[go: up one dir, main page]

    Calendrier de sortiesLes 250 meilleurs filmsLes films les plus populairesRechercher des films par genreMeilleur box officeHoraires et billetsActualités du cinémaPleins feux sur le cinéma indien
    Ce qui est diffusé à la télévision et en streamingLes 250 meilleures sériesÉmissions de télévision les plus populairesParcourir les séries TV par genreActualités télévisées
    Que regarderLes dernières bandes-annoncesProgrammes IMDb OriginalChoix d’IMDbCoup de projecteur sur IMDbGuide de divertissement pour la famillePodcasts IMDb
    OscarsPride MonthAmerican Black Film FestivalSummer Watch GuideSTARmeter AwardsAwards CentralFestivalsTous les événements
    Né aujourd'huiLes célébrités les plus populairesActualités des célébrités
    Centre d'aideZone des contributeursSondages
Pour les professionnels de l'industrie
  • Langue
  • Entièrement prise en charge
  • English (United States)
    Partiellement prise en charge
  • Français (Canada)
  • Français (France)
  • Deutsch (Deutschland)
  • हिंदी (भारत)
  • Italiano (Italia)
  • Português (Brasil)
  • Español (España)
  • Español (México)
Liste de favoris
Se connecter
  • Entièrement prise en charge
  • English (United States)
    Partiellement prise en charge
  • Français (Canada)
  • Français (France)
  • Deutsch (Deutschland)
  • हिंदी (भारत)
  • Italiano (Italia)
  • Português (Brasil)
  • Español (España)
  • Español (México)
Utiliser l'appli
  • Distribution et équipe technique
  • Avis des utilisateurs
  • Anecdotes
IMDbPro

Metro 2033

  • Jeu vidéo
  • 2010
  • M
NOTE IMDb
8,0/10
5,1 k
MA NOTE
Metro 2033 (2010)
Metro 2033
Lire trailer1:46
1 Video
21 photos
ActionAdventureHorrorSci-Fi

Ajouter une intrigue dans votre langueMan has fallen, struggling to survive within Moscow's metro. In the face of a new mysterious threat young Artyom must leave his home station for the first time, making a dangerous journey to... Tout lireMan has fallen, struggling to survive within Moscow's metro. In the face of a new mysterious threat young Artyom must leave his home station for the first time, making a dangerous journey to the legendary Polis to enlist their help.Man has fallen, struggling to survive within Moscow's metro. In the face of a new mysterious threat young Artyom must leave his home station for the first time, making a dangerous journey to the legendary Polis to enlist their help.

  • Réalisation
    • Keith Arem
    • Andrew Prokhorov
  • Scénario
    • Dmitry Glukhovsky
    • Andrew Prokhorov
    • Vyacheslav Aristov
  • Casting principal
    • Mark Ivanir
    • Yuri Lowenthal
    • Boris Kievsky
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    8,0/10
    5,1 k
    MA NOTE
    • Réalisation
      • Keith Arem
      • Andrew Prokhorov
    • Scénario
      • Dmitry Glukhovsky
      • Andrew Prokhorov
      • Vyacheslav Aristov
    • Casting principal
      • Mark Ivanir
      • Yuri Lowenthal
      • Boris Kievsky
    • 12avis d'utilisateurs
    • 1avis de critique
  • Voir les informations de production sur IMDbPro
  • Vidéos1

    Metro 2033
    Trailer 1:46
    Metro 2033

    Photos21

    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    + 16
    Voir l'affiche

    Rôles principaux16

    Modifier
    Mark Ivanir
    Mark Ivanir
    • Eugene
    • (voix)
    • …
    Yuri Lowenthal
    Yuri Lowenthal
    • Boris
    • (voix)
    • …
    Boris Kievsky
    Boris Kievsky
      Ari Rubin
        Trenton Rogers
        Trenton Rogers
        • Sasha
        • (voix)
        • …
        Alex Veadov
        Alex Veadov
          Steve Blum
          Steve Blum
          • Hunter
          • (voix)
          • (as Steven J Blum)
          • …
          Kristof Konrad
          Kristof Konrad
            Carolyn Hennesy
            Carolyn Hennesy
              Dave B. Mitchell
              Dave B. Mitchell
              • Ulman
              • (voix)
              • (as Dave Mitchell)
              • …
              Graham McTavish
              Graham McTavish
              • Khan
              • (voix)
              Kirk Thornton
              Kirk Thornton
              • Alex
              • (voix)
              Nina Avetisova
              Nina Avetisova
                Sven Holmberg
                Sven Holmberg
                • Bourbon
                • (voix)
                David Agranov
                David Agranov
                • Uhlman
                • (voix)
                • …
                Oleg Mirochnikov
                • Artyom
                • (voix)
                • (non crédité)
                • Réalisation
                  • Keith Arem
                  • Andrew Prokhorov
                • Scénario
                  • Dmitry Glukhovsky
                  • Andrew Prokhorov
                  • Vyacheslav Aristov
                • Toute la distribution et toute l’équipe technique
                • Production, box office et plus encore chez IMDbPro

                Avis des utilisateurs12

                8,05K
                1
                2
                3
                4
                5
                6
                7
                8
                9
                10

                Avis à la une

                8quadbastard

                Not like S.T.A.L.K.E.R., but fun, with great atmosphere . . .

                The team behind Metro 2033, Ukraine studio 4A Games - formed by ex GSC Game World programmers who had previously worked on S.T.A.L.K.E.R before leaving in 2004 to pursue the project in question.

                In terms of Metro's literary effort, the writers did a fairly admirable job. The story core concept loosely adapted from the novel of the same name is definitely intriguing and interesting - nuclear war decimates the world, strange mutants emerged in the aftermath, in Moscow surviving human inhabitants forced to the underground tunnels due to the radioactive conditions above.

                The story exposition segments in Metro 2033 are done during the loading screens, where Artyom (the protagonist) tells of events unfolding, and his feelings thereof - but also he meets key characters along the way where more is revealed through in-game conversations. Yeah, the voice acting is good - it was wise to use actual Russian speakers rather than some Bollywood bozos . . . it really goes a long way with keeping you tuned in to the highly distinctive and unique atmosphere. That last word of the previous sentence is probably Metro's primary strength - the foreboding tunnels, dark, mysterious . . . you're not quite sure what lurks around the next corner.

                The meat action presented in Metro 2033 is undeniably fun, and in ways retroactively akin to Stalker as you are pitted against familiar foes in mutants and bandits. The AI scripts are quite honest, when facing the human opponents it is darn near as exhilarating as Monolith's horror opus F.E.A.R. The enemies show some similar belief of life preservation as you, by means of hanging back in the shadows, often shooting from cover, forcing you into making the first move. Again, much like the Stalker games the bandits taunt you with comical 'colourful' phrases, but amicably it does get a little repetitive over time. As for the mutants, they weren't as cunning as I was expecting. Much like Dead Space they suddenly (yet sneakily) emerge from all over the shop, but unlike the kind of calculated deliberation of offensive attacks needed to survive in the aforesaid game, in Metro 2033 the only genuine prerequisite to success is not to stand still. I guess some minor gripes concerning the AI scripts are the enemies awareness of your presence can be noticeably questionable at times. The mutants killer instincts here seemed to have needed to be tightened up.

                The weapons you get to play around with are a bit on the orthodox side. We have a few pistols, machine guns, shotguns (Cool Bayonet!) And sticks of dynamite. Oh, I almost forgot, there is a pneumatic gun you have to pump for increased damage & accuracy - Very Cool! Metro 2033 eludes a little to stealth, here with silencers, throwing knives, night-vision goggles etc. but honestly, by & large this is a served-straight- up shooter.

                In terms of some game mechanics, It is interesting to note for all you 'old timers' the game-play inspiration roots conceivably go all the way back to the original Doom if you think about it - Remember the radioactive pools which demanded the use of radiation protection suits that would only hold out for a limited time before the mad dash to find the next one? Same deal in Metro. But instead here you collect Gas masks and oxygen filters from dead people in order to safely negotiate such toxic zones. One cool touch in particular is your Gas mask can get cracked open by mutant claws for instance, necessitating the need to seek out a new one. Admittedly, the frantic scurry to find oxygen filters in the wild frozen landscape topside provide some of the most exciting and memorable parts of the whole game.

                I really enjoyed the strong focus on exploration in Metro - seeking out the illustrious shiny golden military-grade bullets gives you something else to think about while gazing about the tunnels by the illuminating hue of your torch light. Keeping your weapons stocked isn't too much of a daunting task - you can spend a great deal of time meticulously looting all the corpses dotted around, whereby you take ammo and equipment directly off the unfortunate fellow's person - this kind of realistic detail is welcome.

                The chief purpose of collecting the golden bullets is they can be used as legitimate tender at the checkpoint stations and markets you will inevitably pass through. For example, you can exchange these rare bullets for more standard ammo, or even trade them in for special weapons and other useful equipment. On a side note, It is interesting listening to civilian conversations at the checkpoints, where peoples stories of topside outings goes to lengths in giving the world you are in some genuine sense of reality.

                From a visual standpoint, Metro is impressive. The perpetual dark tunnel's shows off the great light sourcing effects complete with sparkling dust drifting through the air, and you will see many a headlamp swaying aglow in the dark. The character models look quite similar to the ones in Stalker not surprisingly, sporting the traditional heavy Specnaz armour and helmets - sometimes it is hard to believe there aren't some legacy materials at work from the old Stalker betas though. The mutants themselves look suitably creepy, gnarled and interesting. All in all the game engine technology pulls everything off quite admirably, even if your rig isn't at the bleeding edge of tech. The optimization was definitely better than I was expecting.

                In sum, Metro 2033 is a very accomplished and atmospheric story-driven shooter, though was a little disappointing for me since I was hoping on a bigger world with some greater opportunities for the player-authored experience 'ala Stalker. As it stands though, it is a well-thought out game with the presentation being very polished. So I think you would be doing yourself great disservice not to explore the gloomy depths of this post apocalyptic Moscow.
                6Storywatcher

                It's interesting but flawed.

                Storywise, I think it was original enough but if I were to point out some negative points there would be only a few to mention. Sometimes, when you get to explore out in the open, it's difficult where to go despite having a journal who guides you. It's misguiding and I fell into death a couple of times while jumping down from some building or platform.

                Another thing is the chapter's length. Some of them would get me hours to finish up and some others were finished in five minutes, literally.

                Perhaps there was a little trial-and-error in some scenarios. That got me playing the same thing again and again until I was lucky enough to figure it all out.

                They happened to mention the autosave feature. It saves where I don't want it and I can't go back and restart my initial strategy. You have to adapt yourself to your mistakes; this game doesn't forgive you.
                8dee_lusional

                Solid shooter where linearity is no bad thing

                Please if you read Morkulvs review there are some considerations to consider as I feel he went into the game thinking it was something it wasn't and never was.

                Firstly anyone who comes into a game that is mostly about post nuclear survivors scratching a living in the old tunnels of the Moscow underground Metro and expects an open world game clearly is missing a large point. While the game isn't a horror game it can rack the tension up by the atmosphere which is done well and it does look great, even though it is now 3 years old it still looks better than a lot of games that are larger in size, sometimes double the size

                Some more points by Morkulv I'd like to counter are firstly the point he made about it not being clear where to go. You have a journal with a compass you can pull out at anytime that should, unless you really are someone who needs your hand holding throughout games, point you in the right direction. Yes there is invisible walls and the like but it's purely to keep the narration flowing. You CAN explore as the in-game money is pre war ammo and is littered about the game world for you to find and while it's no Just Cause 2 or GTA it's not marketed as an open world and as I said earlier, how open are underground tunnels

                The use of QTE's actually make sense in the last level as they convey the struggle to get to where you are going and I can't think of anything that would have done such a good job.

                Apart from a couple, one where I got a stuck on top of some crate and another where I got too far ahead of an NPC who then wouldn't move I doubt it has the number of glitches the other guy claimed.

                All in all it's a solid shooter with good atmosphere, a decent story,rare for an FPS,and has really good gun play. Its not a mindless, follow NPC, Shoot here, shoot there, press E to win shooter like a CoD or the vastly overrated BF3, It's a shooter than has a modicum of intelligence. I gave it 8 but it is an 8.5 for me.
                6Cachemeran

                Enjoy exploring the apocalyptic world in the underground while being hunted by monsters with the extra Russian atmosphere vibe

                Metro 2033 was a torturing experience. Walking through tunnels and subway stations always get creepy because of the horrible sound monsters make when they stalk you. On the top of that the survival in this game is very strict, every bullet counts and if you're gonna run out of them, you will pretty much hate yourself for it. I would love that ammo survival idea only if the monsters weren't such big bullet sponge magnets. I found myself stuck in many situations where I had to run and avoid enemies, it felt like speedrunning the new record but honestly I just ran out of ammo.

                The story is better than the gameplay, it basically introduces you to the world of the underground. It shows horrors and sadness but it also has its humorous moments. It would probably be a better idea to pick Russian VA since English VA is horrendous, that way you can experience the true Metro 2033.
                2morkulv_athferion

                Technical train-wreck

                When I read a review of somebody who just played a game like Metro 2033 and can STILL give the game 8/10 because of atmosphere and graphics alone, he or she has to be really messed up in the head. Its like the first Just Cause; people seem to like to defend it because it gives them pretty graphics and an excuse to show off that new video-card they just bought.

                When I play a game, I want a game that presents a good sense of immersion, and / or gameplay that will keep me interested in playing. To start off, Metro 2033 is just like any other nuts and bolts shooter and it's extremely linear. Even classic Doom wasn't as linear as this. The level of linearity of this game can be described as walking down a narrow corridor in one straight path, while sometimes the path gets pillaged by monsters that take way too many bullets to kill. This experience is also said to be scary at some point, but the only scary thing I noticed was the horrible voice-acting. Seriously, Americans doing Russian accents should be banned from videogames already.

                So the game is already nothing special, as I established, but the developers still managed to screw things over in the technical department. Glitches are a natural occurrence in Metro 2033, and the first time the game tells you to replace your oxygen filter for your gasmask, you just know that this feature will come around and bite you in the ass later in the game. One of the ways it will do this, is by autosaving the game after you used up your last filter. So when you load your checkpoint, you will have exactly three seconds to run around and poke at the dirt before collapsing to the ground and try again.

                "Morkulv, you noob!" I hear you say while you pound your head angrily on your keyboard. "There's nothing wrong with a good challenge!", to which I would reply: indeed there isn't. But there's a key difference between difficulty, and taking a player out of the experience. The gasmask feature wouldn't aggravate me so much if it wasn't such a hassle. Now, instead of immersing me, the player, it just draws me away from the game, which can never be a good thing for a video game. Which brings me to another key aspect of Metro 2033 that was royally screwed over.

                Leveldesign. Let us keep in mind here, we are dealing with a linear shooter, so the game should be clear as to where the player should go. Especially in the outside areas of the game, the level is just a mess of snow, garbage, and nukage and it's never clear where the developer wants you to go. This shouldn't be this hard to figure out. Either make a straight path, or give me the option to roam around, but don't make it a guessing game. To make matters worse, some of the levels (like the mentioned outside areas) contain tripwires that insta kill you and are conveniently placed under water where you can't see them.

                And now for the final nail in the Metro 2033 coffin: Quick Time Events! Yes, this game has QTE's. I don't think I need to go into detail why a game shouldn't have QTE's.

                While I love singleplayer games, this doesn't mean that garbage like Metro 2033 gets away with it. On top of the very mediocre gameplay, the game contains many technical flaws that only make it harder for you to persevere playing. If you're really a hardcore fan of this 'post-apocalyptic FPS' type of games, go play STALKER again and leave this in the budget bin where it belongs.

                Vous aimerez aussi

                Metro: Last Light
                8,2
                Metro: Last Light
                Metro Exodus
                8,1
                Metro Exodus
                Metro 2033 Redux
                7,8
                Metro 2033 Redux
                Metro: Last Light Redux
                8,0
                Metro: Last Light Redux
                Metro Redux
                8,2
                Metro Redux
                Dishonored
                8,4
                Dishonored
                S.T.A.L.K.E.R.: Shadow of Chernobyl
                8,3
                S.T.A.L.K.E.R.: Shadow of Chernobyl
                Crysis 2
                7,8
                Crysis 2
                Wolfenstein: The New Order
                8,2
                Wolfenstein: The New Order
                BioShock 2
                8,2
                BioShock 2
                Far Cry 3
                8,8
                Far Cry 3
                Crysis
                8,2
                Crysis

                Histoire

                Modifier

                Le saviez-vous

                Modifier
                • Anecdotes
                  While the game features frequent action, the novel only describes protagonist Artyom firing a weapon on no more than three occasions.
                • Citations

                  Hunter: If it's hostile, you kill it.

                • Connexions
                  Featured in Metro Redux (2014)

                Meilleurs choix

                Connectez-vous pour évaluer et suivre la liste de favoris afin de recevoir des recommandations personnalisées
                Se connecter

                Détails

                Modifier
                • Date de sortie
                  • 16 mars 2010 (États-Unis)
                • Pays d’origine
                  • Ukraine
                  • États-Unis
                • Site officiel
                  • Official site
                • Langues
                  • Ukrainien
                  • Anglais
                  • Russe
                • Société de production
                  • 4A Games
                • Voir plus de crédits d'entreprise sur IMDbPro

                Spécifications techniques

                Modifier
                • Couleur
                  • Color

                Contribuer à cette page

                Suggérer une modification ou ajouter du contenu manquant
                • Réponses IMDb : Aidez à combler les lacunes dans nos données
                • En savoir plus sur la contribution
                Modifier la page

                Découvrir

                Récemment consultés

                Activez les cookies du navigateur pour utiliser cette fonctionnalité. En savoir plus
                Obtenir l'application IMDb
                Identifiez-vous pour accéder à davantage de ressourcesIdentifiez-vous pour accéder à davantage de ressources
                Suivez IMDb sur les réseaux sociaux
                Obtenir l'application IMDb
                Pour Android et iOS
                Obtenir l'application IMDb
                • Aide
                • Index du site
                • IMDbPro
                • Box Office Mojo
                • Licence de données IMDb
                • Salle de presse
                • Annonces
                • Emplois
                • Conditions d'utilisation
                • Politique de confidentialité
                • Your Ads Privacy Choices
                IMDb, une société Amazon

                © 1990-2025 by IMDb.com, Inc.