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IMDbPro

Prince of Persia: The Two Thrones

  • Jeu vidéo
  • 2005
  • M
NOTE IMDb
8,4/10
3,9 k
MA NOTE
Prince of Persia: The Two Thrones (2005)
Sword & SandalActionAdventureFantasy

Ajouter une intrigue dans votre langueThe Prince of Persia makes his way home to Babylon, bearing with him Kaileena, the enigmatic Empress of Time, and unspeakable scars from the Island of Time.The Prince of Persia makes his way home to Babylon, bearing with him Kaileena, the enigmatic Empress of Time, and unspeakable scars from the Island of Time.The Prince of Persia makes his way home to Babylon, bearing with him Kaileena, the enigmatic Empress of Time, and unspeakable scars from the Island of Time.

  • Réalisation
    • Kun Chang
  • Scénario
    • Corey May
    • M. Dooma Wendschuh
  • Casting principal
    • Yuri Lowenthal
    • Rick Miller
    • Sarah Carlsen
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    8,4/10
    3,9 k
    MA NOTE
    • Réalisation
      • Kun Chang
    • Scénario
      • Corey May
      • M. Dooma Wendschuh
    • Casting principal
      • Yuri Lowenthal
      • Rick Miller
      • Sarah Carlsen
    • 12avis d'utilisateurs
    • 2avis des critiques
  • Voir les informations de production sur IMDbPro
  • Voir les informations de production sur IMDbPro
    • Récompenses
      • 1 victoire et 2 nominations au total

    Photos36

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    Rôles principaux14

    Modifier
    Yuri Lowenthal
    Yuri Lowenthal
    • The Prince
    • (voix)
    Rick Miller
    Rick Miller
    • The Dark Prince
    • (voix)
    Sarah Carlsen
    Sarah Carlsen
    • Kaileena
    • (voix)
    Helen King
    Helen King
    • Farah
    • (voix)
    Harry Standjofski
    Harry Standjofski
    • The Vizier
    • (voix)
    Hubert Fielden
    • The Old Man
    • (voix)
    Lucinda Davis
    Lucinda Davis
    • Mahasti
    • (voix)
    Alain Goulem
    Alain Goulem
    • Additional Voices
    • (voix)
    • (as Al Goulem)
    Eleanor Noble
    Eleanor Noble
    • Civilians
    • (voix)
    • …
    Kwasi Songui
    Kwasi Songui
    • Axe
    • (voix)
    • …
    John Topor
    • Additional Voices
    • (voix)
    Mark Camacho
    Mark Camacho
    • Additional Voices
    • (voix)
    • (as Marc Camacho)
    Sven Eriksson
    • Additional Voices
    • (voix)
    Trent Pardy
    • Additional Voices
    • (voix)
    • Réalisation
      • Kun Chang
    • Scénario
      • Corey May
      • M. Dooma Wendschuh
    • Toute la distribution et toute l’équipe technique
    • Production, box office et plus encore chez IMDbPro

    Avis des utilisateurs12

    8,43.9K
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    Avis à la une

    10P97

    A fulfilling finale

    The 3rd and final game in the trilogy with a great conclusion to the series and to me it's the second best out the 3 right behind ww, it has the charming and likeable prince of the first game and the dark side of the second.

    the game it self is so similar yet different from the other 2 but one of the new things they added to the gameplay is qte speed kills which i was ok with it and i like the fact that the game is pretty straight forward and you don't go back to the same locations like ww.

    this was the time when ubisoft knew when to start and when to end the series and it wasn't like nowadays were you get endless ac games with no good story to tell, i hope if some day we get a new pop game they put some work into it and make something good not another mindless cash grab like most of their games nowdays.
    N3tz0r

    The best in the series

    I just got this game the other day, and holy crap... It's the best game I've played this year! My older, more charming Prince is back! Don't get me wrong. I liked him in WW, but he was such a more interesting character in SoT and T2T. I got my wish, for the prince is no longer that badass wearing nearly nothing at all. He is now the smart-ass prince we all knew and loved! The speed kills add a whole new look to the game, Speed Kills allow you to take out your opponent before he even knows you're there as long as you hit the buttons at the right time, of course. If you fail to do this, then you will have to fight all of the enemies normally, for they will all now be fully alerted.

    Overall, like I said, it's the best game I've played this year, in my eyes. Please, if you can, go buy this game, it is a really great game, or at least rent it and give it a try. Either way you'll have a blast!
    Robin_forfan

    Fun, some new incredible acrobatics and some cool fights.

    The only bad thing about this game is the bloody conflict between his inner "bad" self and his "good" self, now you think "but hey, isn't that what the game is all about?" you are most certainly right my friends, but that is not what i mean. You can only be the dark prince when you must, there is no choice here.

    Good prince :"hm i sure could use a chain here" ZAAAAAAAAP, "yeah baby I'm ready and I'm a dark prince but not really evil because i kill just like the good prince" But surely he must be evil, he is wearing black (well his body is). I hope you understand my point, its kind of silly.

    This game would have been the best of the three (with the sands of time theme) if you would have more choice, if you could chose your destiny.

    Anyway, it looks really great and like a fairy tale, but i personally like sands of time and warrior within more for their ambient graphics.

    The "speed kill" which is new, is the most welcome addition to the game in my opinion, it adds some need for timing and skill. No new skills, the only skills that you will probably need is rewind and slow-mo.

    This game could have needed some more time in the plot-making factory and the skill-creating office, otherwise a really really fun game to play.

    If you are a fan of pop, do buy this game. If not, still buy it :), at least play the demo or rent it.
    7Field78

    Worthy of a prince, but not the one to crown it all.

    The Two Thrones is the third and last installment in the Prince of Persia trilogy that started three years ago with the astonishing Sands of Time, a game that turned the popular 2D platform series into a complete and spectacular 3D adventure. Jumping, swinging, grasping, hanging off ledges, solving puzzles and graceful combat made up for one of the best games I ever played. Now I know that many people weren't too happy with the dark and grim atmosphere in Warrior Within, but I was actually quite satisfied with this new style. The extremely spectacular free-fight system that came with it, allowing the player to battle up to 6 enemies at the same time, was especially noteworthy, as well as the great storyline that kept twisting and turning in unexpected ways.

    The Two Thrones returns to the sunny style of SoT, with minimal bloodshed and less body parts flying around. The Prince has defied death on the Island of Time, and is returning to his hometown of Babylon, only to find a fierce army murdering and looting its way through the city. It doesn't take long for the Prince to once again go on a quest to destroy evil and restore peace. The Sands of Time, however, have altered him slightly, causing him to change into a dark alter ego, the Dark Prince, from time to time. This is a nice way of bringing some innovation to the game play, as the Dark Prince makes use of a particularly vicious razor-chain, that allows him to make long jumps and dispose of his enemies much more efficiently. Yet, it does not revolutionize the game play as much as I hoped for. Changing into the Dark Prince happens when the story calls for it, not when the player wants it. Life energy slowly diminishes when playing the Dark Prince, which gives a certain amount of pressure to move and waste enemies fast in order to replenish energy quickly, but we already saw something like this in WW, when playing as the Sand Wraith. Other innovations include the speed kills, which enables the player to kill an enemy with a few strokes, and adds a little stealth to the existing game play. It is nice that you can use this techniques to quickly get rid of a few enemies when you are faced with many, but there isn't much variation in speed kill moves, and it takes away a lot of opportunity to go into an adrenalin-pumping free-fight frenzy. Speed kills become much more varied and useful when fighting the mini-bosses, and the resulting battles are quite spectacular to see.

    The same can be said from the chariot races that you can do once every while. But just like the Dark Prince appearances, they come only incidentally and they're over just when they become fun. Most of these innovations feel like nice extras instead of fully integrated new parts of the game play, like the 3D platform action and free-fight system.

    There are more aspects of the game that give the impression that development of TT was slightly rushed. The story is very straightforward this time, and lacks most of the exiting twists that were so prominent in SoT and WW. As a result, the game is only half as long as Warrior and can be finished in mere days instead of weeks. The graphics and FMVs are okay most of the time, but the in-game cut-scenes look at best five year old. Did production run out of polygons? When not playing as the Dark Prince or riding a chariot, I found that jumping and running along walls was getting a bit monotonous after the two previous games; difficult puzzles are scarce, and finding solutions to situations becomes increasingly simple, with only speed kills offering some variance most of the time. The influence of Jordan Mechner, who wrote history with the original PoP and rewrote it with SoT, is dearly missed at some times.

    But as harsh as this all may sound, by no means does this make TT a bad game; it merely prevents this game from becoming a masterpiece like SoT and (to a lesser degree) WW. Although the thrills I got from playing its predecessors were a bit absent, I still got a good time playing TT. Even though not masterly, it is at the very least competently made.
    Mortific

    Brings back the magic lost in WW

    This game has much more innovation than WW had, and beats that game hands down. But still, the only thing which is really focused on is the gameplay. And that is where they should focus, the story was incredibly bad. Just continues in the same track as the previous two games, then suddenly at the end, they rush it incredibly to wrap stuff up, and even failed in that. You have the Prince struggling with his dark self this time around, it's not really what you'd expect and is the games weakest points. When you play as the DP, everything feels rushed and boring. New to this game is the Speed Kill system, if the enemy hasn't seen you, you can get behind them or over them, and start a little "timing-mini game" where your dagger will flash for a brief second, that's when you need to press the attack button. This keeps gameplay fresh, and ties it ties in with the acrobatics in order to get a good vantage point. But it's not all good, they were supposed to be angry and aggressive. They were a bit dull with the slow music and didn't really give the rushes it was supposed to. And you never really needed to time them, there were not much variation, and you could easily learn when to press. It was only the first time through that you were on your toes. The music was ten times as good as WW, but didn't quite have the "catchyness" of SoT, say hello to middleeastern music once more. The game looks incredibly UGLY, I know games out in 2001 that looked 20 times as good. There are MASSIVE amounts of clipping errors, and I believe the 2 earlier games in the series looked better. This looked horrible. Even the main weapon is 2D. Little to now replay value however, you get one different code for each cleared difficulty setting. (Easy, Normal, Hard) And they are not really hard to get to. The gameplay is excellent, even though the DP takes it down a bit. If you want to buy this, don't set your expectations too high, and appreciate the gameplay, that's about the only thing they nailed in this one.

    Histoire

    Modifier

    Le saviez-vous

    Modifier
    • Anecdotes
      Before entering the elevator, Farah remembers hearing that a similar device is found in Azad, a place she hopes to visit once. This is a nod to the first Prince of Persia: The Sands of Time (2003), when both Farah and the Prince were in Azad (but Farah does not remember that, because the Prince changed the time line).
    • Gaffes
      Somehow, the Prince's first conversation with Farah doesn't alert the two nearby soldiers.
    • Citations

      The Prince: Farah!

      Farah: How do you know my name?

      The Prince: Yes... I...

      The Dark Prince: I *eagerly* await your response.

      The Prince: I have heard tales... wondrous tales... of a beautiful... and brave Princess of India... one who has travelled to Babylon, seeking to punish... an evil Vizier... who has caused her great distress!

      [Farah draws an arrow and aims at the Prince]

      The Dark Prince: See? Now she's going to kill us.

      [Farah's arrow passes the Prince by a few inches, and hits a Sand Creature right behind him]

      Farah: How in the world have you managed to survive this long? Good luck, stranger.

    • Versions alternatives
      Due to Ubisoft wanting a 16 rating from PEGI (Europe except Germany) and the USK (Germany) respectively, the European version had the gore toned down. Sand monsters can no longer be decapitated nor cut in half.
    • Connexions
      Featured in Troldspejlet: Épisode #34.3 (2006)

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    FAQ

    • What are the differences between the Censored Version and the Uncensored PC CD-Rom Version?

    Détails

    Modifier
    • Date de sortie
      • 5 décembre 2005 (États-Unis)
    • Pays d’origine
      • Canada
      • Maroc
      • France
    • Sites officiels
      • Ubisoft
      • Ubisoft (United States)
    • Langues
      • Allemand
      • Italien
      • Espagnol
      • Français
      • Anglais
    • Aussi connu sous le nom de
      • Prince of Persia: Rival Swords
    • Lieux de tournage
      • Montréal, Québec, Canada
    • Société de production
      • Ubisoft Montreal
    • Voir plus de crédits d'entreprise sur IMDbPro

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