NOTE IMDb
4,7/10
1,3 k
MA NOTE
En 1999, deux amis utilisent une webcam pour la première fois et tombent sur un mystérieux jeu de navigateur qui pourrait être hanté.En 1999, deux amis utilisent une webcam pour la première fois et tombent sur un mystérieux jeu de navigateur qui pourrait être hanté.En 1999, deux amis utilisent une webcam pour la première fois et tombent sur un mystérieux jeu de navigateur qui pourrait être hanté.
- Réalisation
- Scénario
- Casting principal
Avis à la une
Plot
In 1999, two friends use a webcam for the first time and stumble across a mysterious browser game that may be haunted.
Cast
Not familiar with anybody involved.
Verdict
There's no shortage of "Cyber" horror films these days in fact we went through quite the spate of them. A large percentage operated the gimmick of playing out entirely through a characters screen with a series of windows open and of course all the involved characters on webcam. The results, mixed however I always liked the concept and it very often managed to be suitably creepy despite the movies quality.
Deadware is on a considerably lower budget than most of the others and to a point it shows, but with something that's not supposed to look polished it's entirely forgivable and looks exactly as it's supposed to.
Telling a story essentially of a haunted browser game in the 90's it oozes nostalgia for those of the right age who dipped their feet into webcams back in the day. Even the point and click browser game brought back memories.
It delivers the creeps, the perfectly constructed pacing and I found myself gripped. The flaw? The finale though passable was more than a little uninspired and really lets the film down.
Regardless within this sub-genre this is up there among the best in my opinion.
Rants
I miss games like this, slow paced, mysterious, unpredictable and yet having a level of basic construction that keeps you on your toes. Modern horror games are more like action titles or alternatively they're predictable flashlight wielding in the dark jump scare filled predictability. Games in many ways have gotten too advanced, back peddle! And while we're on the subject, enough putting multi-player into everything. I almost miss the days before online multiplayer where you played games on the couch together. Yep, I'm officially old.
Breakdown
Perfect pacing Great execution Very nostalgic Weak finale.
In 1999, two friends use a webcam for the first time and stumble across a mysterious browser game that may be haunted.
Cast
Not familiar with anybody involved.
Verdict
There's no shortage of "Cyber" horror films these days in fact we went through quite the spate of them. A large percentage operated the gimmick of playing out entirely through a characters screen with a series of windows open and of course all the involved characters on webcam. The results, mixed however I always liked the concept and it very often managed to be suitably creepy despite the movies quality.
Deadware is on a considerably lower budget than most of the others and to a point it shows, but with something that's not supposed to look polished it's entirely forgivable and looks exactly as it's supposed to.
Telling a story essentially of a haunted browser game in the 90's it oozes nostalgia for those of the right age who dipped their feet into webcams back in the day. Even the point and click browser game brought back memories.
It delivers the creeps, the perfectly constructed pacing and I found myself gripped. The flaw? The finale though passable was more than a little uninspired and really lets the film down.
Regardless within this sub-genre this is up there among the best in my opinion.
Rants
I miss games like this, slow paced, mysterious, unpredictable and yet having a level of basic construction that keeps you on your toes. Modern horror games are more like action titles or alternatively they're predictable flashlight wielding in the dark jump scare filled predictability. Games in many ways have gotten too advanced, back peddle! And while we're on the subject, enough putting multi-player into everything. I almost miss the days before online multiplayer where you played games on the couch together. Yep, I'm officially old.
Breakdown
Perfect pacing Great execution Very nostalgic Weak finale.
It was better than I expected, for a low budget found footage almost style film. The conversation seems natural like two friends chatting on a web cam, and the concept was pretty cool. It definitely looks like the 90s Internet too, and playing a game on the Internet was pretty 90s. So I think the concept works.
It got in some nice creepy scares, got out some cool secrets about the characters. The chat between the characters explains the story, so I felt that worked.
I thought it was a slow start though, and more chatter explaining the story instead might have worked a bit better. But overall not a bad watch.
It got in some nice creepy scares, got out some cool secrets about the characters. The chat between the characters explains the story, so I felt that worked.
I thought it was a slow start though, and more chatter explaining the story instead might have worked a bit better. But overall not a bad watch.
The movie is alright but I'm so sick of language from today being used in movies that are supposed to take place 25 years ago! The use of "same", "ghosted", and "bougie" were never used that way in 1999. Writers these days just need to stop being lazy in their writing.
The movie is alright but I'm so sick of language from today being used in movies that are supposed to take place 25 years ago! The use of "same", "ghosted", and "bougie" were never used that way in 1999. Writers these days just need to stop being lazy in their writing.
The movie is alright but I'm so sick of language from today being used in movies that are supposed to take place 25 years ago! The use of "same", "ghosted", and "bougie" were never used that way in 1999. Writers these days just need to stop being lazy in their writing.
The movie is alright but I'm so sick of language from today being used in movies that are supposed to take place 25 years ago! The use of "same", "ghosted", and "bougie" were never used that way in 1999. Writers these days just need to stop being lazy in their writing.
The movie is alright but I'm so sick of language from today being used in movies that are supposed to take place 25 years ago! The use of "same", "ghosted", and "bougie" were never used that way in 1999. Writers these days just need to stop being lazy in their writing.
Great googly moogly, this was terrible. Not a single aspect of this film - not the acting, not the script, not the scares, not the period authenticity - were pulled off successfully.
The performances were a flatline. I haven't seen either of them in anything else, so they may be brilliant in other roles, just not in this film.
Not that they were given much to work with. You can't make an hour long horror movie based off 90s internet click-bait screamers and spoooooky meme images. Half the film consisted of this same exchange.
Character 1: This game is spooky.
Character 2: Yes, but let's keep going.
Character 1: No, I don't want to keep going.
Character 2: Yes, but let's keep going.
Character 1: Okay. *Cue screamer*
Character 1 & 2: OH NO!
The performances were a flatline. I haven't seen either of them in anything else, so they may be brilliant in other roles, just not in this film.
Not that they were given much to work with. You can't make an hour long horror movie based off 90s internet click-bait screamers and spoooooky meme images. Half the film consisted of this same exchange.
Character 1: This game is spooky.
Character 2: Yes, but let's keep going.
Character 1: No, I don't want to keep going.
Character 2: Yes, but let's keep going.
Character 1: Okay. *Cue screamer*
Character 1 & 2: OH NO!
I liked the concept especially the idea of it being from a 90s AIM IBM computer period piece. However as intriguing as the concept was it still couldn't make up for the terrible acting and lack of authenticity in the dialogue. "I don't wanna play, I'm logging off" then 1 phone call later of asking without persistent persuasion player 2 is back in camera convinced to play again and all it took was a "I need closure please"? No way. Then when player 2 comes back all of a sudden he wants to be there. No more mention of work. Also I would like to mention that actors nowadays who don't look old enough to have experienced the AIM era themselves couldn't possibly capture the authenticity of the time. In one scene he says something like "it's not voice activated... that would be impossible" almost like he wanted to say "it's 1995 we don't have voice activation yet but we will have it in 2025". It wasn't necessary to put so much emphasis on "it can't be voice activated". Felt like he was trying to convince us that it was 1995. The scenery, software, and hardware already told us what time period it was. No need for convincing. Could've been a 5 or 6 but acting dropped it to a 3 or 4. I gave it 4 because the game did look like something we played at that time.
Le saviez-vous
- AnecdotesJay's screenname is jayig88 a reference to IG-88 a droid bounty hunter from the Star Wars franchise.
- GaffesIn the very beginning with the screen of the computer booting up, it says that the BIOS date is 09/29/91, but then further down it says "Auto-detecting USB Mass Storage Devices," but USB didn't become a standard until 1996 and a BIOS from 1991 certainly wouldn't have been able to detect them. It also says USB 2.0 which didn't come out until 2000.
- Citations
HoH: If I am not my body, not my feelings, not my mind... then what am I?
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- How long is Deadware?Alimenté par Alexa
Détails
- Date de sortie
- Pays d’origine
- Sites officiels
- Langue
- Aussi connu sous le nom de
- Мёртвая игра
- Lieux de tournage
- Austin, Texas, États-Unis(Megan's House)
- Société de production
- Voir plus de crédits d'entreprise sur IMDbPro
Box-office
- Budget
- 10 000 $US (estimé)
- Durée
- 1h 8min(68 min)
- Couleur
- Rapport de forme
- 1.78 : 1
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