Ajouter une intrigue dans votre langueWhen Cass (Brian Lewis) sets his eye on scoring a date with Natalie (Trin Miller), one of the world's top Romance of the Nine Empires players, she issues him a challenge: to show that he's g... Tout lireWhen Cass (Brian Lewis) sets his eye on scoring a date with Natalie (Trin Miller), one of the world's top Romance of the Nine Empires players, she issues him a challenge: to show that he's gamer enough to win this year's national championship. Determined to prove that he can win ... Tout lireWhen Cass (Brian Lewis) sets his eye on scoring a date with Natalie (Trin Miller), one of the world's top Romance of the Nine Empires players, she issues him a challenge: to show that he's gamer enough to win this year's national championship. Determined to prove that he can win any game, Cass enlists his long-suffering game buddy, Leo (Scott C. Brown) to teach him ev... Tout lire
- Réalisation
- Scénario
- Casting principal
- Récompenses
- 2 victoires et 1 nomination au total
- Cass
- (as Brian Lewis)
- …
- Penelope
- (as Jen Page)
- …
- Coeli Quando (The Messenger)
- (as Jesica Avellone)
Avis à la une
I liked "Dorkness Rising" better, pretty much like most people prefer youth to old age. The first two films were only slightly exaggerated reports on role players, this on the other hand is a fantasy, that is a parable that is supposed to make you dream as opposed to grin, about meaning that people build up for themselves, and about letting go of that, when it's all just mere self indulgence, i.e. this is not a film about how ridiculous gamers are, but how sad it feels to let go of this world.
Now, in my case, it's some 25 years back that I went through this, so I'm not troubled by this anymore and can look at a rather clever film in an observing way, for there are some good points to behold: 1. That RPG made room for LARP, although the latter is far more restricted.
The reason for this is, and it's a bitter one, that humans will work together when you make them accept the rules first, even when the rules are somewhat dumb, but will be unable to come together, when you give them too much freedom choosing the rules themselves.
In the film this shows in the contrast between being able to design your own character and play characters written on cards. But it is the latter standardisation, which allows a common universe to grow.
This is truly meaningful, one of the most depressing things of human existence, people throw themselves into chains and progress and you as a free person never get involved in anything, at least not how you'd want to.
2. The absence of meaning in modern life and the addictiveness of the drug to create your own in your head alone, resp. in the heads of a collective.
And this is even more bitter. At least the RPG folks can eventually silently acknowledge the futility of it all. But the LARP guys are in stronger chains and drive themselves into insanity, as the Ninja Dragon episode most overtly shows, but it's also in other things, like when the bleeder gets punched in the nose in a situation that any sane person would understand as asking for a fight.
And again, it's quite general. You stand alone, you might resign like Schopenhauer would suggest, you're part of a group, you defend Berlin until the end.
3. Selling you your humanity.
Giving you a chance to build up meaning for a buck as is the theme of the whole Legacy episode.
In real life that would be states, telling their "citizens" their respective narratives. So you can be a good Communist, American or what have you.
Well... that's all bittersweet, bitter because of the designs you can't choose, sweet because of the life that you spent in them.
To be honest, I can't give these kind of films 10/10, no matter how good. Hitchcock's "Shadow of a Doubt" for instance or Tarkovsky's "Offret" and this film is even better than those.
I mean, what would that be? An excellently depressing film? There's a hint of perversion in that notion.
For viewers unfamiliar with the previous movies The Gamers and The Gamers:Dorkness Rising (the original movie was more of stand-alone, extended sketch comedy skit than a full-fledged movie, and featured few of the same characters from its two sequels) , the story should be pretty easy to follow, though a few elements may leave some people scratching their heads, and some of the humor might fall a little flat with those who aren't familiar with the gaming community and its tropes. Also, it should be noted that this is a low budget, Kickstarter-funded production, so the production values might be lower than what most viewers are used to which could be a turn-off.
For returning fans, while Dorkness Rising focused on nice guy Lodge and his frustrations with both his dysfunctional role-playing group and a case of writer's block, Hands of Fate shifts its focus to the ultimately good-hearted jerk Cass. There's also a larger focus on the real world plot than there was in the last movie. I think Cass is an entertaining lead protagonist, so these aren't problems so much as things to be aware of.
If you're hoping for a continuation of the story-within-a-story that was the focus of Dorkness Rising, you'll be disappointed, as one of the sub-plots of Hands of Fate is the fact that the gaming group can't seem to get together to play. Instead, we get to see into the world of Romance of the Nine Empires, a fictional CCG, and its inhabitants are their own entities rather than the extension of their players in the real world. This is a negative, in my opinion. It's not that the CCG world is any less engaging than the RPG world was, it's just that the fantasy storyline was never the point in the first place--it was the dynamic of seeing the characters switching back and forth between their real and fantasy personas that made the whole thing fun. Unfortunately that's mostly absent here.
As far as the acting is concerned, I thought the the main cast was pretty good. Brian Lewis as main character Cass did a great job, and takes a character that was originally designed as kind of an antagonist in Dorkness Rising and turns him into a relatable protagonist. One of my favorite performances is actually Scott C. Brown as Leo--while Leo was new to RPGs, he's actually experienced in CCGs, so his character gets to transform from fumbling newb to wise master, and I thought he was able to pull it off without it seeming like we were looking at a new character with the same face.
Some of the less prominent acting can be a little hit or miss around the edges which is to be expected since the cast seems to be fleshed out a bit with amateur actors. What might be a problem to some viewers though is understanding when the acting is bad on purpose, such as when a character in the movie is himself playing a character and is meant to be bad at it. For instance, there's a sequence where a number of people are Live Action Role Playing, a sequence filled with bad deliveries and cheesy speeches--but they're supposed to be that way. I can see how some people might not get it if they're not really understanding what they're looking at.
I do have a few nitpicks, mostly it just seems like a little more finesse could have been used. Sometimes Checkov's gun is set on the mantle a little too obviously, or points where I feel an emotional payoff for a storyline seemed a little too calculated. The one major problem I had was with the plot for the Gary character--it starts off amusingly silly but then goes off into a really darkly absurd place that's out of sync with the rest of the movie--while still being treated as just slightly kooky.
In all, don't let the low budget or the niche genre nature of the material turn you off to the movie--it's a funny, smart movie about gamers. Sometimes they antagonize each other, sometimes they have different ideas on how things should be played, but at the end of the day they are there because they love gaming.
The film follows the journey of a group of gamers as they navigate the world of collectible card games and tournament play, all while dealing with the challenges of friendship, rivalry, and personal growth. What sets this movie apart is its clever writing, which is packed with witty dialogue and inside jokes that any gamer will appreciate. The characters are well-developed and relatable, each bringing something unique to the table, making you root for them as they face their individual challenges.
The production quality is impressive, especially considering it's an indie film. The cinematography and special effects are skillfully done, enhancing the gaming sequences and bringing the world of the card game to life in a way that is both visually appealing and immersive.
One of the highlights of *The Gamers: Hands of Fate* is how it balances comedy with heartfelt moments. While it's full of laughs, the movie also explores deeper themes of passion, dedication, and the importance of community, making it more than just a parody or niche film. The blend of fantasy and reality is seamless, and the narrative structure keeps you engaged from start to finish.
Overall, *The Gamers: Hands of Fate* is a must-watch for anyone who enjoys tabletop gaming, card games, or just a well-crafted story with a lot of heart. It's a celebration of geek culture in the best way possible, and it's sure to leave you both entertained and inspired. Highly recommend!!!!
That can often be a tricky thing to do in a trilogy, but they pulled it off. At heart, this is actually a sports movie, just the game is a card game rather than a physical game. This, combined with a much higher budget, allowed them to do all sorts of fun bits that they couldn't have done if they just would have stayed with the same tried and true formula.
I'm glad they mixed things up while still keeping it a very entertaining ride. Can't wait to listen to the commentary tracks to see how they did so much with so little.
The second camp...and I fall firmly in this camp...are pleased with the movie for precisely those reasons. I honestly think that if they'd tried to do a third movie exactly in the vein of the original, it would have fallen flat. There are only so many joking references to gaming tropes and clichés you can make before the material starts to become stale.
Instead, the third movie builds on the characters established in the second, fleshing them out and humanizing them; making them less caricatures and more fully-fleshed characters. Cass takes the role of protagonist, and while he's still the same cocky, hyper-competitive power-gamer, he's given a chance to demonstrate other facets of his personality; there's real character development here, and you find yourself rooting for him as the film progresses. Leo gets a welcome chance to be something other than "the guy who dies a lot"--I personally think that Scott Brown is one of the most talented actors in a talented cast, and it's nice to see him get a chance to show it.
The focus is on a collectible card game in this film, but I found that much of the humor is a loving send-up, not just of CCGs or gaming conventions, but of epic fantasies and their tropes, with a good dose of spaghetti Western thrown in. Most of the well-worn and well-loved conventions are here: the rebellious loner who comes to down to find it beset by a tyrannical band of marauders; the call to heroism; his initial resistance ("I'm just passing through") worn down as he comes to care for the community; his arrival at the last minute for the showdown with the villain.
One discordant note for me is Gary's subplot. It starts off funny, but quickly goes in a very dark direction that doesn't seem to mesh well with the overall tone of the film...less "Eccentric gamer" and more "Seriously psychologically disturbed gamer." While, yes, there were over-the-top acts of violence in the earlier films, those were generally confined to the characters within the games. Seeing similar behavior from one of the players comes across as less funny and more disturbing.
Apart from that, though, the film's a very solid and enjoyable one, and one I plan to both own and watch again.
Le saviez-vous
- AnecdotesThe name of the restaurant they eat at when Cass announcers they're all going to Gencon is called the AFK Cafe. AFK is gamer speak for Away from Keyboard, and refers to the time when a gamer steps away from their keyboard but leaves the game running.
- GaffesWhen Cass sits down to play against Natalie, he says "Hard guess, only girl here", but there is a woman with a green top clearly visible over his left shoulder.
- ConnexionsFollowed by The Gamers: To Be Continued (2015)
Meilleurs choix
- How long is The Gamers: Hands of Fate?Alimenté par Alexa
Détails
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- Игроки: Руки судьбы
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- Durée2 heures 5 minutes
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