Ajouter une intrigue dans votre langueProving you can't keep a good agent down, Sam Fisher returns for this third undercover outing, which takes him deep inside North Korea on an information warfare mission.Proving you can't keep a good agent down, Sam Fisher returns for this third undercover outing, which takes him deep inside North Korea on an information warfare mission.Proving you can't keep a good agent down, Sam Fisher returns for this third undercover outing, which takes him deep inside North Korea on an information warfare mission.
- Réalisation
- Scénario
- Casting principal
- Récompenses
- 3 victoires et 1 nomination au total
- Irving Lambert
- (voix)
- Captain Arthur Partridge
- (voix)
- (as Dany Wells)
- Admiral Toshiro Otomo
- (voix)
- (as Terrence Scammel)
- Long Dan
- (voix)
- Additional Voices
- (voix)
- (as Al Goulem)
Avis à la une
Chaos Theory wasn't just another entry in the Splinter Cell franchise - it was a seismic leap forward in nearly every way. Released in 2005, it redefined the standard for stealth action, refining the series' mechanics while adding an edge that felt darker, deeper, and more immersive than its predecessors. It's the entry where Sam Fisher didn't just survive the shadows - he owned them.
Gameplay: Stealth Refined to Perfection
The stealth in Chaos Theory is not just an option - it's a finely-tuned instrument. You're given tools, gadgets, and weapons, but your biggest weapon is choice. Want to go non-lethal? Use the OCP (Optically Channeled Potentiator) to disable lights and electronics, then choke enemies out. Want to go loud? The SC-20K can make noise when it has to, though it always feels like a last resort.
The enemy AI was smarter than ever, reacting to sound, light, and movement with surprising intelligence. This wasn't a game you could run-and-gun your way through - you had to think like a ghost. And every decision had weight.
Tone and Story: Darker, Sharper, More Personal
Unlike the more clinical approach of Pandora Tomorrow, Chaos Theory brought a grittier tone and a sharper edge to Sam Fisher himself. This Sam is more seasoned, more sarcastic, and far more human. The writing - especially Sam's banter with Lambert - hits that perfect balance of dry humor and razor-sharp realism.
The story itself - a geopolitical thriller with Japan, North Korea, and private military corporations - taps into early 2000s post-9/11 paranoia with unnerving accuracy. But it never becomes overwhelming. It's grounded. It's tight. And most importantly - it works.
Multiplayer & Co-op: Way Ahead of Its Time
The co-op mode in Chaos Theory deserves special praise. Two agents, working together to navigate levels built specifically for teamwork - it wasn't just an extra mode, it was a full experience. The communication, the coordination, the tension - it laid the groundwork for what stealth co-op could be.
Versus multiplayer returned with spies vs. Mercs - and for many, this mode alone justified the purchase. It was unique, intense, and demanded skill, patience, and strategy.
What Keeps It from a 10?
Only a few things hold it back from perfection: The story, while tight, doesn't always match the emotional resonance of later entries like Double Agent or Conviction.
Some mechanics, like quick saves, made the challenge feel less intense compared to the hardcore stealth ethos of the earlier games.
A few levels had slightly uneven pacing, especially for players wanting more variety beyond tech-based infiltration.
But these are minor critiques in a game that redefined its genre.
Final Verdict
9 out of 10. Legendary stealth.
Splinter Cell: Chaos Theory is the game where you set the pace. It gives you the sandbox, the tools, and the enemies - then says, "figure it out." It's slick, smart, and serious. A stealth masterpiece that aged better than most of its contemporaries.
If you love tactical thinking, strategic execution, and a cold, calculated protagonist who can crack a joke and your neck - this is the one.
Setting: Korea, Japan, U.S.
Graphics: Big step up from the first two remastered games. It impressed me almost as much as Deus Ex for the Playstation 2 on my 34 cm colour TV! It often looks terrific like a PS3 generation game, although some of the character modelling still looks PS2 standard. The bad guys often have a sleepwalker/zombie/Cliff Young shuffle to their walk, although it slightly improves later on in the game. Very impressive visuals. Sam Fisher also looks different in the game, as you play him he seems bigger on the screen, so there is some adjustment to the new look of the game.
Sound: Didn't notice it too much, but it is annoying how the sound you make in the game alerts the bad guys in a silly way e.g. if you creep to fast, e.g. a lighthouse on a stormy, windy day, the guy inside, on the ham radio will hear you! Hmm. Stuff like that.
Good about the game: * I don't usually give credit to Ubisoft, finding their games sucky in one way or another, but big plaudits to them for the way that you gave revisit any mission you've played and try and improve your % score. That gives replayability to the game. I replayed a few missions or parts of missions in order to unlock trophies and it did not affect my score in bad ways. E.g. I had one save for the very end of the game and I went redid an earlier mission to get the trophy for getting at least 80% in every mission. I did that, and when I went back to my end game save, all my later mission successes were not altered, so I got my trophy. Not sure if that cuts both ways I'd hate to do WORSE in a replayed mission and have that show up on your save for the finale especially if you did not save that replay.
* I actually had fun early on in the game coming to grips with the new look and feel of the game. I'd laugh if I got into trouble with the bad guys as I was adjusting to the new dynamics of the game.
* Humour is back in the game. There are some 'cute' easter eggs too, I suppose that you would call them checker boards with 5 black and 5 red squares for each side; TV screens showing promos for the previous Splinter Cell game (the apartment mission, I think). The security firm mission has a newspaper mentioning Ubisoft! Sometimes you get a Vincent Price type voice saying "Darkness" when you endarken an area.
Bad about the game: * Has some bugs like: quickloading a game can quit the game! The game seems to save more than once sometimes when you save either that or there is delay between you saving and the game acting on it so that you are surprised when the game stops to save. This could potentially be very bad as in you saving when you are in good position and the game acting on that when you are bad position you might find yourself in an impossible spot and need to restart the entire mission again. Fortunately, this never happened to me.
* Stupid trophies! Loads of trophies for just basically playing the mission or the game. I got sucked in to a certain extent (e.g. one for getting at least 80% score for every mission) but some I just can't be bothered chasing.
* There is a new sound meter which shows how much noise you are making it's unrealistic.
* In the apartment mission, once you reach the helicopter, the noise of that helicopter keeps going, even after you have moved across the road and inside another building! Just annoying to hear that noise.
* The game has bodies to find. Not sure what the Hell that is all about. If there's a trophy in it, I can't be bothered with it. One body that I found was actually invisible, initially! WTF? All rather silly, really.
* Sam dying when he doesn't auto-grab edges.
Misjudgements in the game: * The BIG one: the horrible hacking mode in the game. It is utterly baffling! When I did manage to hack a computer or whatever, it felt quite random I had no idea why it worked. You really need to be able to do this in the game. Eventually I consulted the training tutorial for this (I pretty much knew how to do everything else or could work it out myself which is GOOD about games!) but that wasn't much help. Had to go online for the trick to hacking. It's mind numbingly simple once you know how to do it. It's just a pity that it's so incomprehensible to work it out or have useful advice in the tutorial video to help you. I actually had FUN with the game once I knew the trick to hacking getting to actually enjoy the gameplay! How about that? For the unitiated, the hacking puzzle just overloads you with information which I found impossible to process the number of online tips proves that the system is not intuitive bad, in other words. Some verbal tips in the training video on what buttons to press would have helped there were a lot of visual clues which weren't obvious to much information to process. Useless.
General observations:
The best game of the trilogy. You can see the seeds of some of the features I hate in Ubisoft's Assassin's Creed series here. Would have liked to have known why missions didn't get 100% even when I thought I did everything required. 10-20 hours worth of play over 10 missions 10 for replays once you know the drill.
Sam Fisher is on yet another mission to solve this issue on the Eastern Asian Countries. And prevent a WW3 between North Korea, China, and the USA.
Throughout the game you'll experience newer stealth and attack techniques that weren't included in the first 2 installments. Including improved Thermal, Night, and a new EMP Vision. There's also new combats including both lethal and non-lethal attack on an enemy. You're able to use a Combat Knife to negotiate with an enemy instead of your trademark 5.72mm pistol. You're pistol in fact is upgraded with an Optically Channeled Potentiator which disables anything that's electronic for a short time.
The graphic again, are excellent and improved, Strong and great voice overs, the storyline is longer, you're able to save your progress and not start all over at the checkpoint, and it's probably the best Splinter Cell game yet. Highly recommended to the fans of the previous games.
Le saviez-vous
- AnecdotesDuring the 5th level, on Displace International Headquarters, when in an air vent you can hear two guys talking about the new Prince of Persia game, made by Ubisoft.
- GaffesOn the Cargo Ship level, a radio can be heard talking about the East Coast blackout. However, the blackout had not occurred yet in the game and occurs in a later level.
- Citations
Anna: The Maria Narcissa.
Sam Fisher: Sounds like your setting me up for another blind date.
Anna: The Maria Narcissa is a boat.
Sam Fisher: So was the last girl you set me up with.
Anna: Fisher!
Sam Fisher: Sorry.
- ConnexionsFeatured in Icons: Splinter Cell (2002)
- Bandes originalesOne More Regret
Written and Performed by Kesshin
Heard on several of the radios spread throughout the game
Meilleurs choix
Détails
- Date de sortie
- Pays d’origine
- Langues
- Aussi connu sous le nom de
- Tom Clancy's Splinter Cell: Chaos Theory
- Société de production
- Voir plus de crédits d'entreprise sur IMDbPro
- Couleur
- Mixage