NOTE IMDb
7,0/10
4,5 k
MA NOTE
Dans cette préquelle se déroulant un an après la quatrième guerre mondiale, Cyborg et Hacker Extraordinaire Motoko Kusanagi de la 501e unité secrète de l'armée se retrouve enveloppé dans l'e... Tout lireDans cette préquelle se déroulant un an après la quatrième guerre mondiale, Cyborg et Hacker Extraordinaire Motoko Kusanagi de la 501e unité secrète de l'armée se retrouve enveloppé dans l'enquête sur un bombardement dévastateur.Dans cette préquelle se déroulant un an après la quatrième guerre mondiale, Cyborg et Hacker Extraordinaire Motoko Kusanagi de la 501e unité secrète de l'armée se retrouve enveloppé dans l'enquête sur un bombardement dévastateur.
- Réalisation
- Scénario
- Casting principal
- Récompenses
- 1 nomination au total
Ikkyû Jaku
- Daisuke Aramaki
- (voix)
- (as Ikkyu Juku)
Ken'ichirô Matsuda
- Batou
- (voix)
Tarusuke Shingaki
- Togusa
- (voix)
Miyuki Sawashiro
- Logicoma
- (voix)
Mayumi Asano
- Kurutsu
- (voix)
Takanori Hoshino
- Raizô
- (voix)
Yasuhiro Mamiya
- Ibachi
- (voix)
Kenji Nojima
- Tsumugi
- (voix)
Atsushi Miyauchi
- Mamuro
- (voix)
Kôji Ishii
- Kanzaki
- (voix)
Tomo Muranaka
- Amuri
- (voix)
Avis à la une
This was excellent (you can now leave to watch it)....and as a huge fan of the anime (not the manga) I loved it. I have all the other episodes and films and TV films and redux etc. and I love them all for being different but the same, well this is the same, but different.
It looks awesome (real sweet)and has signature cool GITS gadgets and crazy spy plots and Jap. madness and some awesome fight scenes with robot brilliance. Obviously watch in Japanese with Eng. subs if possible. As soon as I had watch it wanted the next instalment (Nov 2013).
Seriously anyone who moans about this (and there are many) because it looks a little different and has a few plot differences is an idiot, as the manga is very VERY difference to all the anime and eventually the comic became 'hentai'(arty porn) so be pleased with what we have here and what we have is excellent! The major is particularly cool and though slightly different than her past incarnations she is still her own woman / android and it is super cool how the team comes together and emotionally binds.
My only issue is the story is a little convoluted and confusing at times but so was the 2ng Gig and especially GITS2 at times due to language and cultural issues as well as poor writing.
Also if you love the films and the previous TV shows then you might have to 'readjust' but the new back stories and the shifted focus really make ARISE its own animal and by the end you simply don't care and just want to see hot robots kill each other! (and other stuff). Also good news....you do not need to know anything about the franchise or the films or manga or animes etc. as it stands on its own two synthetic feet. Go get the bluray version now and you will not be sorry.
"What we have here is a failure to communicate", Captain
It looks awesome (real sweet)and has signature cool GITS gadgets and crazy spy plots and Jap. madness and some awesome fight scenes with robot brilliance. Obviously watch in Japanese with Eng. subs if possible. As soon as I had watch it wanted the next instalment (Nov 2013).
Seriously anyone who moans about this (and there are many) because it looks a little different and has a few plot differences is an idiot, as the manga is very VERY difference to all the anime and eventually the comic became 'hentai'(arty porn) so be pleased with what we have here and what we have is excellent! The major is particularly cool and though slightly different than her past incarnations she is still her own woman / android and it is super cool how the team comes together and emotionally binds.
My only issue is the story is a little convoluted and confusing at times but so was the 2ng Gig and especially GITS2 at times due to language and cultural issues as well as poor writing.
Also if you love the films and the previous TV shows then you might have to 'readjust' but the new back stories and the shifted focus really make ARISE its own animal and by the end you simply don't care and just want to see hot robots kill each other! (and other stuff). Also good news....you do not need to know anything about the franchise or the films or manga or animes etc. as it stands on its own two synthetic feet. Go get the bluray version now and you will not be sorry.
"What we have here is a failure to communicate", Captain
Characters are completely destroyed for the purpose (I guess) to introduce this brand to "new generation" viewers and the plot line is recycled from previous GITS incarnations. Nope.
I live and breathe Ghost in the Shell. Cliché expression I know, but I've no other way to explain my fascination with both the Manga and the Anime adaptations. So naturally, at the mention of a new franchise,a prequel no less, I leaped at the opportunity to see it, only to reel backwards at the result.
Now, don't get me wrong. For a TV series, the animation is beyond fantastic, and the colors especially are very well detailed. The use of darkness, alongside the foreboding shadowy atmosphere works really well at developing an alternate flavor to the preexisting franchise. The action scenes are very entertaining, and the accompanying musical score really helps to set the mood, settling you into a time of adept digital technology.
The vulnerability we witness in heroine, Major Motoko Kusangi, is something we have not encountered before, and really helps in not only sympathizing with her character, but in realizing that she is a younger, less powerful individual than we have previously encountered. Despite this, she continues to display the same level of determination, authority and compassion we have previously had the pleasure of viewing.
Although I questioned why Motoko was not of a lesser rank during this feature (in Shirow Masamune's original manga, Ghost in the Shell, it was mentioned she was once a Lieutenant), this question was made irrelevant by the sheer lengths Motoko was willing to go to find the truth about what happened to her superior, Lieutenant Colonel Mamuro, which brilliantly convinces us how much this man meant to her.
The inclusion of the Logicoma (the younger version of the Tachikoma) is additionally fun to watch, although our four legged friend perhaps deserved some further screen time, which is certainly made up for during the sequel, Ghost Whispers.
Furthermore, the story is filled with a great depth of intrigue that is fabulously built up, in which the creators feed us only slips of information as we attempt to solve the puzzle, having to wait until the final moments to successfully unravel the truth.
There is perhaps more of the story that could have been fleshed out, and additional background provided to characters, with Motoko been the primary focus of this episode, however this is not the reason behind why I felt disappointment with this feature. Despite the addendum that Motoko looks nothing like she has formerly, with a completely different hairdo, physique, outfit and voice, this I was willing to overlook in order to simply enjoy the episode.
Ghost Pain explores the back-story of not only Section 9, and how it began to be formed, but how the Major came to become fully cyborg. This endeavor is quite ambitious, and would have worked perfectly, if the feature had not decided to reinvent everything.
During Masamune's manga, Ghost in the Shell 2 Man-Machine Interface, Motoko reveals she underwent the procedure to become completely cyborg when she was just a child. In the first season of Stand Alone Complex (SAC), Kenji Kamiyama reveals the Major was 6 years of age when she experienced the surgery that transformed her into a cyborg, which is further detailed in SAC 2nd Gig, where the audience discovers Motoko suffered a massive ordeal, her human body been irreparably damaged, therefore requiring her mind to be transferred to that of a cyborg replacement. Moreover, the back-story regarding how Paz joined Section 9 (which was explored during SAC 2nd Gig) is also changed. Long story short, none of these are taken into account, this prequel subsequently telling a completely different and contradictory storyline, that long time fans of the series might have difficulty digesting.
If this is not enough, during the special features, located on the Ghost Whispers disc (the sequel to Ghost Pain), the director of both episodes notes how he has forgotten if Motoko's back-story was developed during SAC. If the man directing the project apparently hasn't done his research, and the same can probably be said for the writers, hence the lacking connection between this series and the previous, how are we, the audience, supposed to trust these developers with the continuation of a much loved franchise?
As a stand alone feature, Ghost Pain is an interesting edition to the series. When in contrast with what has come before, I personally think the creators should have done their homework. In watching the feature, it is obvious one of the driving influences was to reveal Motoko's humanity, a factor that could have been equally attempted if the writers had taken the time to view what had come before. If those at the helm of the project are willing to create a show that changes all that we have learned about Motoko's background, should we be willing to participate?
Now, don't get me wrong. For a TV series, the animation is beyond fantastic, and the colors especially are very well detailed. The use of darkness, alongside the foreboding shadowy atmosphere works really well at developing an alternate flavor to the preexisting franchise. The action scenes are very entertaining, and the accompanying musical score really helps to set the mood, settling you into a time of adept digital technology.
The vulnerability we witness in heroine, Major Motoko Kusangi, is something we have not encountered before, and really helps in not only sympathizing with her character, but in realizing that she is a younger, less powerful individual than we have previously encountered. Despite this, she continues to display the same level of determination, authority and compassion we have previously had the pleasure of viewing.
Although I questioned why Motoko was not of a lesser rank during this feature (in Shirow Masamune's original manga, Ghost in the Shell, it was mentioned she was once a Lieutenant), this question was made irrelevant by the sheer lengths Motoko was willing to go to find the truth about what happened to her superior, Lieutenant Colonel Mamuro, which brilliantly convinces us how much this man meant to her.
The inclusion of the Logicoma (the younger version of the Tachikoma) is additionally fun to watch, although our four legged friend perhaps deserved some further screen time, which is certainly made up for during the sequel, Ghost Whispers.
Furthermore, the story is filled with a great depth of intrigue that is fabulously built up, in which the creators feed us only slips of information as we attempt to solve the puzzle, having to wait until the final moments to successfully unravel the truth.
There is perhaps more of the story that could have been fleshed out, and additional background provided to characters, with Motoko been the primary focus of this episode, however this is not the reason behind why I felt disappointment with this feature. Despite the addendum that Motoko looks nothing like she has formerly, with a completely different hairdo, physique, outfit and voice, this I was willing to overlook in order to simply enjoy the episode.
Ghost Pain explores the back-story of not only Section 9, and how it began to be formed, but how the Major came to become fully cyborg. This endeavor is quite ambitious, and would have worked perfectly, if the feature had not decided to reinvent everything.
During Masamune's manga, Ghost in the Shell 2 Man-Machine Interface, Motoko reveals she underwent the procedure to become completely cyborg when she was just a child. In the first season of Stand Alone Complex (SAC), Kenji Kamiyama reveals the Major was 6 years of age when she experienced the surgery that transformed her into a cyborg, which is further detailed in SAC 2nd Gig, where the audience discovers Motoko suffered a massive ordeal, her human body been irreparably damaged, therefore requiring her mind to be transferred to that of a cyborg replacement. Moreover, the back-story regarding how Paz joined Section 9 (which was explored during SAC 2nd Gig) is also changed. Long story short, none of these are taken into account, this prequel subsequently telling a completely different and contradictory storyline, that long time fans of the series might have difficulty digesting.
If this is not enough, during the special features, located on the Ghost Whispers disc (the sequel to Ghost Pain), the director of both episodes notes how he has forgotten if Motoko's back-story was developed during SAC. If the man directing the project apparently hasn't done his research, and the same can probably be said for the writers, hence the lacking connection between this series and the previous, how are we, the audience, supposed to trust these developers with the continuation of a much loved franchise?
As a stand alone feature, Ghost Pain is an interesting edition to the series. When in contrast with what has come before, I personally think the creators should have done their homework. In watching the feature, it is obvious one of the driving influences was to reveal Motoko's humanity, a factor that could have been equally attempted if the writers had taken the time to view what had come before. If those at the helm of the project are willing to create a show that changes all that we have learned about Motoko's background, should we be willing to participate?
It is a nice movie, not to bad but also no enough good. Every topic and every character it is pretty nice and also charistamic, especially Kusanagi. Seeing it with nowadays eyes the main problem about AI and mind control, also brain hackers, It's truly a recent problem or even a future problem, seems not to be a big deal but think just that this movie was release 10 years ago, or even before if we put on table the manga. All the world construction it is also pretty nice and well achieved I like the way the movie uses cyberpunk estetic but not just with hyper technology or tipical cliche high technology and low live quality. The main problem it is more technical, I mean the animation is lovely and it is 3D so that's amazing but. Espcially in fights I ain't feel the movement or the hit impact, it doesn't really look like a live or death fight. The last thing is Motoko Kusanagi it is a really nice character, I mean she have carisma an also an interesting background and history (and also her presentation it's just perfect) but the movie don't tell too much about the past or the background, you will only know the nescesary, that isn't bad but I think they lost the oportunity to create an even more insteresting and memorable character. Especially cause she is the 90% of the movie.
Now If I am honest I went into this movie a bit sceptically due to the looks of the trailers. But upon pressing play I found the new visual design to be of little consequence and very soon I settled down to what I hoped would be an enjoyable watch. So where did it all go wrong! Well not graphically! I can tell you, graphic quality is not an issue in this production. In fact this is very much a spectacle rich movie in line with western blockbusters as far as that goes, but just like western blockbusters the brains have left the building! It's all flash and no bang, the plot is both boring and stupid, the pacing of the non action moments are so poor you find yourself drifting and thinking about shopping lists and laundry! The things that made GITS so special above its setting its look and even its main characters, was it depth and intelligence! You will find little of either in this film. It is not bad, it is just no where near a 7 out of 10. It is a mediocre 5, watch it and forget it.
Le saviez-vous
- ConnexionsEdited into Kôkaku Kidôtai Araizu Orutanatibu Âkitekucha (2015)
- Bandes originalesJibun ga Inai
(I'm Not There)
Performed by Salyu (as salyu × salyu)
Music & Arrangement by Keigo Oyamada
Lyrics by Shintarô Sakamoto
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- How long is Ghost in the Shell: Arise - Border 1: Ghost Pain?Alimenté par Alexa
Détails
- Date de sortie
- Pays d’origine
- Site officiel
- Langues
- Aussi connu sous le nom de
- Vỏ Bọc Ma: Arise - Phần 1: Bóng Ma Đau Khổ
- Sociétés de production
- Voir plus de crédits d'entreprise sur IMDbPro
- Durée58 minutes
- Couleur
- Mixage
- Rapport de forme
- 1.78 : 1
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By what name was Ghost in the Shell: Arise - Border 1: Ghost Pain (2013) officially released in India in English?
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