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IMDbPro

Stellar Blade

  • Jeu vidéo
  • 2024
  • M
NOTE IMDb
8,3/10
943
MA NOTE
Shin Jae-eun in Stellar Blade (2024)
Stellar Blade (Story Trailer)
Lire trailer2:45
2 Videos
62 photos
Invasion extraterrestreActionAventureDrameFantaisieScience-fiction

Ajouter une intrigue dans votre langueIn the not-too-distant future, mankind is expelled from Earth after losing the battle against the invaders called the NA:tives. To win back Earth, the player becomes Eve, the survivor of the... Tout lireIn the not-too-distant future, mankind is expelled from Earth after losing the battle against the invaders called the NA:tives. To win back Earth, the player becomes Eve, the survivor of the paratrooper squad deployed from the Colony, who must fight through powerful enemies with ... Tout lireIn the not-too-distant future, mankind is expelled from Earth after losing the battle against the invaders called the NA:tives. To win back Earth, the player becomes Eve, the survivor of the paratrooper squad deployed from the Colony, who must fight through powerful enemies with new comrades. We invite you to join Eve's adventure in the face of unknown creatures on a ... Tout lire

  • Réalisation
    • Hyung-tae Kim
  • Scénario
    • Samuel Drake
  • Casting principal
    • Rebecca Hanssen
    • Nezar Alderazi
    • Rosie Jones
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    8,3/10
    943
    MA NOTE
    • Réalisation
      • Hyung-tae Kim
    • Scénario
      • Samuel Drake
    • Casting principal
      • Rebecca Hanssen
      • Nezar Alderazi
      • Rosie Jones
    • 12avis d'utilisateurs
    • 7avis des critiques
  • Voir les informations de production sur IMDbPro
    • Récompenses
      • 3 nominations au total

    Vidéos2

    Stellar Blade
    Trailer 4:08
    Stellar Blade
    Stellar Blade (Story Trailer)
    Trailer 2:45
    Stellar Blade (Story Trailer)
    Stellar Blade (Story Trailer)
    Trailer 2:45
    Stellar Blade (Story Trailer)

    Photos62

    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
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    + 58
    Voir l'affiche

    Rôles principaux69

    Modifier
    Rebecca Hanssen
    Rebecca Hanssen
    • Eve
    • (English version)
    • (voix)
    Nezar Alderazi
    Nezar Alderazi
    • Adam
    • (English version)
    • (voix)
    Rosie Jones
    Rosie Jones
    • Lily Artemis
    • (English version)
    • (voix)
    Alexandra Constantinidi
    • Tachy
    • (English version)
    • (voix)
    • (as Alex Constantinidi)
    • …
    Díana Bermudez
    Díana Bermudez
    • Raven
    • (English version)
    • (voix)
    Stephen Schreiber
    Stephen Schreiber
    • Orcal
    • (English version)
    • (voix)
    Holly Earl
    Holly Earl
    • Kaya
    • (English version)
    • (voix)
    • …
    Adam Sims
    • Su
    • (English version)
    • (voix)
    • …
    Meaghan Martin
    Meaghan Martin
    • Enya
    • (English version)
    • (voix)
    • …
    George Weightman
    George Weightman
    • Mann
    • (English version)
    • (voix)
    • …
    Tom Clarke Hill
    Tom Clarke Hill
    • Barry
    • (English version)
    • (voix)
    • …
    John Hopkins
    John Hopkins
    • Clyde
    • (English version)
    • (voix)
    Andrew Wheildon-Dennis
    Andrew Wheildon-Dennis
    • Kasim
    • (English version)
    • (voix)
    • …
    Akie Kotabe
    Akie Kotabe
    • D1G-g2r
    • (English version)
    • (voix)
    • …
    Dev Joshi
    Dev Joshi
    • Roxanne
    • (English version)
    • (voix)
    • …
    Laila Pyne
    Laila Pyne
    • Rael
    • (English version)
    • (voix)
    • …
    Georgina Jane
    • Mother Sphere
    • (English version)
    • (voix)
    • …
    Adam Longworth
    • Additional Voices
    • (English version)
    • (voix)
    • Réalisation
      • Hyung-tae Kim
    • Scénario
      • Samuel Drake
    • Toute la distribution et toute l’équipe technique
    • Production, box office et plus encore chez IMDbPro

    Avis des utilisateurs12

    8,3943
    1
    2
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    8
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    10

    Avis à la une

    5amirfalcon

    NOT what you've sought

    People who rated this game 10/10 obviously didn't play DmC or Bayonetta ! This game is just a copy paste from them ! I wish they copycat DmC and bayonetta storylines and charaters too BUT the worst part is they didn't !

    Storyline and characters are hollow you can not connect with them you don't have any feelings for them ! It is just a copycat hack n slash.

    I played the demo, actions were good but it become borring after 20 minutes of playing ! Actions are the important and core elements of a hack n slash game , but here this is annoying that we have a mid one and not an entertaining one !

    Now i'm hearing that they are censoring the game ! The game which is +18 this laughter ! And showed me this title is not worth it !
    5ikyliemerigold

    Anti-SweetBaby Hype doesn't mean it's a good game.

    Sex Sells, if you're sick of sweet baby bs, and looking for eye candies, then the game is ok. But it offers nothing but the eye candies.

    The lack of a mini-map or proper in-quest guidance turns not only side quests but also main ones into chores, not a challenge. You cloud spend a quarter running your head dizzy without knowing where to go next in a quest, especially with the sad pop music in the background and the dark yellow colour shades (takes you back to ps3 era lmao).

    The art style feels like a cliché mashup of Unreal Engine store assets-neon signs, glowing clothes, and brooding back alleys that we've all seen a hundred times before. They should take a research, dive into 2077, blade runner or another cyberpunk style works. Can't just do a cheap style knock-off just because cyberpunk was a hit 4 years ago.

    Conversations with NPCs are especially painful: wooden animations, uninspired dialogue, and zero emotional depth. It's like talking to mannequins in a wax museum. The whole thing reeks of surface-level flair without any real soul. If you're looking for a meaningful story or innovative gameplay, look elsewhere. This one will put you to sleep before the credits roll (before you get to the main city really).
    10cemafik

    Cyberpunk hack and slash

    Stellar Blade is a masterpiece that delivers on every front. The DualSense haptic feedback pulls you deeper into every fight, making every clash feel real The music is stunning, setting the tone for an epic adventure, while the combat is fluid, dynamic, and endlessly customizable thanks to a deep skill tree. The gorgeous graphics make every environment and character breathtaking, and the customization options; armor, earrings, glasses add a personal touch to the experience.. With engaging combat, a gripping story, and flawless attention to detail, Stellar Blade is an unforgettable journey and SHIFT UP has done a flawless job.
    9lmathc

    Mostly Awesome

    Stellar Blade is a blast. For external reasons, it'll likely be one of the most talked-about games of the year, so for the sake of brevity, I'll avoid those obvious points and instead get onto what the game itself has to offer.

    The world of Stellar Blade is both beautiful and terrifying. The game strikes a nice balance between gorgeous aesthetics in environment design and brutal (and often bloody) enemies and combat. The two meshed quite well for me though, and this pleasant combination was helped by an absolutely phenomenal soundtrack that adds to the future/post-apocalyptic vibes in every level.

    Combat is great. While I wouldn't venture as far to say that Stellar Blade is a soulslike, the difficulty in both random enemy encounters and boss fights is comparable, if not quite to the level of intensity that From Software games generally boast. Nonetheless, I found Stellar Blade to be a compelling and rewarding experience all on its own. The combat is quick and dynamic, and relies heavily on its dodge and parry mechanics, which it utilizes to (mostly) great effect. It functions as a risk/reward system that punishes the player severely for mistiming a dodge or a block, but it opens windows to decimate the enemy as well.

    World exploration is mostly excellent, with a scanning system that reveals potential threats and secrets in a wide range. Numerous chests, costumes, and power-ups litter the multiple maps, making exploration and side quest-completing very worthwhile. Platforming is enjoyable, but wonky aerial movements and overly-precise detection zones for ropes and ladders can often contribute to frustrating retries that come off as cheap and unnecessarily difficult. It doesn't break the game, but it definitely detracts from an otherwise great setup.

    In terms of the story, Stellar Blade walks a fine line between dark and melodramatic, but never quite ventures into standard levels of cheese found in your average JRPG. The characters are well-written and (mostly) well-acted. I can't say much more without spoiling the story, but suffice it to say that it worked for me, and you'll simply have to experience it for yourself.

    In short, Stellar Blade is an incredibly promising start to what I hope will become a long-standing franchise. Its combat is excellent, its story and characters are loveable, and apart from a few mechanical hiccups, the world traversal makes for a very engaging experience. Whether you're a fan of tough, soulslike action games or are just looking for an awesome new game to drop 40+ hours into, definitely give this one a try.
    9Junebug23057

    My first soulslike game.

    As someone who's always avoided Souls-like games after a brief, frustrating encounter with Bloodborne, I approached Stellar Blade with skepticism. Its steep difficulty and slower combat didn't suit me, so I've ignored the genre until recently. After enjoying the parry-and-dodge mechanics in Clair Obscur 33, I decided to give Stellar Blade a chance on my PS5, roughly a year after its release. To my delight, it was a thrilling, polished experience that hooked me from start to finish.

    Set in a distant future, Stellar Blade plunges you into a post-apocalyptic Earth, a wasteland overrun by monstrous Naytiba. You play as Eve, part of the 7th Airborne Squad, sent from an off-world Colony led by the AI Mother Sphere to reclaim the planet. The game starts with a chaotic airborne assault, throwing you into action quickly. The prologue feels intense but brief, and the first level showcases the game's strengths, with jaw-dropping graphics that are not only superimpressive but also remarkably stable, delivering a visually stunning experience without hiccups.

    The game blends linear levels with sandbox gameplay later, and I found the meticulously crafted linear sections far superior to the open-world parts. The ruined cityscapes are hauntingly beautiful, immersing you in a desolate world.

    Combat is the core of Stellar Blade, focusing on melee with Eve's sword. It demands precise dodging and parrying, which was daunting for someone like me who struggles with parrying. I relied heavily on dodging, and while bosses were tough, defeating them was incredibly rewarding. Naytiba enemies are diverse, with lesser ones being manageable and varied, while alpha and semi-alpha bosses require strategy. Special moves, unlocked through dodges and parries, make combat feel dynamic and stylish. A firearm becomes available later, working decently against bosses. One gripe is the resource system: grenades and extra health packs don't replenish after death, and since gold doesn't respawn, tough bosses can become harder if you're low on funds. Occasionally, grenades fail to register during a boss's animation, which is frustrating but rare.

    Traversal in the linear sections is generally smooth but has flaws. I struggled with platforming, like grabbing ropes mid-air or swinging on metal bars, often falling to my death due to clunky animations or mistimed jumps. These moments were irritating but didn't derail the experience. At times, I felt lost, unsure of where to go, though this was more my oversight than poor design.

    Puzzles, such as chest-opening challenges or moving blocks, add variety and work well. The story, while intriguing, felt murky in terms of character motivations, but the world-building and atmosphere kept me engaged. The soundtrack, with its mellow vocal tracks, perfectly complements the mood, drawing you deeper into the world. I hope more games follow this example.

    Some online criticism has targeted Eve's appearance, camera angles, and outfit options. It's for the most part the gamers choice. Throughout the game you can find outfits, that either are revealing or not.

    I appreciated that the game never lingers on her looks-Eve is fully dedicated to her mission, which I found refreshing. Her companions, Adam and Lily, add depth. Adam, speaking through a drone, has a voice reminiscent of Prey's January, adding nostalgic charm. Lily, the optimistic engineer, brings warmth to the grim setting.

    Halfway through, the game opens into a sandbox environment with side missions. These often felt like fetch quests or recycled boss fights with minor tweaks, paling in comparison to the linear sections. Some side missions required revisiting linear levels for previously inaccessible items, which felt tedious. A particularly brutal main storyline segment forces you to fight four bosses in a row, which was excruciating, especially with limited resources for grenades and extra health packs.

    It took me 33 hours to finish Stellar Blade, though it could've hit 40+ with more side quests. Despite some clunky traversal, resource frustrations, and weaker open-world segments, the game's tight combat, breathtaking and stable graphics, and immersive atmosphere made it a standout. Stellar Blade was a delightful surprise, earning a 9/10 from me. I'm eagerly awaiting the sequel.

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    Centres d’intérêt connexes

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    Still frame
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    Drame
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    Fantaisie
    James Earl Jones and David Prowse in L'Empire contre-attaque (1980)
    Science-fiction

    Histoire

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    • Anecdotes
      The game breaks the Fourth Wall if players stare at Eve long enough by having her stare right back at them.
    • Citations

      Orcal: That day came suddenly. They were... ruthless, and humans were powerless. Humanity... has fallen so miserably.

    • Connexions
      Featured in FearTheBeardo: LIVE - FearTheBeardo - Stellar Blade Part 1 - LOCK IT IN (2024)

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    Détails

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    • Date de sortie
      • 26 avril 2024 (États-Unis)
    • Pays d’origine
      • Corée du Sud
    • Site officiel
      • Official Site
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      • Coréen
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      • Project Eve
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