I'm not sure who made the decision to use this animation style with such a low frame rate, but it honestly feels like watching a still-life animation from the 1920s. It makes the entire show incredibly difficult to watch.
This isn't just my personal opinion, either. I've seen countless others express the same frustration with the animation. The jerky, stilted movement simply doesn't work in the context of modern animation. Animation, by its very nature, is meant to be fluid and dynamic, with smooth transitions that captivate the viewer. However, the decision to cut the frame rate so drastically makes the whole experience feel awkward and uncomfortable.
When you're watching a show, especially one that's supposed to be engaging, you expect a certain level of fluidity in the animation. Whether it's for action sequences, character interactions, or even just a simple walk cycle, smooth animation is a fundamental part of what makes the experience immersive. Unfortunately, this style just does the opposite. It creates a disconnect between the viewer and the content, and it takes away from the enjoyment of the story and characters.
I understand that art and animation can be experimental and that creators often want to try something different or break away from conventional styles. But when the result negatively impacts the viewer's ability to engage with the show, it becomes a problem. The idea of experimenting with lower frame rates in animation isn't inherently bad-many shows and films have played with this concept in ways that work. However, in this particular instance, it feels like the approach was executed without fully considering its impact on the viewer experience. The low frame rate doesn't bring anything beneficial to the table; instead, it just makes everything harder to watch and leaves the audience feeling disconnected.
The animation in its current form is jarring. It distracts from the story and undermines the emotional impact of the scenes. In moments where the characters should be moving fluidly, they appear stiff and unnatural, and this takes the viewer out of the experience entirely. It's not just a minor issue, either-it's a major flaw that detracts from the overall quality of the show. If the goal was to create a unique or artistic look, it's clear that the execution didn't land in a way that enhances the show. Instead, it becomes a hindrance.
This kind of animation style works in some contexts, especially in older or more retro-inspired media where that kind of aesthetic is intentional. But in a modern show, where the standard for animation has evolved and audiences have come to expect a certain level of quality, this approach feels outdated and out of place. It's distracting and off-putting, making it hard for viewers to focus on anything other than the awkward animation.
It's not just about my personal preference, either. Many others have voiced their displeasure with this animation style, and it's clear that this is a widespread issue. People want to enjoy the show, but the animation is actively preventing that from happening. It's not just about looking good-it's about creating a smooth, cohesive experience that allows the audience to get lost in the world the creators are building. Unfortunately, this style does the opposite and leaves viewers feeling frustrated.
Please, for future projects, consider the impact of your animation choices on the audience. Experimentation is great, but when it makes the show nearly unwatchable, it's time to rethink the approach. The goal should always be to create something that enhances the viewing experience, not detracts from it. This animation style, unfortunately, fails to do that, and it severely hampers the potential of the show.