NOTE IMDb
9,1/10
10 k
MA NOTE
Ajouter une intrigue dans votre langueSpider-Men, Peter Parker and Miles Morales, return for an exciting new adventure in the critically acclaimed Marvel's Spider-Man franchise.Spider-Men, Peter Parker and Miles Morales, return for an exciting new adventure in the critically acclaimed Marvel's Spider-Man franchise.Spider-Men, Peter Parker and Miles Morales, return for an exciting new adventure in the critically acclaimed Marvel's Spider-Man franchise.
- Réalisation
- Scénario
- Casting principal
- Victoire aux 1 BAFTA Award
- 21 victoires et 48 nominations au total
Yuri Lowenthal
- Spider-Man
- (voix)
- …
Nadji Jeter
- Spider-Man
- (voix)
- …
Griffin Puatu
- Ganke Lee
- (voix)
Leandro Cano
- Sandman
- (voix)
- …
Corey Jones
- Tombstone
- (voix)
- …
Tara Platt
- Wraith
- (voix)
- …
Chad Doreck
- The Flame
- (voix)
- …
Erica Lindbeck
- Black Cat
- (voix)
- …
Ike Amadi
- Aaron Davis
- (voix)
Avis à la une
10ss-96216
In the world of superhero video games, few titles have captured the essence of their comic book counterparts as brilliantly as the Spider-Man series from Insomniac Games. The sequel, "Marvel's Spider-Man 2," takes everything that made the first game great and amps it up to create an even more exhilarating and immersive experience. From its compelling narrative to its stunning graphics and enhanced gameplay, Spider-Man 2 swings onto the scene as a must-play title for fans and gamers alike.
The story in "Marvel's Spider-Man 2" is a true standout. It continues the tale of Peter Parker and Miles Morales, now working together as Spider-Man and Spider-Man 2, respectively. The game introduces a new and formidable antagonist, Kraven the Hunter, who challenges the two heroes in unexpected ways. Additionally, the return of Venom adds complexity to the narrative, as the character grapples with his newfound powers and responsibilities. The writing is sharp, and the character development is top-notch, creating a rich and emotionally resonant storyline that keeps players invested from start to finish.
One of the game's most striking features is its jaw-dropping graphics. The previous installment was a visual feast, and Spider-Man 2 takes it to the next level. The city of New York is more vibrant and detailed than ever, with dynamic weather effects and realistic lighting that make swinging through the city an absolute joy. The character models, too, are incredibly lifelike, with an attention to detail that makes it feel as if you're controlling the web-slinger himself. The cutscenes seamlessly blend with the gameplay, ensuring a visually cohesive and immersive experience.
Gameplay is where Spider-Man 2 truly shines. Swinging through the city remains a fluid and exhilarating experience, as it was in the first game. The controls are intuitive, making it easy for both newcomers and veterans to jump right in. What's new, however, are the combat mechanics. The addition of team-up moves between Spider-Man and Spider-Man 2 adds depth and excitement to battles. The combat animations are smoother and more varied, and players can switch between the two characters on the fly, allowing for dynamic and satisfying combat encounters.
In addition to the improved combat, both Spider-Man and Spider-Man 2 have their unique abilities and skill trees. This customization adds strategic depth to the game, allowing players to tailor their playstyle to their liking. Whether you prefer a more stealthy approach or enjoy going head-to-head with foes, the game accommodates a variety of strategies. The city also offers numerous side activities, from crime-fighting to collectibles, providing plenty of opportunities for exploration and engagement beyond the main story.
Another significant addition to "Marvel's Spider-Man 2" is the inclusion of a cooperative mode. Players can team up with a friend in local or online co-op to take on challenges and missions together. This feature adds a social dimension to the game and enhances the already outstanding gameplay experience. It's a great way to share the web-swinging and crime-fighting with a friend, and it's a testament to the game's versatility.
The audio in Spider-Man 2 is just as impressive as the visuals and gameplay. The music, composed by John Paesano, complements the high-stakes action and emotional moments perfectly. The voice acting is stellar, with the returning cast delivering top-notch performances. The banter between Peter and Miles as they navigate the challenges of being heroes is particularly well-executed, adding depth and humor to the characters.
If there's one aspect where Spider-Man 2 might be seen as falling slightly short, it's the length of the main story. While the narrative is engaging, some players may find it a bit shorter than expected. However, the wealth of side activities and the cooperative mode help extend the game's replayability.
In conclusion, "Marvel's Spider-Man 2" is a triumphant sequel that takes the excellence of the first game and elevates it to new heights. The compelling narrative, stunning graphics, and refined gameplay make it a must-play for fans of the superhero genre and gaming enthusiasts in general. The addition of co-op play and the exceptional audio design round out the package, ensuring that Spider-Man 2 is an unforgettable gaming experience. This is a game that not only lives up to the legacy of the web-slinger but also pushes it further into the realm of video game excellence. With great power comes great responsibility, and "Marvel's Spider-Man 2" lives up to both.
The story in "Marvel's Spider-Man 2" is a true standout. It continues the tale of Peter Parker and Miles Morales, now working together as Spider-Man and Spider-Man 2, respectively. The game introduces a new and formidable antagonist, Kraven the Hunter, who challenges the two heroes in unexpected ways. Additionally, the return of Venom adds complexity to the narrative, as the character grapples with his newfound powers and responsibilities. The writing is sharp, and the character development is top-notch, creating a rich and emotionally resonant storyline that keeps players invested from start to finish.
One of the game's most striking features is its jaw-dropping graphics. The previous installment was a visual feast, and Spider-Man 2 takes it to the next level. The city of New York is more vibrant and detailed than ever, with dynamic weather effects and realistic lighting that make swinging through the city an absolute joy. The character models, too, are incredibly lifelike, with an attention to detail that makes it feel as if you're controlling the web-slinger himself. The cutscenes seamlessly blend with the gameplay, ensuring a visually cohesive and immersive experience.
Gameplay is where Spider-Man 2 truly shines. Swinging through the city remains a fluid and exhilarating experience, as it was in the first game. The controls are intuitive, making it easy for both newcomers and veterans to jump right in. What's new, however, are the combat mechanics. The addition of team-up moves between Spider-Man and Spider-Man 2 adds depth and excitement to battles. The combat animations are smoother and more varied, and players can switch between the two characters on the fly, allowing for dynamic and satisfying combat encounters.
In addition to the improved combat, both Spider-Man and Spider-Man 2 have their unique abilities and skill trees. This customization adds strategic depth to the game, allowing players to tailor their playstyle to their liking. Whether you prefer a more stealthy approach or enjoy going head-to-head with foes, the game accommodates a variety of strategies. The city also offers numerous side activities, from crime-fighting to collectibles, providing plenty of opportunities for exploration and engagement beyond the main story.
Another significant addition to "Marvel's Spider-Man 2" is the inclusion of a cooperative mode. Players can team up with a friend in local or online co-op to take on challenges and missions together. This feature adds a social dimension to the game and enhances the already outstanding gameplay experience. It's a great way to share the web-swinging and crime-fighting with a friend, and it's a testament to the game's versatility.
The audio in Spider-Man 2 is just as impressive as the visuals and gameplay. The music, composed by John Paesano, complements the high-stakes action and emotional moments perfectly. The voice acting is stellar, with the returning cast delivering top-notch performances. The banter between Peter and Miles as they navigate the challenges of being heroes is particularly well-executed, adding depth and humor to the characters.
If there's one aspect where Spider-Man 2 might be seen as falling slightly short, it's the length of the main story. While the narrative is engaging, some players may find it a bit shorter than expected. However, the wealth of side activities and the cooperative mode help extend the game's replayability.
In conclusion, "Marvel's Spider-Man 2" is a triumphant sequel that takes the excellence of the first game and elevates it to new heights. The compelling narrative, stunning graphics, and refined gameplay make it a must-play for fans of the superhero genre and gaming enthusiasts in general. The addition of co-op play and the exceptional audio design round out the package, ensuring that Spider-Man 2 is an unforgettable gaming experience. This is a game that not only lives up to the legacy of the web-slinger but also pushes it further into the realm of video game excellence. With great power comes great responsibility, and "Marvel's Spider-Man 2" lives up to both.
Perfection In my eyes. I'm autistic, so I'm not great with words. I'll keep it short and simple.
1. Beautiful, stunning and breathtaking graphics. The lighting is gorgeous, the environment in itself is amazing (especially outside during the day).
2. Brilliant story and character development. Not only do the characters stand on their own, they also grow together. I absolutely adore the journey.
3. Fantastic machenics (old&new) are back ... My new favourite addition would be the spider wings. Gliding around New York is such a breeze, and is so satisfying.
4. I love the simple things. Like when you're in combat as Pete, and Mile's joins in to help. It makes me happy.
Definitely 10/10 ... Insomniac have done it again.
1. Beautiful, stunning and breathtaking graphics. The lighting is gorgeous, the environment in itself is amazing (especially outside during the day).
2. Brilliant story and character development. Not only do the characters stand on their own, they also grow together. I absolutely adore the journey.
3. Fantastic machenics (old&new) are back ... My new favourite addition would be the spider wings. Gliding around New York is such a breeze, and is so satisfying.
4. I love the simple things. Like when you're in combat as Pete, and Mile's joins in to help. It makes me happy.
Definitely 10/10 ... Insomniac have done it again.
The first game had its flaws being the repetitiveness. The Miles Morales game had no real issues, just wasn't as long, intriguing, and impactful. Spider-Man 2 on the other hand delivered all of this, and so much more. They improved seriously everything. The scale of the missions and side missions, the traversal, the character building, the set pieces, storytelling, combat, versatility, and graphics. Not to mention the fantastic use of next-gen tech. This truly felt like a PS5 game from start to finish.
I loved this game. It never gets boring or dragged out. It is perfectly long and no way near as repetitive as the first two games. I personally didn't get any fatigue at all. Even for the things that were basically the same in the previous games, they changed them enough to make them better in every way. Like for example the car chase crimes, MJ missions (huge improvement btw), and just general crime in the city. They really fine tuned everything in this game. In my experience even bugs were almost fully thinned out. I had like max 5, and only one of them crashed my game. My playthrough was hella smooth and very pleasant!
I have to applaud everyone at Insomniac for this masterpiece. I was hooked from the start and never lost interest. This was filled with surprises and just kept getting better the more I played. I have no complaints at all for this game. This blew it out of the water for all other future story driven games out there. I'm no big gamer, but I can't see anything topping this in the near future. It's a masterpiece. Thank you Insomniac.
I loved this game. It never gets boring or dragged out. It is perfectly long and no way near as repetitive as the first two games. I personally didn't get any fatigue at all. Even for the things that were basically the same in the previous games, they changed them enough to make them better in every way. Like for example the car chase crimes, MJ missions (huge improvement btw), and just general crime in the city. They really fine tuned everything in this game. In my experience even bugs were almost fully thinned out. I had like max 5, and only one of them crashed my game. My playthrough was hella smooth and very pleasant!
I have to applaud everyone at Insomniac for this masterpiece. I was hooked from the start and never lost interest. This was filled with surprises and just kept getting better the more I played. I have no complaints at all for this game. This blew it out of the water for all other future story driven games out there. I'm no big gamer, but I can't see anything topping this in the near future. It's a masterpiece. Thank you Insomniac.
I have no complaints about the mechanics or story. Action and swinging are very smooth and I love the new symbiote combat moves. On top of that, the story was fantastic. However, when I saw I had 25% of the game completed after my first sitting, I knew that all of these great aspects were going to be short lived.
It has been 5 years since the first game released, and 3 since the "hold-over" Miles Morales game. Suffice it to say, I was able to platinum this game in just 27 hours. For clarification, that means that not only the main story was completed, but every side quest and challenge along with it. I did not skip any cutscenes. Heck, I only even fast traveled a couple times. This is a $70 AAA game.
For comparison, I have not yet achieved platinum on Spider-Man 1, but I have 34 hours logged and only half of the badges (story completed). This game was much shorter in length and had two Spider-Men compared to the first game, where miles morales was an NPC for all but 10 minutes. God of War Ragnarok, another flagship SIE game, takes around 60 hours to platinum and around 40 for the main story alone. The predecessor God of War 4, takes about 26 hours just for the main story.
In conclusion, I was just looking to see more. They intentionally left us hanging with a couple loose ends so they can sell us DLC in the future. I think these should have been integrated as side quests in this game. It is just a shame to see that this game was 5 years in the making and SIE couldn't even put out 30 hours of gameplay. As a lifelong fan of Spider-Man and someone who bought a PS4 just to play the first game, this is kind of a let down. Again, the action and story are wonderful, but I personally don't feel like I got my $70 worth.
It has been 5 years since the first game released, and 3 since the "hold-over" Miles Morales game. Suffice it to say, I was able to platinum this game in just 27 hours. For clarification, that means that not only the main story was completed, but every side quest and challenge along with it. I did not skip any cutscenes. Heck, I only even fast traveled a couple times. This is a $70 AAA game.
For comparison, I have not yet achieved platinum on Spider-Man 1, but I have 34 hours logged and only half of the badges (story completed). This game was much shorter in length and had two Spider-Men compared to the first game, where miles morales was an NPC for all but 10 minutes. God of War Ragnarok, another flagship SIE game, takes around 60 hours to platinum and around 40 for the main story alone. The predecessor God of War 4, takes about 26 hours just for the main story.
In conclusion, I was just looking to see more. They intentionally left us hanging with a couple loose ends so they can sell us DLC in the future. I think these should have been integrated as side quests in this game. It is just a shame to see that this game was 5 years in the making and SIE couldn't even put out 30 hours of gameplay. As a lifelong fan of Spider-Man and someone who bought a PS4 just to play the first game, this is kind of a let down. Again, the action and story are wonderful, but I personally don't feel like I got my $70 worth.
Spider man 2 should be a 10, but it's not. It has higher highs than the first game, but lower lows.
In terms of combat, if you enjoyed the previous game than you'll love this because it's even better, in fact, most mechanics in this game are great and improved from the first game. Something that doesn't improve are the puzzles, and, considering that the puzzles are so prominent in this game I'm honestly so suprised at how bad they are. They are easy, dumb and pointless. They are literally filler with no individuality. In fact, that goes for most of the saide quests in this game. Some hint at other villians and have fun teasers, plus the flame missions are genuinely worthwhile and fun, but the rest is a little bit plain and monotonous. Not bad, just, not good. Traversal is also like the best out of any other game of all time here so there's that I suppose. Boss fights are a major improment over the first game, even if I feel the spectacle was inconsistent between some of the battles.
In terms of story, there is much to love, but a lot to hate. I fell like Kraven is severely undercooked, he's the main villian in the game and yet you spend hours on end fighting his stupid goons and only see him for 6 scenes. I feel like they played his cards wrong considering that his actual charachter was really well made and his themes and concepts were riveting. Venom is underused, there's no doubt. He's in it for 5 missions and is totally wasted in this game. His motives don't make sense and whilst Harry's could have been really good, there isn't much sense in his motivations. Now, this is because of the symbiote effect on people in the game. It doesn't expand in inner problems from the characters, but makes them up when they have the symbiote. Therefore, there is no tension at all, because the stakes aren't there. Miles has the best arc in the game by far, it's well developed and makes a lot of sense. Peter (who is predominantly the protagonist in the game) isn't well developed however, for when he's in the symbiote there are no stakes, as I mentioned earlier. The writing is corny at times, but it's okay because the voice acting is spot on.
I don't dislike the game at all, it improves so much and core aspects are really good, but it has its gaps in its greatness where the first game doesn't. I still prefer this one, however.
In terms of combat, if you enjoyed the previous game than you'll love this because it's even better, in fact, most mechanics in this game are great and improved from the first game. Something that doesn't improve are the puzzles, and, considering that the puzzles are so prominent in this game I'm honestly so suprised at how bad they are. They are easy, dumb and pointless. They are literally filler with no individuality. In fact, that goes for most of the saide quests in this game. Some hint at other villians and have fun teasers, plus the flame missions are genuinely worthwhile and fun, but the rest is a little bit plain and monotonous. Not bad, just, not good. Traversal is also like the best out of any other game of all time here so there's that I suppose. Boss fights are a major improment over the first game, even if I feel the spectacle was inconsistent between some of the battles.
In terms of story, there is much to love, but a lot to hate. I fell like Kraven is severely undercooked, he's the main villian in the game and yet you spend hours on end fighting his stupid goons and only see him for 6 scenes. I feel like they played his cards wrong considering that his actual charachter was really well made and his themes and concepts were riveting. Venom is underused, there's no doubt. He's in it for 5 missions and is totally wasted in this game. His motives don't make sense and whilst Harry's could have been really good, there isn't much sense in his motivations. Now, this is because of the symbiote effect on people in the game. It doesn't expand in inner problems from the characters, but makes them up when they have the symbiote. Therefore, there is no tension at all, because the stakes aren't there. Miles has the best arc in the game by far, it's well developed and makes a lot of sense. Peter (who is predominantly the protagonist in the game) isn't well developed however, for when he's in the symbiote there are no stakes, as I mentioned earlier. The writing is corny at times, but it's okay because the voice acting is spot on.
I don't dislike the game at all, it improves so much and core aspects are really good, but it has its gaps in its greatness where the first game doesn't. I still prefer this one, however.
Le saviez-vous
- AnecdotesYuri Lowenthal researched the behaviours of addiction to get into the mindset of Spider-Man in the Venom suit.
- Citations
Kraven the Hunter: For as long as I can remember, I have looked for an equal. One who could push me, one who could surprise me... one who could even beat me. Yet all I found was disappointment. Will one of you finally give me what I desire?
Venom: Yes... we will.
- Versions alternativesThe Arabic Middle Eastern version was modified to remove all gay references and LGBTQ Pride flags and also alter a mission involving a gay couple. The censorship is because almost all of the Middle East region have very strict anti-LGBTQ laws including in video games and movies.
- ConnexionsFeatured in PlayStation State of Play: Épisode datant du 14 septembre 2023 (2023)
- Bandes originalesCigarette Daydreams
Performed by Cage the Elephant
Written by Jared Champion, Lincoln Parish, Matt Shultz, Brad Shultz, Daniel Tichenor
Published by R And R Nomad Publishing Co. (BMI), Sony/ATV Songs LLC (BMI)
Courtesy of RCA Records
By arrangement with Sony Music Entertainment
["Roll Like We Used To" main story mission; bicycling]
Meilleurs choix
Connectez-vous pour évaluer et suivre la liste de favoris afin de recevoir des recommandations personnalisées
Détails
- Couleur
Contribuer à cette page
Suggérer une modification ou ajouter du contenu manquant