Après avoir sauté en parachute, Jason Brody et ses amis atterrissent sur une île envahie par des pirates, où Jason est déchiré entre la lutte pour la résistance Rakyat et le sauvetage de ses... Tout lireAprès avoir sauté en parachute, Jason Brody et ses amis atterrissent sur une île envahie par des pirates, où Jason est déchiré entre la lutte pour la résistance Rakyat et le sauvetage de ses amis.Après avoir sauté en parachute, Jason Brody et ses amis atterrissent sur une île envahie par des pirates, où Jason est déchiré entre la lutte pour la résistance Rakyat et le sauvetage de ses amis.
- Réalisation
- Scénario
- Casting principal
- Victoire aux 1 BAFTA Award
- 9 victoires et 11 nominations au total
- Grant Brody
- (voix)
- Riley Brody
- (voix)
- Daisy Lee
- (voix)
- Hoyt Volker
- (voix)
- Hurk
- (voix)
- Leonard
- (voix)
Avis à la une
This installment took a different direction than the first two, it takes the level design elements of the first Far Cry and the RPG aspect of the second but with a lot more interesting stuff added, just about everything you can do in the first and second, you can do in this one which it makes it that much more fun when it basically brings back the level design of the first one and adds the elements from the second as i said before. The game is simply amazing with a lot of fun stuff to do and a whole different game experience unlike any other, the weapon selection is fantastic! and the game definitely brings back nostalgia for the farcry fans.
sure there are some flaws like screen tearing in the consoles versions , however it is only noticeable when your looking for it...the game otherwise is all around fantastic!
be sure to pick this beauty up! don't miss out!
The Very Good: The main story is set in the present. That means: no stretches into unrealistic Sci-Fi worlds. I can enjoy Sci-Fi games, Deus Ex Human Revolution is one example, but the interminable popularity of the "Star Wars" series seems to dictate that we must endure comically-voiced robots in every futuristic game. Please.
With a very good story and superb voice acting, this game comes the closest I've found to dramatic realism -- like a good movie -- only interactive. It's still a "first person, shoot 'em up" game and requires a very high level of suspension of disbelief -- more than I would like and greater than most cinema requires -- but this is getting closer to a quality of dramatic storytelling in a game.
There exist fewer gaming clichés here. Gamers seem to hold past clichés as icons, dearly, with expectation, and here I think the developers felt a need to satisfy expectations. Fantasy/Sci-Fi seems the rule in gaming. However the very good aspects of this game demonstrate that the writers/developers were not limited by imagination or expertise. BTW, when I say the voice acting is superb I really do mean superb, at least in the main story line and among the primary and most supporting characters. Allow me repeat: Superb.
The Mediocre: The original, incidental music is mostly percussion and synth, is often repetitive and droning and is just fair overall. The licensed songs (real pre-existing songs used in the game) are generally better. That licensed music plays over certain quests or sequences and whenever you are driving a vehicle. The game takes place on a tropical island and so the licensed music gave a very good sense of location. In that vein however, I, for one, kept wanting to hear "Israelites," the 1968 Top 40 reggae hit by Desmond Dekker. One particular licensed song that makes its way into the game is a truly inspired placement though.
The Bad: For such a good game, the thought put into the side quests seems lazy, like an afterthought. Even the superb voice acting is diminished in the side quests, as though the main quest and the side quests were written by different teams or were hurried. I know, the development time and budget would have cost xx% more to integrate them more closely and realistically into the main quest. Even among all the video games I truly enjoy the lazy side quests are always apparent and sadly there is little exception here.
With that said, there is an ongoing public debate concerning "can a video game be art?" It is these things like the worn-out clichés and poor integration of side quests that will continue to make the skeptics say "No." I very much want that answer to deserve to be "yes." Soon graphics technology will advance to permit a true confluence of games and movies allowing a new and true interactive cinema. Will the game writers and developers be up to the story task? Based on the evidence so far the answer is "no" but Far Cry 3 is as good as it gets. The best motion pictures, throughout the history of cinema for example, never compromised at all but video games compromise too easily and too frequently. That is the difference between games and art and is something I wish game producers would learn.
The Bugs: Even on my 4 core, 16GB, Win7x64 PC with 1GB graphics there exist too many bugs and glitches to list. Outright crashes occur occasionally. Numerous glitches occur that require a restart from the beginning of a quest or at the most recent checkpoint. The system of one saving one's own progress is the worst I have yet encountered, nonsensical, nonexistent. The game auto saves checkpoints well enough and the game is enjoyable enough so that, although annoying, I can dismiss them. It's worth it.
Perversion: so, so many video games, especially FPSs are violent but I have trouble gauging whether the more perverse aspects of Far Cry 3 are gratuitous or not. For the most part they advance the story and create a heightened sense of dread so I'm inclined to say 'no' but this is very definitely adult material. I was somewhat taken aback at a few points and so I felt it is worth mentioning: Adult Material.
Conclusion: The cliché-ridden "Half-Life 2" is often held up as the contemporary milestone in good game development. Yes it is almost a decade older and the technological eras they were created in are vastly different but Far Cry 3 leaves Half Life and most all other games in the dust on the basis of story and voice acting alone.
As of this writing Far Cry 3 as a whole is the state-of-the-art, the best of the best. Given the long time period the Valve company has been taking in the development of Half-life 3, one holds hope for it to be another new milestone, if only Valve can escape its C3PO/R2D2 mentality to somehow find a mature story. Fingers crossed.
This game was sitting in my HDD for a long LONG time, finally got around to playing it. And I friggin loved it.
Far Cry 3 is an immense open world/sandbox style FPS game taking place in a tropical island. The premise is that a group of friends, while on vacation, are kidnapped on this island by pirates. The protagonist, Jason, gets free of their hold and now must try to save them all.
The story didn't interest me at first. Just felt like something tacked on to get you into the island and explore stuff. But after a while, it picked up the pace and got good. At one side, you had this quest to rescue your friends while on the other, you were fighting a psychological battle. In both ways, there was this satisfying presence of evolution and the more you played, the more apparent it became and more development the protagonist got.
The friends remained uninteresting throughout though. Would have liked it a lot if they got better development because we ARE trying to save them after all, more motivation would have been nice. It was the other side characters that help you along the way that made the story interesting. Most of them had great voice acting. Also, the villain(s) were great. I'll admit that I was disappointed in seeing that Vaas didn't had that many scenes in the game considering he was advertised like hell throughout. But whenever he appeared, he owned the scene.
Now, the island was VAST. And really dense. There was tons and tons of stuff to do around every corner. It felt really alive as well. Every where you go, you would encounter different animals going about their business. Predators hunting their preys. Pirates patrolling here and there, often fighting with the locals or other animals. This all made exploring the island a lot more fun. The side quests do get boring after a while though. It was all just, kill that pirate, hunt that animal, deliver those goods etc.
Doing missions and fighting enemies gave you experience points, which were used for upgrading your skills and making you a more proficient killing machine. You could craft syringes for various temporary boosts and for health since the game featured health bars. Different pouches could be upgraded to hold more items, ammo, etc via hunting and collecting various animal's skins. This I really liked and it compelled me to hunt A LOT early on since I found it annoying having less items on me. Also, in Ubisoft's fashion, you have to remove jammers from radio towers to unveil the map and unlock more items at the shop. And pirates controlled territories could be cleared to make places safer, which also acted as fast travel points.
Great thing about this game was that you had mostly full freedom to deal with enemies. Some times I used stealth, sometimes natural elements, sometimes I just rushed it guns blazing. Always kept experimenting with different stuff. One really annoying thing though was that enemy A.I kept firing at me even if there is a smoke/fire in between and I cannot see them. This often made me to not use fire. And speaking of fire, it was pretty dynamic. Lighting one thing could very well put the whole place on fire.
There were some true breakthrough points in the game. Two of my favourites were burning weed farm while listening to 'Skrillex' and riding a chopper with 'Flight of the valkyrie' being played. Truly awesome moments.
Graphically, the game looked good and surely had its moments. Tropical setting made for some awesome sightings. The draw distance wasn't too shabby either. Climbing a tower and just looking around always felt mesmerizing.
Soundtrack was great. It varied a lot too. Somber, sad and/or personal scenes had beautiful similar score while fighting/action scenes had fast paced adrenaline pumping music.
A great open world FPS experience. Had a lot of fun with it. Definitely a must for ever gamer.
8.8/10
Pros:
- A good story with an incredible main character and villain.
- Great open world filled with side missions and other things to do.
- A nice upgrade system that makes the gameplay more dynamic
- The guns are excellent. They sound great and are a blast to use.
- Vehicles are fun, but a little awkward to control at first.
- Good crafting system.
- Some good side characters.
Cons:
- Some of the side missions are repetitive.
- Most of the side characters aren't that great.
In conclusion, Far Cry 3 is incredible. It's one of the best open world games I've played in a while.
The Rook Island as I mentioned is massive to say the least and there is a ton to do here. Jason Brody and friends came here for adventure and that's exactly what you get served well THAT and more. Far Cry 3 promises open ended gameplay and its vast and varied as opposed to the Far Cry 2′s drab African Savannah But a lot of mechanics from the original has been carried over to Far Cry 3 most notably the Fire mechanics. There are different alternatives to complete an objective and ergo its one of the best open-ended game out in the market now. RPG elements comes aback and gives you skill points for almost everything you do which can be invested in the Skill Tree. These skills are distributed through 3 tabs: The Heron, The Shark and The Spider, which you will acquire as you progress. And unlike other RPG element-merged- FPS, it does make a huge difference. Once you acquire all these skills, verging close to the climax, you either feel like a one man army at times or someone edging close to insanity.
Far Cry 3 has superb character development. You as Jason Brody initially is revolted when he sees his brother kills someone and he is further shocked when he makes his first kill. Though as you progress through the campaign, you learn new skills, you get more driven with a lust to kill, with vengeance to the point where you sacrifice certain stuff.
Characters oozes personality. Never before were NPC characters so memorable. Vaas, Citra, Dennis, Hoyt, Sam, Buck; Hell I remember almost everyone in the game. Superbly voice acted and mo-capped, these are some of the characters that could be considered classic. "Did I ever tell you the definition of INSANITY?" says Vaas in one sequence. After Heath Ledger's legendary Joker, Michael Mando's portrayal of an insane, merciless, sadistic 'Vaas Montenegro' saturates everything a perfect Antagonist should ever be. And that's exactly why the reason Vaas, the game's antagonist ended up on the box art rather than the protagonist Jason Brody in an action pose.
Enemy AI could be considered good and bad. They don't just stand there while you snipe them off, the moment they find a fallen comrade, they run off to set the siren on and they flank you from all sides. And then there were also instances like them running straight towards you giving you a chance at making an easy headshot coz while these morons run they somehow tend to forget to shoot at you. You can either go stealthy taking off each enemy or go in guns blazing. If you are playing in the latter style there are tons of arsenal at your disposal ranging from pistols to rocket launchers. Though much more fun is to go stealthy. Love the camera feature, used for surveillance. You can tag enemies with it and monitor their movements and take them off with your trusty Bow and Arrow (which by the way is super cool) or distract them tossing a stone, isolating them and going in for a very pleasurable melee kill. You can loot them too. Far Cry 3 is indeed, as I read somewhere, SKYRIM WITH GUNS.
Just like Assassin's Creed there are Radio Tower laid all around the island. Climbing on top of it and activating them unlocks & marks key points and items on your map. The Radio Tower climbing itself could be considered a mini-game which actually felt a lot like platforming and deeper you go into the plot these tower become more complex to climb.
I just could go on rant about the graphics. Far Cry 3 has some really sweet graphics which can be only defined as 'Orgasmic'. Comes with a catch though, it can only be enjoyed completely with a DX11 graphics card. I was unable to turn on anti-aliasing and other features and the game, although gorgeous to look at, still had something missing. Add to that the soft shadows around the characters was a bit distracting. The animations felt smooth and authentic. The island itself is populated by lush forests and greenery and the ocean. Wildlife is another thing I loved, I spent hours hunting animals in the island. These animals can then be skinned with which you can craft ammo pouches to loot sacks. You can also craft medical/combat/hunting syringes harvesting from plants spread throughout the island.
Music is another thing which I enjoyed. A pure mix of tribal music immixed with adrenaline pumping music in action sequences. Composed by Brian Tyler, Far Cry 3′s soundtrack is a thoroughly enjoyable one, even when you are not playing it.
Far Cry is an uber-polished game with very high production values which can be seen throughout the game. From flawless voice acting to action- stealth blended gameplay. It is without doubt the best singleplayer campaign this season. And a true cinematic experience at its best. Despite being distracted from the main plot by a whole ton of things to do in Rook Island, I took immense pleasure in playing Far Cry 3. I clocked in more than 17+ hours in Far Cry 3 and I am still nowhere near to be done with it. I'd recommend it to everybody out there. You are never going to forget this 'getaway' anytime soon.
Le saviez-vous
- AnecdotesVaas Montenegro (The mo-hawked villain on the cover of Far Cry 3) has a series of YouTube videos, demonstrating his favorite torturing methods on a Hollywood movie star.
- GaffesIn the introduction the group is shown to be on a resort island at least with night clubs. After escaping the pirates, the Main Character, Jason grabs his belongings and cell phone back. Soon after he is tasked by locals with re-activating "jammed" local Cell Towers, and regularly uses his cellphone throughout the game, but he nor any of his rescued friends/ friendly locals ever even consider trying to contact anyone in their native California, nearby embassies or the U.S. authorities which would definitely respond in aid or rescue very quickly. It is clear however that the survivors are spoiled, naive party goers that generally are not very smart, as well as the friendly locals not wanting Jason to leave the island because he is much more competent and instrumental to their cause of taking back over the Rook Islands.
- Citations
Vaas: Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. The first time somebody told me that, I dunno, I thought they were bullshitting me, so, I shot him. The thing is... He was right. And then I started seeing, everywhere I looked, everywhere I looked all these fucking pricks, everywhere I looked, doing the exact same fucking thing... over and over and over and over again thinking 'this time is gonna be different' no, no, no please... This time is gonna be different, I'm sorry, I don't like... The way...
[Punches crate aside violently. His agitation towards the player character is visibly growing]
Vaas: ... you are looking at me... Okay, Do you have a fucking problem in your head, do you think I am bullshitting you, do you think I am lying? Fuck you! Okay? Fuck you!... It's okay, man. I'm gonna chill, hermano. I'm gonna chill... The thing is... Alright, the thing is I killed you once already... and it's not like I am fucking crazy. It's okay... It's like water under the bridge. Did I ever tell you the definition... of insanity?
- ConnexionsFeatured in ScrewAttack's Top 10s: Top 10 Best and Worst of E3 2012 (2012)
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Détails
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- 16 : 9