Ajouter une intrigue dans votre langueSam Fisher and his Fourth Echelon must stop a dangerous terrorist group known as the Engineers who threaten several terrorist attacks on American soil to force the US Military to pull out of... Tout lireSam Fisher and his Fourth Echelon must stop a dangerous terrorist group known as the Engineers who threaten several terrorist attacks on American soil to force the US Military to pull out of its overseas bases.Sam Fisher and his Fourth Echelon must stop a dangerous terrorist group known as the Engineers who threaten several terrorist attacks on American soil to force the US Military to pull out of its overseas bases.
- Réalisation
- Scénario
- Casting principal
- Récompenses
- 7 nominations au total
- Sam Fisher
- (voix)
- Isaac Briggs
- (voix)
- Charlie Cole
- (voix)
- Majid Sadiq
- (voix)
- Reza Nouri
- (voix)
- …
- Arabic Soldier 3
- (voix)
- (as Kamiran Aldabbagh)
- Gareth (Transit Cop)
- (voix)
- (as James Byron)
Avis à la une
You are allowed one of three ways to approach a mission; Ghost (non-lethal stealth), Panther (lethal stealth), or Assault (cause as much carnage as possible). Whichever you choose, finding cover and playing tactically is vital to success.
Blacklist presents a different Sam Fisher than we're used to seeing. Gone are the witty one-liners, instead he goes about his business with stone-cold efficiency. His obvious resentment of pretty much everything paints the game with a dark overtone.
A terrorist cell creates a list of planned attacks against the US, called The Blacklist. It makes no secret of when the attacks will happen, but "where" and "what" are unknown, causing fear and hysteria. The President calls in Fisher and assigns him his own counter-terrorism unit, and told they can do whatever they need to do to get the job done.
The single player campaign is really fun but a little too short, but there are several co-op side missions to play.
The major downside to this game is definitely the Spies vs. Mercs multiplayer game. Spies vs. Mercs is so incredibly unfun and pointless. It dosen't build upon any of the strengths of the rest of the game and is a complete waste of time. I really hope they get rid of Spies vs. Mercs in any future Splinter Cell game. Instead they can concentrate on adding more co op missions and making the single player campaign longer.
Blacklist is a great addition to the series.
This game isn't just another stealth action title-it's a masterclass in how to revive a legendary franchise without losing its soul. Splinter Cell: Blacklist delivered everything fans craved: shadows, silence, strategy, and a relentless Sam Fisher who adapts to any threat. It's slick. It's smart. It's the kind of game that makes you feel like a ghost in the night.
Sam Fisher: The Shadow Still Hunts
Let's talk about the elephant in the room first: Michael Ironside, the original voice of Sam Fisher, didn't return. Fans were understandably skeptical. But credit where it's due-Eric Johnson stepped up and brought something different, but still damn good. His Sam was younger, more physical, more hands-on-but still cold, calculating, and ruthlessly efficient. Johnson didn't try to copy Ironside-he made it his own. And in the context of Blacklist's heavier action and motion-capture-driven performance, it worked.
Bottom line? Sam Fisher still felt like a man you don't want to see in the dark.
🎮 Gameplay: The Gold Standard of Stealth
Blacklist absolutely nails the gameplay loop: Ghost: pure stealth, no detection, no kills.
Panther: silent but deadly, a shadow with a knife.
Assault: go loud, blow the doors off, own the chaos.
It's not "play your way" as a marketing line-it's baked into every mission. The movement is fluid. The takedowns are vicious. The level design invites creativity and encourages exploration. From a rain-soaked London street to a Guantanamo infiltration, every location has weight and tension.
Gadgets: Tech for Every Type of Predator Tri-rotor drone? Check.
Sticky camera? Check.
Shock mines, sleeping gas, sonar goggles? You already know.
Blacklist loads you up with tools of the trade and lets you choose how to deploy them. Whether you're disabling security from afar or clearing a room without a single bullet, you always feel one step ahead-because you're supposed to be.
🌐 Story: Global Threats, Real Stakes
The plot is dark, modern, and brutally grounded. "The Blacklist" is a countdown of escalating terrorist attacks, and Sam's new unit-Fourth Echelon-is the only thing standing in the way.
This isn't cartoon villainy. These are real-world stakes: military intelligence, drone warfare, rogue nations, and political red tape. You feel the weight of every mission. Every decision. Every body you leave behind (or don't).
🎮 Multiplayer: Spies vs. Mercs = God Mode Good
Let's not sleep on this: Co-op missions with Briggs? Flawless tactical teamwork.
Spies vs. Mercs? Legendary. One of the most innovative, high-stakes, tension-filled multiplayer modes ever made.
It's a game of cat-and-mouse where you're either a stealthy spy sneaking through shadows or a heavy merc mowing down anything that moves. And both sides are ridiculously fun.
🏁 Final Verdict:
Splinter Cell: Blacklist didn't just live up to expectations-it redefined what modern stealth could be.
✅ Brutal but surgical gameplay ✅ A smart, morally grey story ✅ A worthy new voice for Sam in Eric Johnson ✅ God-tier multiplayer ✅ Pure tactical heaven
10 out of 10.
This is what it looks like when the shadows fight back.
This is the first of these to not have Michael Ironside, and it is a great loss. Recast(in part to allow motion capture by the same man) is Bland, er, I mean, Sam, Fischer(Johnson, driven, some Jack Bauer going on). While it's not his fault, that is still what we ended up with. No, he does well, albeit sounding too young. We have some cool dialog, with humor, banter, and clear relationships. The characters are archetypes, such as the nerd, who is sometimes annoying as the comic relief. Several return from earlier. Everyone is super-serious all the time, Grim isn't just the name of one of the characters, it's the mood of every one of them. The controls are somewhat stiff and not intuitive or fluid. Problems(a few, yes, still, there shouldn't be any at all) arise because one key can do more than one thing, in the same situation.
No, this isn't on par with the first four. Nevertheless, it is pretty good. The levels are organic and cool(reuse of some areas within one mission, and using someone who worked with the bad guys, gets monotonous), based on actual locations around the Middle East and the West, such as a water plant, a mansion, and, of course, in and on the outside of, a train(if it ain't broke). They allow linear progression through some areas, then opening up to ones that have multiple paths, and you choose whether, and how much to, blowing enemies up and away, or sneaking. You have a number of tools focused on the latter, and the former is enabled via the third-person-shooter elements of this. Go direct or use acrobatics: scale walls and go in through an upper window, or climb through a large room via a system of pipes. From up there, you can use one-handed equipment, unless a nearby foe is countering it(!). That means your pistol, stun gun/crossbow and gadgets, the last-mentioned two allowing use of sleeping gas, noisemakers and sticky-shocker. Of course, not your two-handed. These can be restocked at the relatively frequent boxes, or replaced with those of the fallen.
This retains the mechanics of hiding in the dark and in silence, as premiered in Thief. You note patrol paths and guard posts, keeping in mind that they can change when you return to the most saved checkpoint(yes, those get frustrating) and often intersect, and plan how you approach it. They check *everywhere*, and investigate(even when they don't see you do it) if something is toggled a lightswitch, the state of a door(open/closed), and this means both that you have to be careful and maybe take that extra second or two to leave things the way you found them, risking being seen as you do *and* it's a way you can lure someone away from where they were, to bypass them altogether. The sidemissions are samey, and made to be, and thus really feel, skippable. They're there to grind. The coop elements can be awkward. They do also give fun experiences. The graphics look great without requiring too much, and you can almost always turn the camera 360 degrees.
The multiplayer is addictive. There are 5 modes and 6 settings(including a decimated hospital, a Uranium mine and a silo). "Blacklist" and "Classic"(the same, though with almost no light, making it "hide and seek" with lethal results!), the most popular, focus on hacking or defending consoles, the three of which have to be taken one at a time, meaning it gets tougher the closer you are to victory. You have to hide in the area while it's underway, with you and fellow players(teamwork is key!) protecting you. There aren't that many playing today. You are at the mercy of the matchmaking when playing online, unless you set up a private match and/or invite friends. There aren't that many, certainly not enough to keep you around, things to buy and upgrade, unlike something like Assassin's Creed III, perhaps part of why it's less active today. Customizing up to three(in addition to the original 3, so you always have choices) for both sides(and for SP) does enable you to make very different setups, with stats(stealth, speed, armor, etc.), and specific features and counters.
The Spies are fast, agile, climbing walls, hiding and striking from there. Their 10 firearms are largely SMGs. They have defensive, hiding or "tricking" items to use... EMP, smoke grenades, cloaking. Conversely, the Mercs use destructive, revealing or disabling ones proximity mines, tracking vision that detects electronic signals, and a small, flown drone that can explode. They run around each with an assault rifle, a shotgun or even a light machinegun(!), 15 total. Pitting the two against each other challenges and gives some strength to both. Sections and situations favor one over the other, such as camping, with only minor issues following. And they're not limited to using their own team's type in the dynamic and frantic Team Deathmatch, where diverse abilities are constantly in play, and it can be over in mere minutes.
There is a lot of disturbing content and some bloody violence in this. I recommend this to any fan of the series and of the genre. 7/10
The menu selections, the gameplay, it has been well put together.
And neither is this a short game to play there are many missions and the developers have allowed the player to choose which missions to do even those over again for your cash for your weapons and other gear you will buy.
The game is based on your paladin aircraft an aircraft which you command war from the skies high above.
Try playing on the perfection difficulty like me it was a challenge but I did it.
This game has high quality immersive gameplay which is important if you want to come back for more.
You get two discs, not just one. The second disc includes a high definition package to enhance the gameplay.
Good one Ubisoft.
Le saviez-vous
- AnecdotesLast game of the "Tom Clancy's" video game brand, that came out, before writer Tom Clancy passed away in 2013.
- GaffesThe Paladin has holding cells to lock up prisoners. This is in violation of FAA regulations that state every person on an aircraft must be able to get off the plane by themselves in case of accident. Locking a person in a cell on an airplane is not legal.
- Citations
Andriy Kobin: [Sam Fisher has just stopped Kobin from being tortured for information, and enters the room with his back to Kobin] Thank you! Who are you, CIA?
Andriy Kobin: [Fisher turns and Kobin sees who he is] Oh, you have got to be fucking shitting me!
- ConnexionsFeatured in ScrewAttack's Top 10s: Top 10 Best and Worst of E3 2012 (2012)
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Détails
- Date de sortie
- Pays d’origine
- Sites officiels
- Langue
- Aussi connu sous le nom de
- Tom Clancy's Splinter Cell: Blacklist
- Sociétés de production
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