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Silent Hill

  • 2006
  • 12
  • 2h 5min
NOTE IMDb
6,5/10
254 k
MA NOTE
POPULARITÉ
1 838
61
Silent Hill (2006)
Home Video Trailer from Sony Pictures Home Entertainment
Lire trailer2:30
15 Videos
99+ photos
Body HorrorMonster HorrorSupernatural HorrorHorrorMystery

Une femme, Rose, part à la recherche de sa fille adoptive aux confins d'une ville étrange et désolée appelée Silent Hill.Une femme, Rose, part à la recherche de sa fille adoptive aux confins d'une ville étrange et désolée appelée Silent Hill.Une femme, Rose, part à la recherche de sa fille adoptive aux confins d'une ville étrange et désolée appelée Silent Hill.

  • Réalisation
    • Christophe Gans
  • Scénario
    • Roger Avary
  • Casting principal
    • Radha Mitchell
    • Laurie Holden
    • Sean Bean
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    6,5/10
    254 k
    MA NOTE
    POPULARITÉ
    1 838
    61
    • Réalisation
      • Christophe Gans
    • Scénario
      • Roger Avary
    • Casting principal
      • Radha Mitchell
      • Laurie Holden
      • Sean Bean
    • 1.9Kavis d'utilisateurs
    • 211avis des critiques
    • 31Métascore
  • Voir les informations de production sur IMDbPro
    • Récompenses
      • 8 nominations au total

    Vidéos15

    Silent Hill
    Trailer 2:30
    Silent Hill
    Silent Hill
    Trailer 2:18
    Silent Hill
    Silent Hill
    Trailer 2:18
    Silent Hill
    Silent Hill
    Clip 0:56
    Silent Hill
    Silent Hill
    Clip 1:09
    Silent Hill
    Silent Hill
    Clip 0:56
    Silent Hill
    Silent Hill Scene: Scene 5
    Clip 1:08
    Silent Hill Scene: Scene 5

    Photos189

    Voir l'affiche
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    + 183
    Voir l'affiche

    Rôles principaux52

    Modifier
    Radha Mitchell
    Radha Mitchell
    • Rose Da Silva
    Laurie Holden
    Laurie Holden
    • Cybil Bennett
    Sean Bean
    Sean Bean
    • Christopher Da Silva
    Deborah Kara Unger
    Deborah Kara Unger
    • Dahlia Gillespie
    Kim Coates
    Kim Coates
    • Officer Thomas Gucci
    Tanya Allen
    Tanya Allen
    • Anna
    Alice Krige
    Alice Krige
    • Christabella
    Jodelle Ferland
    Jodelle Ferland
    • Sharon…
    Colleen Williams
    • Archivist
    Ron Gabriel
    • Old Mechanic
    Eve Crawford
    • Sister Margaret
    Derek Ritschel
    • Young Police Officer
    Amanda Hiebert
    • Gas Attendant
    Nicky Guadagni
    Nicky Guadagni
    • Distressed Woman
    Maxine Dumont
    Maxine Dumont
    • Christabella's Aide
    Chris Britton
    Chris Britton
    • Adam
    Stephen R. Hart
    Stephen R. Hart
    • Elder
    Simon Richards
    • Elder
    • Réalisation
      • Christophe Gans
    • Scénario
      • Roger Avary
    • Toute la distribution et toute l’équipe technique
    • Production, box office et plus encore chez IMDbPro

    Avis des utilisateurs1.9K

    6,5253.9K
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    10

    Avis à la une

    8pughspencer

    A video game adaptation worth another look

    Although I have never played the actual game I am aware of its story and how this film decided to take another route. It borrows many elements & ideas from not just the first game but it's first couple sequels as well & blends in with the director's own ideas. The end result in my opinion I think works rather well both telling a solid story that doesn't hold your hand while also nailing the look and feel of its source material. I've seen many claim they couldn't understand much of the story but I personally think it explains everything pretty well. There are a couple exposition dumps & maybe at times some of the elements from the video games can feel disjointed but nothing feels out of place or forced in. Especially have to give the director and production crew props for the set design and visual effects that really brings to life the disturbing imagery of the games. There are many effective sequences especially one involving creepy nurses & there's no cheap jump scares to be found.

    The only issue for me with the film are the boring and slow paced scenes with the husband character. It feels like they just added these scenes with him cuz the movie didn't have enough males but you could honestly cut all these out and it wouldn't effect the movie any. Other than that Silent Hill was definitely a milestone for video game adaptations especially from around that time. Even today you don't see many get as much effort put into them as this one did.
    7Flagrant-Baronessa

    Great ideas, creepy atmosphere and eerie mood – but the rest is badly executed

    I remember I sat down to play Silent Hill a couple of years ago because the mystery genre intrigued me and the game had an interesting look to it, so I started running through the abandoned town of 'Silent Hill' as the main player. I stopped playing very soon because, in truth, not a whole lot was happening. It was mostly an uncomfortable experience, eerily lit and hauntingly scored. I could feel an intense build-up in that foggy place but I never reached the culmination, so I gave up. OK, fine - I was scared.

    Years later this film adaptation is bravely made by Christophe Gans and, even though I'd played less than ten minutes of the game, I immediately recognised the haunting visuals of the abandoned city. So 'well done' here is an understatement. It is superbly breathed new life into.

    The plot has been glossed over slightly in a Hollywood fashion, but captures the essence of its characters and storyline - which is: as a last resort, a mother takes her ill daughter to a place she often mentions in her sleep - a place near where she was adopted from. But the hope the mother has for her daughter's recovery quickly shatters and turns into despair when the little girl vanishes in the misty mysterious old town.

    I truly cannot credit the atmosphere of this film enough. Christophe Gans has successfully captured the eerie mood of Silent Hill and it is a nightmarish place - a fog-enshrouded hell that shifts between two modes: barren ashen daylight and a gruesome decaying state with fiery ember, demons and enhanced by chilling (and very sudden) sound effects. It's strangely fascinating, surreal and above all frightening.

    The problems of Silent Hill (2006) are that there are not nearly enough build-ups. They should have been used not only to stay faithful to the video game upon which it was based but to wield tension in the right way and shock us when the build-up finally culminates. But here we are introduced to horrid creatures early on and often without much foreshadowing devices. Because they are presented to us so generously and clear-viewed, they are not that scary. At all. Some even manage a raised eyebrow, like the crawly CGI cripples.

    In the end, I think this is quality horror entertainment and probably one of the better game-to-film adaptations, abut it is much too chaotic - too many monsters and too often and too clearly to be frightening. The mood and atmosphere are what is frightening and so it should have been used even more in Silent Hill, but instead the director feels pressured to introduce creatures to satisfy mainstream audiences' need for bloody gorefest and kinetic action.

    7 out of 10
    7rooprect

    A review for the clueless who didn't know this is an adaptation of a videogame

    Yea I live in a cave. Not only am I over a decade late to the Silent Hill party, but I had no idea that it is an adaptation of the famous 1999 PlayStation game Silent Hill. If this describes you as well then read on because it might help you enjoy this flick more.

    Silent Hill the movie has a distinctly cold, brooding vibe similar to the classic supernatural mindbenders like The Others, The Sixth Sense, or even going way back to The Shining. That is, it immediately puts us in a surreal state of mind, cut off from reality (in this case an abandoned ghost town) where anything can & usually does happen.

    Where it gets crazy and possibly disorienting to newbies is when it incorporates some of the videogame elements which are never really explained. The terrifying monster Pyramid Head just sort of appears without any context, and similarly the famous Nurses From Hell scene happens almost randomly. These are excellent scenes, but still a bit disorienting if you're trying to relate everything to the narrative that's unfolding.

    The story itself is about a woman searching for a child in the creepy ghost town of Silent Hill, and it becomes a sort of dysfunctional Alice in Wonderland type tale with random gruesome episodes and good scares, but underneath it is a consistent plot which slowly reveals itself. One unique angle worth mentioning is that this movie is almost entirely a female cast. I thought that was a really interesting diversion from the standard horror flick where men dominate the story as both heroes and villians. Here our protagonist is a strong female lead--not quite Sarah Connor Terminator 2 strong, but definitely not a squeaking damsel in distress. The antagonist is a female as well, a very creepy matriarchal character whom you totally wouldn't want to meet at Sunday brunch.

    Just be prepared that not everything ties neatly into the story (due to the videogame elements), and that's my only real criticism. However, if I watch it a 2nd time I'll be better prepared, as I hope you are after reading this! Silent Hill is a great flick with some terrifying moments, nice creative gore (ever see someone get their entire skin ripped off? tune in) and a satisfying story with a really interesting twist. Definitely worth checking out.
    9phayke

    Finally, a good, accurate game/film crossover.

    First off, the downsides: Some parts of the movie seemed a little drawn out, the film was two hours, and at certain times, you could feel that. It's far-fetched, and I can imagine some people rolling their eyes at the storyline, and there WILL be some people walking out saying "that was a stupid movie". (As many people responded to Final Fantasy: The Spirits Within.) Of course, some of them will be saying that in response to the sheer amount of gore and violence, which brings me into the 'upsides': This movie certainly had it's 'wow' moments with shock, anticipation, and gore, especially near the climax. Scenes and even alleyways and monsters from the games were almost identical. If you've played the games you will get a lot of deja vu. (For example, the camera goes crooked at exactly the same time and place it does in one of the scenes in the game.) Also, a lot of the sounds and music tracks from the games are used, and so are the monsters. The entire feel of the games is preserved in the film, and you will have trouble keeping your feet on the floor the entire movie. The creepy presentation works, and if you haven't played any of the games, this movie will scare you in new ways.
    8nessa_tulcakelume

    Horror? No. Psychological triller? Yes. Oh yes.

    Horror? Try psychological triller and you might be closer to understanding why is it that I found Silent Hill such an amazing piece of work.

    With that in mind, the reason why Silent Hill worked for me was because it had a story to tell. Granted some of us are already familiar with the storyline and are frustrated with the pace of the film. Others may gripe at how much of a disappointment the movie was because of the lack of certain monsters, the lack of development in the characters they liked best, the lack of answers to puzzling questions, the fact that the storyline was too convoluted and confusing et cetera et cetera.

    Yet, the heart of the film lies mainly on one simple idea - Silent Hill is first and foremost, a physical manifestation of a child's mind that is shattered, tainted and shackled by an abuse so terrible that one is unable to articulate it into words. (Ever wondered why Silent Hill is called "Silent" Hill in the first place? If you think along the lines of language being an ineffective medium in the expression of "truth", *cha-ching*! You're right!)

    In this light, I cannot understand why so many people had a problem with the pacing of the movie because in the first place, such apparent "meandering" is necessary to the entire film. And why not? The inability for any one character to get to the heart of the problem is prevalent during the entire narrative framework of the film *No one* character dared to talk about it and those who sought the truth are met with an air of secrecy. The "truth" therefore, is oppressed by a *complete breakdown of words* and all that is left is to "show" and let the people "experience" what had happened themselves. (Such is the path that Rose must take because she "chose" to seek out the truth surrounding her daughter's psychological problem and since language fails in Silent Hill can the "truth" cannot be communicated through "words" it must be "shown".)

    The same rule applies to Christopher. He tried to uncover the "truth" but was thwarted by people who are reluctant to talk about the town. Everyone who had prior knowledge of the town was unable or unwilling to describe what happened because they 1) are suppressing their guilt 2) are afraid of opening up a can of worms that is best left forgotten. Even Rose and Cybil are faced with a group of people who were so adamant into seeing things in their point of view that they have "blinded" themselves to the atrocity of what has taken place in Silent Hill. (Notice how most of the monsters i.e. Nurses, Pyramid Head, Janitor, are in a state of blindness? Coincidence? I think not.)

    And still at the heart of all THAT, a child's horrifying story is desperately waiting to be told. The meanderings are not meant to be a flaw in the plot, in my opinion, but an attempt to show how the outside world tried to suppress and confine the deepest desire of a little girl - the desire for "truth" to be known. Therefore the "truth" cannot be "told" because words will ultimately fail in Silent Hill. It must be "shown". That was why Rose had to go through all the various stages of her journey to seek out the "truth". That was why it was crucial the narrative had to be mapped out thus and it reached its summit in the dramatic finale where the fanatics were reluctant to accept the "spoken truth" but was forced to accept it nevertheless through a physical manifestation of "truth" - the manifestation of their past deeds.

    Hence in my opinion, this film isn't about monsters, busty characters, bloodshed, storyline or whatever it is that one normally looks out for in a film of this genre. This film is about a little girl's story that is struggling to surface in a world dominated by a viciousness she could not comprehend but fall victim to nevertheless. Think about it. To be thoroughly abused in a world that you never fit in and cannot comprehend. And later to want to seek vengeance for the wrongs that had been done to you but are unable to articulate it into words because there is no one out there who understands or listens to you. The intense hatred due to the complete lack of control that one is forced into, the desire to achieve "satisfaction" at any cost and the obsession with "vengence" - now that's a scary thought for a little girl of 10 to have, wouldn't you say?

    So was it good? Heck yeah. And I'm going for another round of this when my next paycheque comes in.

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    Histoire

    Modifier

    Le saviez-vous

    Modifier
    • Anecdotes
      It took director Christophe Gans five years to obtain the rights to make the film. He was given the rights after he sent Konami a video of an interview describing how much Silent Hill meant to him. Along with the interview, he sent scenes that he filmed on his own dollar cut up and overlayed with music from the games.
    • Gaffes
      The image of West Virginia on Cybil's arm patches is backwards.
    • Citations

      Dahlia Gillespie: Why didn't she take me? Like the others?

      Rose Da Silva: Because you're her mother. Mother is God in the eyes of a child.

    • Crédits fous
      The first segment of the ending credits plays out much like the ending credits of the games.
    • Versions alternatives
      In Canada, there is rumored to exist an extended cut of the film which runs approx. 132 minutes. It is also said to be the full uncut version of the film itself, which to this day, has never been released outside Canada. This version, being the full version of the movie that was filmed contains longer, sometimes more explicit scenes, more disturbing features (as well as extended scenes that explain everything unlike in the American Theatrical Cut) that was possibly all cut to prevent an NC-17 rating in the USA.
    • Connexions
      Edited into Silent Hill: Revelation (2012)
    • Bandes originales
      Waiting for You (SHF1)
      Vocalist Mary Elizabeth McGlynn

      Written and Performed by Akira Yamaoka

      Courtesy of Konami

      (plays in the gas station diner)

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    FAQ37

    • How long is Silent Hill?Alimenté par Alexa
    • What is 'Silent Hill' about?
    • Is 'Silent Hill' based on a book?
    • Is 'Silent Hill' based on a real place?

    Détails

    Modifier
    • Date de sortie
      • 26 avril 2006 (France)
    • Pays d’origine
      • Canada
      • France
      • Japon
    • Site officiel
      • Sony Pictures (United States)
    • Langue
      • Anglais
    • Aussi connu sous le nom de
      • Terror en Silent Hill
    • Lieux de tournage
      • Brantford, Ontario, Canada(Silent Hill main street)
    • Sociétés de production
      • Silent Hill DCP Inc.
      • Davis Films
      • Konami
    • Voir plus de crédits d'entreprise sur IMDbPro

    Box-office

    Modifier
    • Budget
      • 50 000 000 $US (estimé)
    • Montant brut aux États-Unis et au Canada
      • 46 982 632 $US
    • Week-end de sortie aux États-Unis et au Canada
      • 20 152 598 $US
      • 23 avr. 2006
    • Montant brut mondial
      • 100 605 135 $US
    Voir les infos détaillées du box-office sur IMDbPro

    Spécifications techniques

    Modifier
    • Durée
      2 heures 5 minutes
    • Couleur
      • Color
    • Mixage
      • DTS
      • Dolby Digital
      • SDDS
    • Rapport de forme
      • 2.35 : 1

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