whispers.
Furthermore, the story is filled with a great depth of intrigue that is fabulously built up, in which the creators feed us only slips of information as we attempt to solve the puzzle, having to wait until the final moments to successfully unravel the truth.
There is perhaps more of the story that could have been fleshed out, and additional background provided to characters, with Motoko been the primary focus of this episode, however this is not the reason behind why I felt disappointment with this feature. Despite the addendum that Motoko looks nothing like she has formerly, with a completely different hairdo, physique, outfit and voice, this I was willing to overlook in order to simply enjoy the episode.
Ghost Pain explores the back-story of not only Section 9, and how it began to be formed, but how the Major came to become fully cyborg. This endeavor is quite ambitious, and would have worked perfectly, if the feature had not decided to reinvent everything.
During Masamune's manga, Ghost in the Shell 2 Man-Machine Interface, Motoko reveals she underwent the procedure to become completely cyborg when she was just a child. In the first season of Stand Alone Complex (SAC), Kenji Kamiyama reveals the Major was 6 years of age when she experienced the surgery that transformed her into a cyborg, which is further detailed in SAC 2nd Gig, where the audience discovers Motoko suffered a massive ordeal, her human body been irreparably damaged, therefore requiring her mind to be transferred to that of a cyborg replacement. Moreover, the back-story regarding how Paz joined Section 9 (which was explored during SAC 2nd Gig) is also changed. Long story short, none of these are taken into account, this prequel subsequently telling a completely different and contradictory storyline, that long time fans of the series might have difficulty digesting.
If this is not enough, during the special features, located on the Ghost Whispers disc (the sequel to Ghost Pain), the director of both episodes notes how he has forgotten if Motoko's back-story was developed during SAC. If the man directing the project apparently hasn't done his research, and the same can probably be said for the writers, hence the lacking connection between this series and the previous, how are we, the audience, supposed to trust these developers with the continuation of a much loved franchise?
As a stand alone feature, Ghost Pain is an interesting edition to the series. When in contrast with what has come before, I personally think the creators should have done their homework. In watching the feature, it is obvious one of the driving influences was to reveal Motoko's humanity, a factor that could have been equally attempted if the writers had taken the time to view what had come before. If those at the helm of the project are willing to create a show that changes all that we have learned about Motoko's background, should we be willing to participate?
Positive:
Negative:
- action
- Logicoma is cute & weird
- interesting plot: effects of technology (hacking, cyber terrorism)
Negative:
- confusing (storywise no prior knowledge required, but also no introduction to the Ghost in the Shell Universe)
- characters are neglected
- unnecessarily complex story
- visually very reduced / poorly detailed and somewhat cheap
- meaningless music
- playing time / substance of the story (could have been reduced to half the time)
Characters are completely destroyed for the purpose (I guess) to introduce this brand to "new generation" viewers and the plot line is recycled from previous GITS incarnations. Nope.
It is a nice movie, not to bad but also no enough good. Every topic and every character it is pretty nice and also charistamic, especially Kusanagi. Seeing it with nowadays eyes the main problem about AI and mind control, also brain hackers, It's truly a recent problem or even a future problem, seems not to be a big deal but think just that this movie was release 10 years ago, or even before if we put on table the manga. All the world construction it is also pretty nice and well achieved I like the way the movie uses cyberpunk estetic but not just with hyper technology or tipical cliche high technology and low live quality. The main problem it is more technical, I mean the animation is lovely and it is 3D so that's amazing but. Espcially in fights I ain't feel the movement or the hit impact, it doesn't really look like a live or death fight. The last thing is Motoko Kusanagi it is a really nice character, I mean she have carisma an also an interesting background and history (and also her presentation it's just perfect) but the movie don't tell too much about the past or the background, you will only know the nescesary, that isn't bad but I think they lost the oportunity to create an even more insteresting and memorable character. Especially cause she is the 90% of the movie.
For fans of the original film and the 2004 follow-up Innocence, this will be both impressive and disappointing. It seems to be intended as the first part of a TV series rather than a film, so it feels abrupt and under-developed. I may be biased as someone who deeply appreciates robot sci-fi stories but also has high expectations for them.
For first time viewers of any Ghost in the Shell animation, this may be as mind-opening and impressive as the other 2, although the animation style reverts to the original and may seem a little old to people used to more recent animation/cartoon advances. The essence of the science-fiction story remains, with some more modern realism thrown in to keep the story relevant.
The makers should either rebuild and expand this into a proper film or follow-up with another short film that fills in the gaps and then combine the 2. It would be sad to see a great film series like this turn into half-developed TV melodrama.
For first time viewers of any Ghost in the Shell animation, this may be as mind-opening and impressive as the other 2, although the animation style reverts to the original and may seem a little old to people used to more recent animation/cartoon advances. The essence of the science-fiction story remains, with some more modern realism thrown in to keep the story relevant.
The makers should either rebuild and expand this into a proper film or follow-up with another short film that fills in the gaps and then combine the 2. It would be sad to see a great film series like this turn into half-developed TV melodrama.
Le saviez-vous
- ConnexionsEdited into Kôkaku Kidôtai Araizu Orutanatibu Âkitekucha (2015)
- Bandes originalesJibun ga Inai
(I'm Not There)
Performed by Salyu (as salyu × salyu)
Music & Arrangement by Keigo Oyamada
Lyrics by Shintarô Sakamoto
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- How long is Ghost in the Shell: Arise - Border 1: Ghost Pain?Alimenté par Alexa
Détails
- Date de sortie
- Pays d’origine
- Site officiel
- Langues
- Aussi connu sous le nom de
- Vỏ Bọc Ma: Arise - Phần 1: Bóng Ma Đau Khổ
- Sociétés de production
- Voir plus de crédits d'entreprise sur IMDbPro
- Durée58 minutes
- Couleur
- Mixage
- Rapport de forme
- 1.78 : 1
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By what name was Ghost in the Shell: Arise - Border 1: Ghost Pain (2013) officially released in India in English?
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