NOTE IMDb
9,1/10
1,7 k
MA NOTE
Ajouter une intrigue dans votre langueLeaving Midgar behind and freed from the course of destiny, Cloud and his friends embark on a new journey across the planet of Gaia, as dangerous threats, old and new, await them.Leaving Midgar behind and freed from the course of destiny, Cloud and his friends embark on a new journey across the planet of Gaia, as dangerous threats, old and new, await them.Leaving Midgar behind and freed from the course of destiny, Cloud and his friends embark on a new journey across the planet of Gaia, as dangerous threats, old and new, await them.
- Réalisation
- Scénario
- Casting principal
- Nomination aux 2 BAFTA Awards
- 3 victoires et 10 nominations au total
Cody Christian
- Cloud Strife
- (English version)
- (voix)
Briana White
- Aerith Gainsborough
- (English version)
- (voix)
Britt Baron
- Tifa Lockhart
- (English version)
- (voix)
John Eric Bentley
- Barret Wallace
- (English version)
- (voix)
Max Mittelman
- Red XIII
- (English version)
- (voix)
Suzie Yeung
- Yuffie Kisaragi
- (English version)
- (voix)
Paul Tinto
- Cait Sith
- (English version)
- (voix)
J. Michael Tatum
- Cid Highwind
- (English version)
- (voix)
Matthew Mercer
- Vincent Valentine
- (English version)
- (voix)
Josh Bowman
- Rufus Shinra
- (English version)
- (voix)
James Sie
- Professor Hojo
- (English version)
- (voix)
John DiMaggio
- Heidegger
- (English version)
- (voix)
Jon Root
- Reeve Tuesti
- (English version)
- (voix)
Erin Cottrell
- Scarlet
- (English version)
- (voix)
William Salyers
- Palmer
- (English version)
- (voix)
Arnie Pantoja
- Reno
- (English version)
- (voix)
William Christopher Stephens
- Rude
- (English version)
- (voix)
- (as William C. Stephens)
Avis à la une
Oh boy! What can I say about this game that has not been said already. This game has improved SO much upon the 2020 Remake. And even that game was fantastic. So to go from a game as great as FF7 remake, and to improve on it as much as it did is nothing short of impressive. There is so much to explore and do, and none of it feels like a chore. Also, though there are so many of them, the mini games are very fun. My personal favorite has to be the newly added Queens Blood. It is extremely easy to pick up as the game isn't very complicated. It also has a side story to it as you continue to play queens blood with different players throughout the game. I 1000% recommend playing this game. It WILL be worth it.
It's a ... very rare thing, to be able to enjoy a piece of art and feel so profoundly much both joy and sorrow. There hasn't been many times that I can count, a game or film that changed my life in some way or another. Handfull few. I've cried before to games but I believe this is the first time i've actually full on ugly-cant-speak-cried. And i cried for about five hours straight in the two final chapters. This game, has officially, reached my top 3 rank of games, #1.
I can't tell you how much I feel when I play this game. I've enjoyed it so much during my first playthrough which is roughly now up to 115hrs and I will play it again. I've dived down the online community, discussions, videos and all the lore. Square Enix really made something different with this. It hits my heart, deeply. And i've played alot of jrpgs in my lifetime. This is different. And I just want to give my applauds to the team and a wall-nerd-rant on my instagram.
Thank you, truly, @finalfantasyvii @squareenix for the adventure and love. 🖤
TO THE MORE REVIEW PARTS; The gameplay is alot of fun, exploring the world is insane and you are rewarded for exploring it which is a big plus in Open world games. The bosses and battle mechanics are very easy to learn and not overwhelming, meaning you don't have to be a seasoned gamer to get it. The story archs are fantastic. Following this group of people has been a pure joy.
Chocobos. <3 I also very much enjoy the Easy/Normal/Dynamic settings in the game. If I want a challenge I can have that, but if I feel I want to stay story-driven, I can set to easy mode. I enjoyed it alot. Not every game has to be a Souls-hard-beat game. I will play through the game again, probably on easy, just to enjoy the story.
The MUSIC and GRAPHICS are out of this world. Just a few simple notes and my heart is filled with love.
I definitely enjoyed Rebirth more before Remake but mainly because I prefer to have more control of my path and remake was mainly stick to their planned route. Rebirth makes you feel free, alive and on an adventure which is a big plus for me, but of course, Remake was the setup for a darker place, so it probably was that strict because of the storytelling decisions.
The more negative parts of the game is few, but if I had to mention another side of the coin as well in this review, i'd say that there were way to many mini-games, but also the games weren't that captivating to finish. It felt like the games themselves, were boring and not well thought out, just to flesh out the game a bit more wasting the gamers time.
The "romance" a friend, is a fun thing - however I dislike that there is so much story to each characters built into these sidequests, so it makes me have to skip it to ensure my fave character has the most likes. So.. im torn on this side. I'd like an option on each sidequest for the future so you can still do all sidequests in the first round, AND ensure the fave character still being there. If this is implemented in part 3.
I cant recommend this game enough. Play the Remake, play Rebirth. You won't regret it.
I can't tell you how much I feel when I play this game. I've enjoyed it so much during my first playthrough which is roughly now up to 115hrs and I will play it again. I've dived down the online community, discussions, videos and all the lore. Square Enix really made something different with this. It hits my heart, deeply. And i've played alot of jrpgs in my lifetime. This is different. And I just want to give my applauds to the team and a wall-nerd-rant on my instagram.
Thank you, truly, @finalfantasyvii @squareenix for the adventure and love. 🖤
TO THE MORE REVIEW PARTS; The gameplay is alot of fun, exploring the world is insane and you are rewarded for exploring it which is a big plus in Open world games. The bosses and battle mechanics are very easy to learn and not overwhelming, meaning you don't have to be a seasoned gamer to get it. The story archs are fantastic. Following this group of people has been a pure joy.
Chocobos. <3 I also very much enjoy the Easy/Normal/Dynamic settings in the game. If I want a challenge I can have that, but if I feel I want to stay story-driven, I can set to easy mode. I enjoyed it alot. Not every game has to be a Souls-hard-beat game. I will play through the game again, probably on easy, just to enjoy the story.
The MUSIC and GRAPHICS are out of this world. Just a few simple notes and my heart is filled with love.
I definitely enjoyed Rebirth more before Remake but mainly because I prefer to have more control of my path and remake was mainly stick to their planned route. Rebirth makes you feel free, alive and on an adventure which is a big plus for me, but of course, Remake was the setup for a darker place, so it probably was that strict because of the storytelling decisions.
The more negative parts of the game is few, but if I had to mention another side of the coin as well in this review, i'd say that there were way to many mini-games, but also the games weren't that captivating to finish. It felt like the games themselves, were boring and not well thought out, just to flesh out the game a bit more wasting the gamers time.
The "romance" a friend, is a fun thing - however I dislike that there is so much story to each characters built into these sidequests, so it makes me have to skip it to ensure my fave character has the most likes. So.. im torn on this side. I'd like an option on each sidequest for the future so you can still do all sidequests in the first round, AND ensure the fave character still being there. If this is implemented in part 3.
I cant recommend this game enough. Play the Remake, play Rebirth. You won't regret it.
Final Fantasy VII Rebirth is a behemoth of an RPG experience. My play through clocked in at over 100 hours, and although I made an effort to complete the vast majority of side content, there was still a surprising amount of material that I have yet to complete. I do, however, feel that I have given it more than enough time to give an informed review.
As my title suggests, this game is astounding on a mechanical level. The sheer amount and quality of varied content available to the player is easily this game's greatest strength. Mini games, world exploration, and combat mechanics are all virtually flawless, and I cannot praise the dev team enough for the evident love and care they used in crafting these aspects. While a depressing majority of modern RPGs fill their runtimes with generic fetch quests as side quests, FF7 Rebirth gives a plethora of great side missions and content that never got bland or repetitive. I would go as far as saying that in this regard, FF7 Rebirth is the standard to which future RPGs should be held. Square Enix outdid themselves in this category a thousand times over, especially in comparison to its predecessor on the PS4.
As far as the story goes, I will avoid spoilers, but suffice it to say that I have some issues. FF7 original already has a hyper-convoluted story in typical JRPG fashion, but Rebirth dials it up to 11. A good chunk of changes made to the new game seem to require a decent amount of knowledge of other games, and I can't help but feel that players unfamiliar with expanded FF7 lore will find themselves confused on multiple occasions. The story still has a lot of strong moments, but longtime fans will likely be scratching their heads at some of the decisions the writing team made. It didn't ruin my experience, but I felt that many story elements were actively competing with each other, as well as with the otherwise very cohesive gameplay mechanics. Ultimately, it's something that everyone will have to decide for themselves.
In conclusion, I would highly recommend this game. It's story isn't a masterpiece, but the gameplay was so consistently and reliably engaging that these issues with the writing were minimal for the most part. Strong world exploration, variety in side missions, and a very polished combat system make this one of the best modern RPGs I've played, and I'll happily sing its praises despite its flaws.
As my title suggests, this game is astounding on a mechanical level. The sheer amount and quality of varied content available to the player is easily this game's greatest strength. Mini games, world exploration, and combat mechanics are all virtually flawless, and I cannot praise the dev team enough for the evident love and care they used in crafting these aspects. While a depressing majority of modern RPGs fill their runtimes with generic fetch quests as side quests, FF7 Rebirth gives a plethora of great side missions and content that never got bland or repetitive. I would go as far as saying that in this regard, FF7 Rebirth is the standard to which future RPGs should be held. Square Enix outdid themselves in this category a thousand times over, especially in comparison to its predecessor on the PS4.
As far as the story goes, I will avoid spoilers, but suffice it to say that I have some issues. FF7 original already has a hyper-convoluted story in typical JRPG fashion, but Rebirth dials it up to 11. A good chunk of changes made to the new game seem to require a decent amount of knowledge of other games, and I can't help but feel that players unfamiliar with expanded FF7 lore will find themselves confused on multiple occasions. The story still has a lot of strong moments, but longtime fans will likely be scratching their heads at some of the decisions the writing team made. It didn't ruin my experience, but I felt that many story elements were actively competing with each other, as well as with the otherwise very cohesive gameplay mechanics. Ultimately, it's something that everyone will have to decide for themselves.
In conclusion, I would highly recommend this game. It's story isn't a masterpiece, but the gameplay was so consistently and reliably engaging that these issues with the writing were minimal for the most part. Strong world exploration, variety in side missions, and a very polished combat system make this one of the best modern RPGs I've played, and I'll happily sing its praises despite its flaws.
Really hot take here! But the Remake was better than Rebirth. The main thing that brings Rebirth down is how BLOATED it is, especially with the open-world, mini-games, and way too much Chadley constantly calling you and saying obvious crap that we don't need to hear.
The open world was nothing special and got repetitive pretty fast. I eventually gave up on the open-world stuff and just went straight to main story things. The open-world is often compared to a Ubisoft game and I agree with this. It's just not the greatest open world ever. The open world kind of reminded me of Sonic Frontiers, it's almost the same thing: find a beacon that shows more basic objectives, rinse and repeat. It gets repetitive fast. Plus why must Chadley call us CONSTANTLY with basic crap? I eventually started skipping everything Chadley says, same for everyone I know who played this game.
Even when I got to the main story, it wasn't bad, but it's not as strong or engaging as how Remake told its story. Rebirth manages to make some cannon moments feel like filler because the writing, pacing, and characters just aren't as strong. But as for Remake, it generally did the opposite, which was amazing. Remake made the "filler" moments feel super entertaining and feel like cannon, i.e. Hell House fight tournament and Honey Bee Inn dance sequence, etc. BTW, those moments were iconic. 95% of Remake had perfect pacing, with only some rare exceptions like returning to the sewers, which was bad.
The characters and pacing in Remake were insanely good!!! The characters were introduced perfectly and all had so much chemistry and had so many genuinely funny moments. Rebirth is not bad in this aspect, but simply just not nearly as strong as Remake in this aspect. I understand Rebirth is the start of things getting a little more serious, but it still could've been more engaging and better-paced like Remake. But don't get me wrong, Rebirth still has a good story, but just not as many great moments as Remake, and especially with all the extra bloat Rebirth has, but Rebirth story gets stronger and stronger to the end.
Rebirth's combat is almost perfect. It's almost the same exact combat as Remake as it should, but of course, Rebirth adds way more variety in combat with way more materia, weapons, special abilities, etc. With synergy skills being the biggest new thing for Rebirth's combat, which I thought those were really fun too and executed great. However, one small negative about Rebirth's combat is it feels a little floaty compared to Remake's combat. I do prefer the super heavy feeling of Remake's combat, makes every hit feel way more impactful and satisfying. Remake's combat is better to me, but Rebirth has more variety. But both still have amazing combat. I'd give Remake combat a 10/10, and Rebirth's a 9/10.
Overall, Rebirth is just a great game, but not a masterpiece. I'm a little sad because I love Final Fantasy VII OG and I even love The Remake!!! I enjoyed the Remake so much that I marathoned beat it in two long sittings, then instantly beat it on Hard mode, then instantly got the platinum. I did all that super fast because Remake is EXTREMELY hard to put down when you first play it, super exceptional story, character interactions, pacing, and combat. But as for Rebirth, I can only play this game for about 3-4 hours at a time, then need a long break, it's just simply not as engaging, but still not bad. I have no desire to platinum Rebirth and probably never will.
I thought this would be Game of the Year worthy, but sadly it isn't. Of course, I know it will still probably win GOTY because it's so popular and that's okay, but just saying, in my own personal opinion, Rebirth just simply isn't Game of the Year worthy. Here are all my ratings for the games.
FF7 OG: 10/10 FF7 Remake: 9.5/10 FF7 Rebirth: 8/10.
Edit: I raised my score by 1(was previously 7), because the game grew on me a little bit more, and appreciate it's great moments more, despite not having as many great moments as Remake.
The open world was nothing special and got repetitive pretty fast. I eventually gave up on the open-world stuff and just went straight to main story things. The open-world is often compared to a Ubisoft game and I agree with this. It's just not the greatest open world ever. The open world kind of reminded me of Sonic Frontiers, it's almost the same thing: find a beacon that shows more basic objectives, rinse and repeat. It gets repetitive fast. Plus why must Chadley call us CONSTANTLY with basic crap? I eventually started skipping everything Chadley says, same for everyone I know who played this game.
Even when I got to the main story, it wasn't bad, but it's not as strong or engaging as how Remake told its story. Rebirth manages to make some cannon moments feel like filler because the writing, pacing, and characters just aren't as strong. But as for Remake, it generally did the opposite, which was amazing. Remake made the "filler" moments feel super entertaining and feel like cannon, i.e. Hell House fight tournament and Honey Bee Inn dance sequence, etc. BTW, those moments were iconic. 95% of Remake had perfect pacing, with only some rare exceptions like returning to the sewers, which was bad.
The characters and pacing in Remake were insanely good!!! The characters were introduced perfectly and all had so much chemistry and had so many genuinely funny moments. Rebirth is not bad in this aspect, but simply just not nearly as strong as Remake in this aspect. I understand Rebirth is the start of things getting a little more serious, but it still could've been more engaging and better-paced like Remake. But don't get me wrong, Rebirth still has a good story, but just not as many great moments as Remake, and especially with all the extra bloat Rebirth has, but Rebirth story gets stronger and stronger to the end.
Rebirth's combat is almost perfect. It's almost the same exact combat as Remake as it should, but of course, Rebirth adds way more variety in combat with way more materia, weapons, special abilities, etc. With synergy skills being the biggest new thing for Rebirth's combat, which I thought those were really fun too and executed great. However, one small negative about Rebirth's combat is it feels a little floaty compared to Remake's combat. I do prefer the super heavy feeling of Remake's combat, makes every hit feel way more impactful and satisfying. Remake's combat is better to me, but Rebirth has more variety. But both still have amazing combat. I'd give Remake combat a 10/10, and Rebirth's a 9/10.
Overall, Rebirth is just a great game, but not a masterpiece. I'm a little sad because I love Final Fantasy VII OG and I even love The Remake!!! I enjoyed the Remake so much that I marathoned beat it in two long sittings, then instantly beat it on Hard mode, then instantly got the platinum. I did all that super fast because Remake is EXTREMELY hard to put down when you first play it, super exceptional story, character interactions, pacing, and combat. But as for Rebirth, I can only play this game for about 3-4 hours at a time, then need a long break, it's just simply not as engaging, but still not bad. I have no desire to platinum Rebirth and probably never will.
I thought this would be Game of the Year worthy, but sadly it isn't. Of course, I know it will still probably win GOTY because it's so popular and that's okay, but just saying, in my own personal opinion, Rebirth just simply isn't Game of the Year worthy. Here are all my ratings for the games.
FF7 OG: 10/10 FF7 Remake: 9.5/10 FF7 Rebirth: 8/10.
Edit: I raised my score by 1(was previously 7), because the game grew on me a little bit more, and appreciate it's great moments more, despite not having as many great moments as Remake.
Seems they are all bad reviews on here, apart from one who seems to have totally missed the nostalgia of this game, "something in inverted comas" - no, they definitely should have! This is so true to the original narrative. Yes they've thrown in one character to appease the alphabet brigade but other than that, it's a beautiful rendition of the game that meant so much to many of us.
It's a wonderful expansion on a world and characters that meant so much to so many.
Then there's the guys who, I don't know, get paid? The have a pre written awful review that they change some words to the film/game they are trying to destroy.
No character development? Clearly didn't play this game at all. So disregard those reviews straight away.
It's a wonderful expansion on a world and characters that meant so much to so many.
Then there's the guys who, I don't know, get paid? The have a pre written awful review that they change some words to the film/game they are trying to destroy.
No character development? Clearly didn't play this game at all. So disregard those reviews straight away.
Le saviez-vous
- AnecdotesThis game is a second part of a three part story sequel for the original Final Fantasy 7 released in 1997. Coincidentally, the original PlayStation game also shipped on three discs.
- Crédits fousThe first half of the end credits sequence is identical to the end credits from Final Fantasy VII Remake (2020) except there are floating shards instead of rain puddles during the cast and theme song credits.
- ConnexionsFeatured in PlayStation State of Play: Épisode datant du 14 septembre 2023 (2023)
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