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Assassin's Creed III

  • Jeu vidéo
  • 2012
  • M
NOTE IMDb
7,9/10
20 k
MA NOTE
Noah Watts in Assassin's Creed III (2012)
The American Colonies, 1775. It's a time of civil unrest and political upheaval in the Americas. As a Native American assassin fights to protect his land and his people, he will ignite the flames of a young nation's revolution.
Lire trailer1:24
31 Videos
27 photos
Épopée d'actionActionAventureGuerreScience-fiction

Ajouter une intrigue dans votre langueThe American Colonies, 1775. It's a time of civil unrest and political upheaval in the Americas. As a Native American fights to protect his land and his people, he will ignite the flames of ... Tout lireThe American Colonies, 1775. It's a time of civil unrest and political upheaval in the Americas. As a Native American fights to protect his land and his people, he will ignite the flames of a young nation's revolution.The American Colonies, 1775. It's a time of civil unrest and political upheaval in the Americas. As a Native American fights to protect his land and his people, he will ignite the flames of a young nation's revolution.

  • Réalisation
    • François Daubet
    • Shea Wageman
  • Scénario
    • Alex Hutchinson
    • Corey May
    • Matt Turner
  • Casting principal
    • Noah Watts
    • Neil Napier
    • Robin Atkin Downes
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    7,9/10
    20 k
    MA NOTE
    • Réalisation
      • François Daubet
      • Shea Wageman
    • Scénario
      • Alex Hutchinson
      • Corey May
      • Matt Turner
    • Casting principal
      • Noah Watts
      • Neil Napier
      • Robin Atkin Downes
    • 42avis d'utilisateurs
    • 8avis des critiques
  • Voir les informations de production sur IMDbPro
    • Nomination aux 3 BAFTA Awards
      • 2 victoires et 23 nominations au total

    Vidéos31

    July 4th Version
    Trailer 1:24
    July 4th Version
    E3 Trailer
    Trailer 3:06
    E3 Trailer
    E3 Trailer
    Trailer 3:06
    E3 Trailer
    Assassin's Creed III: Inside Assassin's Creed III Episode 2
    Trailer 6:19
    Assassin's Creed III: Inside Assassin's Creed III Episode 2
    Assassin's Creed III: Inside Assassin's Creed III Episode 4
    Trailer 6:55
    Assassin's Creed III: Inside Assassin's Creed III Episode 4
    Assassin's Creed III (Unite Gameplay)
    Trailer 0:45
    Assassin's Creed III (Unite Gameplay)
    Assassin's Creed III: The Tyranny Of King Washington
    Trailer 1:26
    Assassin's Creed III: The Tyranny Of King Washington

    Photos27

    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    + 23
    Voir l'affiche

    Rôles principaux99+

    Modifier
    Noah Watts
    Noah Watts
    • Connor
    • (voix)
    Neil Napier
    Neil Napier
    • Charles Lee
    • (voix)
    Robin Atkin Downes
    Robin Atkin Downes
    • George Washington
    • (voix)
    Adrian Hough
    Adrian Hough
    • Haytham Kenway
    • (voix)
    Kaniehtiio Horn
    Kaniehtiio Horn
    • Kaniehtí:io
    • (voix)
    Roger Aaron Brown
    Roger Aaron Brown
    • Achilles Davenport
    • (voix)
    Kevin McNally
    Kevin McNally
    • Robert Faulkner
    • (voix)
    • (as Kevin R. McNally)
    Nolan North
    Nolan North
    • Desmond Miles
    • (voix)
    John de Lancie
    John de Lancie
    • William Miles
    • (voix)
    • (as John De Lancie)
    Danny Wallace
    Danny Wallace
    • Shaun Hastings
    • (voix)
    Eliza Schneider
    Eliza Schneider
    • Rebecca Crane
    • (voix)
    • (as Eliza Jane Schneider)
    Aaron Cross
    • Additional Voices
    • (voix)
    Adrian Burhop
    • Additional Voices
    • (voix)
    Adrian Schiller
    Adrian Schiller
    • Additional Voices
    • (voix)
    A.J. Henderson
    • Additional Voices
    • (voix)
    • (as AJ Henderson)
    Akwiratékha Martin
    • Kanento:kon
    • (voix)
    • (as Akwiratékha)
    Alain Goulem
    Alain Goulem
    • Additional Voices
    • (voix)
    • (as Al Goulem)
    Alex Bisping
    Alex Bisping
    • Additional Voices
    • (voix)
    • Réalisation
      • François Daubet
      • Shea Wageman
    • Scénario
      • Alex Hutchinson
      • Corey May
      • Matt Turner
    • Toute la distribution et toute l’équipe technique
    • Production, box office et plus encore chez IMDbPro

    Avis des utilisateurs42

    7,920K
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    Avis à la une

    7TBJCSKCNRRQTreviews

    What, you thought we couldn't oversimplify it further? Behold!

    Coma-Desmond and Co. continue their treasure hunt, with yet another exotic location and something to retrieve. Enter ancestor Connor, son of a Brit(who unfortunately provides the white-bread half... he's astonishingly bland) and a Native American, thus giving us an immersive look into their culture - voice actors of that ethnicity, dialog in their tongue(subtitled for the rest of us), music and the respect shown for the animals you kill(you hunt rabbits, foxes... and can take on bears and wolves in QTE's where, as with much else in this, the window of opportunity is so wide you may at times press too soon, expecting it to be, well, a challenge... nope, still not in these, not in SP; you do get universal bait and a snare(that works if left alone, they will be scared off by you), and there's a decent range of different ones... almost a dozen total... still, it boils down to different targets to sneak up on(an aspect that is largely drowned out in action in this, too), and yet another way the extra stuff to do is busywork... you earn money by skinning and selling off the meat and the like, no longer just "waiting" for money to come in... at least they realized that aspect needed addressing). He gets pulled into the conflict between the two hidden groups when he seeks to keep his village safe, leading up to going up against the villain... wait, *that* was the main...? Huh, OK. And this does "conclude" some overall story, with as abrupt an ending as usual, and setting a new standard for how disappointing and anticlimactic it is. Did I mention this only took me 27 hours for me to complete? Granted, that's with only 56% overall(I've yet to determine how on Earth to Craft, for example... I think that's for $, too, and getting unique items), still, that's two and a half less than Revelations(with 98%, to be accurate), one of the two "essentially expansion pack" titles... and 37 and a half less than Brotherhood(which remains the benchmark for the closest to good the franchise has gotten)! The plot, characters(including one key relationship, that is done well) and development of such remain effective, engaging and interesting. Atmosphere is built well, largely due to the weather(with snow physics(your foot going deeper into it when it's thick), fog and rain - and it will gradually shift between these, in a natural manner) and night/day mechanics. The visuals are great(they've got nothing on Hit-man: Absolution, mind you), other than the occasional Zemeckian dead eyes. Oh, and the rugs that must have been hit repeatedly with carpet-beaters made exclusively from wood off the much-mentioned, but hitherto unseen, Ugly Tree. Yes, it's in a lot of the forest. We're talking early 3D, and that's not an exaggeration. And that shows what's wrong here.

    To reach excellence, one thing that one must do is to admit what you have to work with, what you can actually achieve and cover up failings or stop short of them, make compromises instead of leaving scars in the final product... Ubisoft failed to do so, and the result has a heap of glitches(as well as several bugs... don't go near window panes, you'll stick to them and have to load), bad design choices(which, along with excessive streamlining, is the actual nemesis of this series... I didn't realize that it could get this much worse, it is genuinely outright dumbed down at this point), and you can literally see the line they crossed of where the little graphics engine that almost could. Just. Couldn't. Take. It. Anymore. Freerunning lacks roofs(never an issue before) and Jump Key doesn't need to be used for most of it, meaning that you can't run over an edge... you'll hop, and you don't climb "almost" up, no, now it's all the way... like the wall-hugging, the fact that it's automatic ruins it, taking away strategic opportunities for no reason and leading to frustration when stealth, already here neglected in favor of action(did they forget the creed they themselves wrote?), fails merely because you didn't know(nope, they still don't deal with that) what acrobatics would be employed when you moved in a direction(and how far). And yes, you can do it in trees and the like, too, now(not *that*... get your mind out of the gutter). It's entirely linear, rendering its name an oxymoron. While I can appreciate that this was the way it was inevitably going to turn out(how else would one approach it?), the lesson to take away from that is that it wasn't that smart of an idea to begin with. MP gets countless tiny fixes, mostly for the better. Getting rid of Escort, Steal the Artifact, Corruption and Chest Capture, this gives two new modes, both of them very potentially lasting something other than 10 minutes, mixing things up(as does the Animus Shield, blocking 1 to 3(Craft it) other things, like the Gun or Throwing Knives). They are Domination(exactly what you think it is... and one can take a Checkpoint away from 4 enemies! Taking them requires less than defending them, keeping it tense, as whoever holds it for the longest, wins... there's a meter at the top of the HUD showing which team is currently doing best, and if it gets pushed entirely to one side, that will finish the match) and Wolf-Pack, where 2-4 people have little time to score enough to buy more time, to... you get the drift. Your targets are all AI, and they may run off or go for a stun, they have a set perception, and some of them have abilities, same as you(including Smoke Bombs!). It forces coordination and tactics. There are 7 levels, all with 3 ambiances(sunny/starry/overcast). Seafaring is one of the few examples where the many elements in this come together(rather than feel separate from one another). There is a lot of bloody violence and some disturbing content in this. I recommend this only to tremendously forgiving fans. 7/10
    10shamrat_hassan

    Stunning!

    Where to start really? Ubisoft Montreal just keeps getting better and better.Assassin's Creed III has been crafted very sincerely. Each and every cut scenes are well acted.This game is superior to it's predecessor in terms of gameplay length,story, game world, character building etc.The frontier is gorgeous, so are the cities. And for the first time there is epilogue gameplay. The fighting mechanics are more brutal and more fluid than ever, and the parkour has been improved. Although Jasper Kyd(Composer)from previous games was missing, Lorne Balfe did an amazing job with the soundtrack. I was looking forward to this Connor guy,and I must say he is SERIOUS(Like Altair). Mission variation is awesome. This is a must buy.
    10sunil194796

    Another great game from a great series.

    One has to be careful of taking the beauty in Assassin's Creed 3 for granted. This is a thought that occurred to me about 10 hours in as I piloted the franchise's newest protagonist through a sun-dappled forest glade en route to completing my latest side mission.

    Because Assassin's Creed 3 is bursting with activities, my attention to detail had shrunken somewhat. I caution against a blinkered approach – stop and take in the view sometime.

    This is because once one steps back and bothers to survey the game's environment, one can't help but be bowled over. In the brief moment I hurtled through the trees towards my destination, I gazed across a pine forest expanse, over a rock-encrusted river that spilled into a glistening lake by way of a waterfall dropping off a sheer cliff face.

    It was like something out of a Terence Malik film. And not only is the world encased in Assassin's Creed 3 an intricately presented breathtaking marvel to behold, it's age and region specific too.

    It's worth pointing all of this out because, by now, aching beauty and painstaking attention to historic detail – both visual and temporal – have become calling cards of the Assassin's Creed series. That's why they're so easy to take for granted.

    The series fans will certainly love it, and those who are new to it, will be captivated by it, it's an amazing game, and deserves the GOTY.
    8timothy-pinzone

    AC3 great game like the others

    Being a huge fan of the Assassins creed games I walked into this so darn hyped and gee am I glad it wasn't all a waste( unlike you Resident Evil 6) Though the game does start off a bit slow and mainly full of cut scenes with double click "A" for a block etc., etc., but after a few of the sequences passed and we finished Haytham's campaign and went into Connors campaign the game sped up so much and Im glad it did cause I would have been hyped for no reason and we don't like that now do we.

    Even though there are a few problems with the editing which they definitely should have improved a bit more and I think they were just in a rush to get this out before the holiday season. If yo were just to play AC3 just for the story you are stupid the gameplay in this isn't tha best but it certainly is better than most games that come out. 8/10
    10lilguyollie

    Game of the Year!!!

    I make no exaggeration when I say that this game is the best I have ever played. I've been an Assassin's Creed fan since I played AC2 two years back. It has since been my favourite and in my view the most impressive. That was until I played this game.

    This game is a revolution of gaming in of itself. The mechanics are brilliant, as are the graphics, soundtrack and voice acting. Like all AC games it takes a while to get into. That is true but (and without mentioning any spoilers here) it proves essential to the storyline.

    If you are looking to play a game that will leave you stunned and fully fulfilled by the end...then heed the Creed.

    Centres d’intérêt connexes

    Charlize Theron in Mad Max: Fury Road (2015)
    Épopée d'action
    Bruce Willis in Piège de cristal (1988)
    Action
    Still frame
    Aventure
    Frères d'armes (2001)
    Guerre
    James Earl Jones and David Prowse in L'Empire contre-attaque (1980)
    Science-fiction

    Histoire

    Modifier

    Le saviez-vous

    Modifier
    • Anecdotes
      Connor is the first protagonist in the series whose name is not tied to the eagle; instead, his name is tied to the wolf.
    • Gaffes
      During a flashback in the Peg Leg mission "The Mad Doctor's Castle", the killer uses a musket. He fires the musket twice without reloading, which is impossible.
    • Citations

      Connor Kenway: My enemy is a notion, not a nation.

    • Connexions
      Edited into Assassin's Creed III: Remastered (2019)
    • Bandes originales
      If Any Wench Venus' Girdle Wear
      (uncredited)

      Written by John Gay

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    FAQ4

    • Are the Freemasons involved in this story?
    • Is Juno the real mastermind behind the Templars?
    • Which modern recurring characters are dead at the game's end?

    Détails

    Modifier
    • Date de sortie
      • 30 octobre 2012 (Canada)
    • Pays d’origine
      • Canada
      • France
      • Singapour
      • Roumanie
      • Ukraine
    • Langues
      • Anglais
      • Mohawk
      • Français
    • Aussi connu sous le nom de
      • Assassin's Creed 3
    • Sociétés de production
      • Ubisoft Annecy
      • Ubisoft Bucharest
      • Ubisoft Kyiv
    • Voir plus de crédits d'entreprise sur IMDbPro

    Spécifications techniques

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    • Couleur
      • Color
    • Rapport de forme
      • 16 : 9

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