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IMDbPro

Silent Hill 4: The Room

  • Jeu vidéo
  • 2004
  • 18
NOTE IMDb
7,8/10
3,3 k
MA NOTE
Silent Hill 4: The Room (2004)
Silent Hill 4: The Room
Lire trailer2:16
3 Videos
31 photos
Horreur psychologiqueDrameHorreurMystère

Ajouter une intrigue dans votre langueHenry wakes up trapped in his own apartment. Forced to crawl a mysterious gateway on the wall, he's taken to grisly realities that holds both secrets and answers.Henry wakes up trapped in his own apartment. Forced to crawl a mysterious gateway on the wall, he's taken to grisly realities that holds both secrets and answers.Henry wakes up trapped in his own apartment. Forced to crawl a mysterious gateway on the wall, he's taken to grisly realities that holds both secrets and answers.

  • Réalisation
    • Suguru Murakoshi
  • Scénario
    • Suguru Murakoshi
    • Keiichiro Toyama
  • Casting principal
    • Karen Strassman
    • Robert Belgrade
    • Eric Bossick
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    7,8/10
    3,3 k
    MA NOTE
    • Réalisation
      • Suguru Murakoshi
    • Scénario
      • Suguru Murakoshi
      • Keiichiro Toyama
    • Casting principal
      • Karen Strassman
      • Robert Belgrade
      • Eric Bossick
    • 26avis d'utilisateurs
    • 4avis des critiques
  • Voir les informations de production sur IMDbPro
  • Vidéos3

    Silent Hill 4: The Room
    Trailer 2:16
    Silent Hill 4: The Room
    Silent Hill 4: The Room
    Trailer 2:23
    Silent Hill 4: The Room
    Silent Hill 4: The Room
    Trailer 2:23
    Silent Hill 4: The Room
    Silent Hill 4
    Trailer 2:44
    Silent Hill 4

    Photos31

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    Rôles principaux6

    Modifier
    Karen Strassman
    Karen Strassman
      Robert Belgrade
      • Joseph Schreiber
      • (voix)
      • (non crédité)
      Eric Bossick
      Eric Bossick
      • Henry Townshend
      • (voix)
      • (non crédité)
      Dennis Falt
      • Walter Sullivan
      • (voix)
      • (non crédité)
      Anna Kunnecke
      • Eileen Galvin
      • (voix)
      • (non crédité)
      Lisa Ortiz
      Lisa Ortiz
      • Cynthia Velasquez
      • (voix)
      • (non crédité)
      • Réalisation
        • Suguru Murakoshi
      • Scénario
        • Suguru Murakoshi
        • Keiichiro Toyama
      • Toute la distribution et toute l’équipe technique
      • Production, box office et plus encore chez IMDbPro

      Avis des utilisateurs26

      7,83.3K
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      Avis à la une

      10jcjbest

      MASTER PIECE

      This is the 4th game of the franchaise with number and the last one that deserves the name Silent Hill. These games have 4 ingredients to be: Epic, Terrifying, Psychological, and Sad. The 4 titles have this ingredients, but each one stands out with one of these:

      Silent Hill 1 - Epic Silent Hill 2 - Sad Silent Hill 3 - Terrifying Silent Hill 4 - Psychological
      9angie2911

      Dark, unsettling stuff - GREAT!

      I'm a huge fan if the Silent Hill series and whilst I fully understand and appreciate why so many fans rate this sequel lower than the others (because it isn't actually based in Silent Hill), I believe it's merits far outweigh their complaints.

      Typically with any Silent Hill game it features strange and psychotic creatures, puzzles and battles. The controls are perfectly simple. The story-line is smooth, the characters are intriguing and the voice acting is great. But of course the graphics and the sound effects - just superb! I would not class this as one for novice game-players. It's a notch up in terms of complexity.

      Synonymously, the atmosphere is overwhelmingly dark, creepy and VERY unsettling.

      There are plenty of scares and frights in this one, and very often you get the feeling the whole game is TOTALLY messing with your head -- Which it is!! Enjoy it with the lights out and the sound turned UP...
      Paul85

      Gosh, Silent Hill 4 is great and underrated .

      Silent Hill 4 is satisfying me more and more as I play it. I will admit that the gameplay is kind of clunky, but that's like it's only flaw along with The camera angles. As awesome as they are in a lot of parts, it gets in the way when it comes to fighting. This is the first SH game that I've.. worried about dying in. I can see what they were trying to do and for the most part it works, I'm a lot more panicked. In the first three, enemies would be like... hie, and I'd be like "hey whatever" and they'd be like "-k- I got owned". in this one, I dread every single moment I run into an enemy so that adds a lot for me. It IS a game, and I do like challenge. I must go against what a lot of the naysayers are going on about on this site and elsewhere, there is NOTHING all that wrong or "missing" so far. It feels like I'm playing a Silent Hill game, but this one, at the same time, feels more adventurous to me. It's acting like there's a lot more story to be told, but its being cool about not letting things go. It's really trying to just mess with your head so far.

      One thing I REALLY like is how unlike the previous games, like... its like YOU'RE Henry, experiencing the events, which is a good reason why you're in first person mode in the apartment room (A SH first). You're seeing out of his eyes. In the other games, you're controlling a character, but in this one, its like you're in control but you ARE the character. It's very awesome. On this subject of being scary well, I've heard people complain that it wasn't as scary and I respect that, but the game is doing some kind of different fear to me. The environments so far have been extremely just... depressing. In the other three, there was depression, but the environments were more modeled after anxiety and fear. This one.... just feels like you're in purgatory or something. Like you're a wandering spirit yourself. I mean, the forest part of the game for example; its a forest, but there are a lot of "rooms" like...buildings and shafts, and the orphanage for another example, it feels almost... unnatural like its some sort of stage in a way. However at the same time, it feels very alive. So, this one... its extremely creepy, but while playing, its given me this incredibly... lost and hopeless feeling, like this story will never end or something. Like I'm just going to keep going through these portals, ending up in God knows where, watching other people get drawn in and eventually suffer. They don't have to be developed characters...this is another thing people are complaining about while playing; The way I feel while playing is the same way I'm sure they feel, and I feel sorry for the characters because of that.

      So in conclusion, This game is anything but a disappointment. After having played it for hours and hours after hearing a year full of "something is missing" and "this is the weakest title," all I can do is just sort of giggle. Its better than SH1 and SH3 IMO. I' say its on par with SH2 almost, but VASTLY more creative and amazing on so many levels. I love this game, really it's.... its own little thing, kind of a departure from the rest, but it took its time to be its own thing and expand upon things heard about in the others; which was good. It's like the film "Memento" You get the story piece by piece while at the same time you KNOW there's a lot of pieces to be found; there's a lot of story coming your way - and that's just awesome. I really cant see how people were let down by it, definitely not. I mean it was just... it was like the same, kinda, except with original ideas. It's just different because you can't freely explore the town; which I admit was one of the more intriguing things about the series, but... moving AWAY from that for once isn't bad. I guess it could be if the story wasn't so hot, but the story in this one is right behind SH 2'S. That's saying a lot. I cannot even begin to express the many reasons Silent Hill 2 is one of the most brilliant games ever created, at least story wise. Not only is it a true assault on your nerves, it's very deep; the story itself is just genius.

      Basically, These games are oozing with atmosphere, art, fear - very emotionally taxing stories; just pure brilliance. There's deep characters, the art of course... all of these things are simply perfect in these games. The music is also a high point, being both subtle and deep at the same time.

      As much as these games are acclaimed, I still feel that they are vastly underrated. I hope the film brings the games more attention.
      mw_director

      Silent Hill moves into the realm of the surreal

      Silent Hill 4: The Room is the most unusual entry in a most unusual video game franchise. While earlier installments in the series have focused on stories designed to evoke spine- chilling horror, this fourth chapter in the saga causes much deeper feelings of anxiety and unease. I remember being more traditionally scared playing Silent Hill 2: Restless Dreams, but the underlying, more psychological sensation of existential dread I felt playing this game was something altogether new.

      The Silent Hill games have shown a narrative progression by which the nature of the town is expanded upon in each game. In the first two games, your character went to Silent Hill and had his horrific adventure. In the third, Silent Hill itself "came to" the main character of Heather, who merely wanted to have a nice day at the mall. In Silent Hill 4, the town has now invaded your last refuge of security, your home.

      You play Henry Townshend, who lives alone in a small apartment in the bustling town of South Ashfield, half a day's drive from Silent Hill. After suffering from inexplicable nightmares, Harry awakens to find that his apartment door has been chained and padlocked shut from the INSIDE. He can't open his windows, and no one, even people standing directly outside his front door, can hear him when he pounds on the door and cries for help.

      The game expertly evokes the desperate confusion and lurking fear you would feel if you simply couldn't get out of your house. The strangeness of Henry's situation is underscored by the fact that, tantalizingly, he can see the real world right outside his window, with cars and pedestrians zipping by on a street only fifty yards away. Neighbors in the apartment building opposite his can be seen going about their business (one guy, amusingly, is playing air guitar). The banality of day to day life takes on a whole new meaning when one person is suddenly set apart from it by horrific circumstances he can't understand or control. The next time you're taking a walk down the block, imagine if something terrifyingly Silent Hill-ish was happening to someone in the very house you're walking past, and you're safe outside with no way of knowing. The whole character of the neighborhood will change. That's the kind of thing the Silent Hill series does so well: conveying the deep terror that can result when what is normal and commonplace suddenly and without warning goes all WRONG.

      The action begins when Henry discovers that a large hole has emerged in his bathroom wall. As it's the only way out, he must crawl through it, and doing so, finds himself in the decaying, blood-spattered environments of Silent Hill with which the series' fans have become so familiar. But this game offers alarming differences. Some of the creatures that menace you -- like the ghosts that look more like floating paralyzed corpses -- can't be killed, and others -- like the two-headed babies that walk on adult arms -- are so bizarre they beggar imagination. You're also limited in what you can carry, and the only place you can save your game is in your apartment, a safe haven you can return to through holes in walls spread throughout the levels. But even that safe haven isn't safe for long.

      In earlier games, the horror, while nightmarish, was still rooted in a sense of realism that, in turn, created realistic horror. You'd walk down dark corridors or misty deserted streets armed with a flashlight and your weapon. But here, the environments are more outrageously surreal, as if you're literally wandering through a bad dream. Spiral staircases seem to float in thin air. A enormous woman's face peers at you from a hospital wall. Living tendrils of no discernible biology dangle upwards from the floor to bar your way. Wheelchairs zoom down corridors by themselves, as if it were a freeway for paraplegic ghosts. It's as if the game designers just decided to let Salvador Dali loose with 3D rendering software and instructions that he was to exercise no restraint at all in coming up with ways to freak people out.

      Sometimes it gets a little TOO weird. At times I found myself less frightened by this game than morbidly intrigued; I was actually interested in getting to certain rooms just to see what kind of crazy thing I'd encounter next. In that sense, I'd have to say the earlier games work a little better as pure, edge of your seat, bloodcurdling horror. But Silent Hill 4 still does a bang-up job of generating an entirely different kind of fear, one that doesn't so much leap out at you from the dark as crawl deep into the back of your mind and lurk there.

      I leave you with two pieces of advice. One: if you're new to the series, don't start here, start with 2 and 3. Two: don't take the doll.
      8TedStixonAKAMaximumMadness

      "Silent Hill 4: The Room"- A stirring and enthralling, but somewhat uneven chapter in the series. Top-notch atmosphere makes up for shortcomings in the game-play.

      Oh, how I love the "Silent Hill" franchise. Or at very least, I love aspects of it... specific chapters and select media spin-offs. I've enjoyed most of the games, got a kick out of the first feature-film despite its flaws and have picked up and very much appreciated some of the products and merchandise the series spawned over time. But, much like any fan of "Silent Hill" will likely tell you, there was a definitive turning point for the overall media franchise that signaled an unfortunate trend. A bit of a specific entry that signified great change- that being 2004's "Silent Hill 4: The Room."

      It's a very unique and peculiar game in an equally unique and peculiar series. For some fans, "The Room" signals the first "bad" entry in the "Silent Hill" mythos, and symbolizes an inherent loss in quality that no subsequent game was able able to redeem itself from. For other fans, "The Room" symbolizes the last "good" entry in the series, as it was the final game worked on by the original "Team Silent", whom created the series. And for others still, it's merely a slightly wonky but adequate continuation that signaled a turn towards generally far more flawed, but still mildly enjoyable future games. And I suppose I'm in that camp. I really, genuinely admire "The Room" for what it is, but I can't help but feel that starting with this particular chapter, the series has never subsequently delivered a masterpiece along the lines of the excellent first three games. It very much started a trend in lower-quality releases... but I still love "The Room" for at least trying something new with the series, and for delivering the same horrific and highly atmospheric dread that previous games specialized in.

      We follow protagonist Henry Townshend, who awakens one day in his apartment in South Ashfield to discover that his door has been chained and padlocked shut... from the inside. Stuck for days on end with his neighbors seemingly unable to hear his knocks and cries for release, Henry worries he might be losing his mind. Until one day, he finds a mysterious hole in his bathroom wall, seemingly having appeared out of nowhere. He enters, intent on escaping his imprisonment... But the hole only leads to new and nightmarish worlds that he must explore over and over again. As the story progresses, Henry learns the dark secret about what's causing his misfortune, and also grows closer to his beautiful neighbor Eileen, who eventually joins him in his quest...

      In terms of concept, I actually do find "Silent Hill 4" to be among the more effective entries in the franchise. Its set-up is quality and promises great terror and intrigue. What would you do if you suddenly couldn't leave your home, and you didn't understand why? It's a great hook to get the player instantly invested, and it keeps you questioning and theorizing throughout the entirety of the game. And the concept of your apartment becoming sort-of a hub world that you must return to constantly really does add a constant sense of paranoia and claustrophobia that lends much tension. In addition, though Henry is a bit more of a blank slate than other series protagonists, I actually didn't mind- it lets your put yourself in his shoes a lot easier, and ask yourself what you'd do in his situation. The other characters are generally likable and compelling, and even though you do spend several hours of game-play accompanying her in "escort missions", Eileen is actually one of my favorite supporting characters across all of "Silent Hill."

      And the atmosphere? My god, I actually think "The Room" outdoes the previous two entries in this regard. While the game lacks iconic monsters and perhaps doesn't go as crazy with the visuals as "Silent Hill 2" or "Silent Hill 3"... I actually found this one to be more effective due to its inherent simplicity. It seems to be playing up on the sort-of things that everyone finds terrifying- the unnatural contortion and modification of the human form, the startling "uncanny valley" appearance of things like children's dolls, the idea that after death one might be trapped in a spectral form that's cursed to wander forever aimlessly... it's really chilling and deceptively simple stuff that just hits you to the core.

      That all being said, there are some major issues, which is why I think this game is one of the more maligned and divisive across the "Silent Hill" saga. And they all come down to the basic game-play- it's a very uneven affair. The basic controls and whatnot are only mildly tweaked from previous entries... but its the structure of the game and some of the new mechanics that are introduced that really threw me off. For example (and without spoiling anything), certain enemies must be defeated in key specific ways, but it's near impossible to accomplish this without reading a dedicated walk-through. Certain worlds must be completed multiple times, which really feels like unnecessary padding. The game's repeated escort missions suffer for the same reasons that most escort missions fail. And yeah... constantly having to go back to your apartment does get old real quick. It's a very repetitious game with very repetitious game-play, and it throws people off.

      Still, I loved this game despite these faults, and I do think its unfairly dismissed all too often. It's an ambitious affair, and it makes quite a few interesting choices. And I'd rather play a bit of an ambitious mess than just another standard retread. I give "Silent Hill 4: The Room" a very good 8 out of 10.

      Histoire

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      Le saviez-vous

      Modifier
      • Anecdotes
        If you turn on the radio in the first half of the game, when it still gives you the news, the game's producer, Suguru Murakoshi, is said to have been caught "urinating from atop a utility pole"
      • Gaffes
        During a death scene early in the game, the numbers carved into the person's chest are all ready in place, but the person is shown attempting to carve them into their own body as they're dying.
      • Citations

        Cynthia Velasquez: [flirting with Henry] I'll do a "special favor" for you later...

      • Connexions
        Featured in Jampack Vol. 11 (2004)
      • Bandes originales
        Tender Sugar
        Music Supervisor: Joe Romersa

        Music by Akira Yamaoka

        Lyrics by Joe Romersa

        Original Lyrics by Hiroyuki Owaku

        Vocalist: Mary Elizabeth McGlynn

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      FAQ2

      • What is the chronological order of the Silent Hill Games?
      • why is this title excluded in the Silent Hill HD Collection?

      Détails

      Modifier
      • Date de sortie
        • 17 juin 2004 (Japon)
      • Pays d’origine
        • Japon
      • Sites officiels
        • Konami (Japan)
        • Konami (United States)
      • Langue
        • Anglais
      • Société de production
        • Konami Computer Entertainment
      • Voir plus de crédits d'entreprise sur IMDbPro

      Spécifications techniques

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      • Couleur
        • Color
      • Rapport de forme
        • 1.85 : 1

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