Ajouter une intrigue dans votre langueAloy treks into an arcane region and faces new hostile enemies and threats in search of a way to heal the world from a deadly blight and catastrophic storms.Aloy treks into an arcane region and faces new hostile enemies and threats in search of a way to heal the world from a deadly blight and catastrophic storms.Aloy treks into an arcane region and faces new hostile enemies and threats in search of a way to heal the world from a deadly blight and catastrophic storms.
- Réalisation
- Scénario
- Casting principal
- Victoire aux 1 BAFTA Award
- 6 victoires et 28 nominations au total
Ashly Burch
- Aloy
- (voix)
- …
John Macmillan
- Varl
- (voix)
Lesley Ewen
- GAIA
- (voix)
Lance Reddick
- Sylens
- (voix)
John Hopkins
- Erend
- (voix)
Salli Saffioti
- Petra
- (voix)
Chris McKenna
- Fashav
- (voix)
- (as Chris Mckenna)
Angela Bassett
- Regalla
- (voix)
Dan Donohue
- Gerard Bieri
- (voix)
- (as Daniel Donohue)
- …
Marc Kudisch
- Erik Visser
- (voix)
Erica Luttrell
- Zo
- (voix)
Aaron Phillips
- Fane
- (voix)
- …
Kathleen Garrett
- Dekka
- (voix)
Geno Segers
- Hekarro
- (voix)
T.J. Thyne
- Morlund
- (voix)
- (as TJ Thyne)
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If you like open world RPGs then there really isn't one better than the Horizon arc. It's highly immersive with third person gameplay and compared to the first game in the series, it's bigger, richer with interactions and side quests, and has far more developed gameplay interactions with respect to combat and navigating the social and physical world. The protagonist is Aloy, a clone of the main scientist that developed the means for all life on Earth to be given a second chance after a 'whoops apocalypse' mistake by the 'Old Ones', who was made as a desperate measure by the AI controlling the terraforming system when, for reasons yet unknown, the AI is destroyed and everything starts to go haywire, threatening life on Earth once again. The visible instruments of this terraforming system are machines with a wide variety of terraforming jobs and physical forms from dinosaurs to cattle, which have run amok with no AI to guide them. The machines and some other characters that she meets get in the way of Aloy's mission; and they have to be destroyed, overridden and used for transport, or circumvented by other means. If you've never played it before you're in for a long-lasting treat. If you haven't played the original game, I would recommend you start there, as it is just as enjoyable and will add context.
Absolute Masterpiece of storytelling, gameplay and graphics! As a big fan of the first HZD game and the stellar actually very possible story of mankind I was worried how the development team would translate and link the story into the second game. Now after couple of hours into it I absolutely can tell you they did another masterpiece of game and story here. Well done Guerrilla and Sony! Absolute must have and play for this season. And let the non-gamers be jealous they will never experience this kind of story and graphics pleasure.
Aloy is back to try to figure how to reboot GAIA, new friends, new enemies, and lots of machines to destroy. The scenery is beautiful, the soundtrack is amazing, and the world even more expansive. I'm not even half way through the game yet, but I am in awe of this masterpiece. If you loved Zero Dawn, you'll definitely love Forbidden West. Oh, and Aloy is still my spirit animal. Now, I must go, there's a cauldron I need to make my way into.
Waiting five long years to roam again with Aloy in one of the most original post-apocalyptic worlds ever created was certainly worth it. Just about everything is now better, and, while it was obvious that nothing could compare with Aloy's anagnorisis from the first game, the story is still a delight for the sci-fi fan.
The world is bigger and extremely beautiful. Every time you look up, you'll see a breathtaking landscape and the new traversal options allow you to behold even more impressive scenery. The level of detail is incredible. Guerrilla have not reached exactly Rockstar's level, but the world they have created is probably the most detailed since Red Dead Redemption 2.
Combat has been improved, with a lot more options, and it generally feels more satisfying. That is, ranged combat. Melee combat... well, not so much. It is somewhat improved, but the combos are some of the worst out there. Still, taking down machines with ranged combat and traps is some massively cool action, especially since there are a ton of new machines. There are also many additions to general gameplay, most of them worthy. Climbing is still very clunky, though. "Strike" is a tabletop mini-game introduced in Forbidden West, but I don't have any opinion about it, since I haven't played it (never played Gwent or others, either, they don't have any appeal to me).
In the Forbidden West, Aloy encounters new tribes that dwell in some fascinating places, which feel much more lived-in compared to the ones in the previous game. Like the Eastern tribes, these new ones have cultures shaped not only by geography and climate, but also (mostly) by remnants of the old world. Doing side quests for the people of these tribes is always a little adventure, with some of the most intense battles. Their stories are not as interesting as the sci-fi backbone of the game, but they could make an average little science fantasy game by themselves.
The game introduces new characters that are generally more interesting or likable than those in the first game. I found myself liking some of Aloy's new friends after just a few dialogues, something that didn't happen in Zero Dawn. Also, some of Aloy's old friends are back and they are developed further, becoming slightly more interesting themselves.
Unsurprisingly, the characters who steal the show are again Aloy and Sylens. Like many characters in high-concept sci-fi, they represent ideas, which is not to say they don't feel like real people, too, because they certainly do. Both are driven by a desire for knowledge and will go to any lengths to preserve life on earth. But they also represent opposite versions of the same archetype, namely "hero scientist." Sylens is essentially a psychopath (which determines his teleological approach to saving the world), while Aloy is essentially an empath (therefore, having a deontological approach). Sylens is considerably more arrogant and unpleasant than Aloy, who has been often accused of being a Mary Sue type of character. Just like in Zero Dawn, they need each other, but stay away from each other (which is largely Sylens' fault), unless working together is the only way to achieve their goals. The contrast and dynamic between them makes this duo one of the best in gaming and sci-fi in general. If you read sci-fi, you know that characterization isn't usually its strong suit. It is, however, one of the best aspects of the Horizon series.
Another great narrative aspect is the ability of the writers at Guerrilla to add emotional depth to most scientific concepts. Sci-fi works throw mind-blowing concepts at the audience, very often in a sterile manner, devoid of emotion. Here, the story combines scientific concepts and subjective emotional experiences in a way that few other have ever managed. For instance, possibly the most emotional scene in Forbidden West is fundamentally a thought experiment on the nature vs. Nurture debate, but played out with such unexpected compassion that it had me in tears.
On the downside, we have the villains, who are not nearly as interesting in Forbidden West. They are pretty basic scum, a rather surprising fact, considering what they've been through and the resources they possess. Or maybe that's how people like them would turn out, who's to say. The fate of one villain is pretty interesting to discover, but that's about it. A significant downside, to be sure, but not one that is capable of ruining the story.
An extraordinary overall experience, Horizon Forbidden West is a fantastic second part of one of the best epic sci-fi series. The big open world is unique, extremely beautiful and extremely detailed. The combat is exhilarating, one of the best in an open world game. Not many things in life are better than going on this adventure with Aloy.
The world is bigger and extremely beautiful. Every time you look up, you'll see a breathtaking landscape and the new traversal options allow you to behold even more impressive scenery. The level of detail is incredible. Guerrilla have not reached exactly Rockstar's level, but the world they have created is probably the most detailed since Red Dead Redemption 2.
Combat has been improved, with a lot more options, and it generally feels more satisfying. That is, ranged combat. Melee combat... well, not so much. It is somewhat improved, but the combos are some of the worst out there. Still, taking down machines with ranged combat and traps is some massively cool action, especially since there are a ton of new machines. There are also many additions to general gameplay, most of them worthy. Climbing is still very clunky, though. "Strike" is a tabletop mini-game introduced in Forbidden West, but I don't have any opinion about it, since I haven't played it (never played Gwent or others, either, they don't have any appeal to me).
In the Forbidden West, Aloy encounters new tribes that dwell in some fascinating places, which feel much more lived-in compared to the ones in the previous game. Like the Eastern tribes, these new ones have cultures shaped not only by geography and climate, but also (mostly) by remnants of the old world. Doing side quests for the people of these tribes is always a little adventure, with some of the most intense battles. Their stories are not as interesting as the sci-fi backbone of the game, but they could make an average little science fantasy game by themselves.
The game introduces new characters that are generally more interesting or likable than those in the first game. I found myself liking some of Aloy's new friends after just a few dialogues, something that didn't happen in Zero Dawn. Also, some of Aloy's old friends are back and they are developed further, becoming slightly more interesting themselves.
Unsurprisingly, the characters who steal the show are again Aloy and Sylens. Like many characters in high-concept sci-fi, they represent ideas, which is not to say they don't feel like real people, too, because they certainly do. Both are driven by a desire for knowledge and will go to any lengths to preserve life on earth. But they also represent opposite versions of the same archetype, namely "hero scientist." Sylens is essentially a psychopath (which determines his teleological approach to saving the world), while Aloy is essentially an empath (therefore, having a deontological approach). Sylens is considerably more arrogant and unpleasant than Aloy, who has been often accused of being a Mary Sue type of character. Just like in Zero Dawn, they need each other, but stay away from each other (which is largely Sylens' fault), unless working together is the only way to achieve their goals. The contrast and dynamic between them makes this duo one of the best in gaming and sci-fi in general. If you read sci-fi, you know that characterization isn't usually its strong suit. It is, however, one of the best aspects of the Horizon series.
Another great narrative aspect is the ability of the writers at Guerrilla to add emotional depth to most scientific concepts. Sci-fi works throw mind-blowing concepts at the audience, very often in a sterile manner, devoid of emotion. Here, the story combines scientific concepts and subjective emotional experiences in a way that few other have ever managed. For instance, possibly the most emotional scene in Forbidden West is fundamentally a thought experiment on the nature vs. Nurture debate, but played out with such unexpected compassion that it had me in tears.
On the downside, we have the villains, who are not nearly as interesting in Forbidden West. They are pretty basic scum, a rather surprising fact, considering what they've been through and the resources they possess. Or maybe that's how people like them would turn out, who's to say. The fate of one villain is pretty interesting to discover, but that's about it. A significant downside, to be sure, but not one that is capable of ruining the story.
An extraordinary overall experience, Horizon Forbidden West is a fantastic second part of one of the best epic sci-fi series. The big open world is unique, extremely beautiful and extremely detailed. The combat is exhilarating, one of the best in an open world game. Not many things in life are better than going on this adventure with Aloy.
Played this game now 50houers and its crazy good. Its one of the best games ever made.
You are free to do whatever u want in this game. Do the main quest or just explore and do other quests of just farm. I myself do a combiantion of everything. Mainquest, explore, do sidequests, some puzzles or just boardgames or trials. This game has everything.
Whoever doesnt like this game is a boring person that dosent know better. You dont deserve to play this game cause this is a MASTERPIECE.
- Graphics 10/10. Its beaiscally the most beautifull game ever made. No discussion.
- Story in Horrizon 1 was a 8/10 storywize and this one till now is been insane. 9/10. Cant wait to see more.
- Gameplay is a 10/10.
You are free to do whatever u want in this game. Do the main quest or just explore and do other quests of just farm. I myself do a combiantion of everything. Mainquest, explore, do sidequests, some puzzles or just boardgames or trials. This game has everything.
Whoever doesnt like this game is a boring person that dosent know better. You dont deserve to play this game cause this is a MASTERPIECE.
Le saviez-vous
- AnecdotesThe game was made with a budget of over 110 million Euros, making it the most expensive media ever produced in the Netherlands.
- GaffesAfter 1,000 years, there should not be any steel structures left from the Old World.
- Crédits fousAloy flies all over the Forbidden West on a Sunwing and through the credits which dissolves as she flies near.
- ConnexionsFeatured in PS5 - The Future of Gaming (2020)
- Bandes originalesIn The Flood
Vocals Performed by Ariana Gillis
Music by Oleksa Lozowchuk, Lovisa Bergdahl
Lyrics by Oleksa Lozowchuk, Lovisa Bergdahl, Ariana Gillis
Performed and Produced by Oleksa Lozowchuk
Mix/Mastered by David Travers-Smith
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Détails
- Date de sortie
- Pays d’origine
- Langue
- Aussi connu sous le nom de
- Horizon: Forbidden West
- Lieux de tournage
- Amsterdam, Pays-Bas(Guerrilla Games)
- Société de production
- Voir plus de crédits d'entreprise sur IMDbPro
- Couleur
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