NOTE IMDb
9,1/10
21 k
MA NOTE
Ajouter une intrigue dans votre langueIn a technologically advanced future, an elite human soldier takes command of a prototype star ship and works to defend the galaxy from danger.In a technologically advanced future, an elite human soldier takes command of a prototype star ship and works to defend the galaxy from danger.In a technologically advanced future, an elite human soldier takes command of a prototype star ship and works to defend the galaxy from danger.
- Réalisation
- Scénario
- Casting principal
- Nomination aux 1 BAFTA Award
- 5 victoires et 23 nominations au total
Steven Barr
- Urdnot Wrex
- (voix)
- …
Ash Sroka
- Tali'Zorah nar Rayya
- (voix)
- (as Liz Sroka)
- …
Leigh-Allyn Baker
- Major Elena Flores
- (voix)
- (as Leigh Allyn Baker)
- …
Wendy Braun
- Gianna Parasini
- (voix)
- …
S. Scott Bullock
- Commander Rentola
- (voix)
- (as Scott Bullock)
- …
Andy Chanley
- Blake
- (voix)
- …
Avis à la une
This game has to be one of if not THE best game I've ever played.
I've been playing this game 2 weeks straight now (Mass Effect legendary edition) and I'm blown away by the sheer scale and expansiveness of the game. Before purchasing the legendary edition I played the original as a test to compare, and the upgrades, especially to things like graphics, UI and taking steps to fix the somewhat janky movement/cover system were a huge improvement. However apart from those things not a lot has been changed and it's kept all the life and more importantly soul of the original. Something I'm still in shock at is how a game that was made in 2007 had such scale and the ability to draw you in to a throughly addictive story and character progression. The story of Commander Shepard and his quest to defeat Saren and save not only one planet, but entire universes and species is excellently laid out and each individual character, friend or foe plays a vital role in your journey, something I've never seen in game before or since. You know you've found a real gem of game when every day you wake up and the first thing you think about is booting the game up and exploring new areas, speaking to new friends or slaying your mortal enemies. The addictiveness of finding out what happens next is a joy and with progression and events carrying over between games Mass Effect truly rewards you for exploring and speaking to that hidden away person in a corner or searching and finding that piece of evidence that solves a galactic mystery. The game honestly has almost zero downsides with the only minor issues being the cover system which feels slightly sluggish and janky at times or the doors that are very slightly annoying as you have to press a button to open then wait a second or so before you can enter. That's it. Nothing else negative I can say about it. The last thing I'll say is that some games feel planet expanding, but Mass effect, both figuratively and literally is Universe expanding. Truly wonderful game. 10/10.
I've been playing this game 2 weeks straight now (Mass Effect legendary edition) and I'm blown away by the sheer scale and expansiveness of the game. Before purchasing the legendary edition I played the original as a test to compare, and the upgrades, especially to things like graphics, UI and taking steps to fix the somewhat janky movement/cover system were a huge improvement. However apart from those things not a lot has been changed and it's kept all the life and more importantly soul of the original. Something I'm still in shock at is how a game that was made in 2007 had such scale and the ability to draw you in to a throughly addictive story and character progression. The story of Commander Shepard and his quest to defeat Saren and save not only one planet, but entire universes and species is excellently laid out and each individual character, friend or foe plays a vital role in your journey, something I've never seen in game before or since. You know you've found a real gem of game when every day you wake up and the first thing you think about is booting the game up and exploring new areas, speaking to new friends or slaying your mortal enemies. The addictiveness of finding out what happens next is a joy and with progression and events carrying over between games Mass Effect truly rewards you for exploring and speaking to that hidden away person in a corner or searching and finding that piece of evidence that solves a galactic mystery. The game honestly has almost zero downsides with the only minor issues being the cover system which feels slightly sluggish and janky at times or the doors that are very slightly annoying as you have to press a button to open then wait a second or so before you can enter. That's it. Nothing else negative I can say about it. The last thing I'll say is that some games feel planet expanding, but Mass effect, both figuratively and literally is Universe expanding. Truly wonderful game. 10/10.
OK, first off, I just want to say that I am very fascinated by space to start with, but this game will amaze anyone who likes video games. Mass Effect is so masterful that it's hard to pick where to start. OK, I guess I'll start with the character creation.
If you're a fan of customization, that's already enough reason to buy Mass Effect. The creation goes so deep, that it's almost annoying.
The graphics in Mass Effect are indescribable. As i said before, I'm obsessed with space, and it's almost like I was there. When you land on Earth's moon, and you drive up a steep incline, Earth rises billions of miles away. If you've ever seen a picture of Earth from space, you know how beautiful it is. When I saw this, my jaw almost dropped. It was like they used a real life picture!!!!! That goes for the entire rest of the game too. Best graphics ever for years and years to come.
The story telling in Mass Effect is stuff of legend. The imagination in this game is incredible. Think of Star Wars, only yes, I'm about to say it........better.
If you're a fan of games at all, you will pick this up, and love it. Mass Effect is so convincingly real, you actually begin to think to yourself if the future 200 years from now will contain the things that Mass Effect does.
The aliens in Mass Effect are so amazingly detailed and unique, you are actually sad you can't pick your species. Lets just hope that you can in Mass Effect 2.
If you hate space and aliens and sci-fi, still get Mass Effect, because it does an amazing job of not only being a great RPG, but also a great 3rd person shooter!!!
If you're a fan of customization, that's already enough reason to buy Mass Effect. The creation goes so deep, that it's almost annoying.
The graphics in Mass Effect are indescribable. As i said before, I'm obsessed with space, and it's almost like I was there. When you land on Earth's moon, and you drive up a steep incline, Earth rises billions of miles away. If you've ever seen a picture of Earth from space, you know how beautiful it is. When I saw this, my jaw almost dropped. It was like they used a real life picture!!!!! That goes for the entire rest of the game too. Best graphics ever for years and years to come.
The story telling in Mass Effect is stuff of legend. The imagination in this game is incredible. Think of Star Wars, only yes, I'm about to say it........better.
If you're a fan of games at all, you will pick this up, and love it. Mass Effect is so convincingly real, you actually begin to think to yourself if the future 200 years from now will contain the things that Mass Effect does.
The aliens in Mass Effect are so amazingly detailed and unique, you are actually sad you can't pick your species. Lets just hope that you can in Mass Effect 2.
If you hate space and aliens and sci-fi, still get Mass Effect, because it does an amazing job of not only being a great RPG, but also a great 3rd person shooter!!!
This game has to be one of the best games to be released in the recent past hence all the praise that is flowing towards it. Although not a RPG fan I was enthralled by the sheer power and beauty of it right up to the very end. It feels more like a movie that you are involved in, all disguised in a game's body. You will have the experience of your life time with this game. The developers have gone into great lengths to provide us with a brilliant and captivating story that will have you at the edge of your seat till the heart stopping finale. If you are not overwhelmed by the action in the game you will be once you see the breath taking graphics in store for you. The characters feel life like as if they have jumped right out of the screen of a wonderful adventure movie. The action is nail biting stuff and done in a grand scale just like a futuristic drama.
This is out and out game of the year material but it isn't without its shortcomings. There are a few graphical glitches and some game stuttering, the side quests could have had a bit more weight and should have been rewarding towards plot development but after all is said and done if you can over look these minor problems you will have a really good time.
It will take pages and pages to truly capture the pure awesomeness of this epic journey. It is best left unwritten because this is an adventure you will want to experience for yourself, again and again. This is hands down the must buy game of the year.
This is out and out game of the year material but it isn't without its shortcomings. There are a few graphical glitches and some game stuttering, the side quests could have had a bit more weight and should have been rewarding towards plot development but after all is said and done if you can over look these minor problems you will have a really good time.
It will take pages and pages to truly capture the pure awesomeness of this epic journey. It is best left unwritten because this is an adventure you will want to experience for yourself, again and again. This is hands down the must buy game of the year.
I disagree with the previous post about this game being similar to Elder Scrolls IV. There was no glitchy combat system, no repetitive storyline of 'run in this thing and destroy it', and much unlike Oblivion Mass Effect has actual character development.
The voice acting in Mass Effect has one of the best casts I've seen in a game. Nothing is over exaggerated or monotone, and the character's movement goes along with that. Bioware has introduced another great game with a fantastic storyline as they did with KOTOR. The combat system takes some getting used to if you want to play on the hardest difficulty, but you can play the game like a 3rd person shooter if you have it on easy.
The only reasons I give this game a 9 out of 10 is because sometimes you can get stuck in the geometry of the game whether you are walking or more often when you are in the MAKO vehicle, and need to finagle your way out. Also while the character classes were varied the character customization left something to be desired in my opinion. All in all i found Mass Effect t be a very enjoyable game to play and found myself becoming immersed in the beautiful graphics and intense storyline. A definite must have for an role player who has Xbox 360.
The voice acting in Mass Effect has one of the best casts I've seen in a game. Nothing is over exaggerated or monotone, and the character's movement goes along with that. Bioware has introduced another great game with a fantastic storyline as they did with KOTOR. The combat system takes some getting used to if you want to play on the hardest difficulty, but you can play the game like a 3rd person shooter if you have it on easy.
The only reasons I give this game a 9 out of 10 is because sometimes you can get stuck in the geometry of the game whether you are walking or more often when you are in the MAKO vehicle, and need to finagle your way out. Also while the character classes were varied the character customization left something to be desired in my opinion. All in all i found Mass Effect t be a very enjoyable game to play and found myself becoming immersed in the beautiful graphics and intense storyline. A definite must have for an role player who has Xbox 360.
ME combines the spectacle of Space Opera with the explorative spirit of Science Fiction.
The game is laced with little touches to make us fans smile casting genre legend Lance Hendriksen (Bishop, from Aliens) as Admiral Hackett, presenting narrative parallels between Prothean beacons and the monoliths in 2001, and let's not forget the Thorian. Sci-fi has often explored the concept of plant life that challenges our ideas of what a plant's characteristics are. Oh yeah, and the Thorian has the ability to control people an indirect nod to Invasion of the Body Snatchers? The makers of ME knew their genre.
And how about weapons named after Chess Champions? Don't make me break out my Karpov ...
In addition, ME's world sports little spices of realism that makes this future feel like a genuine possibility for our world. For example, the alliance uses naval terminology for interstellar travel even though the setting renders the words obsolete ("shore" party?). There's also a consistent naming scheme for Alliance vessels (named after significant battles). Our ship? The best in fleet? It gets named after the most significant battle in human history The Normandy.
The universe is populated by some colorful alien races like the Elcor who speak in an eternal monotone, Solarians with an upside-down blink (the lower eye-lid is the more articulate lid), the Volus completely enclosed in space suits due to the living on low pressure worlds, the insect-like Rachni deliver a delightful homage to the Alien franchise while exploring Novaria.
Then throw in a codex where, if a player cares, they can find explanations that approach HG Wells levels of detail things like why you never run out of ammo, to history of the various alien races, to stupid little pieces of trivia. If the player does not care, they can safely ignore it. There will be no quiz later.
While the setting is firmly established in the realm of Science Fiction, the story and presentation is distilled Space Opera. You take control of Commander Shepherd, an established hero in the human world about to make his mark on the intergalactic stage. A newly inducted "Spectre", you're charged with hunting down the traitorous rogue, Saren. The odds are stacked against you, and the fate of all sentient life hangs in the balance. May the force be with you.
As for the gameplay: you wander around the outposts racking up Mission Objectives and Side Quests ala any other RPG in existence. Mass Effect contains barely a handful of friendly outposts (located exclusively on Mission worlds), which is a plus in my book. I never liked needle-in-a-haystack RPGs. The combat side of the game is divided between the landrover vehicle named "Mako" (which the controls and the camera do not like) and battles on foot. Both take place in pause-able real time.
It's not that the Mako is unplayable, but it very noticeably lacks the precision you would expect. A simple task like driving out from behind cover, firing, and returning to cover is far more difficult than it needs to be. Also, when you have the main cannon's scope engaged, it's not uncommon to drive into an obstacle, nearly flipping the whole Mako over while Geth Armitures bombard you. Can't someone else drive while I aim and fire? I mean, c'mon Bioware, in this same game I can get Ashley and Garrus to charge into an ambush, Ashley lay down suppressive fire and use her Immunity ability to soak up more damage while Garrus Sabotages the enemy's Weaponry rendering them temporarily useless all while I bombard them with Singularity fields from a distance can't we get some basic coordination going in the Mako?
Anyway, Mass Effect lacks the flashiness of, say Final Fantasy's magic and summons, but there is a certain charm to "Lift" which simply elevates an enemy into the air so you and your allies can fill them full of lead. "Just call me Darth Shepherd." And there's something satisfying about using "Throw" to push two Krogans over a railing to their deaths when you're standing 20 feet away. Or use AI Hacking to turn drones against each other.
As much fun as I had with Biotics and Tech abilities, I most enjoyed taking out a Mercenary Camp from a distant hill with the Sniper Rifle. A close second would be standing in the middle of a field with said Sniper Rifle while zombies (Thorian Creepers, whatever) raced towards me. "Run Forest!" Kaboom! "Aw, so close "
On the negative side, inventory is a royal pain in the ass. Like other games in the genre, you outfit not just yourself but the rest of your team, and the amount of loot you acquire can make this a tedious and time consuming task made worse by some downright stupid menu behavior. For example, let's say you open a crate and find out you've exceeded the 150 item limit. Well, you're stuck in that window until you reduce that loot to omni-gels (essentially, destroying the items you just acquired.) Why can't I waste older, cheaper, and less effective crap? Or here's an idea why can't I leave this new crap in the crate where I found it and come back later?
Also, while the main objectives take place on unique world with their own specific landscapes and features, all of the side quests feel like copy and pastes of one another. All the worlds have painfully similar terrain, the only difference being the color of the sky and the color of the ground. Same goes for the explore-able structures on the worlds exact same building, exact same furniture only the furniture is in different places. Hello monotony.
Oh well, minor complaints. It wasn't enough to stop me from immediately replaying it and I haven't done that since Chrono Trigger thirteen years ago. Take that for what it's worth.
The game is laced with little touches to make us fans smile casting genre legend Lance Hendriksen (Bishop, from Aliens) as Admiral Hackett, presenting narrative parallels between Prothean beacons and the monoliths in 2001, and let's not forget the Thorian. Sci-fi has often explored the concept of plant life that challenges our ideas of what a plant's characteristics are. Oh yeah, and the Thorian has the ability to control people an indirect nod to Invasion of the Body Snatchers? The makers of ME knew their genre.
And how about weapons named after Chess Champions? Don't make me break out my Karpov ...
In addition, ME's world sports little spices of realism that makes this future feel like a genuine possibility for our world. For example, the alliance uses naval terminology for interstellar travel even though the setting renders the words obsolete ("shore" party?). There's also a consistent naming scheme for Alliance vessels (named after significant battles). Our ship? The best in fleet? It gets named after the most significant battle in human history The Normandy.
The universe is populated by some colorful alien races like the Elcor who speak in an eternal monotone, Solarians with an upside-down blink (the lower eye-lid is the more articulate lid), the Volus completely enclosed in space suits due to the living on low pressure worlds, the insect-like Rachni deliver a delightful homage to the Alien franchise while exploring Novaria.
Then throw in a codex where, if a player cares, they can find explanations that approach HG Wells levels of detail things like why you never run out of ammo, to history of the various alien races, to stupid little pieces of trivia. If the player does not care, they can safely ignore it. There will be no quiz later.
While the setting is firmly established in the realm of Science Fiction, the story and presentation is distilled Space Opera. You take control of Commander Shepherd, an established hero in the human world about to make his mark on the intergalactic stage. A newly inducted "Spectre", you're charged with hunting down the traitorous rogue, Saren. The odds are stacked against you, and the fate of all sentient life hangs in the balance. May the force be with you.
As for the gameplay: you wander around the outposts racking up Mission Objectives and Side Quests ala any other RPG in existence. Mass Effect contains barely a handful of friendly outposts (located exclusively on Mission worlds), which is a plus in my book. I never liked needle-in-a-haystack RPGs. The combat side of the game is divided between the landrover vehicle named "Mako" (which the controls and the camera do not like) and battles on foot. Both take place in pause-able real time.
It's not that the Mako is unplayable, but it very noticeably lacks the precision you would expect. A simple task like driving out from behind cover, firing, and returning to cover is far more difficult than it needs to be. Also, when you have the main cannon's scope engaged, it's not uncommon to drive into an obstacle, nearly flipping the whole Mako over while Geth Armitures bombard you. Can't someone else drive while I aim and fire? I mean, c'mon Bioware, in this same game I can get Ashley and Garrus to charge into an ambush, Ashley lay down suppressive fire and use her Immunity ability to soak up more damage while Garrus Sabotages the enemy's Weaponry rendering them temporarily useless all while I bombard them with Singularity fields from a distance can't we get some basic coordination going in the Mako?
Anyway, Mass Effect lacks the flashiness of, say Final Fantasy's magic and summons, but there is a certain charm to "Lift" which simply elevates an enemy into the air so you and your allies can fill them full of lead. "Just call me Darth Shepherd." And there's something satisfying about using "Throw" to push two Krogans over a railing to their deaths when you're standing 20 feet away. Or use AI Hacking to turn drones against each other.
As much fun as I had with Biotics and Tech abilities, I most enjoyed taking out a Mercenary Camp from a distant hill with the Sniper Rifle. A close second would be standing in the middle of a field with said Sniper Rifle while zombies (Thorian Creepers, whatever) raced towards me. "Run Forest!" Kaboom! "Aw, so close "
On the negative side, inventory is a royal pain in the ass. Like other games in the genre, you outfit not just yourself but the rest of your team, and the amount of loot you acquire can make this a tedious and time consuming task made worse by some downright stupid menu behavior. For example, let's say you open a crate and find out you've exceeded the 150 item limit. Well, you're stuck in that window until you reduce that loot to omni-gels (essentially, destroying the items you just acquired.) Why can't I waste older, cheaper, and less effective crap? Or here's an idea why can't I leave this new crap in the crate where I found it and come back later?
Also, while the main objectives take place on unique world with their own specific landscapes and features, all of the side quests feel like copy and pastes of one another. All the worlds have painfully similar terrain, the only difference being the color of the sky and the color of the ground. Same goes for the explore-able structures on the worlds exact same building, exact same furniture only the furniture is in different places. Hello monotony.
Oh well, minor complaints. It wasn't enough to stop me from immediately replaying it and I haven't done that since Chrono Trigger thirteen years ago. Take that for what it's worth.
Le saviez-vous
- AnecdotesIf Urdnot Wrex is in Shepard's team and Shepard speaks to General Septimus in Chora's Den, Wrex makes the comment: "How did your kind ever defeat us?" to which Septimus replies "I may be drunk, Krogan, but you're ugly. And tomorrow I'll be sober." This is a reference to a phrase allegedly spoken by Sir Winston Churchill to Bessie Braddock when she accused him of being drunk.
- GaffesThe timeline in the Codex lists the 100th anniversary of the first moon landing as July 24, 2069. The actual date of the first moon landing was July 20th, 1969, not the 24th.
- ConnexionsEdited into Mass Effect: Legendary Edition (2021)
- Bandes originalesM4 Part II
Written and Performed by Faunts
Meilleurs choix
Connectez-vous pour évaluer et suivre la liste de favoris afin de recevoir des recommandations personnalisées
Détails
- Couleur
Contribuer à cette page
Suggérer une modification ou ajouter du contenu manquant