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BioShock 2

  • Jeu vidéo
  • 2010
  • 18
NOTE IMDb
8,2/10
11 k
MA NOTE
BioShock 2 (2010)
Bioshock 2: Sea Of Dreams
Lire trailer2:09
1 Video
31 photos
Aventure maritimeScience-fiction dystopiqueSteampunkActionAventureHorreurMystèreScience-fictionThriller

En 1968, le Protecteur Delta est réveillé pour sauver sa Petite Sœur des griffes de la nouvelle dirigeante de Rapture, Sofia Lamb.En 1968, le Protecteur Delta est réveillé pour sauver sa Petite Sœur des griffes de la nouvelle dirigeante de Rapture, Sofia Lamb.En 1968, le Protecteur Delta est réveillé pour sauver sa Petite Sœur des griffes de la nouvelle dirigeante de Rapture, Sofia Lamb.

  • Réalisation
    • Jordan Thomas
    • Michael Csurics
  • Scénario
    • Ken Levine
    • Jordan Thomas
    • Walt Williams
  • Casting principal
    • Fenella Woolgar
    • Doug Boyd
    • Anne Bobby
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    8,2/10
    11 k
    MA NOTE
    • Réalisation
      • Jordan Thomas
      • Michael Csurics
    • Scénario
      • Ken Levine
      • Jordan Thomas
      • Walt Williams
    • Casting principal
      • Fenella Woolgar
      • Doug Boyd
      • Anne Bobby
    • 27avis d'utilisateurs
    • 11avis des critiques
  • Voir les informations de production sur IMDbPro
    • Nomination aux 2 BAFTA Awards
      • 3 victoires et 20 nominations au total

    Vidéos1

    Bioshock 2: Sea Of Dreams
    Trailer 2:09
    Bioshock 2: Sea Of Dreams

    Photos31

    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
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    + 26
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    Rôles principaux63

    Modifier
    Fenella Woolgar
    Fenella Woolgar
    • Sofia Lamb
    • (voix)
    Doug Boyd
    • Augustus Sinclair
    • (voix)
    Anne Bobby
    Anne Bobby
    • Brigid Tenenbaum
    • (voix)
    Sarah Bolger
    Sarah Bolger
    • Eleanor Lamb
    • (voix)
    Sydney Unseth
    • Young Eleanor Lamb
    • (voix)
    Armin Shimerman
    Armin Shimerman
    • Andrew Ryan
    • (voix)
    Sheryl Lee Ralph
    Sheryl Lee Ralph
    • Grace Holloway
    • (voix)
    Richard Poe
    Richard Poe
    • Father Simon Wales
    • (voix)
    Graham Rowat
    Graham Rowat
    • Daniel Wales
    • (voix)
    • …
    Bill Lobley
    Bill Lobley
    • Stanley Poole
    • (voix)
    John Hillner
    John Hillner
    • Gil 'Alex the Great' Alexander
    • (voix)
    Cassandra Grae
    Cassandra Grae
    • Babyjane
    • (voix)
    Adam Sietz
    Adam Sietz
    • Breadwinner
    • (voix)
    • (as Adam Seitz)
    Rick D. Wasserman
    Rick D. Wasserman
    • Brute
    • (voix)
    • (as Rick Wasserman)
    Yuri Lowenthal
    Yuri Lowenthal
    • Crawler
    • (voix)
    Marcelo Tubert
    Marcelo Tubert
    • Ducky
    • (voix)
    • …
    J.G. Hertzler
    J.G. Hertzler
    • Dr. Grossman
    • (voix)
    Susanne Blakeslee
    Susanne Blakeslee
    • Ladysmith
    • (voix)
    • Réalisation
      • Jordan Thomas
      • Michael Csurics
    • Scénario
      • Ken Levine
      • Jordan Thomas
      • Walt Williams
    • Toute la distribution et toute l’équipe technique
    • Production, box office et plus encore chez IMDbPro

    Avis des utilisateurs27

    8,211.3K
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    Avis à la une

    8dfle3

    Unnecessary sequel but still as addictive as the original. 82.5/100

    Console:

    Playstation 3

    Genre:

    First person shooter.

    Setting:

    Retro future Utopia...i.e. the game is set in the 1960s, but it's an alternative world scenario...a place where humanity has advanced significantly in their development...more advanced than our current society. The sequel explores new parts of the city of Rapture.

    Story:

    If you liked finally playing as a Big Daddy in the original, you should get a kick out of playing as a Big Daddy for the entire length of the sequel...except for one part where you play a...

    The story concerns your Big Daddy becoming separated from your Little Sister. This separation is harmful to both parties health, so you must locate your charge. Of course, powerful forces are working against this outcome and your life is in danger.

    Graphics:

    As far as character representation goes, this is a step up from the original...they're more realistic, less stylised than the cartoonish looking splicers of the original. It's actually a pity that this level of character representation wasn't in the original...then maybe we could have expected an Uncharted 2 like step up in visual quality for the sequel.

    Sound:

    Probably less obvious repetition in character utterances than the original. Some noises seem to be constant...like there is a faulty elevator or some other mechanical/electrical device. Not a huge issue but sometimes I wished that that noise would just go away.

    Good about the game:

    The weapons/plasmids/tonics have been tweaked. The plasmids especially are fun. On acquiring a certain plasmid I'd think to myself "Wouldn't it be cool if you could..." and then I'd try doing just that. And it would work! It's good how the makers have thought out the logical consequences of some plasmids, so you actually can do what you think that plasmid should allow you to do. Best example of that is the "Scout" plasmid. Personally, I missed the crossbow of the original (for it's precision shooting) but the speargun did become my default weapon (for being able to regather fired ammo).

    If you enjoyed the "upgrade" paths of the original, the sequel has the exact same quality, but is a bit more polished in execution.

    Misjudgements in the game:

    I'll start by way of introduction saying that since you play the top of the food chain in the original game, the sequel knocks you down a peg. This was a bit naff for mind, but it brings up the first misjudgement...where strategy is crucial in taking down these ultimate warriors, it's disappointing that the first time you fight one of them you are not in control of the circumstances in which you engage them. They're tough to beat, so to not have the ability to fight them on your terms sucks. There was a similar problem in the original, and like the original, this misjudgement goes away in subsequent battles.

    As with the original, the splicers are a constant annoyance...more so than in the original. Another naff splicer is introduced too. At least in the original you could find ample opportunities to use plasmids like the Cyclone Trap...set pieces in the game. In the sequel you probably don't even have to use them. Related to this, with the research you do on splicers, it turns out you won't be able to fully research them anywhere in Rapture...some of them are limited to certain parts of the city...which is annoying...some classes of splicers I didn't get to fully research as a result and for some of those I could have really used my Cyclone Trap plasmids to good effect in set pieces...which never arrived (e.g. in defending yourself from attack after performing an action).

    My third misjudgement is the lack of a final boss battle as in the original. The Frank Fontaine fight there was too hard, but in the sequel there's a feeling of anti-climax as the final fights aren't really different in kind to the normal hurly-burly of defending your Little Sister when she is gathering ADAM. And if you have certain tonics and plasmids, your task is made easier and you can simply discover how to do things better next time if you die.

    Niggles:

    How the game basically rewrites the history of Bioshock. I really didn't see any scope for a sequel to that game and the scenario seems manufactured out of nothing. However, the ending does have a pay off, even though I didn't buy into the story's new characters.

    It would have been nice to have your moral choices highlighted more explicitly. And in the case of Gil Alexander, the game makers seem to have had a different take than me on the moral thing to do with him...relating to in game trophies.

    Some characters from the original story make cameo appearances but are soon forgotten. That was a pity. And even some new characters of interest eventually disappear, never to be heard of again.

    General observations:

    I was prepared to give this game the same score I gave for the original (85/100), but have knocked it down a smidge due to the anti-climax of the ending. Even though I wasn't sold on the premise of the sequel and found some new character classes naff, the game held the same addictiveness as the original.

    Personally I'd recommend the original over the sequel for my view of the 'real' story of Rapture. But if you don't feel like returning to the original but want something similar, play the sequel...it has polished some of the exciting weapons of the original. But the lack of use for certain weapons in game and the inability to gain research points on certain character classes anywhere in Rapture is a disappointment.
    10u_mbaptista

    The return to Rapture is a delightful one

    Bioshock 2 may have sacrificed storytelling for cleaner gameplay, but the story is still well written and better than your average VG narrative. Sophia Lamb isn't nearly as charismatic as Andrew Ryan but does a pretty good job of getting me to despise her, making her a decent antagonist at worst. Gameplay tweaks seem minor at first, but dual wielding guns and plasmids, the ability to melee with any weapon, and the new real time reflex-based hacking system made a world of difference. I had more fun protecting the little sisters in this game than the first. Probably due to the unstoppability I felt having improved plasmids, weapons, traps, and ample time to set up and unleash my inner Macaulay Culkin whenever I was ready to harvest.
    8Tiinusen

    Wonderful Storyline

    This game keeps up with it's reputation, And as much as i loved the first Game i do indeed love this too.

    And as i played through the game, I really feel the Father and Daughter connection. and the end was not disappointing at all. it was really really suitable with the feeling and the story. Almost like you get tears.

    Very well i'm a bit optimistic, but if there should been an improvement, then it would be the Huge Feeling, Because the health was not as much as in the previous game, so that got lost somehow.

    Anyway i think i rated this Game Fair. 8 out of 10 (Little Sisters)
    Moviememmer

    Bioshock 2 Review

    Pros:
    • Good story and characters
    • Gameplay has improved abit from 1
    • Great graphics
    • Good variation of weapons and abilities


    Cons:
    • Not allot of differentiation from Bioshock 1
    • Story not as interesting as it could be
    • No real great plot twists


    Verdict: All in all, does kinda feel like a Bioshock 1.5 however it's still very enjoyable and fun to play. I shouldn't, but it's hard to not compare with Bioshock 1. Still a really good game thou

    8/10
    8DustinRahksi

    Lacks story, but every thing else is great.

    This game may not be as ground breaking and awesome as Bioshock 1, but it is still a fantastic game. The atmosphere this time around surpasses the original, it truly does immerse you in this world. I bought this game three times, one for the Xbox and twice for the PS3, one of which was the special edition. Alright time to get started.

    The Game: The first thing I noticed right out of the gate is the graphics are much more clear and better done. The story was pretty weak, but the rest of the game more than makes up for it. The game play is much better this time around, it's much more fluent. You can equip a weapon and a plasmid at the same time. I didn't notice a big difference in quality between systems, they are about even. My favourite gun in the game is the shotgun, you can upgrade it with cylinders for rapid firing. The spear gun is also pretty cool, it almost feels like a rifle. The sound track is no where near as good as the one in the first game, which was very disappointing. As i've mentioned the atmosphere surpasses the original, there is one part where you enter a secret facility, it feels so barren, like no one has entered it for a while, it is truly a great feeling moment. The hard difficulty mode was actually pretty easy compared to the first game's hard mode. Finding all of the audio diaries was much easier this time around, I even completed that objective twice. The big sisters are more of a nuisance, but I found a way to help the little sisters without having to fight the big sisters. It's weird to be carrying around a little sister thats looks up to the big daddy, it makes you choose not to harvest them. The level's are expertly designed with plenty of hidden areas to discover. Overall the single player is a great experience.

    The multi-player: I don't have much to say other than I didn't like it, I felt they could have left it out and put more stuff into the single player. Overall it's forgettable.

    Minerva's Den: If you liked the main single player then I recommend getting this, it's a good addition. Just don't expect a good end boss, you can beat him pretty quickly.

    The verdict: The game is fun and well worth your time and money, the single player has great replay value, but skip the online mode.

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    Histoire

    Modifier

    Le saviez-vous

    Modifier
    • Anecdotes
      Sheryl Lee was hired for the recording session by accident, due to some mix up with the auditions. She plays one of the Splicers standing around a fire discussing what happened to Jack near the start.
    • Citations

      [last lines]

      Eleanor Lamb: [player saves ALL little sisters]

      [narrating as sun rises over a now clearing storm]

      Eleanor Lamb: The Rapture dream is over, but in waking, I am reborn. This world is not ready for me, yet here I am. It would be so easy to misjudge them. You are my conscious father, and I need you to guide me. You'll always be with me now father, your memories, your drives, and when I need you, you'll be there on my shoulder, whispering. If utopia is not a place, but a people, then we must choose carefully, and in our story, Rapture was just the beginning.

    • Connexions
      Edited into Bioshock: The Collection (2016)
    • Bandes originales
      How Much Is that Doggie In The Window?
      Written by Bob Merrill (uncredited)

      Sung by Patti Page

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    Détails

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    • Date de sortie
      • 9 février 2010 (États-Unis)
    • Pays d’origine
      • États-Unis
      • Australie
      • Canada
      • France
      • Chine
    • Sites officiels
      • Official Blog
      • Official site
    • Langue
      • Anglais
    • Aussi connu sous le nom de
      • BioShock 2: Sea of Dreams
    • Sociétés de production
      • 2K Marin
      • Arkane Studios
      • Irrational Games
    • Voir plus de crédits d'entreprise sur IMDbPro

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