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IMDbPro

Hitman: Absolution

  • Jeu vidéo
  • 2012
  • M
NOTE IMDb
8,1/10
7,3 k
MA NOTE
David Bateson in Hitman: Absolution (2012)
Introducing Disguises trailer
Lire trailer2:31
1 Video
71 photos
ActionCriminalitéThrillerEspionThriller conspirationniste

Ajouter une intrigue dans votre langueAfter assassinating his former handler Diana, Agent 47 goes on a mission on her request to track down a young girl named Victoria. Meanwhile, his own employers hunt him. and arms manufacture... Tout lireAfter assassinating his former handler Diana, Agent 47 goes on a mission on her request to track down a young girl named Victoria. Meanwhile, his own employers hunt him. and arms manufacturer Blake Dexter pursues Victoria.After assassinating his former handler Diana, Agent 47 goes on a mission on her request to track down a young girl named Victoria. Meanwhile, his own employers hunt him. and arms manufacturer Blake Dexter pursues Victoria.

  • Réalisation
    • Tore Blystad
    • Peter Fleckenstein
  • Scénario
    • Greg Nagan
    • Tore Blystad
    • Michael Vogt
  • Casting principal
    • David Bateson
    • Keith Carradine
    • Powers Boothe
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    8,1/10
    7,3 k
    MA NOTE
    • Réalisation
      • Tore Blystad
      • Peter Fleckenstein
    • Scénario
      • Greg Nagan
      • Tore Blystad
      • Michael Vogt
    • Casting principal
      • David Bateson
      • Keith Carradine
      • Powers Boothe
    • 25avis d'utilisateurs
    • 8avis des critiques
  • Voir les informations de production sur IMDbPro
    • Nomination aux 1 BAFTA Award
      • 1 nomination au total

    Vidéos1

    Hitman: Absolution (VG)
    Trailer 2:31
    Hitman: Absolution (VG)

    Photos71

    Voir l'affiche
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    + 66
    Voir l'affiche

    Rôles principaux65

    Modifier
    David Bateson
    David Bateson
    • Agent 47
    • (voix)
    Keith Carradine
    Keith Carradine
    • Dexter
    • (voix)
    Powers Boothe
    Powers Boothe
    • Travis
    • (voix)
    Traci Lords
    Traci Lords
    • Layla
    • (voix)
    Shane Stevens
    Shane Stevens
    • Lenny
    • (voix)
    Larry Cedar
    Larry Cedar
    • Wade
    • (voix)
    Isaac C. Singleton Jr.
    Isaac C. Singleton Jr.
    • Sanchez
    • (voix)
    • (as Isaac Singleton)
    Jon Gries
    Jon Gries
    • Skurky
    • (voix)
    • (as John Gries)
    Phoebe Dorin
    Phoebe Dorin
    • Sister Mary
    • (voix)
    Isabelle Fuhrman
    Isabelle Fuhrman
    • Victoria
    • (voix)
    Jonathan Adams
    Jonathan Adams
    • Faulkner
    • (voix)
    Steven Bauer
    Steven Bauer
    • Birdie
    • (voix)
    Marsha Thomason
    Marsha Thomason
    • Diana
    • (voix)
    • (as a different name)
    Vivica A. Fox
    Vivica A. Fox
    • Head Nun (The Saints)
    • (voix)
    • (as Vivica Fox)
    Shannyn Sossamon
    Shannyn Sossamon
    • Jade
    • (voix)
    Nora Wyman
    Nora Wyman
    • Mrs. Cooper
    • (voix)
    • …
    Adrienne Barbeau
    Adrienne Barbeau
    • Hotel Manager's Wife
    • (voix)
    Aimée Castle
    Aimée Castle
      • Réalisation
        • Tore Blystad
        • Peter Fleckenstein
      • Scénario
        • Greg Nagan
        • Tore Blystad
        • Michael Vogt
      • Toute la distribution et toute l’équipe technique
      • Production, box office et plus encore chez IMDbPro

      Avis des utilisateurs25

      8,17.2K
      1
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      Avis à la une

      10eslam4330

      YEEES

      A stealth game with an interactive story makes this game one of the best in it's genre. The story of the game is perfectly mixed with the gameplay. Each level brings new challenges and new way to execute the kills. Each level puts you in different scenarios which makes the game more and more interesting. Every kill is special in it's own. The interactive story makes you feel like Mr.47 yourself and each level brings some character development. Highly recommended for all stealth and hitman franchise lovers.
      9Junebug23057

      My favorite Hitman Game

      As a longtime Hitman fan, I have journeyed from the series' somewhat flawed beginnings to its more polished entries, all while reveling in the thrills of stealth and strategy. So, when I came across trailers for Hitman Absolution, I was immediately hooked. I bought it right at release, and honestly, the mixed reviews from some self-proclaimed fans caught me off guard.

      Absolution shifts the focus slightly while retaining the core essence of Agent 47. This time around, the story revolves around our genetically engineered assassin protecting a teenage girl with similar enhancements from various nefarious entities, including a private military company and criminal syndicates. This narrative twist adds depth and urgency as you try to stay one step ahead of those who wish to exploit her potential.

      Unlike previous entries that sent you globetrotting through diverse locations to eliminate high-profile targets, Absolution connects its levels through a cohesive story arc. You're now not just a cold-blooded killer; you're on the defensive, which dramatically changes the gameplay dynamic. The level design reflects this new approach, where covering tracks and eliminating threats become paramount in your mission to keep the girl safe. I found comparisons to Splinter Cell: Conviction fitting, as both games encourage a more reactive, strategic style of play.

      What I appreciated most was the preservation of the series' trademark mechanics. Sure, you can expect action to be part of the experience, but Absolution doesn't stray into over-the-top territory like Gears of War. Rather, it still respects the delicate balance of stealth, where one wrong move could mean the end for Agent 47. It also felt refreshing and original, which is no small feat for a franchise with such a storied history.

      Visually, Absolution holds up well, even over a decade since its release. The graphics, while dated, still deliver an immersive experience, and the sound design is stellar. The gun effects are particularly impressive, even if, in my stealthy playthroughs, I didn't get to enjoy them as much as I would have liked.

      Voice acting remains solid, with Agent 47 once again being brought to life by the same iconic voice, contributing to the character's stoic and detached demeanor. While some might argue that the evolution of the series should keep it in a more traditional rut, I liken it to a band that has changed its sound while still retaining their identity. Absolution, in my opinion, is the pinnacle of the series, combining nostalgia with innovation in a fantastic way.

      It's unfortunate that Hitman Absolution didn't receive the recognition it deserved; I often find myself craving a direct sequel that expands on this experience. For its refreshing gameplay and thought-provoking story, I give Hitman Absolution a solid 9/10. If you're looking for a stealth game that allows for clever tactics and engaging narratives, look no further.
      7doesitactuallymatter

      Borat says.. "Absolution: it's a nice!"

      The fifth run in baldie's franchise, Absolution packs new features and even a competitive leaderboard mode.

      As in previous installments, you play the scary man with the lustrous head. In case the name is not clicking yet, the story follows 47 as he tries to right some wrongs and protect a kid with a mysterious past tied to the Agency. A babysitting contract killer. Fancy that. Being the sequel that it is, if you've never played at least one of the other games in the series before, you're probably going to miss out on a lot of references, but the narrative is still entertaining enough by itself that you don't *have* to.

      The thing that stands out the most is how the general presentation and vibe have changed. Better art style, atmosphere and level design make for a much more cinematic experience. Simultaneously, Absolution favors more linear stages than its predecessors (something that's gotten a lot of flak for), but that's not necessarily a bad thing.

      The most significant difference is the tweaking of structure in assignments. Where before you had one big level per mission, in Absolution, each level is broken down into separate screens, each one with their own objectives. It's true that this compromised the freedom that, say, Blood Money gave the player, but it also helps in not getting overwhelmed in huge maps if exploration is not your thing.

      There are also quite a number of mechanics that have been introduced to 47's repertoire, most notably, the Instinct feature and upgrades tied to your mission performance. While we've all seen sequels that basically add new features to make an extra buck, all of the additions in this one are actually well thought out and make gameplay much more varied and interesting. They feel organic to what the game needs, they're well executed and are just plain cool to engage in. Mix this with the fact that the HUD is very clear plus contextualized commands (a la Heavy Rain, sort of) and you get something that is extremely easy to sit down and play. Regrettably, they also took some neat things out, such as choosing your loadout before each mission, the ability to buy equipment and hiding weapons within other portable items. My uncle Bob used to say: 'if it ain't broke..." and he was a wise man.

      The cool bit about all of these new things, though, is that you're not forced to use them. There are five difficulties when starting (or continuing) a save that range from a very easy mode, where the Instinct gauge regenerates automatically and guards have Down's, to a 'Purist' mode, where not only you lose the Instinct button and checkpoints, get a more snappy AI and a much less forgiving damage threshold, but you also don't even get a HUD. If you're worried about the challenge, Purist will keep you busy for a long time.

      Lastly, the prominent Contracts mode is a mix of create-your-own-murder and some multiplayer competition. Basically, Contracts lets you load up an objective-free level and 'create as you play'. Kill whatever mark you choose, under whatever conditions (murder weapon, disguises, exit path) you choose and make a mission out of your choices. Through an online voting system, other players can tackle the contract you designed and try to beat your score fulfilling the criteria you set. While I can appreciate the effort to add some online competition to the game and the idea behind a reverse whodunit is certainly great, it would've been nice to have some more variety when setting up your own contracts.

      The core and substance of the game are basically left untouched: you sneak around, kill stuff in whatever way you so choose and walk away.

      Of course, there are some faults.

      Besides the occasional getting stuck in a wrong angle when trying to move behind cover, a corpse bouncing about because the physics engine decided to be naughty and some other seldom glitches, I've seen a lot of reports on low performance, poor FPS or instability, usually coming from people with nVidia cards. I myself (an ATi user) haven't experienced a single stutter with everything on max but it seems to be hit or miss in terms of performance.

      Glitches aside, there are some other issues. It's weird because the sum of Absolution's parts make up a very robust and polished product. Yet, there are aspects to design, like baddies spotting you in disguise from a mile away, certain missions sort of pushing a balls-to-the-wall, guns-blazing approach while at the same time penalizing you in rating for not being stealthy enough or the constant crutch on the new Instinct feature, that detract from the overall enjoyment. The way the scarcely-available checkpoints work are also a bit of a problem. While the general direction seems to build upon the good stuff from the previous games, some sections could've been fine-tuned better.

      Summing up, Absolution is a more accessible and linear mix of what worked in its predecessors plus some decent new features, a much cleaner design and pretty visuals to boot. The caveat is that the franchise seems to be taken in a different direction, so don't expect a second Blood Money. It could've been better, but it still is a high quality title.
      7those_who_dig

      Not a pure Hitman game, but a strong action-stealth title

      Quite an anomaly in the Hitman catalogue, Absolution plays very differently to the previous games. You'll experience action sequences and level designs that would better fit the Arkham games, and it's hard not to notice that Agent 47 is forcibly steered down many more courses of action than we're used to seeing. Still, there's enough of what we enjoyed about the earlier Hitman games to please fans of the franchise.
      8darkphoenix-83164

      Pleasantly surprised, stealth can be fun

      I'm not a huge fan of stealth games, nor have I played the other Hit-man games, being a guns blazing kind of gamer. However, I gave this a try and I was amazed at how much fun it was to skulk around and being rewarded for killing only your target. The stealth isn't particularly difficult, especially on easier difficulties. Regarding the other aspects, I loved the atmospheric environments, the interesting conversations you can eavesdrop on and the dozens of ways the game presents you with for eliminating your targets and eluding everyone else, including the guns blazing way. Running and gunning takes all the fun out of it though and you'd miss out on the great rewards. All in all, solid game that I'm proud to own.

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      Histoire

      Modifier

      Le saviez-vous

      Modifier
      • Anecdotes
        David Bateson was originally not intended to return as Agent 47 in Hitman: Absolution, but it was announced in August of 2012 that he would do the voice again. William Mapother was the original voice and motion capture for 47. The motion capture work he had done was still used in the final game.
      • Gaffes
        During the "Terminus" level, when Sanchez knocks out 47, the red tie 47 always wears is intact. When 47 comes to, the tie is completely missing from his outfit, yet when he makes it outside the hotel, the tie has miraculously reappeared.
      • Citations

        Mansion Guard: [on the phone] Talk to me. What's the situation? I'll hang on, yeah.

        Mansion Guard: What? You're kidding me... wait... are you sure? It's not prostate cancer?

        [laughs]

        Mansion Guard: I could kiss you I mean that's great news, oh man. You made my day.

        Mansion Guard: Yeah thanks doc, yeah. Woo man I thought I was a goner. Yeah. Uh doc, I gotta run, duty calls. And thank you so much, you have a nice day too. Yeah, bye.

        Mansion Guard: Woo man, no one can piss on this day.

      • Crédits fous
        The title of the game appears both at the beginning and ending of the game
      • Connexions
        Edited into Hitman HD: Enhanced Collection (2019)
      • Bandes originales
        Traditionals
        (uncredited)

        Performed by Tilman Sillescu feat. Xinyu Ma

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      Détails

      Modifier
      • Date de sortie
        • 20 novembre 2012 (Royaume-Uni)
      • Pays d’origine
        • Danemark
        • Royaume-Uni
        • Japon
        • Chine
        • États-Unis
        • Pays-Bas
        • Taïwan
      • Langues
        • Anglais
        • Espagnol
        • Allemand
        • Français
        • Italien
        • Japonais
        • Polonais
      • Aussi connu sous le nom de
        • Absolution
      • Société de production
        • IO Interactive
      • Voir plus de crédits d'entreprise sur IMDbPro

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