Ajouter une intrigue dans votre langueSam Fisher and his Fourth Echelon must stop a dangerous terrorist group known as the Engineers who threaten several terrorist attacks on American soil to force the US Military to pull out of... Tout lireSam Fisher and his Fourth Echelon must stop a dangerous terrorist group known as the Engineers who threaten several terrorist attacks on American soil to force the US Military to pull out of its overseas bases.Sam Fisher and his Fourth Echelon must stop a dangerous terrorist group known as the Engineers who threaten several terrorist attacks on American soil to force the US Military to pull out of its overseas bases.
- Réalisation
- Scénario
- Casting principal
- Récompenses
- 7 nominations au total
- Sam Fisher
- (voix)
- Isaac Briggs
- (voix)
- Charlie Cole
- (voix)
- Majid Sadiq
- (voix)
- Reza Nouri
- (voix)
- …
- Arabic Soldier 3
- (voix)
- (as Kamiran Aldabbagh)
- Gareth (Transit Cop)
- (voix)
- (as James Byron)
Avis à la une
The menu selections, the gameplay, it has been well put together.
And neither is this a short game to play there are many missions and the developers have allowed the player to choose which missions to do even those over again for your cash for your weapons and other gear you will buy.
The game is based on your paladin aircraft an aircraft which you command war from the skies high above.
Try playing on the perfection difficulty like me it was a challenge but I did it.
This game has high quality immersive gameplay which is important if you want to come back for more.
You get two discs, not just one. The second disc includes a high definition package to enhance the gameplay.
Good one Ubisoft.
This game isn't just another stealth action title-it's a masterclass in how to revive a legendary franchise without losing its soul. Splinter Cell: Blacklist delivered everything fans craved: shadows, silence, strategy, and a relentless Sam Fisher who adapts to any threat. It's slick. It's smart. It's the kind of game that makes you feel like a ghost in the night.
Sam Fisher: The Shadow Still Hunts
Let's talk about the elephant in the room first: Michael Ironside, the original voice of Sam Fisher, didn't return. Fans were understandably skeptical. But credit where it's due-Eric Johnson stepped up and brought something different, but still damn good. His Sam was younger, more physical, more hands-on-but still cold, calculating, and ruthlessly efficient. Johnson didn't try to copy Ironside-he made it his own. And in the context of Blacklist's heavier action and motion-capture-driven performance, it worked.
Bottom line? Sam Fisher still felt like a man you don't want to see in the dark.
🎮 Gameplay: The Gold Standard of Stealth
Blacklist absolutely nails the gameplay loop: Ghost: pure stealth, no detection, no kills.
Panther: silent but deadly, a shadow with a knife.
Assault: go loud, blow the doors off, own the chaos.
It's not "play your way" as a marketing line-it's baked into every mission. The movement is fluid. The takedowns are vicious. The level design invites creativity and encourages exploration. From a rain-soaked London street to a Guantanamo infiltration, every location has weight and tension.
Gadgets: Tech for Every Type of Predator Tri-rotor drone? Check.
Sticky camera? Check.
Shock mines, sleeping gas, sonar goggles? You already know.
Blacklist loads you up with tools of the trade and lets you choose how to deploy them. Whether you're disabling security from afar or clearing a room without a single bullet, you always feel one step ahead-because you're supposed to be.
🌐 Story: Global Threats, Real Stakes
The plot is dark, modern, and brutally grounded. "The Blacklist" is a countdown of escalating terrorist attacks, and Sam's new unit-Fourth Echelon-is the only thing standing in the way.
This isn't cartoon villainy. These are real-world stakes: military intelligence, drone warfare, rogue nations, and political red tape. You feel the weight of every mission. Every decision. Every body you leave behind (or don't).
🎮 Multiplayer: Spies vs. Mercs = God Mode Good
Let's not sleep on this: Co-op missions with Briggs? Flawless tactical teamwork.
Spies vs. Mercs? Legendary. One of the most innovative, high-stakes, tension-filled multiplayer modes ever made.
It's a game of cat-and-mouse where you're either a stealthy spy sneaking through shadows or a heavy merc mowing down anything that moves. And both sides are ridiculously fun.
🏁 Final Verdict:
Splinter Cell: Blacklist didn't just live up to expectations-it redefined what modern stealth could be.
✅ Brutal but surgical gameplay ✅ A smart, morally grey story ✅ A worthy new voice for Sam in Eric Johnson ✅ God-tier multiplayer ✅ Pure tactical heaven
10 out of 10.
This is what it looks like when the shadows fight back.
LONG VERSION: Sorry, but I will have to go against consensus and say this is no better than SplinterCell:Conviction, which was average in my opinion. The intro video is great, but the rest of the game does not hold up quite as well.
As with the last game, the campaign story is decent - very much like a typical Hollywood action movie, and most enjoyable if you don't try to think too hard. Gameplay mechanics are OK - fairly solid and very conventional. There are the typical minor issues and inconsistencies, but nothing too bad. As usual you observe the predefined enemy patrols, and sneak past when a gap inevitably appears. If you follow this rule successfully, you are never forced to improvise (unless its scripted). Level design is still too tight and linear, offering no real freedom in how to approach an objective, but this is normal for mainstream console games. I do miss the greater freedom of movement games like IGI 2, Stalker, and ARMA offer though, when you are infiltrating enemy positions. At least the visual detail in some areas was quite good. There is also the usual over emphasis on cover in the level design. Whether you are sneaking or shooting, you will spend most of your time glued to cover and pressing a key to dash to the next conveniently placed cover object. I can put up with this, but it gets repetitive quickly - the market is already saturated with cover based shooters.
Sam's new voice actor and model are less likable. He used to be mature, calm, witty and cynical, but now he comes across like a smug jerk. And they made him younger and heavier - he looks like a steroid-pumped rip-off Commander Shepherd from Mass Effect. He also looks angry all the time and delivers so many lame pep-talk statements with a cold suave voice. I liked the main villain more! The setup of Sam's new team is less believable - A small group of super elite ex-teens with total freedom, subject to absolutely no bureaucracy, with "license to kill", who report directly to the US president? come on! Also, the depiction of technology is so full of BS, even by SplinterCell standards, that it is immersion breaking. The computer interface the protagonists use looks more like gibberish alien tech from Starwars than something from real life. It seems the devs tried too hard to impress gamers who they assume are just as dull-minded and tech illiterate as them. Most video games lack plausibility to varying extents, but Blacklist is one of the worst offenders.
The control scheme has been changed since last game, and for the worse. Who thought binding "Use", "Open/Smash Door", "Climb/Vault" and "Move to next cover" all to 1 button was a good idea? (you cannot change this). This is not a game breaking flaw, but is it really asking too much to let us use separate buttons for everything on our 100+ key controllers (aka keyboards). Controls feel a bit sluggish and sometimes even unresponsive. The 3rd person camera feels wrong - too much randomly changing perspective and mouse sensitivity. Night vision is near useless, might as well turn up gamma on my monitor. Alt-tab no longer works (at least not for me in Dx11). I did not have many of these problems in SplinterCell:Conviction.
SplinterCell:Blacklist is now obsessed with social networking, "unlockables" and "achievements" - I don't want this rammed down my throat all the time, I just want to play the game. There are ridiculous OTT cyber themed backgrounds in the menu that do nothing but irritate and make it difficult to read what is on screen. Pre-rendered cutscenes permanently have an annoying animated "loading" animation in the foreground. As usual there is a rubbish checkpoint save system: If you reload after getting killed, you may get spawned somewhere you never passed through. Want to load from before a cutscene you missed due to a no-video bug? Nope. Watch it over-compressed on youtube. FOV is often far too low, so if you get motion sick easily, don't play this game. Why did they not add a FOV slider like in FarCry3? And why did they remove the black-and-white screen effect to show you were in the shadows? It was much more intuitive than the silly LED that now lights up on Sam's back. As expected, AI detection is quite arcade or inconsistent - if you scramble (loudly) to the next cover object in plain sight, no one sees or hears you, but if a dog barks at you (while you are hidden), everyone in the area instantly telepathically knows where you are. Like in FarCry3, dogs are much more formidable foes than professional bad guys with assault rifles. Unlike in ChaosTheory, ambient noises are not realistically taken into account when AI hear you. With all these things, its all about thinking (without higher thought) like a console gamer and sticking to the scripted and contrived rules of the game even if they go against common sense. The decent orchestral soundtrack of SplinterCell Conviction has been replaced by some bland electronic bass dross - all noise and no soul, like in FarCry3 - there's no accounting for taste.
As for multiplayer: "The Splinter Cell Blacklist service is not available. Please try again later."
Overall this is by no means a 'bad game'. None of the flaws are game breaking, and if you can live with all the irritations I mentioned, you will probably enjoy it. Otherwise, you should put Ubisoft, Uplay, and this game on your blacklist.
Le saviez-vous
- AnecdotesLast game of the "Tom Clancy's" video game brand, that came out, before writer Tom Clancy passed away in 2013.
- GaffesThe Paladin has holding cells to lock up prisoners. This is in violation of FAA regulations that state every person on an aircraft must be able to get off the plane by themselves in case of accident. Locking a person in a cell on an airplane is not legal.
- Citations
Andriy Kobin: [Sam Fisher has just stopped Kobin from being tortured for information, and enters the room with his back to Kobin] Thank you! Who are you, CIA?
Andriy Kobin: [Fisher turns and Kobin sees who he is] Oh, you have got to be fucking shitting me!
- ConnexionsFeatured in ScrewAttack's Top 10s: Top 10 Best and Worst of E3 2012 (2012)
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Détails
- Date de sortie
- Pays d’origine
- Sites officiels
- Langue
- Aussi connu sous le nom de
- Tom Clancy's Splinter Cell: Blacklist
- Sociétés de production
- Voir plus de crédits d'entreprise sur IMDbPro
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