Ajouter une intrigue dans votre langueFifa 20 features over 30 official leagues, 90 fully licensed stadiums, and the new 'VOLTA Football', a mode that provides a variance on the traditional 11v11 gameplay and focuses on small-si... Tout lireFifa 20 features over 30 official leagues, 90 fully licensed stadiums, and the new 'VOLTA Football', a mode that provides a variance on the traditional 11v11 gameplay and focuses on small-sided street and futsal games.Fifa 20 features over 30 official leagues, 90 fully licensed stadiums, and the new 'VOLTA Football', a mode that provides a variance on the traditional 11v11 gameplay and focuses on small-sided street and futsal games.
- Récompenses
- 1 victoire et 2 nominations au total
Lee Dixon
- Commentator
- (voix)
Harry Kane
- Self
- (voix)
Derek Rae
- Commentator
- (voix)
Alan Smith
- Commentator
- (voix)
Martin Tyler
- Commentator
- (voix)
Avis à la une
While the graphics are improving, the game itself is getting just getting worse and less enjoyable.
Fifa 20 has been littered with technical glitches from top to bottom - particularly with every "new" feature added - but I can live with that. The only game-mode I play, Career Mode, has not really moved forward since FIFA 12 - but I'm used to that by now.
The biggest issue is with the CPU difficult settings - mainly for Legendary and Ultimate. Both settings used to be well balanced, providing a challenge depending on your fifa ability. For me, Legendary is too easy, and Ultimate was just right - providing a "winnable challenge". This year they changed Ultimate to an impossible to win match up - unless your team has 99 pace throughout.
I really despair at their decision to mess around with the difficulty setting. It's broken the game for me. I used sliders to find a custom make-shift difficultly that is "in between" legendary and ultimate but it isn't quite the same as a well balanced difficulty.
Despite the fact I've always been frustrated at EAs lack of progression with Career Mode, I love FIFA, but this has really killed the game for me. Waste of £50.
Fifa 20 has been littered with technical glitches from top to bottom - particularly with every "new" feature added - but I can live with that. The only game-mode I play, Career Mode, has not really moved forward since FIFA 12 - but I'm used to that by now.
The biggest issue is with the CPU difficult settings - mainly for Legendary and Ultimate. Both settings used to be well balanced, providing a challenge depending on your fifa ability. For me, Legendary is too easy, and Ultimate was just right - providing a "winnable challenge". This year they changed Ultimate to an impossible to win match up - unless your team has 99 pace throughout.
I really despair at their decision to mess around with the difficulty setting. It's broken the game for me. I used sliders to find a custom make-shift difficultly that is "in between" legendary and ultimate but it isn't quite the same as a well balanced difficulty.
Despite the fact I've always been frustrated at EAs lack of progression with Career Mode, I love FIFA, but this has really killed the game for me. Waste of £50.
Sincerely, this is the most disappointing game I have ever bought. I have played Fifa for several years and I have always liked this game a lot. But this edition did not reach at all the level of the previous ones. The game has a lot of bugs and is difficult to play. This is something that should never happen, how can this be worse than the older Fifa editions? The players are difficult to control many times, the defenders sometimes stop running for no reason, and an infinite etcetera of fatal mistakes. I think this is the worst game Fifa has ever released with no doubt, I hope they correct the errors and improve the game in the next edition.
I liked that on Ultimate team players are not so cheap but I didn't like free kicks and penalties. But after all you enjoy a lot the game with family and friends
Let me state the obvious: "FIFA 20" is still the same old "FIFA", a clone of itself. But here's the thing-I skipped the last two installments, and when I finally launched this one, I realized: oh, they've polished up the graphics, made the menus brighter, and the whole thing feels smoother and more modern. In terms of gameplay, though, it's almost the same. Honestly, that was fine with me. Why fix what already runs well on the pitch?
One of the main additions is the story-driven "Volta" mode. It's basically street football-less about tactics, more about flair, tricks, and spectacle. The storyline itself is pretty simple, but it's lively, engaging in places, and you can follow the journey of the new team without cringing at the dialogue or presentation.
And "Volta" itself turned out to be a surprisingly cool feature for me. The game throws you into diverse arenas around the world: concrete courtyards, rooftops, neon-lit hangars, even custom spots right in the heart of big cities. The football here feels totally different: fast-paced, flashy, full of tricks and swagger-just as it should be. I got hooked for a while, but being a loyal fan of classic football, I eventually returned to the green pitch and a proper eleven-on-eleven match. "Volta" is a great seasoning, but not the main course.
The player creation tool has also gotten a bit deeper. You can spend some time tinkering with looks and tailoring a player to your liking. Still, I have to admit, the faces look a bit plastic. They're different from the generic low-tier players but still have that "factory-made" feel. At least it's a small step toward better customization.
Career Mode is alive, though it's still stuck in some old habits. Now there are press conferences-you can play the mini-Mourinho, answering questions from journalists. But honestly, the impact is minimal. Sure, the "motivation" sliders for players shift slightly, but it doesn't feel like it changes much on the field.
What did impress me was the player development system. If you put a young player in the starting lineup, they'll grow, gain experience, and improve. Leave them on the bench, and progress stalls. Just like real life. These mechanics have been refined a bit, which makes you think carefully about your squad and monitor your players' form.
The graphics also delivered. Everything looks more lifelike now-the grass feels alive, the ball bounces more naturally, and players move more realistically. Goal celebrations, facial expressions, stadium lighting-all upgraded, all pleasing to the eye.
"FIFA 20" feels like meeting an old friend who hasn't changed much but now wears a sharper suit. After skipping a couple of years, I enjoyed my return to the world of virtual football: a bit prettier, a bit more polished, with a couple of new tricks up its sleeve. Not a revolution, but a solid evolution.
7 out of 10.
One of the main additions is the story-driven "Volta" mode. It's basically street football-less about tactics, more about flair, tricks, and spectacle. The storyline itself is pretty simple, but it's lively, engaging in places, and you can follow the journey of the new team without cringing at the dialogue or presentation.
And "Volta" itself turned out to be a surprisingly cool feature for me. The game throws you into diverse arenas around the world: concrete courtyards, rooftops, neon-lit hangars, even custom spots right in the heart of big cities. The football here feels totally different: fast-paced, flashy, full of tricks and swagger-just as it should be. I got hooked for a while, but being a loyal fan of classic football, I eventually returned to the green pitch and a proper eleven-on-eleven match. "Volta" is a great seasoning, but not the main course.
The player creation tool has also gotten a bit deeper. You can spend some time tinkering with looks and tailoring a player to your liking. Still, I have to admit, the faces look a bit plastic. They're different from the generic low-tier players but still have that "factory-made" feel. At least it's a small step toward better customization.
Career Mode is alive, though it's still stuck in some old habits. Now there are press conferences-you can play the mini-Mourinho, answering questions from journalists. But honestly, the impact is minimal. Sure, the "motivation" sliders for players shift slightly, but it doesn't feel like it changes much on the field.
What did impress me was the player development system. If you put a young player in the starting lineup, they'll grow, gain experience, and improve. Leave them on the bench, and progress stalls. Just like real life. These mechanics have been refined a bit, which makes you think carefully about your squad and monitor your players' form.
The graphics also delivered. Everything looks more lifelike now-the grass feels alive, the ball bounces more naturally, and players move more realistically. Goal celebrations, facial expressions, stadium lighting-all upgraded, all pleasing to the eye.
"FIFA 20" feels like meeting an old friend who hasn't changed much but now wears a sharper suit. After skipping a couple of years, I enjoyed my return to the world of virtual football: a bit prettier, a bit more polished, with a couple of new tricks up its sleeve. Not a revolution, but a solid evolution.
7 out of 10.
I've been playing FIFA since 2006. I can say without a doubt that FIFA 20 is the worst game I've played in that time. The majority of my time is spent on seasons. The passing is broken with players passing to completely different people often. The servers are also horrible. I have good internet and still get put into games with unbearable lag. EA are a money grabbing company and have been for the past few years. Massive improvement needed for 21.
Also volta is the most pointless thing I've seen for a long long time.
Brutal game.
Also volta is the most pointless thing I've seen for a long long time.
Brutal game.
Le saviez-vous
- AnecdotesLast title in the series for commentating duo Martin Tyler & Alan Smith.
- ConnexionsFollowed by FIFA 21 (2020)
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