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IMDbPro

Prince of Persia

  • Jeu vidéo
  • 2008
  • T
NOTE IMDb
7,5/10
2,8 k
MA NOTE
Prince of Persia (2008)
ActionAventureFantaisieRomance

Ajouter une intrigue dans votre langueAfter meeting Elika, a princess, in the desert, the Prince is tasked with cleansing a corrupted land with the help of his new companion, all the while unraveling the power of dark lord Ahrim... Tout lireAfter meeting Elika, a princess, in the desert, the Prince is tasked with cleansing a corrupted land with the help of his new companion, all the while unraveling the power of dark lord Ahriman.After meeting Elika, a princess, in the desert, the Prince is tasked with cleansing a corrupted land with the help of his new companion, all the while unraveling the power of dark lord Ahriman.

  • Réalisation
    • Andrew S. Walsh
  • Scénario
    • Jordan Mechner
    • Rhianna Pratchett
    • Andrew S. Walsh
  • Casting principal
    • Tam Evans
    • Nolan North
    • Kari Wahlgren
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    7,5/10
    2,8 k
    MA NOTE
    • Réalisation
      • Andrew S. Walsh
    • Scénario
      • Jordan Mechner
      • Rhianna Pratchett
      • Andrew S. Walsh
    • Casting principal
      • Tam Evans
      • Nolan North
      • Kari Wahlgren
    • 8avis d'utilisateurs
  • Voir les informations de production sur IMDbPro
  • Voir les informations de production sur IMDbPro
    • Nomination aux 1 BAFTA Award
      • 2 victoires et 1 nomination au total

    Photos9

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    + 3
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    Rôles principaux10

    Modifier
    Tam Evans
    • Narrator
    • (voix)
    Nolan North
    Nolan North
    • The Prince
    • (voix)
    Kari Wahlgren
    Kari Wahlgren
    • Elika
    • (voix)
    • (as Khari Wahlgreen)
    Fred Tatasciore
    Fred Tatasciore
    • The Mourning King
    • (voix)
    J. Grant Albrecht
    J. Grant Albrecht
    • The Warrior
    • (voix)
    Sebastien Croteau
    Sebastien Croteau
    • The Hunter
    • (voix)
    Lucinda Davis
    Lucinda Davis
    • The Concubine
    • (voix)
    Catherine Kidd
    Catherine Kidd
    • Ahriman
    • (voix)
    Paul Mercier
    Paul Mercier
    • The Alchemist
    • (voix)
    Kwasi Songui
    Kwasi Songui
    • Ahriman
    • (voix)
    • Réalisation
      • Andrew S. Walsh
    • Scénario
      • Jordan Mechner
      • Rhianna Pratchett
      • Andrew S. Walsh
    • Toute la distribution et toute l’équipe technique
    • Production, box office et plus encore chez IMDbPro

    Avis des utilisateurs8

    7,52.7K
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    10

    Avis à la une

    9brandon_lee420

    The most graphical game in the series.

    Whoa! That's all I can say about this game right now. This was better than the sands of time in some ways for example, graphics, enemies, more running on walls etc.

    You play as the man with no name but he's called Prince. He is walking in the desert, lost his donkey, when he sees a woman being chased by baddies. He goes and rescues her but then realizes he has stumbled into something dangerous. Ahriman, corrupted leader, has broke free of the spells and his terrifying power unleashes. He has no choice but to help,along with Elika, and save the land of his evil clutches.

    This game was a letdown to the series. Not! The only things that are wrong with the game are, the repetitive fights, the rating PG which people though was funny, and you can never die in this game since Elika always saves you.

    The frustrating this about POP4 was the orb collecting which made crazy and sometimes i would quit the game because the orbs are so hard to get especially the tricky ones.

    Music: 8.5 Game play: 9.0 Story: 8.0 Overall: 9.5(Incredible)
    9P97

    Should have gotten a sequel

    The most unique pop game and with it's cel shaded graphics the game has aged quite well and by far the best looking game in the series, it also has a really nice soundtrack and great environments.

    Elika your traveling companion is the heart and soul of this game and she helps the prince alot throughout the entire game, she also stops you from falling which means you can't die in this game but that's really not an issue since it helps the game to flow better without going through a loading screen.

    It's a very underrated game in the series and it's a shame that it never got a sequel.
    5dgggt

    I don't think this attempt of reimagining the series worked.

    This game has a great visual style, good styled world, well-built locations, nice graphics, parkour system is simple but interesting to watch. That's where the pros end.

    In general, the game gives the impression that it lacks something. The gameplay is monotonous. The essence of the game is that in one large location you need to activate 20 places to revive this world, the whole process of moving from one place to another is the same everywhere.

    There are 4 power that open as the game progresses and allow you to use a new way of moving, something like a strong jump or flight, but it doesn't change the gameplay too much.

    There are only 2 or 3 puzzles in all game, and this is only in the last location. The plot is nothing, it is presented in the form of 2-3 words between the characters, the cut-scenes are poor, there is no disclosure of the characters, who they are, where they come from, and they are not interesting at all.

    Very terrible combat system, apparently the developers wanted to bring something new, but it's didn't work, it all comes down to the fact that you just need to press a certain combination of buttons in time (only like 4 combinations), just the same as with parkour.

    The whole game you just need to press the right buttons in time, the player can only choose which way to go and which of the 3 combinations of buttons to press in battle.

    I don't think this attempt of reimagining the series worked.
    10Junebug23057

    Captivating journey

    I have to confess, I never really played any of the Prince of Persia games before diving into the 2008 reboot. I wasn't particularly interested in the franchise, but after catching enticing trailers and noticing the game go on sale, I decided to give it a chance. Boy, am I glad I did! This title is hands down one of the best Ubisoft games I've ever played, which feels kind of bizarre to say because it has surprisingly little combat. Yet, it completely captured my attention, and to this day, I'm still holding out hope for a direct sequel.

    The game kicks off with a thrilling encounter-our protagonist is caught in a fierce sandstorm when he comes across a princess on the brink of capture by two soldiers. After some quick banter, he decides to join her quest. It turns out she has incredible time-manipulating powers, and your mission revolves around freeing areas plagued by corruption to aid her in her quest.

    At its core, this game is a traversal experience. You navigate through beautifully designed environments, scaling and leaping like a true acrobat. The level design is impressive; it's somewhat linear at times, but there's still plenty of room to explore and hunt for extra loot. A unique aspect is that you can't actually die in the game due to the princess's time powers, which might sound like a downside, but it actually adds to the challenge. I often found myself completely immersed, so focused on the captivating world and gripping story that I completely forgot about the combat-or the lack thereof. The few sword fights were serviceable, if a bit uniquely designed, focusing on enemy movements rather than just button-mashing.

    What truly stands out here is the relationship between the two main characters. It might sound cliché, but their bond genuinely deepens, and I found myself emotionally invested in their journey. You can engage in conversations with the princess at almost any point during the game, and it's not just filler chat-there's always something new to discover. These interactions enrich the gameplay and solidify their connection, making every moment you spend traversing that much more meaningful.

    Graphically, the game holds up impressively well due to that stunning hand-drawn aesthetic. The art style, along with great music and sound effects, makes for an immersive experience, so no complaints on that front!

    The story lasts around 13 hours, but it feels much longer because there's almost no bloat, something Ubisoft is often criticized for in their titles. I enjoyed it so much that I immediately downloaded the extra story DLC after completing the main game. While I won't delve into spoilers, I did notice some areas felt slightly more irritating in the DLC, as if they were designed to stretch out gameplay time.

    It's such a shame this game didn't become a massive hit. In my opinion, it's Ubisoft's best title to date, and it seems like the Prince of Persia franchise has faded away into obscurity. I simply don't understand why folks complain about Ubisoft moving away from single-player experiences when a gem like this goes largely unnoticed.

    This game deserves more love and recognition. It's a solid 10/10 in my book. Seriously, GO buy it right now. You won't regret it!
    7p-simondet

    Visually sumptuous, with redundant gameplay!

    Visually, this is one of the most refined and mature titles I've ever seen. The art direction, the environments, are just magnificent. Great voice acting and a mildly amusing script also helped. The game has almost no load screens, and in an open world game, it sure is nice. The gameplay mechanics work really fluidly, so getting the Prince around is a breeze. That all being said, this is a very poor installment in the PoP series, for the gameplay is ridiculously redundant, and its puzzle solving elements could be completed by a nine year old. Not that I have anything against nine year olds, it's just that when a game's combat is a rarity I would expect something else to redeem it. Unfortunately, it is not the case here. The platforming is enjoyable for the first few hours, but it gets real old real fast. Also notable, you can figure exactly what will happen the entire length of the game within the first hour of starting it. So, what does PoP offer us ultimately? A beautiful world to explore, compelling banter between the two protagonists, and a very fluid platforming element. On the other hand, the story is laid out in the first 20 minutes, the combat (which is enjoyable) is scarce, and every other facet is so easy I can't fathom how they were targeting anyone over the age of 12 to enjoy this in its entirety. So basically, it fails on PoP's three historical strengths. Play the demo, and leave it at that.

    Histoire

    Modifier

    Le saviez-vous

    Modifier
    • Anecdotes
      This game is not connected to the initial reboot "Sands of time." The main character is different and the Dagger of time is not a factor in this game.
    • Gaffes
      Chocolate is mentioned. This being ancient Persia, chocolate would have been unknown.
    • Citations

      Elika: Why are you following me?

      The Prince: I'm not, I'm looking for...

      Elika: Farah, I heard you yelling. You and your girlfriend should get out of here.

      The Prince: Girlfriend? Farah's not my girlfriend. She's my donkey.

    • Connexions
      Featured in Troldspejlet: Épisode #39.16 (2008)

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    Détails

    Modifier
    • Date de sortie
      • 2 décembre 2008 (États-Unis)
    • Pays d’origine
      • États-Unis
      • Canada
      • France
    • Site officiel
      • Official site
    • Langues
      • Persan
      • Anglais
    • Aussi connu sous le nom de
      • Prince of Persia: Prodigy
    • Sociétés de production
      • Sophie's People
      • Ubisoft Montreal
    • Voir plus de crédits d'entreprise sur IMDbPro

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