NOTE IMDb
6,8/10
16 k
MA NOTE
Ajouter une intrigue dans votre langueIn an alternate postwar timeline, Japan is divided into the Union-controlled North and the US-controlled South.In an alternate postwar timeline, Japan is divided into the Union-controlled North and the US-controlled South.In an alternate postwar timeline, Japan is divided into the Union-controlled North and the US-controlled South.
- Réalisation
- Scénario
- Casting principal
- Récompenses
- 1 victoire et 1 nomination au total
Yuka Nanri
- Sayuri Sawatari
- (voix)
- (as Yuuka Nanri)
Unshô Ishizuka
- Okabe
- (voix)
Kazuhiko Inoue
- Tomizawa
- (voix)
Risa Mizuno
- Maki Kasahara
- (voix)
Hidenobu Kiuchi
- Arisaka
- (voix)
Takeshi Maeda
- Daigakuinsei
- (voix)
- …
Rie Nakagawa
- Joshi Seito
- (voix)
- …
Yûki Nakao
- Joshi Seito
- (voix)
Maki Saito
- Joshi Seito
- (voix)
- (as Maki Saitou)
- …
Bretto Coleman
- Beigunjin
- (voix)
Ian O'Neal
- NSA
- (voix)
Avis à la une
The director and writer of The Place Promised in Our Early Days is a certain Makoto Shinkai who is otherwise famous for movies like 5 cm Per Second and Voices of a Distant Star. He has been hailed as one of the greatest anime directors or even the greatest, up there with legends like Hayao Myazaki. Since I saw his other two movies first and absolutely adore them, it is needless to say that my expectations for this movie were sky high. Simply put, I was not let down. Unlike the other two movies under the same direction, The Place Promised in Our Early Days has a very definite plot with clear dips, rises and climaxes. All in all, it is an exciting story that puts you in the center of a divided Japan with different powers controlling both sides. The plot might seem dry and overused on paper, but it is quite intriguing once you actually see it in action. Also driving the storytelling forward is this movie's sci-fi twist on parallel universes and how certain people react with them. Again, this movie certainly brings around one of the uniquer feeling tales around, even if it doesn't sound it. Anyone who has seen another Makoto Shinkai movie however will be able to tell you though, that it is not the story that makes his movies special, but the characters and the emotion that few movies come close to matching. Although it is still a huge distant beyond any other movie in this respect, the power behind to emotions is probably the weakest of all three movies. Don't get me wrong; you will still find the characters and their relations hauntingly and irresistibly real, but you aren't AS horrified when a character's life suddenly changes for the worse. Still, the feelings of loneliness, desperation, or exuberance, all of which Shinkai is famous for, are still found in their distinct, amazing way. Since this was the second of the three movies, it also seems as though it is a technical middle-step between the OK animation of Voices of a Distant Star, and the truly breath-taking visual found in 5 cm Per Second. The animation will not disappoint you, and there are some truly clever tricks that are used that make it look truly wonderful, but they won't stand out among the best in the industry. The music might just do that however with its beautiful, violin-heavy soundtrack that creates a great ambiance for whatever scene is currently playing. Also, the fact that the violin is featured in the soundtrack is of relevance to the plot, and makes both the character progression and the music appear that much sweeter.
Although I have criticized this movie a lot, for every thing it did wrong, it did a million things right. This still stands with the truly great anime movies out there and is a great watch for any fan of sci-fi influenced plots that will bring a surprisingly personal tone to the story.
Although I have criticized this movie a lot, for every thing it did wrong, it did a million things right. This still stands with the truly great anime movies out there and is a great watch for any fan of sci-fi influenced plots that will bring a surprisingly personal tone to the story.
Read the title a couple of times.
It's lyrical, evocative, even elegiac, and yet could have been expressed in fewer words.
Such is this film.
Formally, it's a pure joy to behold. From sweeping countryside panoramas and old, weatherbeaten structures that somehow plumb deep-seated sparks of nostalgia, to sweetly-embellished details like a softly rattling electric fan, Shinkai creates a vibrant, human environment. The soundtrack is equally enveloping, with heart-melting violin and piano work.
Beyond this is quite a decent film, with believable characters in often hard-to-fathom situations. The boyhood friendship of the two male protagonists is very real -- but their ability to engineer, fabricate, and pilot a sophisticated aircraft at age 15 is purely the stuff of anime fantasy.
And yet, everything, no matter how incredible or convoluted, is wrapped in these Shinkai layers of lyricism and beauty. Through a very sensitive and even transcendent treatment, scene after scene is made to appear pivotal, even if it's not.
And thus we have a film that is almost cloying in its presentation -- it's not layered with pure sugar; most of the time it feels genuine, even if it's becoming self-indulgent. But indulge it does, because the director knows how to indulge gracefully.
Normally style over substance kills substance. In "Place," it gently infuses it with some sort of warm, nourishing milk.
It's lyrical, evocative, even elegiac, and yet could have been expressed in fewer words.
Such is this film.
Formally, it's a pure joy to behold. From sweeping countryside panoramas and old, weatherbeaten structures that somehow plumb deep-seated sparks of nostalgia, to sweetly-embellished details like a softly rattling electric fan, Shinkai creates a vibrant, human environment. The soundtrack is equally enveloping, with heart-melting violin and piano work.
Beyond this is quite a decent film, with believable characters in often hard-to-fathom situations. The boyhood friendship of the two male protagonists is very real -- but their ability to engineer, fabricate, and pilot a sophisticated aircraft at age 15 is purely the stuff of anime fantasy.
And yet, everything, no matter how incredible or convoluted, is wrapped in these Shinkai layers of lyricism and beauty. Through a very sensitive and even transcendent treatment, scene after scene is made to appear pivotal, even if it's not.
And thus we have a film that is almost cloying in its presentation -- it's not layered with pure sugar; most of the time it feels genuine, even if it's becoming self-indulgent. But indulge it does, because the director knows how to indulge gracefully.
Normally style over substance kills substance. In "Place," it gently infuses it with some sort of warm, nourishing milk.
I gave 4 stars just for the art and the music, but I really got bored a lot watching this, the story makes no sense, it's all so dreamy, so epic, the author wants you to deeply feel all this emotions but to me the result it's an hollow movie with hollow character. I've never fallen asleep watching something, but with this I barely succeeded to end it. I definitively suggest not to watch it, there are so many other beautiful anime to see out there. One thing I've enjoyed is the artwork, the landscapes are really intense and make you dream, but also there sometimes there is too much over production, too many light effects, it seems like a punch in the eye. And I hate when authors use science fiction in this way, by throwing here and there some gibberish theory and then making a mess with a convoluted plot, so that people at the end can say that it leave you with the freedom to interpret it, I find this technique over abused lately, and by the way I've never seen using it so badly like in this case
10StarAxis
This is an anime movie done by a relative newcomer to films: Makoto Shinkai, whose only previous directorial work was a half-hour short called "Voices of a Distant Star," in which he did all the animation himself on one laptop (even for Japan, a nation of workaholics, that was unheard of). It made him so famous that they gave him a full studio to work with for his next project, and when Makoto Shinkai doesn't have the constraints that a solo project would bring, look out.
The style of the film and its sci-fi and fantasy themes is equal parts steampunk and cyberpunk, with the film taking place in an alternate timeline of post-war Japan, only a few years from now. The main differences are the division between the North and South sides of Japan, and the research into parallel universes that has sprung up, resulting in the construction of a massive tower in Ezo (Hokkaido), which understandably captures the imagination and curiosity of the surrounding world.
Though the film is ostensibly a science fiction work, the plot involving a tower and alternate realities and so on plays second fiddle to the romantic drama, about three high school kids torn apart by war. The emotions blend with the fantasy elemts in a way that is handled with incredible elegance, care and sensitivity, and Makoto Shinkai's trademark poetic touch.
But what is more impressive is how the film shows that drama can be achieved through implausible situations. You see, too many directors think that in order to make a film "dramatic" and "touching," it must be about REALISTIC people in a REALISTIC setting having REALISTIC problems with REALISTIC resolutions, but Makoto Shinkai realizes a way around that, and uses a science fiction element not as a platform for action sequences, but rather as a way to achieve a kind of drama that you really couldn't get in a film that takes place in the "real world."
The film is aware that the sci-fi is playing second fiddle to the character drama, and doesn't waste any more time than it needs to trying to explain the film's bizarre sciences or justify the contrivances, rather leaving it up to the viewer to interpret and decipher what the fantasies of the film mean or symbolize. In other words, Shinkai wisely avoids the deathtrap of "Movie Science," and instead allows the audience to take things as they come and explain them ourselves.
The part about two teenagers building a plane that could get past a government-built radar system does seem a bit incredible, but this film does reflect on the incompetence of governments and how easy it is to get past them, so the required suspension of disbelief isn't really that big (I wish I found it hard to believe that a couple of teenagers could get past a bureaucratic governmental system in this day and age at all).
Also, the brief violence and "thrilling" assault on the tower are treated with perfect sincerity. The brief fight scenes are breathtaking in their realism and how they show that when someone gets punched, they get hurt. There are no legendary martial arts techniques or complex laser-rifle technology here, this film is about how people feel about each other and what they do when they are in trouble.
The ending is slightly abrupt and somewhat open-ended (although it is happy), but that is a theme in many anime. A lot is left up to the audience's interpretation and imagination, and the film only answers the questions that really matter.
The style of the film and its sci-fi and fantasy themes is equal parts steampunk and cyberpunk, with the film taking place in an alternate timeline of post-war Japan, only a few years from now. The main differences are the division between the North and South sides of Japan, and the research into parallel universes that has sprung up, resulting in the construction of a massive tower in Ezo (Hokkaido), which understandably captures the imagination and curiosity of the surrounding world.
Though the film is ostensibly a science fiction work, the plot involving a tower and alternate realities and so on plays second fiddle to the romantic drama, about three high school kids torn apart by war. The emotions blend with the fantasy elemts in a way that is handled with incredible elegance, care and sensitivity, and Makoto Shinkai's trademark poetic touch.
But what is more impressive is how the film shows that drama can be achieved through implausible situations. You see, too many directors think that in order to make a film "dramatic" and "touching," it must be about REALISTIC people in a REALISTIC setting having REALISTIC problems with REALISTIC resolutions, but Makoto Shinkai realizes a way around that, and uses a science fiction element not as a platform for action sequences, but rather as a way to achieve a kind of drama that you really couldn't get in a film that takes place in the "real world."
The film is aware that the sci-fi is playing second fiddle to the character drama, and doesn't waste any more time than it needs to trying to explain the film's bizarre sciences or justify the contrivances, rather leaving it up to the viewer to interpret and decipher what the fantasies of the film mean or symbolize. In other words, Shinkai wisely avoids the deathtrap of "Movie Science," and instead allows the audience to take things as they come and explain them ourselves.
The part about two teenagers building a plane that could get past a government-built radar system does seem a bit incredible, but this film does reflect on the incompetence of governments and how easy it is to get past them, so the required suspension of disbelief isn't really that big (I wish I found it hard to believe that a couple of teenagers could get past a bureaucratic governmental system in this day and age at all).
Also, the brief violence and "thrilling" assault on the tower are treated with perfect sincerity. The brief fight scenes are breathtaking in their realism and how they show that when someone gets punched, they get hurt. There are no legendary martial arts techniques or complex laser-rifle technology here, this film is about how people feel about each other and what they do when they are in trouble.
The ending is slightly abrupt and somewhat open-ended (although it is happy), but that is a theme in many anime. A lot is left up to the audience's interpretation and imagination, and the film only answers the questions that really matter.
Approaching this from the perspective of a sci-fi enthusiast, I was pleasantly surprised to discover that, despite the complexity of its theories on divergent realities and their harmonic coexistence with dreams, there was a far simpler coming-of-age story that centered on a childhood promise. The score is haunting. The visuals and animation are stunning and the characters are charmingly awkward. Although there are some action sequences and a pint of blood thrown in for measure, the film's pace is decidedly that of a romantic reflection on loneliness and bittersweet affection. In the end, the story telling is adequate, but viewers who were eager to be exposed to fantastic alternate universes will be disappointed.
Le saviez-vous
- AnecdotesMakoto Shinkai intended to draw the background art himself but with an estimated 1000 cuts needed this would have been impossible for Shinkai to do alone and the film's animation producer, Kiyonori Hiramatsu went to Tokyo Art University to scout for artists. Adding to complications, many of the students were recruited from oil painting classes and had no experience in creating digital backgrounds and many hadn't even used PCs before.
- GaffesEnglish subtitles spell prophecies (used as a noun) as prophesies (the verb).
- Citations
Hiroki Fujisawa: [Narrating] Living alone, the nights seemed to last forever. When I couldn't pass the time effectively, I went to a nearby train station and pretended to wait for someone.
- Crédits fousThere's a brief shot after the credits.
- ConnexionsFeatured in WatchMojo: Top 10 Underappreciated Anime Movies (2016)
Meilleurs choix
Connectez-vous pour évaluer et suivre la liste de favoris afin de recevoir des recommandations personnalisées
- How long is The Place Promised in Our Early Days?Alimenté par Alexa
Détails
- Date de sortie
- Pays d’origine
- Site officiel
- Langue
- Aussi connu sous le nom de
- The Place Promised in Our Early Days
- Société de production
- Voir plus de crédits d'entreprise sur IMDbPro
Box-office
- Montant brut mondial
- 90 406 $US
- Durée1 heure 30 minutes
- Couleur
- Mixage
- Rapport de forme
- 1.85 : 1
Contribuer à cette page
Suggérer une modification ou ajouter du contenu manquant