[go: up one dir, main page]

    Calendrier de sortiesLes 250 meilleurs filmsLes films les plus populairesRechercher des films par genreMeilleur box officeHoraires et billetsActualités du cinémaPleins feux sur le cinéma indien
    Ce qui est diffusé à la télévision et en streamingLes 250 meilleures sériesÉmissions de télévision les plus populairesParcourir les séries TV par genreActualités télévisées
    Que regarderLes dernières bandes-annoncesProgrammes IMDb OriginalChoix d’IMDbCoup de projecteur sur IMDbGuide de divertissement pour la famillePodcasts IMDb
    OscarsEmmysSan Diego Comic-ConSummer Watch GuideToronto Int'l Film FestivalSTARmeter AwardsAwards CentralFestivalsTous les événements
    Né aujourd'huiLes célébrités les plus populairesActualités des célébrités
    Centre d'aideZone des contributeursSondages
Pour les professionnels de l'industrie
  • Langue
  • Entièrement prise en charge
  • English (United States)
    Partiellement prise en charge
  • Français (Canada)
  • Français (France)
  • Deutsch (Deutschland)
  • हिंदी (भारत)
  • Italiano (Italia)
  • Português (Brasil)
  • Español (España)
  • Español (México)
Liste de favoris
Se connecter
  • Entièrement prise en charge
  • English (United States)
    Partiellement prise en charge
  • Français (Canada)
  • Français (France)
  • Deutsch (Deutschland)
  • हिंदी (भारत)
  • Italiano (Italia)
  • Português (Brasil)
  • Español (España)
  • Español (México)
Utiliser l'appli
  • Distribution et équipe technique
  • Avis des utilisateurs
IMDbPro

Age of Empires

  • Jeu vidéo
  • 1997
  • T
NOTE IMDb
8,2/10
2,6 k
MA NOTE
Age of Empires (1997)
ActionAventureGuerreL'histoire

Ajouter une intrigue dans votre langueLead an ancient culture from the Stone Age to the Iron Age, forge a civilisation, and destroy your enemies.Lead an ancient culture from the Stone Age to the Iron Age, forge a civilisation, and destroy your enemies.Lead an ancient culture from the Stone Age to the Iron Age, forge a civilisation, and destroy your enemies.

  • Réalisation
    • Bruce Shelley
  • Scénario
    • Leigh Kellogg
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    8,2/10
    2,6 k
    MA NOTE
    • Réalisation
      • Bruce Shelley
    • Scénario
      • Leigh Kellogg
    • 8avis d'utilisateurs
  • Voir les informations de production sur IMDbPro
  • Voir les informations de production sur IMDbPro
    • Récompenses
      • 1 victoire et 1 nomination au total

    Photos5

    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche

    Avis des utilisateurs8

    8,22.5K
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10

    Avis à la une

    7TBJCSKCNRRQTreviews

    Who says history has to be boring?

    The following is a review of the Gold Edition, for the PC. If anything I write didn't fit your version, please keep the aforementioned in mind. This is one of the classic releases, and it just so happens to have quite a bit of stuff for being so early. It takes you through the following different powers from the old ages: Egypt, Greece, Babylon and Yamato. Each with actual occurrences to experience. This, in general, takes a far more realistic and naturalistic approach than other big, known ones, then and now. There are of course liberties taken... somewhere before the ship that fires what may be spears lit on fire, and, well, even though we don't know everything about the past, especially that far back, I doubt that maritime vessels back then could be fitted with catapults. And if you think that credibility is a quality of dubious value for something that is in company with alternate realities and future scenarios, I challenge you to look at the sight of a hailstorm of flaming arrows, perhaps accompanied by large, thrown stones that are glowing red with heat, descend upon a building, and tell me honestly that it doesn't look cool. Granted, the graphics are now dated. Also, they do still do the job just fine, and there is an admirable range of movement, that I'm not sure was seen elsewhere at the time. There are nine fully animated and well-done cut-scenes, and they went for epic scale in them over what they could render best, as opposed to Command & Conquer. They have impressive detail, and that fog is well-rendered. One is shown right before you reach the main menu when you start the title, the remaining are placed right at the beginning and the end of each of the 4 campaigns. Every mission, the amount of which coming to about three dozen(!), in them is based on real-life events, with background and outcome staying fairly true to what is considered known, as far as I could tell. For example, you participate in the Battle of Troy, and, since the famous wooden horse may have been invented by Homer, it does not appear here. Outside of that, there are also plenty of options for playing this, and for spending literally countless hours, because simply put, this can be fun for an enormous amount of time, surpassing that of other in the same genre. You can try a Death Match, self-explanatory for those who know this type of VG. Random Map allows you to, through choosing the frequency of various things found herein, immediately generate levels. If you want further freedom, why not try the Scenario Builder? The already created efforts in Scenarios contain maybe ten kinds of objective-driven ones. In this, you can already heal, steal enemy structures or units, seafare, and last but not least, upgrade. In fact, that one's an important part. Deciding what to get and when, as all affect your abilities in a positive way, but at a price. That brings me to the resources. There are four to gather, those being wood, food, gold and stone. There is a direct way to get each, and the second and third have at least one additional one. They're all vital for purposes, such as researching and training. One can wonder if the Temple has something of a jab at the Catholic church, in particular before the Reformation. The many vehicles(as long as that it takes as a relative term... they usually have to do with horses, or less commonly, elephants) and men(armed with everything from bones through axes and swords to composite bows) allow for creative setups and tactics, depending on speed, range, their effective uses and how they can support one another. A couple of them are unique and only available to certain countries in this. This is not focused as strongly on fighting as others. That doesn't mean it isn't necessary or encouraged... they don't try to claim that there hasn't been innumerable wars throughout mankind's time. Quite the opposite. There are fair features, and surely about what you would find in others from the mid-nineties, but you don't have to think for long to come up with what would be good to add. A button to immediately take you to the area you've just been alerted to, as for example StarCraft has, is near the top of the list. Less need of hand-holding is, as well. Too often, your military or your workers, frankly, get stuck, trying to take the direct route to somewhere where it can't happen(did people not realize, in ancient times, that you can't walk across water that isn't shallow, and that you can't walk straight through mountains and trees?), and/or not moving out of the way when their colleagues need to pass. Beyond that, the AI tends to be great. The five difficulty settings help ensure that newcomers and veterans alike should be both comfortable and challenged. For any history buffs, this has a massive amount of design and culture, all throughout it. Right down to the color scheme, it's customized with specific and well-drawn art that fits with the era and region. Obviously, the Greek is toned down. Control and overview are mostly smooth and well-done. The music is easy to listen to, and fits the tone of neutral, non-threatening and 'real', so to speak. The audio in general is a positive, if it could have more variety. The sounds all come off right, the clash of metal weapons, the animals and the ambient material. On a final note, this actually has the responses from those you order around in an incomprehensible "language", rather than recognizable English, because let's face it, that would make little sense. I recommend this to any fan of RTS, or Real Time Strategy, games, and/or anyone who cares to learn or freshen up their knowledge of the old time periods presented here and their people in a way that doesn't involve opening a book. 8/10
    7CuriosityKilledShawn

    How far we've come

    I got the demo of this game in Dec 1997 and for months me and my best friend did nothing but play it (yes, nothing but the demo). Some months later I actually saved up enough to buy the full game and at the time it seemed so cool and interesting. I'd never played anything like AoE (I had just gotten my first Windows PC round about then) and we were both totally addicted.

    Today, it seems dated and dull. Weird isn't it? I have AoE2 and it is much better but that too already seems old hat compared with the screenshots of the forthcoming AoE3 (can't wait). Even with all the expansion packs available for this game it will never come close to the complexity of the second sequel or even Age of Mythology. Buy it if you can find it dead cheap tho.
    10ThunderKing6

    What games should be like

    Instead, we have filthy games like Fortnite, Far Cry and Assassin's Creed rotting our youths minds.

    AOE is a creative, intelligent, sophisticated game meant for the intelligent minded and to improve the mind's capabilities.

    AOE was a fun game about create a civilization while defending it from the Jesuit Empire. Anytime you build a civilization, A Jesuit out of nowhere would and invade and destroy your territory. It was a war out there.

    Sometimes You could establish 75% of land, then the Jesuits would find away to invade. Sometimes it was annoying nevertheless and fun game that was worth my valuable time.
    7TBJCSKCNRRQTreviews

    From long before "Et tu, Brute?"

    The Roman Empire, and The Rise of... uh, It. What a subject for an expansion pack to AOE, yes, indeed, so good and so grand that they decided to center it entirely around it. There are four campaigns, just like in its source. However, they are considerably shorter. They cover a great deal of the history, and include Hannibal and his elephants, Spartacus and his gladiator rebellion(and care to take a guess as to what their Wonder is? Come on, you can do it, it starts with a C, and ends with -um), and Caesar, who gets to veni, vidi *and* vici(yeah, I know the grammar is messed up, I technically speaking can't use them like that), and who you get to control multiple times, on horseback. While it isn't as long, and less connected and concentrated, this can certainly still make for a lot of time spent on it. Some of the missions are unique and memorable, like the one that Archimedes is in, and his inventions(dread those towers), and the one where you cross the Alps. The objectives are also sometimes very different from typical ones. The level design in general is rather nice, no complaints there. This picks up right after the end of the first in difficulty, though the five possible settings are there from before, and you can tell from the very beginning. The "look" is changed to fit, and more music is added, some of which is less tranquil(but doesn't ruin the easy-going mood)than the ones that still remain from the game itself. The sound is just about invariably a positive aspect, meanwhile, most of it *is* reused from...yeah. The LOD is still impressive. I didn't see any cut-scenes in this beyond the opening logos, that are exactly the same as last time around, although to be fair, there could be one right after them, it refuses to show that on my machine. That brings me to the fact that you can actually run this, and it's predecessor, on a relatively recently purchased computer, and it, at least for me, doesn't lag except for during loading, saving, and starting up the next track. There are new units in this, such as the immensely fitting, and tactically useful, Slinger, trained at the Barracks, who uses... that one should be obvious, to hurl rocks(and for that reason, of course, costs a little Stone) at enemies, and with his speed and range, he is useful against missile-firing opponents. On account of being able to get them so very early, before even constructing an Archery Range, the overall strategy is changed, if possibly only slightly(honestly, perhaps there are no real changes to that, on a larger scale, from what was put in this, in that area). Added are the Camel, that moves fast and carries a rider armed with a sword, and the Fire Galley, the accuracy and authenticity of which I can't quite confirm... how exactly would they keep the boat, itself, from catching the blaze and burn to the... uh, surface of the sea(yes, that would be as opposed to "the ground")? And did they have anything resembling a flamethrower that far back? Ah, I appear to have digressed. There are Upgrades and Research in this that hasn't seen the light of day until this, either. Under the aforementioned is, for example, the Tower Shield, improving the armor of the men, and the latter holds, for example, Martyrdom, instant Conversion, at the cost of the life of the Priest(and requiring something that was lazily implemented and comes off as being a last-minute thought). There are improvements made over the prior title, that this follows. Let me highlight two. The queue system, allowing you to have one building produce the same thing continually, so you don't have to manually tell it each and every time, letting it be somewhat automated and less in need of the awful and pervasive hand-holding that is among the worst, and limited amount of negative, things about these. The other is the arguably equally helpful double click feature, that simply put means that you can select all immediately visible, within the screen's range, military of a specific kind, or Villagers, by pressing twice on any of them in succession. Unfortunately, many things are not addressed, and if not watched closely, your people *will* get lost(if not as often as before), and not realize that no, they can not, as a matter of fact, cross the sea on foot, sail across where there, oh I don't know, *isn't water*, walk directly up or down mountains, or walk directly through objects. And catapults, even on your own side, are far too big a problem, as they have remarkably poor judgment(then again, who exactly *is* manning them, how much brain power can you expect from mere wood? Now, if anything should happen to me soon after I've submitted this review, please don't rule out that my furniture attacked me in a fit of revenge...thus effectively disproving my theory about their smarts), and mercilessly slaughter their allies, and I swear to you, if it were physically possible, they would manage to destroy even *themselves* with the(and the occasional...not) all-too-well-aimed shots. Oh, they'd *find* a way. The historically inspired... everything, is also present here. The multi-player is worth a lot, and may be the best this has to offer, albeit hardly enough to justify getting this beyond just the one that set off the franchise, or, for the critical who want it polished further, skipping them both and going straight to the sequel(some might go all the way to III... I am not one of them). The civilizations have abilities to help make them all interesting, and it won't be precisely the same if you play as another one, and plentiful hours can pass in entertainment in this, as well. I recommend this mainly to those who enjoyed the original enormously, and who want every incarnation of the series. Everyone else, consider if this is a must-have. 7/10
    10The_Light_Triton

    Fun, fun, and more fun

    Age of empires is probably Microsoft's best series of games next to halo. It's one of the first strategy games created.

    You are an emperor of a small colony with one town centre, and 3 villagers. you must go from small camp living into a huge empire. of course, everyone else wants to as well, so you're gonna end up fighting. fight until you win. rule the world. win the game.

    This game is just perfect. the details of the buildings are a little mixed, because the villagers are like giants to the buildings. but what makes a game good, is the fun you get from it.

    10/10

    Vous aimerez aussi

    Age of Empires II: The Age of Kings
    8,8
    Age of Empires II: The Age of Kings
    Age of Empires III
    7,8
    Age of Empires III
    Age of Mythology
    8,3
    Age of Mythology
    Age of Empires II: Definitive Edition
    8,7
    Age of Empires II: Definitive Edition
    Age of Empires IV
    7,3
    Age of Empires IV
    Counter-Strike
    8,5
    Counter-Strike
    Stronghold: Crusader
    8,5
    Stronghold: Crusader
    StarCraft
    9,1
    StarCraft
    Diablo II
    9,0
    Diablo II
    Warcraft III: Reign of Chaos
    8,9
    Warcraft III: Reign of Chaos
    Half-Life
    9,1
    Half-Life
    Warcraft III: The Frozen Throne
    8,9
    Warcraft III: The Frozen Throne

    Histoire

    Modifier

    Le saviez-vous

    Modifier
    • Citations

      Monk: Wololo!

    • Versions alternatives
      Expansion: Age of Empires: The Rise of Rome: Is an expansion game that features 4 Campaign scenarios with 19 levels, 5 new upgrades such as the Scythe Chariots, Slingers, Fire Galleys, Camel Riders, Armored Elephants, 4 playable civilizations such as Roman, 4 new technologies including Medicine and Martyrdom for the Priest units. Adding more than 1 unit at buildings, the signal sound to remind a player when a farm is depleted, the unexplored black map corners is now curved instead of square blocks. And finally, there's additional music that's specially for Age of Empires: The Rise of Rome.
    • Connexions
      Featured in Icons: Bruce Shelley (2002)

    Meilleurs choix

    Connectez-vous pour évaluer et suivre la liste de favoris afin de recevoir des recommandations personnalisées
    Se connecter

    Détails

    Modifier
    • Date de sortie
      • 15 octobre 1997 (États-Unis)
    • Pays d’origine
      • États-Unis
      • Canada
    • Site officiel
      • Official site
    • Langue
      • Anglais
    • Aussi connu sous le nom de
      • Dawn of Man
    • Sociétés de production
      • Ensemble Studios
      • Skybox Labs
      • Forgotten Empires
    • Voir plus de crédits d'entreprise sur IMDbPro

    Spécifications techniques

    Modifier
    • Couleur
      • Color

    Contribuer à cette page

    Suggérer une modification ou ajouter du contenu manquant
    • En savoir plus sur la contribution
    Modifier la page

    Découvrir

    Récemment consultés

    Activez les cookies du navigateur pour utiliser cette fonctionnalité. En savoir plus
    Obtenir l'application IMDb
    Identifiez-vous pour accéder à davantage de ressourcesIdentifiez-vous pour accéder à davantage de ressources
    Suivez IMDb sur les réseaux sociaux
    Obtenir l'application IMDb
    Pour Android et iOS
    Obtenir l'application IMDb
    • Aide
    • Index du site
    • IMDbPro
    • Box Office Mojo
    • Licence de données IMDb
    • Salle de presse
    • Annonces
    • Emplois
    • Conditions d'utilisation
    • Politique de confidentialité
    • Your Ads Privacy Choices
    IMDb, une société Amazon

    © 1990-2025 by IMDb.com, Inc.