Ajouter une intrigue dans votre langueWhen the sun goes down on the last night of summer camp, nine teenage counselors are plunged into an unpredictable night of horror.When the sun goes down on the last night of summer camp, nine teenage counselors are plunged into an unpredictable night of horror.When the sun goes down on the last night of summer camp, nine teenage counselors are plunged into an unpredictable night of horror.
- Réalisation
- Scénario
- Casting principal
- Nomination aux 1 BAFTA Award
- 4 nominations au total
- Grace Corvin
- (voix)
- Beasts
- (voix)
- (as JJ Dunlap)
Avis à la une
Unlike Until Dawn which was a PS4 exclusive, The Quarry is available on multiple platforms.
Using the same motion capture and a star-laden cast of Until Dawn, players are introduced to a group of councilors who have just seen their campers head home at the end of the summer.
Eager to get home and on with their college plans and lives, things take an unexpected turn when Jacob (Zach Tinker) decides to disable their van in the hopes that by staying an extra night he can convince Emma (Halston Sage), to not end their relationship which she viewed as a summer fling and with four states between them for school, something that cannot be maintained.
Despite the warnings of camp owner Chris (David Arquette) to stay inside with the doors locked, the kids decide to hold one more party and this is when things start to unravel. Players will take control of various players at random points of the story and this enables players to explore, gather clues, interact with objects and use weapons in rare instances.
The story is told over 10 chapters mainly set in one evening and the dangers that lurk are brutal and graphic when they arrive which means that stumbling around in the dark as the game often requires can have deadly results.
Players will have the option to make choices at several points during their gameplay and they can range from the tone used to answer a question or if they wish to run or hide from danger. There are other options as well as the intensity rises which all will change how the story unfolds as the game is based on branching storylines where who lives and who dies can change with each time through the story.
While there were elements where it seemed that I was stumbling in the dark trying to find where I was supposed to go and that large segments at times left me with little to do but watch the action and only occasionally pick a response when I had to move and make some rapid choices on directions and hotkeys, the game really drew me in.
The cast is strong and features Ariel Winter, Ted Raimi, Miles Robbins, Brenda Song, and Lance Henriksen amongst others and aside from one character who delivered his lines in an annoying monotone which sounded like they were delivered through a clenched jaw with a head cold, the voice acting is solid and above what one might expect in a game of this sort.
Graphically the game shined on a PS5 and being able to really enjoy the character animations helped me immerse myself in the story.
Since death is a part of the game, players are given three lives which will allow them to rewind the game and try to save the character. While it usually goes just before their passing, one did back me up a full chapter which I had to replay in order to get back to the next which also had to be replayed only to have the same fate befall the character.
In the end, The Quarry is a triumph of interactive storytelling and is an engaging and compelling tale with a strong cast. It will be interesting to see what Supermassive will do next but The Quarry is a game well worth your time.
4 stars out of 5.
Also Kaitlyn is best girl!
I had really high hopes (being a massive horror fan) and I do definitely like parts of the "game" and did in several chapters of it feel exited about the characters and their developments and wanting to know what happens next. The graphics are also really good most of the time, even to the point that you can clearly see who the actors of the characters are, since they have modeled the characters on the actors playing them. The actors and voice-lining is also really good, far better than in almost any other game I've seen. But the main problem is that this is not really a game. When it is best, it's more of a semi-interactive movie. The game parts are only a very small part of the "game" and they have severe problems. At times, especially in the prologue, the interactive elements really made me feel more a part of the story and made it a lot scarier, but at other times they feel more like an interruption of the story and quite lazy made. For example, a lot of the "choices" you have to make are not really choices at all, since the same thing will happen either way. That is one of the worst things about this "game". Also, most of the time, you lack the ability to make real choices when it really matters and could divert the story in genuine different directions.
While choices do at times have effects, even severe effects, it seems like that the creators only really bothered to make one plot line and are therefore forcing you to follow the same narrow road with small differences, no matter what you do. That is just lazy, bad storytelling and kinds of ruins the whole idea of the game. More real choices with more real different effects would have made it so much more exiting and drastically increased the replay value, if decisions would branch into entirely different plot lines. A lot of games not focusing as much on "choices" as this one officially do, actually ends up giving the player more possibilities of choosing different of the story that this "game". Also, there are some glaring plot holes and a lot of places where the characters acts really stupid and irrational, more than can possible be believable in any way. Even when all goes to hell, they often still makes some really illogical choices beyond anything people could reasonably be expected to make. Unfortunately, the story is dependent on these irrational stupid actions of the characters for the plot to hang together. This is a sign of bad writing. If your story is dependent on people acting like idiots, it's because the plot is idiotic. There are no excuses. Good horror plots are not dependent on constantly glaringly idiotic decisions by the characters. I don't mind that the story is set off by stupid decisions before they know something is wrong, but it gets annoying and breaks the engagement with the story when it continues to the degree it does here.
The walking scenes where you control the characters are on the one hand nice, in that it is there that you have actually gameplay control, but they do at the same time suffer a lot. In a way, this is saying a lot about how little of an actual game (in the traditional sense at least) this really is. The controls are clunky and reminds me of the worst controlled adventure games of the 90s and the camera angles are at times really bad. A lot of the time they are working fine, but at times (for example playing Emma at the campfire) they make the sections infuriating and almost unplayable. Also, the characters walks way to slow and these sections can at time take up a lot of time, not justified by what is actually going on, just dragging out the story.
A problem is also the darkness/brightness settings. Even if you follow the guide in the game helping with setting it right, or even if you don't, it ends up being very dark. And quit clearly darker than meant to as there are several instances where the camera is trying to show something that is not possible to see because it is to dark. At the same time the brightness shifts when scenes cuts, so it can become a lot brighter suddenly.
Despite the many drawbacks, I did find quite a lot to like, enough to finish and enjoy the game. But it could have been so much better and I can't help feeling disappointed and questioning why the reviews are not more critical of the many glaring problems. The main reason, for now, to recommend this game is that there aren't to many similar games, but I do hope that better similar games will be made in the future.
What it gets right: the characters are fantastically acted and felt realistic, making me genuinely scared to get them killed, the graphics are amazing and a massive step up from previous titles, the soundtrack is great, and the antagonists and settings are pretty scary and tense. I also love how many different paths you can take - it's very fleshed out with many different choices that impact heavily on the game. Many people complain that the game is too cutscene focused and doesn't have enough gameplay, but that honestly didn't bother me, it just made it more immersive.
However, I've heard this game got quite a lot of content cut, which really shows, as it gets somewhat messy the longer it goes on for. It also seems that having 9 main protagonists was a little ambitious, as half of them eventually become irrelevant, and really don't get as much screen time as some of the others do. One of the characters is even completely cut from the story less than half way in, then appears briefly at the very end, a very big waste. There are also some unlikeable characters, who don't get any chance to develop because they get constantly sidelined and there's just no room to expand their arcs. Because of how many paths you can take, some scenes can feel quite disjointed and rushed, especially towards the end.
Another piece of criticism is that it follows too closely from until dawn, which doesn't bother me that much as UD is a fantastic game, but it did make some parts quite predictable. My final complaint is that it has so so much replay value, but it's just a slog sitting through hours of cutscenes you've already seen, as there's no way to skip through them.
Overall, a solid game which is entertaining, immersive and scary, which so much content due to the all the different paths you can take. However, main characters getting forgotten and sidelined really lowered the quality for me and led to a disappointing conclusion. Not worth its very high price in my opinion, but still a great game.
Le saviez-vous
- AnecdotesOver 1000 pages of dialogue was written with the players able to achieve a final tally of 186 unique endings.
- GaffesIn the start of the game it's implied that Chris Hackett's children, Kaylee and Caleb, are teenage aged children that attend the camp. Later in the game, a family tree lists the children's birth dates in the late 1990's. The game is mean to take place in 2021, therefore the Hackett children should be in their 20's.
- Citations
Max Brinly: Why'd you kill the music?
Laura Kearney: I think you know why.
Max Brinly: Um... I don't think I do.
Laura Kearney: Begins with an "L"? Like the "L" word.
Max Brinly: Lesbians?
Laura Kearney: Lost, Max. We're lost.
Max Brinly: We're just- We're in geographic flux.
Laura Kearney: Right. So, lost.
Max Brinly: That's debatable.
- ConnexionsFeatured in Outside Xtra: 7 New Games Out in June 2022 (2022)
- Bandes originalesMoonlight
Performed by Ariana Grande
Written by Ariana Grande, Peter Lee Johnson, Thomas Lee Brown, Victoria Monét (as Victoria Monét McCants)
Courtesy of Republic Records
Under licence from Universal Music Operations Limited
Used with permission of Sony Music Publishing Limited
Used with permission of Universal/MCA Music Ltd. on behalf of Champagne Therapy Publishing, Grandarimusic, Pretty Suspect, Songs of Universal Inc. and Universal Music Corp.
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