Ajouter une intrigue dans votre langueAfter being revived from death and having to join a pro-human organization without a choice, Commander Shepard must assemble a team, battle a new threat, and make tough choices in order to s... Tout lireAfter being revived from death and having to join a pro-human organization without a choice, Commander Shepard must assemble a team, battle a new threat, and make tough choices in order to save the galaxy from total annihilation once more.After being revived from death and having to join a pro-human organization without a choice, Commander Shepard must assemble a team, battle a new threat, and make tough choices in order to save the galaxy from total annihilation once more.
- Réalisation
- Scénario
- Casting principal
- Victoire aux 1 BAFTA Award
- 16 victoires et 32 nominations au total
- Samara
- (voix)
- Kal'Reegar
- (voix)
- Mordin Solus
- (voix)
- …
- Grunt
- (voix)
- …
- Legion
- (voix)
- (as DC Douglas)
- …
- Thane Krios
- (voix)
- …
- EDI
- (voix)
- Illusive Man
- (voix)
Avis à la une
Characters Once again I played as a Male Shepard who is voiced by Mark Meer and I loved playing as his character. He is just a great lead character and even though I played as the paragon character I still enjoyed the Whitty banter and the heroic nature of Shepard.
There are a huge amount of characters in this game, there are 12 squad mates and other characters so I obviously won't be able to talk about them all but just know that pretty much every new and returning characters are great (apart from Jacob Taylor who sucked)
Miranda Lawon is Shepards new second in command played by Yvonne Strahovski and she was a great character. She is obviously meant to be the attractive female character but there are real layers to her character and you see the complexity to Miranda and why she is so interesting.
Garrus Vakarian makes his return voiced by Brandon Keener and he is excellent here. He is so much better in this game and you really feel the chemistry between Garrus & Shepard and their banter is one of the most enjoyable parts of the game. Garrus is way more hardcore here but there is a story reason for it and it really fits his character.
Tali also makes her return played by Ash Sroka and she is also so much better in this game and much more fleshed out. She comes across as less naïve and more adult and I liked how she is more confident in her ability and that her relationship with Shepard has developed.
Mordin, Grunt, Jack, Thane, Samara, Kasumi & Zaeed are also really fleshed out characters with distinct personality and these are some of the best squad mates in any game possible.
Story The story is amazing in this game and I think that is because of the stakes that are put on it and that the game constantly reminds the player of the threat of The Collectors. As I said before, the characters are fantastic and their unique personalities makes this a way more interesting group of people compared the previous game. The final mission is possibly the greatest final mission in video game history and utilises all of the characters so well and makes the tension feel massive and that you want to keep all of the characters alive.
Side Content This game has fantastic side content. There are a bunch of loyalty missions that further expand all of the characters and makes you truly care about them and their personal issues. My favourite ones being Garrus, Tali & Miranda. There are other lesser important side missions and they are fun and probably overall better then the previous game.
Gameplay This is probably the part of the game that is most improved from the previous game and the action flows so much better then the previous game. There are so many different weapons and they feel really different and unique that makes gameplay enjoyable every time.
Graphics Just like the first game, I played the legendary edition of Mass Effect 2 so the graphics were vastly improved from the original game but even then the game looked better then the first Mass Effect game and the planets were way more unique and showed the different cultures that populated this universe.
Overall Overall, Mass Effect 2 is an epic game and a huge improvement of the first game. This is one of my favourite games ever and I just love this universe and the cast of characters that are introduced here that really improve this game.
Rating - 10/10.
BioWare is known for creating large, well thought out universes, this one right at the top. I have not seen a game that is as balanced in everything that makes a great game. Sound design (especially tricky for scifi), visual design, soundtrack, cinematic direction, game play and most of all (a thing that many games neglect) outstanding story telling.
All this had me hooked from about ten minutes into playing the first game and they did not tune it down for this one. On the contrary.
The changes made however were all too obvious. I read a great many reviews of the first one and noticed certain recurring complaints. "the MAKO sucks" "the side missions all look the same" "the elevator rides are too long" "too much talking, not enough action" "the inventory system is confusing"
While I personally only agree with the first one of those complaints (I actually liked the inventory system and tuning my weapons and armor just the way I liked them and the talking was what made the depth of the game), BioWare certainly took the wished of their gamers to heart.
The MAKO is gone and replaced with a shuttle. After you land, you're on foot (not a problem since there's no more far distances to travel on planet surfaces).
The elevator rides were replaced by loading screens. The long rides were used to load the next segment of a large map, i personally found it to be a creative solution. But if people are more comfortable with a loading screen, that's fine by me and fine by BioWare apparently ;-)
Every planet that contains a side mission now has a unique map and task to fulfill. That of course means that there's a lot less of them than in the first which in turn means you'll get to finish the game sooner. If this is a good thing, decide for yourself. I personally thought it was a shame (even though I understand the need to turn down the number of side quests if you have to actually design an entire map from scratch for them).
A shame also that it was sort of dumbed down in the RPG department. A less complex inventory and character developing system that leaves little room for customization. I loved that about the first. However the crowd wants it (it will indeed be more accessible for the more casual gamer) I don't object. I'm in it for the story more than anything else.
Which brings us to the main appeal this game brings to the table, what makes it unique. It's story telling. It is sooo guuuuud. I sound like a junkie ;-)
I want to give my congratulations to the writers of this game who created a universe that is as deep as it is diverse. As innocent as it is rotten. Outstanding dialogs and character development of each one of the many people one meets. You will hear their stories, you will help them through their trial and when the time comes to face the Big Bad, you will NOT want them to die (Jack in particular I found to be an exceptionally well written character). Moral dilemmas of the tough variety will jump at you again and again, though not as heart wrenching as in the first (i.e. the Ashley/Kaidan decision which was just nasty - means I loved it).
In the second part you will find yourself exploring places that were only talked about in the first, expanding the universe even further. And while part one was concentrating on the brighter, more civilized aspects of this galactic society (the Citadel, the Council, the Alliance) you will crawl through the darkest corners of the galactic civilization, getting a good look at criminals, crooks, and many unfortunates who have fallen through the cracks. If you like to play your character as rogue (making the morally questionable decisions to strengthen your intimidation skills) you'll probably feel more at home in this game than in the first. It's easier to loose your temper with these here folks, far away from the council or the alliance.
My last shout out goes to whoever directed the cinematic sequences. At times I was thinking "that guy should be in the movies" but then I realized he is right where he's supposed to be, making outstanding games like this one. Cuts, camera angles, voice acting, all extraordinary in a way that you get sucked into the action unlike anything else I have seen. Even casual conversations (and there still is a significant amount) are put together in a way that it is always fluid and pleasing to the eye.
This is the kind of game that I pay the extra buck for if the give out a collectors edition (got it) just to show the developers and their sales graphics that this is the way games are done. And for the love of *enter deity of your choice* make a third part.
Here's my wishes for part three: don't water down the RPG elements any further and make the moral choices more painful (like in the first). I love it when things are gray and I have to either think twice OR regret a choice made, compelling me to begin a new round after I'm done. That's all the criticism I have to offer ;-)
As you can see, a game of this magnitude can not be summarized in three words. Wait. It can.
MASS EFFECT ROCKS!
Mass Effect 2 ups that. Shepherd returns, this time working for a faction known as Cerebrus, one that few seem to trust. As they have done you a great favor, they are now tasking you with saving the universe once again. The game is a direct sequel in what is a proposed trilogy. And it's an effective chapter in the saga. You once again have choices to make, some difficult. Do you let a colony of people die because you want the loyalty of a team member, or do you stand by your principles and save them. These are the kinds of choices you have to make, and this ultimately affects your relations with the universe around you. The aforementioned scenario is also an example of how directly you affect your new team as well. The characters who comprise your team of warriors now give you a direct glimpse into their lives by tasking you with missions that directly affect them. At several points you will have to make tough decisions, and these will, once again, affect the rest of the game.
But, even without directly helping these characters, they're still a fairly interesting bunch. You have a variety of characters, all multifaceted. Some who seem to be bitter and hard have good reason to be so, while others who seem too nice can show a side that is as dark as any villain. As the commander of this crowd, you have to make the choices that will affect their outlook on you and ultimately affect their performance during the mission. Act too harshly, and you may lose some support. Act too naively, and you may let a criminal slip loose.
Gameplay, in my opinion, takes a backseat. My issues with the first game were also gameplay related, and while a few things have improved, the primary issues remain. I always found gameplay in the original to be a tad dull. Here, gameplay remains as dull. While there are several options, it's also quite formulaic. You run, take cover, and play shooting gallery with enemies. Occasionally you run into some hacking minigames, but those lose their charm after a little while. It would have been nice if Bioware could have included some variety, but the lack of truly exciting gameplay moments leaves the game lacking. And with so many games out there these days that contain a plethora of cinematic gameplay moments, one has to wonder why Bioware has settled for a more mundane formula of gameplay. However, the gameplay keeps the game moving, and it's not so bad where you dread having to shoot more bad guys.
Thankfully, the makers of the game listened to players and did away with certain annoyances. Gone is the Mako, which took up a chunk of time in the original having to explore planets. Gone, also, are the long and unnecessary elevator sequences and the plethora of backtracking to get back to the Normandy. Everything is streamlined to put you right where you want to be. It's nice to see a company that cares enough for what its gamers want to cut out the bs and get to the good stuff.
Mass Effect 2 isn't a giant leap for the series. But, with a game as good as the first chapter, the sequel doesn't have to be. It's another fantastic game that continues a rich and exciting universe full of life to explore. And, that alone, makes it a worthwhile purchase.
An amazing line-up of characters with their own quests actually make you emotionally attached.
The combat system is very good easy-to-understand.
Voice acting is on point The DLC a really immersive ID like taking time out and spending time with the crew members after every mission.
The team at bioware really have done a number on this game.
The world's are fun to explore.
Resource gathering to upgrade your ship had some funny little perks and quirks.
Well done bioware.
It's not pay to win or anything. It's just a genuine good all round game.
Le saviez-vous
- AnecdotesIf you have Legion as a squad mate on a mission or go visit him in the VI core and wait a couple of minutes he will proceed to do the dance: The Robot.
- GaffesIn the codex entry of the Mass Relay the still image of the relay has a "LOADING" watermark in the lower left hand corner of the codex's image, even though nothing is loading when reading this entry which means the image is a direct screen shot grab from the first game.
- Citations
Garrus Vakarian: Do you ever miss those talks we had on the elevators?
Tali'Zorah: No.
Garrus Vakarian: Come on. Remember how we'd always ask you about life on the flotilla? It was an opportunity to share!
Tali'Zorah: This conversation is over.
Garrus Vakarian: Tell me again about your immune system.
Tali'Zorah: I have a shotgun.
Garrus Vakarian: Mmmmaybe we'll talk later.
- ConnexionsEdited into Mass Effect: Legendary Edition (2021)
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Détails
- Date de sortie
- Pays d’origine
- Site officiel
- Langue
- Aussi connu sous le nom de
- Mass Effect 2: Arrival
- Société de production
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