27 commentaires
This game is a brilliant depiction of mental illness and trauma; but do not ignore the warnings. This game is beautiful and wholesome and fun and nostalgic and creative, but dark nonetheless. If you're a fan of the silent hill series, earthbound, or Yume Nikki; there are tropes it shares across them all and it pulls all these dissonant tones together in a wonderfully paced, harmonious experience.
- jonahburton
- 17 nov. 2021
- Permalien
Omori is half turned-based RPG, half Psychological Horror. It has uniquely animated cutscenes, a beautiful 179-track soundtrack, and a story that will make you ball your eyes out. It's terrifying, silly, funny, emotional, and amazing all at the same time. If you haven't played Omori I HIGHLY recommend it.
- sheakellen
- 18 mai 2021
- Permalien
Wow, I've been waiting for this game for so long, and it was worth waiting for more than 5 years
This game has such an elaborate story, it has very good songs, and it also made me cry, and see things differently Characters are super charismatic and mature over time And the battle system is so good and interesting
I Love this game.
This game has such an elaborate story, it has very good songs, and it also made me cry, and see things differently Characters are super charismatic and mature over time And the battle system is so good and interesting
I Love this game.
- pudimquefala
- 1 mai 2021
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- nickoleishot
- 16 août 2021
- Permalien
This game is quite good. It has a very good story with many twists and very engaging gameplay with the battle mechanics and unique emotions system. Do not ignore the warnings however, as they do come into play quite intensely. If you're okay with pixelated gore and depictions of characters dying and killing themselves, then go ahead and give this game a try!
- monopolymoney
- 3 juin 2022
- Permalien
I recently bought Omori for the switch and God am I happy I did. I'll start with the easier stuff. The graphics are very pretty and downright fantastic in some sections, however it's not going to blow you away or anything. The main use of the graphics is to enhance the storytelling of the game, which they do masterfully. On the other hand, the music not only enhances the storytelling of the game to an insane degree, but is also just amazing in its own right, likely the best (indie) ost since Cuphead three years before it. Just like the graphics, the gameplay is not going to blow you away with its completely unique and different battle system, but that doesn't mean it's not incredible(even more so than the graphics I think). It's classic turn based combat for the most part, but with fantastic rpg elements and a wonderful little "emotion gimmick" that gives the game its own spin on turn based rpg combat. When not in combat, you get to enjoy an amazingly rich world of cities, hotels, planets, whales, and more. Two of my favorite parts about exploring are how there are items to pick up everywhere, making all exploration worth it, as well as how each item has its own little unique description, giving the game so much personality and charm(a lot like undertale). Still, even with all this, I would probably only give the game an 8 or maybe an 8.5. What takes it up to an easy ten is the downright terrifying beauty of its storyline. It has easily one of the best storylines I've ever seen in a game, telling a story of loss, grief, guilt, depression, and memory. I don't want to spoil it but just know it's beautifully(and arguably perfectly) paced, written, directed, and drawn. If you have not given this one a go, I would highly recommend that you do; you will not regret it.
- ciolekmango
- 24 juin 2022
- Permalien
This game is absolutely amazing. I've played through it all, and there is so much to do. The story is very elaborate and captivating, and the fights (the game is half turn-based RPG, half psychological horror), characters, and quests, are amazing as well.
- bmoneyhawk
- 30 juil. 2021
- Permalien
- Werenostrangerstolove
- 16 août 2021
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- theravenpuffwhovian
- 30 oct. 2023
- Permalien
This game damaged my mental state. It's the most emotionally impactful game I've ever played.
The gameplay is great. The battle system is fun. The Humprey section was awful, I just skipped that part with cheats.
BUT the lore and characters geniunely made me feel like I was a part of the friend group. I felt shared emotions with the characters, and the Mari's, Basil's, Hero's and Aubrey's lore (the game literally has 6 main characters and 4 of them just destroyed my heart) impacted the way I look at things. I now keep questioning life a lot, and I don't know if this is a good or a bad thing. But it surely was an experience that I believe many others should have. It is definitely, without question a psychological horror game.
DO NOT GIVE UP ON THIS GAME BECAUSE THE BEGINNING SECTION IS BORING. THE GAME QUICKLY BECOMES DARK.
(open your sketchbook and look at the pages, look at stuff on your laptop and close it until a knife drops, it's on the left side of your room. Now you can open the stupid beginning door.)
The gameplay is great. The battle system is fun. The Humprey section was awful, I just skipped that part with cheats.
BUT the lore and characters geniunely made me feel like I was a part of the friend group. I felt shared emotions with the characters, and the Mari's, Basil's, Hero's and Aubrey's lore (the game literally has 6 main characters and 4 of them just destroyed my heart) impacted the way I look at things. I now keep questioning life a lot, and I don't know if this is a good or a bad thing. But it surely was an experience that I believe many others should have. It is definitely, without question a psychological horror game.
DO NOT GIVE UP ON THIS GAME BECAUSE THE BEGINNING SECTION IS BORING. THE GAME QUICKLY BECOMES DARK.
(open your sketchbook and look at the pages, look at stuff on your laptop and close it until a knife drops, it's on the left side of your room. Now you can open the stupid beginning door.)
- alptuna-19141
- 9 févr. 2024
- Permalien
I bought Omori thinking it would be good. I thought it would be great, in fact! Literally the only reviews of the game were extremely positive. And after playing through it twice, all I have to say is that I have no idea how they like it.
I would tell people that this is just my opinion and they shouldn't harass me or say I have bad taste, but unfortunately, considering this is the internet, that's not going to happen. So say I'm a horrible person all you want for disliking a game, I really don't care.
So anyways, let's get into this crap. I'm going to explain why Omori is not a great game, so grab a snack or something if you're hungry I guess and don't if you're not and read this if you want to. Which I imagine you do, as you clicked on this. Unless you just did to say it sucks, in which case you probably aren't reading this part. Anyways enjoy the review I guess.
I'm going to start off this review with the three things I liked about the game, so as to not be completely negative. First, I really like the music. Some of it is better than the rest, but all of it is at least fine, and there's quite a few great songs in it. I actually recommend the soundtrack, it's pretty good.
Second is the artwork. I'm honestly not a huge fan of the overworld sprites, I feel like they're a bit overly simple for the game's aesthetic, but the battle sprites look fantastic. I absolutely love the way they animate and change dependent on their emotions (which are pretty much status effects). The artwork in the photo albums and stuff isn't bad either.
Thirdly, uh... I actually forgot what the third thing was in the process of writing this. Well, that's enough of being positive! Let's get into the negatives, the (unfortunately) main part of this review.
The first time I played Omori was like a year and a half ago, and I initially loved it. That was because I used to have terrible taste. But I think I got up to the Sweetheart's Castle section and stopped because of how dreadfully boring it was.
I picked it back up a few months later and played up to the Humphrey section, when I stopped because of how dreadfully boring it was. Then I picked it back up a few months later and beat it. I only got the bad ending though, because I had already seen the good ending and didn't feel like putting in the effort to get it because of how dreadfully boring it was. Recently, I decided to play through it again and do the Hikikomori route. I have no idea why. I got to almost the end and stopped, because of how dreadfully boring it was.
I think the fact I had to take multi-month breaks in between sessions of this game speaks for itself, but unfortunately, facts can't speak, so I have to speak for it I'm afraid. Every review and analysis I've watched or read of this game has started with the gameplay, so I'll follow suit. The gameplay in Omori sucks.
Now I've played other RPG Maker games with bad combat, such as Off and Space Funeral. But the difference is, those games are great in every other regard, and don't make you spend much time on the combat. I think you could say Off is a little too combat-reliant, but I don't feel like it's too annoying. Meanwhile, Omori makes you spend most of your natural life fighting enemies. And it's not like the combat is fun, either. Hylics 2, another actually good game, has encounters that last quite a while, but it makes up for that with none of them respawning and just generally having a deeper and more complex combat system. Meanwhile Omori's combat is incredibly easy and takes like 5 hours per encounter.
I've heard some people say that Omori is really tough and I have to wonder how many RPGs they've played. And I suck at RPGs. I play pretty much every one on easy mode, and Omori's still pathetic. And it wouldn't be a big deal if the combat wasn't long-winded like in the aforementioned Off and Space Funeral. But unfortunately, it's winded about as long as the Nyabarongo river. Probably longer.
Seriously, the combat takes so. Long. Just the animations take forever and there's approximately 9000 enemies in every area. For god's sake, there's two separate achievements for killing 100 enemies of a certain kind. I don't know why you'd ever do that, but it's your choice I guess. My point is that the combat sucks and it takes up the majority of the game.
The walking gameplay isn't much better than the combat. Most of it consists of solving boring and easy puzzles that take way too long, or trying to solve a puzzle and getting dragged into an extremely long, boring, and pointlessly slow cutscene that accomplishes nothing and isn't entertaining, funny, or plot-relevant.
At this point I think I should probably summarize the structure of this game. Basically, you go through 5 or so hours of stuff within the main character's mind, called the Headspace sections, and then spend like 2 hours in the real world doing side quests and furthering the real plot.
The real world sections are honestly not that bad, other than the crappy annoying side quests, but the creator at least had the fortunate idea to make those optional. The writing is honestly pretty good in the real world and the pacing is alright, but unfortunately, most of the game takes place in Headspace, which is like a mirror version of the real world. By that I mean the writing is terrible and the pacing is abhorrent. Or, in other words, it's dreadfully boring.
The plot isn't much better. Well, sorta. The Headspace story is awful. Just awful. The plot surrounds Omori, along with his friends Kel, Hero, and Aubrey, along with his sister Mari who supplies save points as they go on an epic quest to save their friend Basil. But most of it doesn't surround that and instead surrounds some random boring shenanigans happening. Then after approximately 5 hours of some random crap you fight an easy boss and then you do a real world section. And as I said, the real world sections aren't that bad, it's just that you barely get to be in them. And even then, they're still flawed in many regards. I'm not planning to spoil anything in this review, but there's a twist near the end no one shuts up about and to be honest, it's really not that great, so don't get too hyped if for some godforsaken reason your conclusion after reading this is to buy it.
But anyways, the plot in the real world is decent. Some of it's overly slowly-paced for what it is, but overall, it's written fairly well. It's just the fact two hours of well-written enjoyable gameplay is balanced out with 5 hours of mind-numbingly boring stupid Headspace crap that really bugs me. If this game was just the real-world sections, I think it would honestly be a decent little indie game. But unfortunately, the creator felt the need to add in 20 more hours of gameplay to make it worth people's while to play. I could probably rant and nitpick for another fifteen hours about random crap like the extremely unfunny dialogue that's legitimately cringey and extremely hard to sit through for a game apparently made for adults, but I won't, because I don't feel like it would add anything else to the conversation. But I will mention the incredibly annoying fandom that deflects every bit of criticism like they've just used PSI Shield.
If you mention pretty much any of the countless negatives I've just went over, a bunch of fans will immediately defend it by just saying it was intentional. If this review is sufficiently popular, I'm sure you'll even see it in the comments despite me acknowledging it. This especially comes up when you mention the tedious Headspace sections, as canonically they're meant to be an escape from something (hah get it) traumatic in the main character's past. If you say something about those segments being bad, people will immediately say "Oh they're so tedious and boring and easy and not fun because they're an escape! You just don't understand the point of the game." But something being intentionally bad doesn't make it not bad. Especially when it's as frustrating as the Headspace garbage in this game. And that's true for most other points of contention in Omori, they're just treated as okay because they're intentional. If I punch you in the face, but then say it was intentional to show how it feels to be punched in the face, you wouldn't be happy with me, would you? I hope not.
Basically, in conclusion, I'm not a big fan of Omori. I think it's objectively an awful game and it utterly confuses me why so many people love it so much. I strongly do not recommend it, but if you enjoy it, that is fine. If that's your favorite game of all time, I genuinely don't give a crap. Like what you like, I just wanted to unload some very strong opinions I had brewing in my cranium for about a year now. I hope you enjoyed this, and if you just commented how wrong I was before reading anything, maybe don't. Hopefully this review wasn't too dreadfully boring. Bye.
I would tell people that this is just my opinion and they shouldn't harass me or say I have bad taste, but unfortunately, considering this is the internet, that's not going to happen. So say I'm a horrible person all you want for disliking a game, I really don't care.
So anyways, let's get into this crap. I'm going to explain why Omori is not a great game, so grab a snack or something if you're hungry I guess and don't if you're not and read this if you want to. Which I imagine you do, as you clicked on this. Unless you just did to say it sucks, in which case you probably aren't reading this part. Anyways enjoy the review I guess.
I'm going to start off this review with the three things I liked about the game, so as to not be completely negative. First, I really like the music. Some of it is better than the rest, but all of it is at least fine, and there's quite a few great songs in it. I actually recommend the soundtrack, it's pretty good.
Second is the artwork. I'm honestly not a huge fan of the overworld sprites, I feel like they're a bit overly simple for the game's aesthetic, but the battle sprites look fantastic. I absolutely love the way they animate and change dependent on their emotions (which are pretty much status effects). The artwork in the photo albums and stuff isn't bad either.
Thirdly, uh... I actually forgot what the third thing was in the process of writing this. Well, that's enough of being positive! Let's get into the negatives, the (unfortunately) main part of this review.
The first time I played Omori was like a year and a half ago, and I initially loved it. That was because I used to have terrible taste. But I think I got up to the Sweetheart's Castle section and stopped because of how dreadfully boring it was.
I picked it back up a few months later and played up to the Humphrey section, when I stopped because of how dreadfully boring it was. Then I picked it back up a few months later and beat it. I only got the bad ending though, because I had already seen the good ending and didn't feel like putting in the effort to get it because of how dreadfully boring it was. Recently, I decided to play through it again and do the Hikikomori route. I have no idea why. I got to almost the end and stopped, because of how dreadfully boring it was.
I think the fact I had to take multi-month breaks in between sessions of this game speaks for itself, but unfortunately, facts can't speak, so I have to speak for it I'm afraid. Every review and analysis I've watched or read of this game has started with the gameplay, so I'll follow suit. The gameplay in Omori sucks.
Now I've played other RPG Maker games with bad combat, such as Off and Space Funeral. But the difference is, those games are great in every other regard, and don't make you spend much time on the combat. I think you could say Off is a little too combat-reliant, but I don't feel like it's too annoying. Meanwhile, Omori makes you spend most of your natural life fighting enemies. And it's not like the combat is fun, either. Hylics 2, another actually good game, has encounters that last quite a while, but it makes up for that with none of them respawning and just generally having a deeper and more complex combat system. Meanwhile Omori's combat is incredibly easy and takes like 5 hours per encounter.
I've heard some people say that Omori is really tough and I have to wonder how many RPGs they've played. And I suck at RPGs. I play pretty much every one on easy mode, and Omori's still pathetic. And it wouldn't be a big deal if the combat wasn't long-winded like in the aforementioned Off and Space Funeral. But unfortunately, it's winded about as long as the Nyabarongo river. Probably longer.
Seriously, the combat takes so. Long. Just the animations take forever and there's approximately 9000 enemies in every area. For god's sake, there's two separate achievements for killing 100 enemies of a certain kind. I don't know why you'd ever do that, but it's your choice I guess. My point is that the combat sucks and it takes up the majority of the game.
The walking gameplay isn't much better than the combat. Most of it consists of solving boring and easy puzzles that take way too long, or trying to solve a puzzle and getting dragged into an extremely long, boring, and pointlessly slow cutscene that accomplishes nothing and isn't entertaining, funny, or plot-relevant.
At this point I think I should probably summarize the structure of this game. Basically, you go through 5 or so hours of stuff within the main character's mind, called the Headspace sections, and then spend like 2 hours in the real world doing side quests and furthering the real plot.
The real world sections are honestly not that bad, other than the crappy annoying side quests, but the creator at least had the fortunate idea to make those optional. The writing is honestly pretty good in the real world and the pacing is alright, but unfortunately, most of the game takes place in Headspace, which is like a mirror version of the real world. By that I mean the writing is terrible and the pacing is abhorrent. Or, in other words, it's dreadfully boring.
The plot isn't much better. Well, sorta. The Headspace story is awful. Just awful. The plot surrounds Omori, along with his friends Kel, Hero, and Aubrey, along with his sister Mari who supplies save points as they go on an epic quest to save their friend Basil. But most of it doesn't surround that and instead surrounds some random boring shenanigans happening. Then after approximately 5 hours of some random crap you fight an easy boss and then you do a real world section. And as I said, the real world sections aren't that bad, it's just that you barely get to be in them. And even then, they're still flawed in many regards. I'm not planning to spoil anything in this review, but there's a twist near the end no one shuts up about and to be honest, it's really not that great, so don't get too hyped if for some godforsaken reason your conclusion after reading this is to buy it.
But anyways, the plot in the real world is decent. Some of it's overly slowly-paced for what it is, but overall, it's written fairly well. It's just the fact two hours of well-written enjoyable gameplay is balanced out with 5 hours of mind-numbingly boring stupid Headspace crap that really bugs me. If this game was just the real-world sections, I think it would honestly be a decent little indie game. But unfortunately, the creator felt the need to add in 20 more hours of gameplay to make it worth people's while to play. I could probably rant and nitpick for another fifteen hours about random crap like the extremely unfunny dialogue that's legitimately cringey and extremely hard to sit through for a game apparently made for adults, but I won't, because I don't feel like it would add anything else to the conversation. But I will mention the incredibly annoying fandom that deflects every bit of criticism like they've just used PSI Shield.
If you mention pretty much any of the countless negatives I've just went over, a bunch of fans will immediately defend it by just saying it was intentional. If this review is sufficiently popular, I'm sure you'll even see it in the comments despite me acknowledging it. This especially comes up when you mention the tedious Headspace sections, as canonically they're meant to be an escape from something (hah get it) traumatic in the main character's past. If you say something about those segments being bad, people will immediately say "Oh they're so tedious and boring and easy and not fun because they're an escape! You just don't understand the point of the game." But something being intentionally bad doesn't make it not bad. Especially when it's as frustrating as the Headspace garbage in this game. And that's true for most other points of contention in Omori, they're just treated as okay because they're intentional. If I punch you in the face, but then say it was intentional to show how it feels to be punched in the face, you wouldn't be happy with me, would you? I hope not.
Basically, in conclusion, I'm not a big fan of Omori. I think it's objectively an awful game and it utterly confuses me why so many people love it so much. I strongly do not recommend it, but if you enjoy it, that is fine. If that's your favorite game of all time, I genuinely don't give a crap. Like what you like, I just wanted to unload some very strong opinions I had brewing in my cranium for about a year now. I hope you enjoyed this, and if you just commented how wrong I was before reading anything, maybe don't. Hopefully this review wasn't too dreadfully boring. Bye.
- lucianlack
- 25 mars 2023
- Permalien
- superlubros
- 29 avr. 2023
- Permalien
Easily the saddest game I ever played after finishing the game I really just couldn't get rid of this emptiness inside of me and always find myself thinking about playing it again even though I played about a month ago.
- khalidsaleh-88521
- 18 août 2022
- Permalien
I have played many video games in the past, but there has never been one that could close the gap to my heart as effortlessly as OMORI has. The first hour or so of this game is misleading, probably intentionally so. I thought this was going to be a cute lo-fi aesthetic RPG with some, quite frankly, sluggish combat, or something along these lines. But as I progressed through the game and the first major plot point, I realized: I wasn't playing OMORI for the gameplay, no, there are clearly better RPGs than this. But the story, the world, the characters... now this is something worth exploring. And believe me when I tell you that in the end of it all, I regret even thinking of doubting this game at the beginning.
I can't say much without getting into spoiler territory, but I can tell you this: OMORI has so, so many powerful ways of gripping your heart, tightly so. One moment you'll find yourself with a glowing grin and watery eyes, then moments later you'll be feeling the painful chills down on you as you slowly explore the horrible truth. You CARE about what is happening, without the game making you do so. It is the most meaningful game I've ever played in terms of presentation... the world building is meaningful, the horror aspects of this game are meaningful. Everything matters, and this game will make you realize this thoroughly.
What is even more astounding, is that such a brilliant game was made in RPG Maker. It just shows that a bold vision can shine adamantly even on restricted environments. Five years of rough development that paid off tremendously. A tiny group of individuals that wanted to create something beautiful. Even on RPG Maker, this game looks amazing. The little details in every level, the gorgeous pencil-drawn animations, the expressive character portraits, complementing each other to deliver a bizarre, colorful world... and let's not get started on the soundtrack of this game.
OMORI is sad, it is happy, it is terrifying, it is a macabre ode for young people, it is a message of love and forgiveness. OMORI is a warm smile in the cold fog, in the endless void. It is a reminder. A reminder to look ahead, past the overwhelming darkness. There, somewhere, you'll find the smiles and love of the ones waiting for you. So don't keep them waiting :)
I can't say much without getting into spoiler territory, but I can tell you this: OMORI has so, so many powerful ways of gripping your heart, tightly so. One moment you'll find yourself with a glowing grin and watery eyes, then moments later you'll be feeling the painful chills down on you as you slowly explore the horrible truth. You CARE about what is happening, without the game making you do so. It is the most meaningful game I've ever played in terms of presentation... the world building is meaningful, the horror aspects of this game are meaningful. Everything matters, and this game will make you realize this thoroughly.
What is even more astounding, is that such a brilliant game was made in RPG Maker. It just shows that a bold vision can shine adamantly even on restricted environments. Five years of rough development that paid off tremendously. A tiny group of individuals that wanted to create something beautiful. Even on RPG Maker, this game looks amazing. The little details in every level, the gorgeous pencil-drawn animations, the expressive character portraits, complementing each other to deliver a bizarre, colorful world... and let's not get started on the soundtrack of this game.
OMORI is sad, it is happy, it is terrifying, it is a macabre ode for young people, it is a message of love and forgiveness. OMORI is a warm smile in the cold fog, in the endless void. It is a reminder. A reminder to look ahead, past the overwhelming darkness. There, somewhere, you'll find the smiles and love of the ones waiting for you. So don't keep them waiting :)
- Dream-Traveller
- 7 déc. 2022
- Permalien
- themareksykes
- 13 mai 2021
- Permalien
- danielbenavi
- 7 août 2023
- Permalien
I never cared from omori. I knew about its existence but I knew absolutely nothing about the story and it generally didn't seem like my kind of thing, and I played undertale anyway, which had a way better rating. "So that means it must be the better game", I had thought. And that and deltarune were the only real RPGs I ever played. I always thought that the game of omori looked creepy though for one character, a minor antagonist. Some creature called "hellmari" is what I thought looked the creepiest. And I thought "well I've seen it all. No need to play it."
5 days ago, on Christmas, my cousin gifted me omori. And Jesus. Christ.
I take a lot of time while playing games. I added on plenty of more hours while playing the last of us 1 and 2. It isn't something I dislike- I just really enjoy taking my time in games, and I typically take longer to do stuff or get anything done in games because I just... take my time.
I beat this game in 4 days.
It's a decently long game. Probably longer than undertale, if you go for a normal run in that game. I spent about 23 hours on it. In 4 days. About 5-6 hours a day in about 2 or 3 sittings, typically. I am not that type of guy normally. It took me half a year to beat doom eternal. I'm still playing half life 1, 4 months later after buying it and haven't even touched HL2. This game attracted me like a fly trap.
I got a quarter of the achievements, did most of the mini bosses in the normal route, and did both the good and bad ending. (Albeit, with a back up save.)
It feels like a normal RPG at parts. And then an anvil hits you over the head and it becomes... well, just a creepy RPG. But the false sense of security you get from playing a genuinely fun part of the story to a creepy land with honestly horrifying monsters around is such a good tactic. And even if you didn't initially have that feeling of safety, it would still be creepy. But thankfully, the game doesn't overstay. In fact, I feel like it's a bit short. Either way, the game is absolutely perfect. Personally, I can't think of a bad thing about it- maybe there's something I forgot. But all the characters are likable (if not likable, interesting) and all of the locations are strange or even scary at points.
Play. The game. It changed my life. I can't keep going on about it, but even just the ending is worth your buck. Speaking of which, it's about 20-30 bucks depending on what you're getting it on. And you get a free game with a free, great story on top of it.
I mean it when I say it changed my life. It is the best game of all time and it really gets you thinking. 10/10.
5 days ago, on Christmas, my cousin gifted me omori. And Jesus. Christ.
I take a lot of time while playing games. I added on plenty of more hours while playing the last of us 1 and 2. It isn't something I dislike- I just really enjoy taking my time in games, and I typically take longer to do stuff or get anything done in games because I just... take my time.
I beat this game in 4 days.
It's a decently long game. Probably longer than undertale, if you go for a normal run in that game. I spent about 23 hours on it. In 4 days. About 5-6 hours a day in about 2 or 3 sittings, typically. I am not that type of guy normally. It took me half a year to beat doom eternal. I'm still playing half life 1, 4 months later after buying it and haven't even touched HL2. This game attracted me like a fly trap.
I got a quarter of the achievements, did most of the mini bosses in the normal route, and did both the good and bad ending. (Albeit, with a back up save.)
It feels like a normal RPG at parts. And then an anvil hits you over the head and it becomes... well, just a creepy RPG. But the false sense of security you get from playing a genuinely fun part of the story to a creepy land with honestly horrifying monsters around is such a good tactic. And even if you didn't initially have that feeling of safety, it would still be creepy. But thankfully, the game doesn't overstay. In fact, I feel like it's a bit short. Either way, the game is absolutely perfect. Personally, I can't think of a bad thing about it- maybe there's something I forgot. But all the characters are likable (if not likable, interesting) and all of the locations are strange or even scary at points.
Play. The game. It changed my life. I can't keep going on about it, but even just the ending is worth your buck. Speaking of which, it's about 20-30 bucks depending on what you're getting it on. And you get a free game with a free, great story on top of it.
I mean it when I say it changed my life. It is the best game of all time and it really gets you thinking. 10/10.
- stellanorthcutt
- 8 déc. 2024
- Permalien
Beautiful masterclass piece of art. It could appear like nothing special, especially in the first hour but TRUST ME, don't think it isn't worth playing after just some minutes of gameplay. It could seems childish and nonsense, but after a while you realize it is more than a happy and funny rpg game, we are talking about a PSYCHOLOGICAL HORROR game. The ending will surely break your heart and you'll feel completely empity. Themes are very deep and hidden in metaphors and complex concepts. It will teach you a lot.
I'm now going to list Cons and Pros
PROS:
-Immersive detailed atmosphere
-3dimensional characters, they are majestically written
-Amazing Music that help to improve the atmosphere, it gets even better at the end of the game
-Innovative combat system (characters got emotions that can affect their stats during the battle)
-INSANE storytelling, we are talking about one of the best endings of all time in videogames history in my opinion. It is builded up perfectly with no plot holes and it will keep you hooked till the end
-World Building is beautiful, amazingly structured, i can remember every part of the map perfectly
-Character interactions are so funny and intriguing that you will empathize with everyone, especially with the main cast.
-Character Design is super cool, just like the cutscenes.
CONS:
-Fights are a bit repetitive, and they can bother you sometimes even if the combat system (as i said before) is very innovative.
To conclude im gonna say that omori is a hidden gem, very famous in its community but unfortunately not that popular in general. PLEASE GIVE IT A TRY IT WILL NOT DISAPPOINT YOU I SWEAR.
RATINGS
Story: 10 Characters: 10 Music: 10- Gameplay: 8- Design: 10 Ending: 10+ Final Rating: 10- (You'll need a psychiatrist after you finish it)
I'm now going to list Cons and Pros
PROS:
-Immersive detailed atmosphere
-3dimensional characters, they are majestically written
-Amazing Music that help to improve the atmosphere, it gets even better at the end of the game
-Innovative combat system (characters got emotions that can affect their stats during the battle)
-INSANE storytelling, we are talking about one of the best endings of all time in videogames history in my opinion. It is builded up perfectly with no plot holes and it will keep you hooked till the end
-World Building is beautiful, amazingly structured, i can remember every part of the map perfectly
-Character interactions are so funny and intriguing that you will empathize with everyone, especially with the main cast.
-Character Design is super cool, just like the cutscenes.
CONS:
-Fights are a bit repetitive, and they can bother you sometimes even if the combat system (as i said before) is very innovative.
To conclude im gonna say that omori is a hidden gem, very famous in its community but unfortunately not that popular in general. PLEASE GIVE IT A TRY IT WILL NOT DISAPPOINT YOU I SWEAR.
RATINGS
Story: 10 Characters: 10 Music: 10- Gameplay: 8- Design: 10 Ending: 10+ Final Rating: 10- (You'll need a psychiatrist after you finish it)
I actually like type of this game but Omori make lots of thing wrong,
First of all Omori was to long to be a RPG story game,
Second the game's fighting mechanic was awful and some fight later you just repeat all fight same thing,
Third and last one is story Omori's main story was a real subjactive of lazy work, it would be better if developer would be more complicated but it just add just one little story, thats; Omori kill her sister and be mister for year of this just the story noting more,
Thats why Omori was Overrated game but you still want to play 20 hour to finish this game i wont stop you thanks for reading my review.
- carlitollanoslevesque
- 7 avr. 2023
- Permalien
- daviluis-39368
- 6 nov. 2024
- Permalien
You know when a piece of media hits you? Like REALLY hits you? That's the deal with omori. This game is genuinely life changing and i think everyone that can should play this game at least once. It's the kind of game that will leave you thinking about it WELL after you finish it because of just how well it deals with the subjects it talks about and how moving the story is. This game is just so special to me and i could talk about it for hours but it's hard to put in words just how good it is. It's the kind of game that is best played blind and can't even be described. The most i can do is say just PLAY IT and you'll see why this game is so highly regarded. 10/10 game.
Please take the trigger warnings of this game seriously, but know that they handle the matter in such an excellent way.
I found this game during a time I was heavily suffering from PTSD due to a recent trauma. I've also suffered from depression and other various mental illnesses throughout my life. This isn't just a trauma dump of a TMI- this important information for what I'm about to say. **Omori helped me heal**
I didn't go in fully blind, so I knew where it was heading but hadn't actually seen it in game, and while I knew I was likely going to feel seen from the game and feel a bit of comfort: the way it was so beautifully portrayed helped me so much. I don't want to get into many details since this is a game best played mainly blind: but I can't recommend checking out this game enough.
I found this game during a time I was heavily suffering from PTSD due to a recent trauma. I've also suffered from depression and other various mental illnesses throughout my life. This isn't just a trauma dump of a TMI- this important information for what I'm about to say. **Omori helped me heal**
I didn't go in fully blind, so I knew where it was heading but hadn't actually seen it in game, and while I knew I was likely going to feel seen from the game and feel a bit of comfort: the way it was so beautifully portrayed helped me so much. I don't want to get into many details since this is a game best played mainly blind: but I can't recommend checking out this game enough.
- vanillegoodman
- 8 oct. 2024
- Permalien