Ajouter une intrigue dans votre langueA group of survivors trapped in a New York apartment fight to stay alive against legions of zombies.A group of survivors trapped in a New York apartment fight to stay alive against legions of zombies.A group of survivors trapped in a New York apartment fight to stay alive against legions of zombies.
Danielle Harris
- Barbara
- (voix)
Bill Moseley
- Johnny
- (voix)
Nazhi McCullough
- Maddy
- (voix)
Sarah Habel
- Judy
- (voix)
Alona Tal
- Helen Cooper
- (voix)
Jesse Corti
- Newscaster
- (voix)
Anastasia Foster
- Susan Donaldson
- (voix)
- (non crédité)
Cornell Womack
- Hunter Deets
- (voix)
- (non crédité)
Histoire
Le saviez-vous
- AnecdotesBill Moseley and Tony Todd reprises their roles as Johnny and Ben from the remake La Nuit des morts-vivants (1990).
- ConnexionsReferenced in Diminishing Returns: Podcast of Horror V.I: Night of the Living Dead (2020)
Commentaire à la une
Honestly, if you're here reading reviews, your chances of actually liking this movie are probably going to drop... all I see is people bashing this movie left and right, and what's most frustrating is that it's all the same one or two superficial complaints so they give it a 3 star review...
Okay, yes the graphics look like a cut scene from a PlayStation 2 game. But so what? People played those games and didn't complain and turn them off because of it. For the last 20 years, video games have begun resembling long, interactive movies anyway, so just accept it and move on.. if you sit and dwell and focus on that the whole time, you're just going to make yourself hate it.
Chances are, those people complaining are fans of the Marvel movies or are going to see the new Mortal Kombat, and THOSE are the movies I just can't enjoy because of the CGI. Most of the movie, the heroes and villains on screen aren't the actor, it's some digital rendering of the character. And to me, that's literally one small step above having actual cartoons superimposed over real-life backgrounds. Like I just couldn't take the movie seriously anymore when I see Kano kicking and punching the air, trying to make it look realistic that he's fighting a computer generated 6 foot tall lizard creature that just doesn't look the least bit real.
The voice acting is way better than most of the serious animated movies/shows or video games I've seen bc these are actual actors rather than just voices actors. They just never sound natural to me... And the atmosphere was better than I expected. Even tho it's CG, it is still a film so the fact that they did well with tension, mood, scenery, "camera-angles", etc really added to it... it actually had me feeling tense and uneasy thru most of it.
And most importantly, what people tend to miss focusing on the superficial, is story. If all these scenes were translated exactly into a real life film, this would be an excellent "remake". I guess after getting accustomed to the movies released today, paying attention to story has kind of fallen into the background in favor of "action for the sake of action", mindless slapstick comedy, or simplistic jump scares... tropes without any actual thought behind them. Studios figure the best way to cater to everyone is to go as simple and shallow as possible so as not to "exclude" anyone... so we get our Wedding Crashers', John Wick's, and endless horror remakes without the original feeling and emotion behind them. George Romero had depth and meaning behind the story he told with the original NOTLD in 68, and thankfully, a lot of that is retained here.
Go into this focusing solely on the story being told, and use your imagination a bit like people had to do before the advent of computer special effects, I promise you will enjoy this.
Okay, yes the graphics look like a cut scene from a PlayStation 2 game. But so what? People played those games and didn't complain and turn them off because of it. For the last 20 years, video games have begun resembling long, interactive movies anyway, so just accept it and move on.. if you sit and dwell and focus on that the whole time, you're just going to make yourself hate it.
Chances are, those people complaining are fans of the Marvel movies or are going to see the new Mortal Kombat, and THOSE are the movies I just can't enjoy because of the CGI. Most of the movie, the heroes and villains on screen aren't the actor, it's some digital rendering of the character. And to me, that's literally one small step above having actual cartoons superimposed over real-life backgrounds. Like I just couldn't take the movie seriously anymore when I see Kano kicking and punching the air, trying to make it look realistic that he's fighting a computer generated 6 foot tall lizard creature that just doesn't look the least bit real.
The voice acting is way better than most of the serious animated movies/shows or video games I've seen bc these are actual actors rather than just voices actors. They just never sound natural to me... And the atmosphere was better than I expected. Even tho it's CG, it is still a film so the fact that they did well with tension, mood, scenery, "camera-angles", etc really added to it... it actually had me feeling tense and uneasy thru most of it.
And most importantly, what people tend to miss focusing on the superficial, is story. If all these scenes were translated exactly into a real life film, this would be an excellent "remake". I guess after getting accustomed to the movies released today, paying attention to story has kind of fallen into the background in favor of "action for the sake of action", mindless slapstick comedy, or simplistic jump scares... tropes without any actual thought behind them. Studios figure the best way to cater to everyone is to go as simple and shallow as possible so as not to "exclude" anyone... so we get our Wedding Crashers', John Wick's, and endless horror remakes without the original feeling and emotion behind them. George Romero had depth and meaning behind the story he told with the original NOTLD in 68, and thankfully, a lot of that is retained here.
Go into this focusing solely on the story being told, and use your imagination a bit like people had to do before the advent of computer special effects, I promise you will enjoy this.
- nickmrkonja
- 8 mai 2021
- Permalien
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- How long is Night of the Living Dead: Darkest Dawn?Alimenté par Alexa
Détails
- Date de sortie
- Pays d’origine
- Site officiel
- Langue
- Aussi connu sous le nom de
- Ніч живих мерців: Найтемніший світанок
- Sociétés de production
- Voir plus de crédits d'entreprise sur IMDbPro
Box-office
- Budget
- 3 500 000 $US (estimé)
- Durée1 heure 2 minutes
- Couleur
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By what name was Night of the Living Dead: Darkest Dawn (2015) officially released in Canada in English?
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