NOTE IMDb
7,7/10
3,5 k
MA NOTE
Ajouter une intrigue dans votre langueDante, a young demon hunter, teams up with his estranged twin brother Vergil in order to save humanity from the powerful influence of the demon king Mundus.Dante, a young demon hunter, teams up with his estranged twin brother Vergil in order to save humanity from the powerful influence of the demon king Mundus.Dante, a young demon hunter, teams up with his estranged twin brother Vergil in order to save humanity from the powerful influence of the demon king Mundus.
- Réalisation
- Scénario
- Casting principal
- Nomination aux 1 BAFTA Award
- 2 nominations au total
Tim Phillipps
- Dante
- (voix)
David de Lautour
- Vergil
- (voix)
Sage Mears
- Kat
- (voix)
Louis Herthum
- Mundus
- (voix)
- …
Robin Riker
- Lilith
- (voix)
Lou Beatty Jr.
- Phineas
- (voix)
Race Davies
- Succubus
- (voix)
Richard Ridings
- Hunter
- (voix)
Rebecca Blackstone
- Eva
- (voix)
Susan Bull
- Dancer
- (voix)
- (as Susie Mortimer Bull)
Avis à la une
I have absolutely no idea why more people haven't stepped forward to support this game. The thing about reboots and remakes is people immediately hate them because they're unable to let go of the originals. Reboots serve to bring a new vision forward instead of creating yet another sequel that would disappoint people anyway because it "lacks this" or "lacks that" that was present in the original. So much unnecessary complaining. And then it puts other people off from playing what might just be a terrific game. Take for example the Tomb Raider reboot series. It FAR surpasses the original series. Now take the Resident evil game series that has disappointed fans over and over again by growing further and further away from its roots and becoming an action shooter. I personally don't see anything wrong with that since it is made up for with the Revelations spin-off games, but my point is, Capcom would be better off to do a reboot than make another sequel, because the direction they have taken isn't working in their favor anymore. But let me get to this game, and why I feel that it should be played and appreciated. First, the new Dante is an instant winner. He's snarky, foul-mouthed, confident and looks pretty damn good with and without his shirt on. I might stand alone on this, but I actually prefer the new, younger Dante. The combat is as shallow or layered as you want it to be, with dozens upon dozens of different combo techniques for you to discover and become an unstoppable force or you could just mash the slash over and over and not get the full experience. The traversal and platforming is decent although a tad unfair in certain spots. The world of limbo is hellish and unique, especially an entire section where you traverse a massive nightclub in limbo or a mirrored upside down cityscape. The soundtrack pumps life and energy into every battle and action-filled cutscene, especially during the final boss battles. Speaking of boss battles, they are complex but not too complex, each one having its weak spots that higher difficulties demand you to find. The bosses themselves are well designed and there is a beauty in their grotesque appearance. The dialogue and voice acting is sharp, witty and often hilarious and adds a level of depth and a sense of humor to what might have been dull and uninteresting characters. The plot itself is surprisingly intricate for a Capcom game, with cutscenes that drive the story forward and flesh Dante out instead of merely serving to bring you to the next battle. The difficulty isn't as extreme as other Devil May Cry games and makes it more accessible to people who play rather for fun rather than a challenge. However, the higher difficulties do serve to satisfy those who seek them. All in all, DmC is a more than worthy reboot to a franchise that deserved one, and I stand behind the new Dante and hope to see more of him in a sequel. If any game deserves one, this is it.
It's a good game so far, except for the new Dante and his personality, the characters, and the story was not interesting.
What I didn't like was the poor controls and the frame rate. When you purchase the stinger move, it's supposed to be R1+ triangle just like the previous games. But nope, for this game it's left analong stick up, up and triangle. What were they thinking? Again, the controls are so bad, and the frame rate is the worst.
I recommend playing the Definitive Edition on PS4/Xbox One. It has 60fps, rebalanced and retuned gameplay, 1080p, new game modes, better controls, and it's WAY better than the PS3 version. And that's because PS3 is an overrated console. Play the Definitive Edition instead of the original, pretend it doesn't exist.
What I didn't like was the poor controls and the frame rate. When you purchase the stinger move, it's supposed to be R1+ triangle just like the previous games. But nope, for this game it's left analong stick up, up and triangle. What were they thinking? Again, the controls are so bad, and the frame rate is the worst.
I recommend playing the Definitive Edition on PS4/Xbox One. It has 60fps, rebalanced and retuned gameplay, 1080p, new game modes, better controls, and it's WAY better than the PS3 version. And that's because PS3 is an overrated console. Play the Definitive Edition instead of the original, pretend it doesn't exist.
A good entry point for thise pondering whether to risk a chance on the series. Not without its backlash the game does have some upsides with the story being fairly interesting even if it's just a rehash of the earlier instalments. A more westernised release there's an added level of ease but is generally quite fun to play, worth a risk
I want to dot the i's and cross the t's from the very beginning. Devil May Cry 3 is a true masterpiece not only in the series itself, but in my opinion the best slasher game in general. And having started writing a review of the reboot first of all, this is solely due to the fact that you, like me, perceive this game absolutely separately from the original parts. Having done this, you will realize how good this game is, and how much it was simply unlucky because of the terrible advertising of Capcom, which seemed to want to renounce the original games of the series, which caused a huge gap between fans.
Ninja Theory are real heroes who went through real hell to ultimately give us an exemplary slasher with a more elaborate level design, and smooth gameplay with new mechanics in terms of attracting opponents, or attracting to opponents, using a convenient way to change weapons to heavy-powerful (demonic) and light-hardy (angelic).
The plot, if you abstract from the original concept of the old games, is interesting in its own way, where the world is a corporate dump in the power of demons hiding on the other side of reality, called Limbo. There are also angels, but they seem to have decided to forget about everyone, because they are not mentioned here at all, unless you tell us that Dante is now half-demon half-angel (Nephilim), and not half-demon half-human, as it was originally. This is the moment I especially did not like in the plot due to the fact that the concept of angels is not developed in the game at all, and is empty noise to the ears. Perhaps all this was postponed for the sequel, but we will definitely not get it, to my regret. Dante himself goes through absolutely the same path of development as Dante in the third part, without losing his essence, but losing his appeal. In the end, you come to terms with the current Dante, and understand that he still has room to grow.
The bottom line is this: the developers' task was not carried out in a creative enough way because of the fans, who were not correctly conveyed the thoughts regarding this reboot in the provocative advertising campaign of Capcom, but in terms of gameplay, narrative and, most importantly, productivity, the game turned out to be very good enough to look at the story from a different point of view without losing that same depth, but on the contrary, expanding new boundaries of what is permitted.
Ninja Theory are real heroes who went through real hell to ultimately give us an exemplary slasher with a more elaborate level design, and smooth gameplay with new mechanics in terms of attracting opponents, or attracting to opponents, using a convenient way to change weapons to heavy-powerful (demonic) and light-hardy (angelic).
The plot, if you abstract from the original concept of the old games, is interesting in its own way, where the world is a corporate dump in the power of demons hiding on the other side of reality, called Limbo. There are also angels, but they seem to have decided to forget about everyone, because they are not mentioned here at all, unless you tell us that Dante is now half-demon half-angel (Nephilim), and not half-demon half-human, as it was originally. This is the moment I especially did not like in the plot due to the fact that the concept of angels is not developed in the game at all, and is empty noise to the ears. Perhaps all this was postponed for the sequel, but we will definitely not get it, to my regret. Dante himself goes through absolutely the same path of development as Dante in the third part, without losing his essence, but losing his appeal. In the end, you come to terms with the current Dante, and understand that he still has room to grow.
The bottom line is this: the developers' task was not carried out in a creative enough way because of the fans, who were not correctly conveyed the thoughts regarding this reboot in the provocative advertising campaign of Capcom, but in terms of gameplay, narrative and, most importantly, productivity, the game turned out to be very good enough to look at the story from a different point of view without losing that same depth, but on the contrary, expanding new boundaries of what is permitted.
I don't get it, is it really every game series have crazy fans who's aggressively refuse to accept any major differences to their favourite game series? Why there is so many negative reviews? Everyone whining like this game called DMC 5, but it's not, this is just a reimagining of the series, like a spin-off or something, why taking this that serious?
Game looking good, average plot, and FUN gameplay, various enemies and fighting styles, one con is that it's not hard in some moments, more casual or arcade style maybe. I liked all hard boss fights in the previous games, but I got some fun playing this more casual one as well, so I don't see the problem here
Game looking good, average plot, and FUN gameplay, various enemies and fighting styles, one con is that it's not hard in some moments, more casual or arcade style maybe. I liked all hard boss fights in the previous games, but I got some fun playing this more casual one as well, so I don't see the problem here
Le saviez-vous
- AnecdotesThis game offers the only visual explanation of how Dante's sword Rebellion remains on his back without being fastened to his clothes. (His abilities allow him to "summon" the sword at will through the Angel markings on his back.)
- GaffesAfter starting the second server, Dante asks Vergil if he should line the system up. After he starts all 4 servers, Vergil instructs him to line them up. Dante cannot have known that they needed to be lined up before Vergil told him so.
- ConnexionsEdited into DmC: Devil May Cry - Definitive Edition (2015)
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