NOTE IMDb
7,7/10
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Ajouter une intrigue dans votre langueCrash Bandicoot and his long-time nemesis Dr. Cortex, are forced to team up to take down a new force that far exceeds them both.Crash Bandicoot and his long-time nemesis Dr. Cortex, are forced to team up to take down a new force that far exceeds them both.Crash Bandicoot and his long-time nemesis Dr. Cortex, are forced to team up to take down a new force that far exceeds them both.
Lex Lang
- Dr. Neo Cortex
- (voix)
Mel Winkler
- Aku-Aku
- (voix)
- …
Susan Silo
- Madame Amberley
- (voix)
- …
Alex Fernandez
- Uka-Uka
- (voix)
- …
Dwight Schultz
- Dingodile
- (voix)
- …
Quinton Flynn
- Dr. N. Gin
- (voix)
- …
Hajime Iijima
- Dingodile
- (Japanese version)
- (voix)
- …
Ema Kogure
- Coco Bandicoot
- (Japanese version)
- (voix)
Satomi Kôrogi
- Nina Cortex
- (Japanese version)
- (voix)
Kazuhiro Nakata
- Dr. N. Gin
- (Japanese version)
- (voix)
- …
Ken'ichi Ogata
- Aku Aku
- (Japanese version)
- (voix)
Setsuji Sato
- Moritz
- (Japanese version)
- (voix)
Haruo Satô
- Dr. Nefarious Trophy
- (Japanese version)
- (voix)
- …
Yû Shimaka
- Papu Papu
- (Japanese version)
- (voix)
Noriko Suzuki
- Madame Amberly
- (Japanese version)
- (voix)
Shinpachi Tsuji
- Victor
- (Japanese version)
- (voix)
Avis à la une
I've been a fan of Crash since I was 7 and when I was 13 and saw this game I thought it was going to be a breath of fresh air ever since Naughty Dog no longer was in production of this game. When I started playing this game I (at first) liked it but as I continued onward I realized I was wrong. The game-play is common sense like, not challenging but can be at times aggravating because it can get hard and repetitive. The music was catchy the first two or three times you listen to it but can also be repetitive and annoying after a while. The plot is stupid, I learned that Corty and bandiman should NEVER work together. This game is really not for kids due to the adult references it make sometimes but most of the dialogue is stupid tedious retarded bathroom and cheesy pop culture references which you sometimes HAVE to sit watch since they won't let you click off it. Another thing that annoyed me was the fact that Aku Aku SUX at protecting you he's says he will but when you walk into those TNT/Nitro boxes (even if you have three masks) you will DIE!!! Which is stupid, I don't ever recall any Crash game doing that. In other words you can EASILY die in this game!!!! The Characters suck!! Crash-Nothing more than a silent retarded unaware idiot Cortex-He really convinced me that he was some scary cross-dressing gay idiot! The Niece-They seriously jumped the shark when they introduced her to the game!! I hate her that stupid creepy emo brat!!! That's as far as I want to go into these characters I don't want to talk about the rest!! The only thing I like about the game is the graphics. That's IT!!!
People if you come across this game avoid it and walk away.... R.I.P. Crash Bandicoot 1996-?2001/2004(by the way the crash series may be dead again once they release Crash of the Titans!)
People if you come across this game avoid it and walk away.... R.I.P. Crash Bandicoot 1996-?2001/2004(by the way the crash series may be dead again once they release Crash of the Titans!)
Now, im going to say straight that im not really fan of the direction the series took after the PS1 titles, even the remakes still dont hold up in terms of absolute subtle perfection compared to the OGs. At the very least before Twinsanity there was MAYBE an attempt to replicate what the OGs did so great. However, they also suffered from a lot of bad luck. There are many reasons as to why after the PS1 titles, and especially after Twinsanity the games started to sell less and less, and Crash was not even close of being seeing by people with the greatests in history, at least as it was seen in the old days (like a mascot defining console). In few words not only Universal greed, but also the jump from generation in terms of capabilities was massive, and the devs who worked on the Crash series did practically nothing to differentiate at least a bit from the PS1 titles, innovate in the genre or do something to really take advantage of the PS2 in a way it wouldnt be possible on the previous generation minus subtle fancy effects (looking at you WOC). Crash unfortunately still suffers from the same lack of ideas nowadays, just its much less noticeable because of nostalgia and the rise of retro gaming. But regardless of that, Twinsanity was the first mainline game that tried to do something different with the series.... How it did it? Well..... Lets be quick with this review that i want to sleep.
It's rather funny that despite the open environments being Twinsanity's main attraction, and the novelty seen by people at the time, moving away from the closed corridors of past games, Twinsanity achieves far less than it sets out to do, with the linear environments being... ironically far better designed. The open areas acts like some sort of hub world but without being so with lots of unexpected points of not returns even though for most of them there wouldnt be really a reason for it. Yes, there was at least some effort put into the aesthetic of the enviroments, but its also nothing really special that takes advantage of the open setting. With boxes put together in random areas, it feels like the devs didnt knew what to do with these and were scared that we would get bored, and since things don't change much in the linear environments either, it makes these routes feel very similar to what we saw in WOC 3 years before (or well, 6 years if we include the trilogy). You dont even need to interact with these puzzles in the hub world to progress, which makes it even more arbitrary.
Besides the open enviroments being very empty and with nothing to do, it also has very poorly worked areas, with a lot of incomplete parts of the map being seen from the distance, a disgrace for 2004 standards. I'm not going to ask for the level of detail of Jak And Daxter The Precursor Legacy, it would be ridiculous, but come on, a middle ground. I saw a lot of rushed games but even Wrath Of Cortex made a better attempt to disguise it than Twinsanity.
The only moments were Twinsanity shows some originality in the platform genre or in the series as a whole in a true not gimmicky way is in the sections with Crash and Cortex, easily some of the best of the game, and if they made a much better AI for Cortex like seen in other games of the time, and better interactions with him as well as a more seamless transition (as he always teleports because the devs were so lazy to make him follow you, lol), could save part of Twinsanity, as this was genuinely very rare to see back in the day, not just on the platform genre, but in terms of NPC interaction as a whole. Idk if TT was planning that, but it could had been genuinely revolutionary for the time if they worked on it a bit more due to Cortex presence in the plot. A shame.
The plot its also a mess, the game that changed Crash humour as we know and it shows. Now, i dont have a problem with some funny jokes here and there, but Twinsanity humour compared to the previous games is just too much in your face and as an adult it just feels cringy or gaves me a reason to cut my ears. It may had some interesting ideas in the lore of the series, but it also doesnt make sense if we followed the story of WOC and it goes in circles just to be padded.
Twinsanity may had been "rushed", but i doubt the full game would had been much better and TT had the fault for it anyway, as they resetted the game development just to avoid competition. From an objective perspective this is one of the most flawed Crash games ever made, and possibly in terms of gameplay design the most outdated one ever made. Hub areas with barely exploration connected by linear routes were more common on the PS1 era, even Spyro The Dragon in the 90s felt like a more true open world than Twinsanity in 2004. But the game also doesnt play the advantages of a linear game, and not taking into account subtle design aspects like not guiding the player to the next objective, lack of checkpoints or being incredible annoying to backtrack in certain locations.
The only saving graces of Twinsanity are easily some few puzzles (especially those involving physics of objects) the cooperation with Cortex, the OST and maybe the tutorial level, which are genuinely great things. If it wasnt for that, the score would likely be much much lower since the game after Cavern Catastrophe really starts to downfall quickly, like if they lacked time to play test it.
Unfortunately this is also the game that every newer one would follow, the "jumping the shark" moment for the series. I do believe that Crash needed to be an open world after the trilogy to stay relevant, the linear formula was just being seeing as outdated in the sixth generation of gaming (even Naughty Dog would agree), but this was far from the way to do it.
It's rather funny that despite the open environments being Twinsanity's main attraction, and the novelty seen by people at the time, moving away from the closed corridors of past games, Twinsanity achieves far less than it sets out to do, with the linear environments being... ironically far better designed. The open areas acts like some sort of hub world but without being so with lots of unexpected points of not returns even though for most of them there wouldnt be really a reason for it. Yes, there was at least some effort put into the aesthetic of the enviroments, but its also nothing really special that takes advantage of the open setting. With boxes put together in random areas, it feels like the devs didnt knew what to do with these and were scared that we would get bored, and since things don't change much in the linear environments either, it makes these routes feel very similar to what we saw in WOC 3 years before (or well, 6 years if we include the trilogy). You dont even need to interact with these puzzles in the hub world to progress, which makes it even more arbitrary.
Besides the open enviroments being very empty and with nothing to do, it also has very poorly worked areas, with a lot of incomplete parts of the map being seen from the distance, a disgrace for 2004 standards. I'm not going to ask for the level of detail of Jak And Daxter The Precursor Legacy, it would be ridiculous, but come on, a middle ground. I saw a lot of rushed games but even Wrath Of Cortex made a better attempt to disguise it than Twinsanity.
The only moments were Twinsanity shows some originality in the platform genre or in the series as a whole in a true not gimmicky way is in the sections with Crash and Cortex, easily some of the best of the game, and if they made a much better AI for Cortex like seen in other games of the time, and better interactions with him as well as a more seamless transition (as he always teleports because the devs were so lazy to make him follow you, lol), could save part of Twinsanity, as this was genuinely very rare to see back in the day, not just on the platform genre, but in terms of NPC interaction as a whole. Idk if TT was planning that, but it could had been genuinely revolutionary for the time if they worked on it a bit more due to Cortex presence in the plot. A shame.
The plot its also a mess, the game that changed Crash humour as we know and it shows. Now, i dont have a problem with some funny jokes here and there, but Twinsanity humour compared to the previous games is just too much in your face and as an adult it just feels cringy or gaves me a reason to cut my ears. It may had some interesting ideas in the lore of the series, but it also doesnt make sense if we followed the story of WOC and it goes in circles just to be padded.
Twinsanity may had been "rushed", but i doubt the full game would had been much better and TT had the fault for it anyway, as they resetted the game development just to avoid competition. From an objective perspective this is one of the most flawed Crash games ever made, and possibly in terms of gameplay design the most outdated one ever made. Hub areas with barely exploration connected by linear routes were more common on the PS1 era, even Spyro The Dragon in the 90s felt like a more true open world than Twinsanity in 2004. But the game also doesnt play the advantages of a linear game, and not taking into account subtle design aspects like not guiding the player to the next objective, lack of checkpoints or being incredible annoying to backtrack in certain locations.
The only saving graces of Twinsanity are easily some few puzzles (especially those involving physics of objects) the cooperation with Cortex, the OST and maybe the tutorial level, which are genuinely great things. If it wasnt for that, the score would likely be much much lower since the game after Cavern Catastrophe really starts to downfall quickly, like if they lacked time to play test it.
Unfortunately this is also the game that every newer one would follow, the "jumping the shark" moment for the series. I do believe that Crash needed to be an open world after the trilogy to stay relevant, the linear formula was just being seeing as outdated in the sixth generation of gaming (even Naughty Dog would agree), but this was far from the way to do it.
Here come a fantastic new(er) game 'Crash Bandicoot: Twinsanity'. The story tells of aliens coming to Wumpa Island. They want to have it as a base. So it's up to Crash, Cortex, Aku-Aku, and the mighty Ooka-Ooka to stop them. This game action packed, full of comedy, and most of all, just darn fun. This game has come out to original Xbox and PlayStation 2. Nothing more, nothing less. This game is old(ish), yet still has the best graphics of all the Crash Bandicoot's. You can jump, slide and run. The definite best of the Crash Bandicoot's and my personal favourite. So, in conclusion, if you have an original Xbox, Xbox 360, PlayStation 2, or Playstation 3, then GET PLAYING!!!
I really like this games.It is fun,has good characters,some good levels,and sometimes where you'll just want to tare you're hair out! Though it is funny,it is a good game,it can just get really really annoying because some of the levels are repeated.It is still a pretty so so game and deserves a 7.5 It has a really good plot and a great group of characters in its grab.They should really keep the games coming on Crash Bandicoot because they are coming a long way.Especially in animation!I loved all of the settings.They were beautiful and a just wanted to enter the game myself and see that whole world.I got mad that I couldn't go.It was too beautiful and perfect for a honeymoon.I wish it were real.Its fantastic.
I give this a 7.5!It is definitely more than just a game.Its a whole new world!I love it.
I give this a 7.5!It is definitely more than just a game.Its a whole new world!I love it.
I used to play this Crash Bandicoot game on Sony PS2 when I was a teenager. It's alright for myself but the camera controls may be frustrating and confusing and the music kinda sounds very irritating as well. At least the graphics looks nice. This game is still hilarious especially Dr. Neo Cortex himself and he has cracked me up like his screams.
This game Crash Bandicoot and his nemesis Doctor Neo Cortex, who must work together to stop the Evil Twins, a pair of interdimensional parrots, from destroying N. Sanity Island and end this madness.
It reminds me of Ren and Stimpy. It looks like Crash Bandicoot meets Ren and Stimpy!
It is also for Microsoft Xbox and mobiles. A Nintendo GameCube port was planned but unfortunately it was cancelled for disclosed reasons.
Anyway it's probably one of the most underrated 2000s video games of all time.
This game Crash Bandicoot and his nemesis Doctor Neo Cortex, who must work together to stop the Evil Twins, a pair of interdimensional parrots, from destroying N. Sanity Island and end this madness.
It reminds me of Ren and Stimpy. It looks like Crash Bandicoot meets Ren and Stimpy!
It is also for Microsoft Xbox and mobiles. A Nintendo GameCube port was planned but unfortunately it was cancelled for disclosed reasons.
Anyway it's probably one of the most underrated 2000s video games of all time.
Le saviez-vous
- AnecdotesThe Evil Twins were based on the Lead Concept Artist's girlfriend's two hateful cockatoos.
- Citations
Dr. Neo Cortex: Surprised to see me Crash? Like the fleas in your fur I keep coming back! Three years I spent alone in the frozen Antarctic Wastes! And I missed you. So I've arranged a little gathering, like a birthday party only, the exact opposite!
- Crédits fousThe first Crash Bandicoot game to go full free-roam, Dr. Neo Cortex's niece Nina, and to a whole new location from N. Sanity's island.
- ConnexionsFeatured in Jampack Vol. 11 (2004)
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