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9,2/10
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Ajouter une intrigue dans votre langueA young man brings a deceased woman to a forbidden land inhabited by colossal beings said to house the power to revive the dead.A young man brings a deceased woman to a forbidden land inhabited by colossal beings said to house the power to revive the dead.A young man brings a deceased woman to a forbidden land inhabited by colossal beings said to house the power to revive the dead.
- Réalisation
- Scénario
- Casting principal
- Victoire aux 2 BAFTA Awards
- 9 victoires et 13 nominations au total
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From the moment the game begins you can tell Shadow of the Colossus isn't going to be like most games you've played. A sweeping orchestra playing a beautiful theme as a lonely figure of a young man carrying something on a horse through a stormy mountainside serves as the prologue. When he finally reaches his destination, a large stone gate, you get to see the area where the game takes place. A large open space; filled with deserts, forests, hillsides and many other strange and wonderful landscapes and ruins. In the middle lies a large temple, stretching higher than the tallest building you can think of. And that's just the opening cutscene.
The story of Shadow of the Colossus is shrouded in mystery. A young man named Wander has come to this area that has been described as a holy place by his elders and thus forbidden. The reason he enters this sacred land is because he has heard rumors that a God lives there that can revive the dead. The person in question is a young woman around Wander's age named Mono. Upon entering the temple he meets the God Dormin who has been sealed in the temple as a shapeless spirit. He tells Wander that while he cannot bring the girl back there is a way it could be done. But it requires slaying 16 giants called Colossi, and at a terrible price to Wander himself.
The rest of the story is simple from there. You merely seek out each of the Colossi one by one and eliminate them. However, this seemingly simple task gets progressively harder as the game goes on and Wander himself goes through a noticeable physical change for the worse as each fight concludes.
The gameplay is fairly simple. Shadow of the Colossus is equal parts an exploration and puzzle game. The exploration comes between battles with the Colossi, where you are free to explore the vast open world before you track down a Colossus. You can do this by riding on your horse named Agro. Agro is the fastest way to get around the map and is critical in some of the battles with the Colossi. When you encounter the Colossus itself it merely comes down to finding out how to climb it and find its weakspot. You are armed with a bow and arrow (which cannot kill the Colossi and is mainly used as a tool to gain there attention and gather fruit from the trees in the land) and an ancient sword which is the only thing that can kill the Colossi.
Each of the Colossi themselves are all different from each other in terms of how to defeat them. They can range from aggressive to peaceful and they all take quick thinking and action to defeat them. They are also the only enemies you encounter in the game, leaving the rest of the world largely uninhabited save for lizards scattered around the area. This makes the traveling to the Colossi all the more intimidating and foreboding for the battle to come.
The soundtrack in the game is one of the best soundtracks ever composed. It perfectly accompanies every part and emotion of the game. For peaceful moments, gentle harps or flutes are played and gives you a sense of wonder for the world created around you. For the battles of the Colossi you have large sounding drums and fast paced instruments that give you a sense of intensity as you fight the Colossi. However for each end of the battle, what you would normally expect as triumphant music is replaced by soft violins and a choir. Bringing up the question if killing these creatures is really the right thing to do. The music used for the final Colossus stands as the most memorable final boss music I've ever heard and I won't dare spoil it here. Neither will I spoil the appearance of the final Colossi itself, which is arguably the most frightening of them all.
Shortly put, this game is amazing. Every little detail in this game is just gorgeous. The graphics are spectacular from the characters to the setting to even the little creatures that inhabit the world. This game is just too good for words. It's really a game that must be experienced rather than told about. If you haven't played this game or have just found out about its existence I strongly recommend you purchasing it (it's available along with its predecessor Ico on the PS3 as a collection). It not only stands as one of the best games ever made but also one of the greatest stories ever told. This game is a magnificent piece of art that should never be forgotten.
The story of Shadow of the Colossus is shrouded in mystery. A young man named Wander has come to this area that has been described as a holy place by his elders and thus forbidden. The reason he enters this sacred land is because he has heard rumors that a God lives there that can revive the dead. The person in question is a young woman around Wander's age named Mono. Upon entering the temple he meets the God Dormin who has been sealed in the temple as a shapeless spirit. He tells Wander that while he cannot bring the girl back there is a way it could be done. But it requires slaying 16 giants called Colossi, and at a terrible price to Wander himself.
The rest of the story is simple from there. You merely seek out each of the Colossi one by one and eliminate them. However, this seemingly simple task gets progressively harder as the game goes on and Wander himself goes through a noticeable physical change for the worse as each fight concludes.
The gameplay is fairly simple. Shadow of the Colossus is equal parts an exploration and puzzle game. The exploration comes between battles with the Colossi, where you are free to explore the vast open world before you track down a Colossus. You can do this by riding on your horse named Agro. Agro is the fastest way to get around the map and is critical in some of the battles with the Colossi. When you encounter the Colossus itself it merely comes down to finding out how to climb it and find its weakspot. You are armed with a bow and arrow (which cannot kill the Colossi and is mainly used as a tool to gain there attention and gather fruit from the trees in the land) and an ancient sword which is the only thing that can kill the Colossi.
Each of the Colossi themselves are all different from each other in terms of how to defeat them. They can range from aggressive to peaceful and they all take quick thinking and action to defeat them. They are also the only enemies you encounter in the game, leaving the rest of the world largely uninhabited save for lizards scattered around the area. This makes the traveling to the Colossi all the more intimidating and foreboding for the battle to come.
The soundtrack in the game is one of the best soundtracks ever composed. It perfectly accompanies every part and emotion of the game. For peaceful moments, gentle harps or flutes are played and gives you a sense of wonder for the world created around you. For the battles of the Colossi you have large sounding drums and fast paced instruments that give you a sense of intensity as you fight the Colossi. However for each end of the battle, what you would normally expect as triumphant music is replaced by soft violins and a choir. Bringing up the question if killing these creatures is really the right thing to do. The music used for the final Colossus stands as the most memorable final boss music I've ever heard and I won't dare spoil it here. Neither will I spoil the appearance of the final Colossi itself, which is arguably the most frightening of them all.
Shortly put, this game is amazing. Every little detail in this game is just gorgeous. The graphics are spectacular from the characters to the setting to even the little creatures that inhabit the world. This game is just too good for words. It's really a game that must be experienced rather than told about. If you haven't played this game or have just found out about its existence I strongly recommend you purchasing it (it's available along with its predecessor Ico on the PS3 as a collection). It not only stands as one of the best games ever made but also one of the greatest stories ever told. This game is a magnificent piece of art that should never be forgotten.
This video game is a masterpiece of minimalism, honing in on fine details to achieve a consistent artistic style. The fantasy setting is bare and barren, bringing to mind the ruins of ancient civilisations. The storyline leaves a lot to the imagination with many hints of a magical time gone by. The design of the colossi are gorgeous and complex, and they feel like real beings with a composition that sparks speculation - the mixture of fur, stone and architecture has an otherworldly feel to it. The design of the architecture also feels like a long lost civilisation has been abandoned in a cursed land. The soundtrack is rousing and deep. The gameplay is intense and fills the player with a mixture of excitement and anxiety. This whole setting has a deep, immersive mythological feel to it. My only gripes are Agro's controls and the lack of replay value.
There are only a few things to say about this game. It is one of the most interesting, well done, fun and challenging games ever made ...hands down. A solid 10.
Play it!
Play it!
No longer are video games the time-killers numbing the minds of our world's adolescents. Shadow of the Colossus (the English-language release title; the translation of the Japanese would be roughly "Wander and the Colossi") has used beautiful imagery and innovative puzzles on the backs of giants to tell a story worthy of the religious mythologies of an ancient civilization. The technical game-play is stunning in its simplicity, and has truly moved video games to the status of an art form. Fumito Ueda's previous endeavor Ico (to which Shadow of the Colossus is a prequel) is also told in a way that does what was done with comic books in the 1980s; using an unappreciated, stigmatized medium to tell a story that, if told in a cinematic or literary form, would leave the viewing and reading populous speechless. To those of you who do play video games, you simply must play this game. To those of you who don't play video games or have teenage children who play them, buy them a copy and at least watch them play. Most of important to you all, open your minds or you'll most certainly miss out.
This is such a wonderful game! I found myself in total amazement as I wandered through this massive world. The music is perfect, grand epic themes, yet always somewhat sad and wistful too. Just right for the death of an age. You are on a quest to resurrect a strange and nameless girl who has been sacrificed. The resurrection can only happen in the Forbidden Land at the edge of the earth,and only if an ancient power is restored through a deadly ritual that calls for the blood of the sixteen titans that walk this forsaken place. Your only companion is a massive war-horse, Agro, and an ancient black sword that points the way to terror and glory. I fell in love with this game as soon as it started. There are very few games out there that can come close to this one is sheer grandeur, and I have found none that equal the sense of pure loneliness and isolation in a land of crumbling splendor. I would almost never tell someone to buy an entire console for the sake of one game, but this would be the exception. This one is worth it!
Le saviez-vous
- AnecdotesIt is not said in the game, but Team Ico has stated that the main character's name is Wander and the woman that he attempts to resurrect is named Mono.
- GaffesBefore the battle with the 16th colossus, Wander and Agro cross a bridge that begins to collapse and Agro falls to her apparent death. When Agro is falling, large splashes of water can be seen in the river below. Obviously these splashes were caused by the already-collapsed pieces of the bridge. However, when Wander looks over the ledge just seconds later to see Agro falling, there is not even a ripple in the water.
- ConnexionsFeatured in Jampack Vol. 13 (2005)
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