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Killzone 2

  • Jeu vidéo
  • 2009
  • M
NOTE IMDb
8,0/10
2,1 k
MA NOTE
Killzone 2 (2009)
Killzone 2 (Trailer 1)
Lire trailer1:03
3 Videos
4 photos
ActionGuerreScience-fictionÉpopée de science-fiction

Ajouter une intrigue dans votre langueTwo years after the Helghast assault on Vekta, the ISA launched an assault on the enemy's home world of Helghan. The ISA goal is to capture the Helghast leader, Emperor Visari, and bring the... Tout lireTwo years after the Helghast assault on Vekta, the ISA launched an assault on the enemy's home world of Helghan. The ISA goal is to capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt.Two years after the Helghast assault on Vekta, the ISA launched an assault on the enemy's home world of Helghan. The ISA goal is to capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt.

  • Réalisation
    • Mathijs de Jonge
    • Jonathan Kray
  • Scénario
    • Philip Lawrence
    • Jonathan Kray
    • Iain Howe
  • Casting principal
    • Demetri Goritsas
    • Charles Everett
    • Ryan McCluskey
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    8,0/10
    2,1 k
    MA NOTE
    • Réalisation
      • Mathijs de Jonge
      • Jonathan Kray
    • Scénario
      • Philip Lawrence
      • Jonathan Kray
      • Iain Howe
    • Casting principal
      • Demetri Goritsas
      • Charles Everett
      • Ryan McCluskey
    • 11avis d'utilisateurs
    • 2avis des critiques
  • Voir les informations de production sur IMDbPro
  • Vidéos3

    Killzone 2 (Trailer 1)
    Trailer 1:03
    Killzone 2 (Trailer 1)
    Killzone 2
    Trailer 2:40
    Killzone 2
    Killzone 2
    Trailer 2:40
    Killzone 2
    Killzone 2
    Trailer 1:39
    Killzone 2

    Photos3

    Voir l'affiche
    Voir l'affiche
    Voir l'affiche

    Rôles principaux33

    Modifier
    Demetri Goritsas
    Demetri Goritsas
    • Sgt. Thomas 'Sev' Sevchenko
    • (voix)
    Charles Everett
    Charles Everett
    • Sgt. Rico Valasquez
    • (voix)
    Ryan McCluskey
    Ryan McCluskey
    • Cpl. Dante Garza
    • (voix)
    Noah Lee Margetts
    • Cpl. Shawn Natko
    • (voix)
    Mikey O'Connor
    • Captain Jason Narville
    • (voix)
    • (as Mikey O'Conner)
    Qarie Marshall
    • Col. Jan Templar
    • (voix)
    Jules de Jongh
    Jules de Jongh
    • Evelyn Batton
    • (voix)
    Sean Pertwee
    Sean Pertwee
    • Colonel Radec
    • (voix)
    Brian Cox
    Brian Cox
    • Scolar Visari
    • (voix)
    Nigel Whitmey
    Nigel Whitmey
    • Additional ISA Voices
    • (voix)
    Neil Grainger
    Neil Grainger
    • Additional ISA Voices
    • (voix)
    Dominic Rickhards
    • Additional ISA Voices
    • (voix)
    Tim Beckmann
    Tim Beckmann
    • Additional ISA Voices
    • (voix)
    John Guerrasio
    • Additional ISA Voices
    • (voix)
    Trevor White
    Trevor White
    • Additional ISA Voices
    • (voix)
    John Schwab
    John Schwab
    • Additional ISA Voices
    • (voix)
    Richard Laing
    Richard Laing
    • Additional ISA Voices
    • (voix)
    Emma Owen
    • Additional ISA Voices
    • (voix)
    • (as Emma Ferguson)
    • Réalisation
      • Mathijs de Jonge
      • Jonathan Kray
    • Scénario
      • Philip Lawrence
      • Jonathan Kray
      • Iain Howe
    • Toute la distribution et toute l’équipe technique
    • Production, box office et plus encore chez IMDbPro

    Avis des utilisateurs11

    8,02.1K
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    Avis à la une

    6theinternetiscrazy

    A great technical achievement. That's all.

    Killzone 2. Where to start? in terms of technical achievement, it's unbeatable. The setup is revealed in a pretty impressive cinematic that has you pumped up and ready to take the fight to the "Helghast" - essentially intergalactic British Nazis led by fascist dictator Brian Cox and his lapdog, a smarmy git of a general who, upon speaking for the first time, will have you thinking "ooh that's thingy, what's he from again?"!

    You start the game by waking up, bleary-eyed in your bunk aboard a fairly impressive spaceship at the start of yet another D-day recreation (only THIS TIME your in a spaceship and THIS time the landing craft are hovering impractical transport craft things and THIS TIME the Nazi's aren't actually Nazis, they just LOOK like future-Nazis) where the game does it's level best to impress you. As you follow your squad-mate through it's corridors, the graphics and atmosphere dazzle you immediately -the planet below looks natural and the sight of space cruisers bearing down on the hostile world below is almost breathtaking. Every detailed surface is polished and well-designed, and put through filters that make you feel like you're looking through a genuine pair of human eyeballs. This, combined with the controls and movement - which do take some getting used to - gives you an unparallelled feeling of immersion that shooters nowadays sorely lack. Your average COD fan is going to have a few problems adjusting here, as the somewhat sluggish, weighty movements of the player character and the incredibly tough, bullet-resistant Helghast mix with other game play elements to create a challenge that requires a bit more thought and skill than simple fast reflexes and an itchy trigger finger. The fights are fantastic and tactics come into play far more than in most modern-day cinematic shooters. The player can expect to be surrounded by hostile forces. Once again, a COD fan will have difficulties here, as the foes in this game will not simply run out and shoot like moving targets with guns attached, but will take cover often, distract, flank, and suppress you and your allies, making for a unique challenge. When I played through this, I was impressed as I moved through the game and eagerly did battle with any Helghast that stood in my way. But as much fun as I had with this,there is a crippling problem with this game.

    As soon as you meet your squad mates (specifically Shaun Natco, voiced by Noah lee Margotts) you instantly feel like killing every last one of them for being a million times more unlikeable than any of your enemies. it doesn't stop there, either: he story has literally zero bite, giving you no reason to care. Luckily, a game can still be driven along by the atmosphere and game play itself, and this is where Killzone exceeds, so a shooter fan can have a good deal of fun with it. But how did the people behind this game end up putting so much effort into the graphics, controls and atmosphere without a single one of them thinking "oh, hang on, we forgot the coherent plot and the likable characters and the motivations behind their actions and any reason for the player to give a damn about what's going on"?

    So that's Killzone 2, then. The story continues being barely a faint glimmer of motivation and reason behind the characters and events, the characters themselves, with the exception of perhaps Pertwee's Radec and Marshall's Templar, are unlikeable and 1-dimensional. I honestly became more attached to the faceless legions of generic cannon-fodder allies that were destined to die in various detailed and realistic ways, at least THOSE guys were helpful, kept their heads down and acted like real people. They, unlike the characters I was supposed to give a damn about, were mercifully freed from the idiocy of whoever wrote the story for this. Killzone 2's ambition is marred by it's failure to nail a fundamental aspect of a good game - good writing. I've heard people defend this by saying that it's "just a game" but you can look at plenty of other titles, many of them much older than this, if you want an example of a great game with great writing driving it along. Killzone 2 could have been so much more, it's intriguing premise of humanity fighting a mutated version of itself and the story of how this came to be are explained in a few brief sentences during loading screens, as well as character back stories. God, if they had this material, why didn't they actually USE it? Sure, the game play is a lot of fun, the graphics are impressive and the atmosphere immerses you, but when there's no REASON for it all, then how can the developers expect us to really get involved?

    Oh, and, um, the multilayer is kinda fun. Yeah. not much to say on that.

    ...
    6overcranked

    Very cool game

    Killzone 2 was finally released February 2009 and was long awaited by just about all PlayStation 3 owners. It is the third installment in the Killzone franchise. The first game, Killzone was released on the PlayStation 2 and Killzone: Liberation was later released for the PlayStation Portable. Killzone 2 continues the story of the first two games having you fight as the Interplanetary Strategic Alliance against the Helghasts. This time however you take the fight to the Helghast and invade their planet, Helghan. Your goal is to stop the Helghast war machine by capturing the Helghast leader, Scolar Visari, and making him answer for his crimes.

    You start the assault on Helghan from an ISA cruiser stationed high in the clouds above the planet. Your squad joins countless others that are launched from the cruiser toward Helghan. Once landed you are immediately in the fight taking on Helghast soldiers from behind walls and above on walkways and bridges. The controls were a little odd for me, but there are plenty of ways to configure them. After getting the controls to my usual layout, I began my assault. The Helghast are not a wimpy race though and it takes plenty of rounds to take one down. Even aiming for a headshot doesn't mean you are taking down that soldier. It took me on average two or three shots to the head to take one down. The first shot pops their helmet off and then depending on the level of damage he has already taken you may have to hit his head another two times. This was the most frustrating part for me, but I got used to it pretty quickly.

    The Helghast are also skilled on the battlefield. They react as you would expect them to; ducking behind walls to avoid your bullets and waiting until it's all clear to come back out. They also scatter from grenades and try to flank you and your teammates. You and the ISA however aren't quite as skilled. I found my biggest disappointment in this game was the cover system. You could "attach yourself to cover," but this didn't mean you'd actually hide behind anything. I found that sometimes he wouldn't attach to cover, sometimes he would, but I'd still be getting hit and all the while your teammates are telling you to find some cover. You teammates don't follow their own advice however. Towards the end of the game my teammate would end up running into the open and be cut down quickly by enemy fire and yell for me to come save him. When he wasn't getting killed he was shooting at enemies and doing what seemed like no damage. They are mainly there for distraction; any killing you want done you have to do yourself.

    OK, AI is hard to create, but you did it with the enemy why not do it with the good guys too? Aside from that the story was decent and the landscape and characters were beautifully done, even if they aren't in the full resolution of 1080p. The scripting wasn't bad for a video game, but the timing and triggering of the conversation was slow and low pauses happened in the middle of conversations and sometimes the dialogue would be cut off before they finished their sentence.

    This game was fun though and the multiplayer maps are very well designed so that each team has a balanced area to work with. If you like FPS and want a short campaign to play through before you go pop the top of your friends online then I highly recommend this game. If you aren't an online gamer then I still think you should try this time, but don't buy it just go rent it. I give Killzone 2 three downed teammates out of five.

    Written by Sam for www.overcranked.net
    10scottgamingninja

    IGN's Killzone 2 Review! (I did not write this!)

    The single-player experience is a truly enjoyable campaign across the Helghast home world that will test your skills, particularly on the higher difficulty levels, and the game simply looks phenomenal for a console shooter. But perhaps the strongest segment of the game is the extremely deep multiplayer, which gives seven basic classes with which you can create your own customized super-soldier after performing your class-specific duties. Not only did Guerrilla achieve a milestone of delivering a great exclusive title for Sony's PS3, it delivered one of the better shooters to come along in a long time. Get your hands on this game.

    PRESENTATION - 10/10 Everything from the first entrance onto the battlefield to the last cut scene creates a hectic, fun and fast-paced thrill ride through a warzone where each step you take could be your last.

    GRAPHICS - 10/10 Phenomenal visuals prove that Guerrilla either met or surpassed that infamous E3 trailer. Some technical issues hold it back from being a completely flawless masterpiece.

    SOUND - 9/10 7.1 channel sound captures every nuance of the battlefield from gunshots to screams along with a great soundtrack. Weakly delivered, curse-filled dialog (sans Brian Cox) could have been done better.

    GAMEPLAY - 9/10 You'll have to get used to the firearms as well as the AI on both sides. More turret and vehicle sections would've been great, but outside of that, the single-player campaign is fun to play through.

    LASTING APPEAL - 10/10 Multiplayer is extremely deep and has the added bonus of an offline skirmish mode. This is where you'll spend the majority of your time once the credits roll.

    OVERALL - 10/10
    9VozAlta

    Another take, perhaps?

    Truth is I got a bit disappointed as well when I got my hands on Killzone 2 when it came out. We all expected tight controls and flawless online-gaming from what we've read in previews and articles. Long story short: expectations were too high.

    However, as of today a patch has come out fixing the dodgy aiming and Killzone 2 now much resemble what most of us have been playing for the past year. It's a kick-ass game. Forget your demo-experience, you cried out your prayers and Guerilla listened and blessed.

    That needed to be said first of all.

    What Killzone 2 is: is a gritty, dark and extremely detailed first-person shooter with an intense campaign and a rewarding multiplayer experience. It's nothing new but a classic action shooter with the proper ingredients. Very macho, not very subtle. It's basically war on another world between what we'd recon as human outcasts and an retalliation force. It's very cruel and graphic, but above all it's a damn good shooter.
    10djdaners

    The Best PS3 Game - Outstanding!

    This is, by far, one of THE BEST fps I have EVER played full stop. The campaign is fantastic with a wide range of weapons to use and interesting maps and characters, and online is just nuts! There are a range of multiplayer modes and classes to choose from. There are also many maps to have a go at and are designed for every class. Even if you are not such a hardcore gamer, you will love this game. And considering you can get it as cheap as fifty dollars on eBay, it's just criminal if you don't go on and buy it. Honestly, this game is the Halo 3 of PS3, it gives COD:4 a good run for it's money also. Just do yourself a favour and maximize your PS3 experience of buying it. Now.

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    Modifier
    • Anecdotes
      One of the on screen character models of the E3 2007 trailer use the same amount of polygons as an entire level of Killzone on PS2.
    • Gaffes
      For some reason the dropships all have open troop compartments. There are three things wrong with this; first, this would expose the troops to enemy fire; second, this would make the troops liable to fall off; third, this would make it impossible for the dropships to be used in high atmosphere as seen in the game without exposing the troops to high altitude conditions.
    • Citations

      Sgt. Rico Valasquez: [Upon seeing the Helghast troops raising the bridge] Shit! They're raising the bridge!

      Cpl. Dante Garza: Man, they REALLY don't want us to take that bridge!

    • Connexions
      Featured in Troldspejlet: Épisode #40.1 (2009)
    • Bandes originales
      A Day of Mourning
      Performed by Joris de Man

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    Détails

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    • Date de sortie
      • 27 février 2009 (Pays-Bas)
    • Pays d’origine
      • Pays-Bas
      • Royaume-Uni
    • Site officiel
      • Official site
    • Langue
      • Anglais
    • Société de production
      • Guerrilla Games
    • Voir plus de crédits d'entreprise sur IMDbPro

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