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IMDbPro

Command & Conquer 3: Les Guerres du Tiberium

Titre original : Command & Conquer 3: Tiberium Wars
  • Jeu vidéo
  • 2007
  • T
NOTE IMDb
8,1/10
2,2 k
MA NOTE
Command & Conquer 3: Les Guerres du Tiberium (2007)
ActionSci-FiWar

Ajouter une intrigue dans votre langueYou are in command of the armies of either GDI or NOD with the fate of Earth in the balance.You are in command of the armies of either GDI or NOD with the fate of Earth in the balance.You are in command of the armies of either GDI or NOD with the fate of Earth in the balance.

  • Réalisation
    • Richard Taylor
    • Ali Donovan
  • Scénario
    • Brent Friedman
  • Casting principal
    • Tricia Helfer
    • Josh Holloway
    • Michael Ironside
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    8,1/10
    2,2 k
    MA NOTE
    • Réalisation
      • Richard Taylor
      • Ali Donovan
    • Scénario
      • Brent Friedman
    • Casting principal
      • Tricia Helfer
      • Josh Holloway
      • Michael Ironside
    • 11avis d'utilisateurs
    • 1avis de critique
  • Voir les informations de production sur IMDbPro
  • Voir les informations de production sur IMDbPro
    • Nomination aux 1 BAFTA Award
      • 3 nominations au total

    Photos9

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    Rôles principaux49

    Modifier
    Tricia Helfer
    Tricia Helfer
    • Kilian Qatar - Nod General
    Josh Holloway
    Josh Holloway
    • Ajay - Nod Intelligence Officer
    Michael Ironside
    Michael Ironside
    • Jack Granger - GDI General
    Joseph D. Kucan
    • Kane
    Jennifer Morrison
    Jennifer Morrison
    • Kirce James - GDI Intelligence Officer
    Grace Park
    Grace Park
    • Lt. Sandra Telfair
    Billy Dee Williams
    Billy Dee Williams
    • Redmond Boyle - GDI Director
    Art Chudabala
    Art Chudabala
    Shanon Cook
    • Cassandra Blair
    Dragon Dronet
    Shauntay Hinton
    Shauntay Hinton
    • Brittany Bhima
    John Huck
    • William Frank
    Daniel Kucan
    • Nod Reporter
    • (as Daniel C. Kucan)
    Madison Mason
    Madison Mason
    • Nod Inner Circle Advisor
    Masha Sapron
    Masha Sapron
    • Dr. Emel Ibrahiim
    Julian Stone
    Julian Stone
    • Dr. Alphonse Giraud
    • (as Julian D. Stone)
    Brian Bloom
    Brian Bloom
    • Militant
    • (voix)
    • …
    Steve Blum
    Steve Blum
    • Additional Voices
    • (voix)
    • (as Steven Jay Blum)
    • Réalisation
      • Richard Taylor
      • Ali Donovan
    • Scénario
      • Brent Friedman
    • Toute la distribution et toute l’équipe technique
    • Production, box office et plus encore chez IMDbPro

    Avis des utilisateurs11

    8,12.2K
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    Avis à la une

    9cherylkyrandia

    One of the best

    In terms of the Tiberium Wars and Kane story arc, this game is easily the most compelling and dramatic!
    10alakazam_1985

    the best graphical HUD interface i seen

    the missions are hard but rewarding but i mostly like the graphics to bad it requires a powerful PC to run it.

    I also found that the (scrin) are the best race in the game.

    there super weapon is handy but not as devastating as nods. Scrin are the future of aircraft using devastators planet attack ships and stormriders but with forcefields or shields in large numbers scrin are devastating there defences such as lightning spike and storm column is some what powerful but not as effective as GDI's the only downside with the game is the resources as it takes time to harvest and maintain a steady supply with out being attacked first.

    overall a good game but hard campaigns. if you buy this game get the best graphic card to date and a processor better then p4 I'm running athlon x2 4200+ so mines fine but my graphic card needs updating. hope this has been helpful
    9renato-21

    EA heard the pleas of the fans and brought back what we loved...

    ...only with todays technology.

    I'm sorry, but i have to disagree with the first user-comment for EAs newest RTS, a follow-up to Westwoods "Tiberium conflict" and "Tiberian sun". To kill two birds with a stone, i also wholeheartedly disagree with all the nay-sayers. I tried to swallow all the criticisms I've read throughout, but since this is the only voice currently here, furthermore a negative one, i *have* to throw in my two cents.

    Im a die-hard fan of the Red Alert series portion of CnC, especially the sequel. I've tried both "normal" CnCs, but while i appreciated the game's main idea, Soviet vs. Allies was a much cooler conflict to play for my tastes. Also, i was never big on Sci-Fi, except only a handful of games and films. So while all the hype-machinery was started for TW, i couldn't see why everyone was so hot for this game. I thought akin to many skeptics, that its same ol same ol anyway, except for improved graphics and fin. But then i laid my hands on the demo, just for fun, and in that instant moment, i was hooked. Even with my merely biting in the predecessors, it just poured the CnC-feeling from every pore: The sidebar, the cheesy movies, the terrific unit and building-design, the uncompromising mix of fast action and room for tactics, the drill of the briefings, the devastating effects, animation, sound-design etc. I absolutely fell in love with the game and got it right away. And even though its German dubbed, which is, at most times, a serious atmosphere-killer, it didn't disappoint. Though let me note, I'm only talking about the campaign! I don't want to jump to conclusions for the skirmish and multi-player modes when I'm not playing them- What more evidence can one give than after all new RTSes I've played (AoE 3, Supreme Commander, thousands of WW-games ie.) only this could grab me by the throat? Heck, even Generals left me cold (Though after this i think i might give it a third go)! So what makes this game so interesting for me? Well, first its the design, ranging from the menus, interface, cut-scenes, units and buildings, terrain etc. Its just millimeters away from perfect. Secondly, the story and missions, which are a blend of fast-paced destruction and strategical tiers- Which means, that in some missions the tactics are to omit any kind of tactics, which translates further into "Build fast and eradicate the enemy from the face of the earth", and in some there are multiple layers to complete a mission. And while some missions are a tad too easy (And others far too difficult), you'll always notice promptly when you made a mistake, like loosing units or structures after you didn't pay attention for a millisecond. The secondary objectives have their purpose as well, since at most times they ease the advancement (Albeit other times their only point of being is to prolong a mission, what should have been avoided)- And blimey, its just a heap of fun to slay the confronting party in effect-laden battles, while creating outposts, level up, gather resources and building huge bases. The presentation is only the glazing on the cake, with the Hi-Def videos loaded with stars, being less hilarious than the RA2 counterparts, or the aforementioned interface, that makes sure you're always in control of the battle, regardless of where you are on the map, or, the amazing music, atmosphere and so forth. Or did i mention the world map, whats also only a tool of immersion? (No, i didn't. But its adorable!) Simply, everything fits. And the one thing that *really* dragged me in: When i attacked a base during the campaign, the enemy's infantry seized buildings dynamically to my whereabouts- awesome (Even more that you can do the same, sometimes even with bonuses)!

    Sure, it really tangles like you'd play the same game with modern looks all over again, hence all the outcries for innovations, but i say better master what you can do already right than innovate while no one cares (Maelstrom, anyone?) Now that they showed that they actually can develop a true CnC, they could show it *everyone* with RA3, though. For my part, they're in my heart again, after disasters as NFS Carbon, their general policy, and the Sport/Sims rehashes every goddamn year. I don't like em much either, but when someone gives a crap and develops such a crafty game, we should cut em some slack.

    Bottom line: If you are a CnC fan, than read no further and buy it. If you dug the main idea of the games, but the old graphics put you off, do the same. Singleplayers can anticipate an atmospheric, fun campaign, with missions variantly short and long, multi-layered and straightforward, simple and challenging. Those who like it slow and tactical like Supreme Commander, Medieval 2, Company of Heroes and cant digest the idea of a fast, action-oriented oldschool game should stay with their favorites. But i still advise anyone to try out the demo, since thats exactly what you get, only tenfold.

    (Thoughts about the first comment: EA *did* care. Thats why they've thrown Generals out of the window and brought back the original CnC. 3 generations of fans worked on this title. The interface is almost the same as in RA2. System specs are quite humane for todays standards- Just look at NFS Carbon for instance! Why isn't it properly finished? There were fan summits to get feedback- Why do you think did the critics and most fans like it? I mean, most people hate the title exactly for what you miss from it- Being CnC, almost completely unchanged.)

    For me, it was like coming home.

    (Sometimes it IS a tad too difficult, you're right- But thats better than unchallenging, generic games. Btw, im parallel in love with BfME right now).
    9igordobric

    Tiberium Wars

    At the first place I just want to say that C&C Tiberium Wars is excellent game...I am lover of C&C games as long I know for myself.Many readers have many different opinions, and thats excellent because we are humans,but if you look little deeper into the game you will see that every episode of C&C is different and special on his own way. Do you remember Red Alert 2, that was game beyond the limit of every human sense. Tiberium Sun,Red Alert, Generals and at the end Tiberium Wars are great games .Game is great it has great graphics, game play and most important you don't get bored while playing it because you never know where is enemy force at. I confess that all those games have more or less same theme but on the other hand do you wanna play C&C somewhere with missions in outer space(e.g.Homeworld 2. C&C is a cult game and it will always be in the future.
    7prophethannigan

    Good

    The twist in this series was intriguing but they could have gone further. Can't say much without this being a spoiler but it still was a pleasing time playing this game and reconnecting with the characters such as Kane

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    Histoire

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    Le saviez-vous

    Modifier
    • Anecdotes
      When playing through the campaign, you can find damaged Power Plants and an Obelisk of Light which look different from the original buildings, that's because these are ruins (hidden easter eggs) from the first Command & Conquer game.
    • Citations

      GDI Gen. Jack Granger: You're not suggesting the Ion Cannon?

      GDI Director Redmond Boyle: No general, I'm not suggesting it, I'm ordering it.

    • Versions alternatives
      German standard version was modified (suicide squad became bomb bomb planter, nuclear rocket became aurora rocket) to secure a "Not under 16" rating from the USK. "Kane Edition" is uncut with a "Not under 18" rating.
    • Connexions
      Featured in Cheat!: Épisode datant du 26 avril 2007 (2007)

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    Détails

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    • Date de sortie
      • 28 mars 2007 (États-Unis)
    • Pays d’origine
      • États-Unis
    • Site officiel
      • Official Site
    • Langue
      • Anglais
    • Aussi connu sous le nom de
      • Command & Conquer 3: Tiberium Wars
    • Société de production
      • Electronic Arts (EA)
    • Voir plus de crédits d'entreprise sur IMDbPro

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