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IMDbPro

Soulcalibur II

  • Jeu vidéo
  • 2003
  • T
NOTE IMDb
8,2/10
1,4 k
MA NOTE
Soulcalibur II (2003)
Soul Calibur 2
Lire trailer1:39
1 Video
15 photos
ActionAdventureFantasyMystery

Ajouter une intrigue dans votre langueFour years after it was thought that the evil sword known as Soul Edge had been destroyed, warriors from all over Europe and Asia once again take up the search to locate the blade for their ... Tout lireFour years after it was thought that the evil sword known as Soul Edge had been destroyed, warriors from all over Europe and Asia once again take up the search to locate the blade for their own personal reasons.Four years after it was thought that the evil sword known as Soul Edge had been destroyed, warriors from all over Europe and Asia once again take up the search to locate the blade for their own personal reasons.

  • Réalisation
    • Jin Okubo
    • Yoshitaka Tezuka
    • Kôji Asuna
  • Scénario
    • Yoshihiro Nakagawa
  • Casting principal
    • Paul Jennings
    • Julie Parker
    • Jim Singer
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    8,2/10
    1,4 k
    MA NOTE
    • Réalisation
      • Jin Okubo
      • Yoshitaka Tezuka
      • Kôji Asuna
    • Scénario
      • Yoshihiro Nakagawa
    • Casting principal
      • Paul Jennings
      • Julie Parker
      • Jim Singer
    • 14avis d'utilisateurs
    • 2avis des critiques
  • Voir les informations de production sur IMDbPro
    • Victoire aux 1 BAFTA Award
      • 2 victoires et 4 nominations au total

    Vidéos1

    Soul Calibur 2
    Trailer 1:39
    Soul Calibur 2

    Photos14

    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
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    Voir l'affiche
    Voir l'affiche

    Rôles principaux36

    Modifier
    Paul Jennings
    • Raphael Sorel
    • (English version)
    • (voix)
    Julie Parker
    • Talim
    • (English version)
    • (voix)
    Jim Singer
    • Hong Yunsung
    • (English version)
    • (voix)
    Debbie Rogers
    • Cassandra Alexandra
    • (English version)
    • (voix)
    Scott Reyns
    Scott Reyns
    • Kilik
    • (English version)
    • (voix)
    Wendee Lee
    Wendee Lee
    • Chai Xianghua
    • (English version)
    • (voix)
    Doug Boyd
    • Maxi
    • (English version)
    • (voix)
    Scott Keck
    Scott Keck
    • Heishiro Mitsurugi
    • (English version)
    • (voix)
    Desirée Goyette
    • Taki
    • (English version)
    • (voix)
    • (as Desiree Goyette)
    Ted D'Agostino
    • Nightmare
    • (English version)
    • (voix)
    J.S. Gilbert
    J.S. Gilbert
    • Astaroth
    • (English version)
    • (voix)
    • (as Jay S. Gilbert)
    Renee Hewitt
    • Isabella 'Ivy' Valentine
    • (English version)
    • (voix)
    Diane Holmby
    • Sophitia Alexandra
    • (English version)
    • (voix)
    Molly Lin
    • Seung Mina
    • (English version)
    • (voix)
    Kevin Michael Richardson
    Kevin Michael Richardson
    • Heihachi Mishima (PlayStation 2 version)
    • (English version)
    • (voix)
    • (as Victor Stone)
    • …
    Phil Sheridan
    • Yoshimitsu
    • (English version)
    • (voix)
    Warren Rodgerson
    • Cervantes de Leon
    • (English version)
    • (voix)
    Cazmo Lukrich
    • Narrator
    • (English version)
    • (voix)
    • (as Cazmo Lukrich/Cazmoh Lukrich)
    • Réalisation
      • Jin Okubo
      • Yoshitaka Tezuka
      • Kôji Asuna
    • Scénario
      • Yoshihiro Nakagawa
    • Toute la distribution et toute l’équipe technique
    • Production, box office et plus encore chez IMDbPro

    Avis des utilisateurs14

    8,21.3K
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    Avis à la une

    Captain-Jack-Sparrow

    Enter the ring.

    I never had the privilege of playing the first Soul Calibur game so I can't compare that and Soul Calibur II. It sort of has a Tekken III feel but the control is better and you have more to do in your environment. However, fighting games are very limited as far as their gameplay goes and have been for a while up until now. Soul Calibur II changed some of that, it gives players more to do than just sitting there mashing buttons and hoping you can beat the computer which can duck and block your every move, there is some strategy in it, most of it (as mentioned previously) has to do with the environment, also the variety of weapons and characters, and most importantly, the gameplay itself.

    Aside from having beautiful graphics and some of the most detailed areas I've ever seen, the environment also has a lot of hidden dangers in some cases, which makes the strategy more intense. At times you will play special missions in which the only way to defeat the enemy is by knocking him against the wall, throwing him out of the ring, and things like that.

    What would a game be without characters and their kick-tail weapons? The answer of course is nothing. And this game is far from nothing with the variety of characters and weapons at your command. With secret characters and dozens of battle gear to unlock, there is a lot of replay value because you'll always be sitting there thinking "just 100 more gold and I can buy the Razor Sword for Link, just 100 more."

    And finally the gameplay itself. The controls are tight which makes it easy to swing that two-ton battle axe out there giving great pain to the reciever. The game is sometimes repetitive as far as the actual fighting goes, especially in the dungeons where you have to navigate and take paths that are usually the wrong ones. But one thing that can fix all of that in an instant is multiplayer mode! You'll have to take turns with all of your friends because it's only two player but it's well worth it. You can unlock different kinds of multiplayer modes which is a plus. One cool multiplayer option I like is team battle. In team battle you can choose up to six characters and you battle another player who has there six people. If one in your team is defeated then next character in line enters the ring. It's great fun, especially when your friend is losing all his guys trying to beat Raphael who is the first person in your team.

    Good areas, characters and weapons, and gameplay itself, make an awesome game, and that is exactly what this is. If you love fighting games then this is the one!
    captainmarvel1331

    A good fighting game.

    Soul Calibur 2 was a much better game than people said it was. The graphics are beautiful, the combos and techniques are great, and there's a huge variety of characters to choose from. Including the 3 exclusive characters available depending on the system you have. I, personally, was lucky because I own a GC which means I got Link form LOZ as a playable character!

    The game has many modes and un-lockables to choose from and gain which will keep you busy plenty. The new Weapon Master mode has some significance, but not much. I would recommend renting this game because its a very unique fighter game with cool characters and weapons. I would only recommend this game for buying if you don't mind some corny stuff and play games that have lots to do. 7/10.
    jaywolfenstien

    Soul Calibur 1.5

    First there was Soul Edge (inexplicably re-titled Soul Blade for PS1) who had a number of unique concepts to fighting games, but ultimately came at a time when all 3D fighting games (and most 3D games) sucked and featured lousy control. Then came the game widely considered a flawless entry in the fighting game genre: Soul Edge's sequel under the name `Soul Calibur.'

    So now we have Soul Edge part 3 or Soul Calibur II. Funky naming schemes aside, Soul Calibur looks better than Soul Calibur and feels about the same. I would probably bash Soul Calibur II for its extreme timidness to explore new areas; however, Soul Calibur found its way to one console: the DreamCast and I never got to enjoy the first Calibur game at home. So, I'm feeling a little forgiving.

    The jump from Soul Edge to Soul Calibur was like going from one world to another--from crappy blocky 3D with piss poor control to an awesome and all around solid game. Calibur 1 to Calibur 2 is a babystep. Few all original characters (Raphael and Talim), a few Tekken 3-ish new characters (new characters who play like old characters: Cassandra, Cherade, Yansung), and the home version features an array of characters not in the arcade . . . most of which are throw-aways (Berzerker, Assassin, Necrid), but what the hay. Sueng Mina's back! Though PS2 got the short end of the stick as far as exclusive characters go. Xbox gets Spawn. GameCube gets Link. We get to play as Heihachi for the sixth time in a Namco fighting game.

    Soul Calibur II (home) pushes the envelope for special features even though it does absolutely nothing for me. After exploring Weapon Master Mode you get an array of variations to the now typical Survival, Team Battle, and Practice modes. Typical things to unlock--more characters, artwork, character endings/profiles, etc, etc, etc. And, of course, there's Weapon Master Mode, itself, which for Soul Blade fans it's the same concept as Edge Master mode. It tells a story and explains the circumstance surrounding each battle, and even gives you annoying circumstances to attain victory (your enemy is vulnerable only for air combos, their life regenerates, beat all 7 on one life bar, you get the idea.) And as you progress, you gradually unlock more characters, stages, weapons, bonuses, etc.

    And Namco gave us dungeons to explore . . . which was a shot in the arm. The dungeons sound cool and intriguing, but are really rather redundant not to mention monotonous (especially the all Berzerker/Lizardman dungeons) once you start playing them. I'd of liked to have seen more of a (can't believe I'm saying this) Tomb Raider / Tekken mode (a la Tekken 3) / Mortal Kombat: Mythologies approach to the dungeons than what we get: room by room, click the next room and fight, click and fight, click and fight.

    I love Soul Calibur II as a fighting game. I really do like the fighting game aspect, but I'm disturbed by the trend in fighting games and the cheap tricks Namco is leading other fighting game makers into doing to increase replay value - making you play the game X amount of times in X different variations to acquire all the 'hidden' features of the game. It was cute and it was fun with Tekken 2, but in the madness to one up previous games it's starting to get ridiculous the amount of crap available and the things you have to do to get it. Were this any other game but Soul Calibur II, I'd jump ship and forget about the items that I've not yet acquired. But fortunately, SCII is an extremel solid game that is fun to play multiple times . . . but even for SCII Namco is pushing their luck and this fan's patience.

    I used to be against codes and looked down upon them as cheater's tactics once upon a time, but I'm starting to miss them in this age of `beat my fighting games 300 times to get the cool features.' I don't have much of a life, but my time is a little more valuable than that.

    Final comments: mediocre upgrade from SC1, but SC1 was an awesome game so SC2 is still good . . . just not a great 'sequel'. The fighting side of it is wonderful. The `extras' go a little overboard and come across as more annoying than imaginitive. But SC2 is probably the best fighting game available on all three consoles.
    Angel_Meiru

    A fighting game with almost everything!

    It is relief to finally play a classic fighter for the Gamecube (besides "Godzilla: Destroy all Monster"). This is a well deserved sequel to the wonderful first Dreamcast/Arcade game. Soul Caliber II is a fighter with just about everything:

    Pretty girls, Lizardmen, neat diverse weapons, shapeshifters, and special guest stars for each system (I prefer Link the most ^_~).

    The only flaw was is that some of the character endings did not make that much sense. Makes you think more though, huh.

    However, SCII is a classic like it's first game!

    RATINGS: 9.9 out of 10!
    nattsmygarn

    Supreme

    This is THE greatest fighting experiences since Bushido Blade II. Don't get me wrong, i am no big fan of fighting games, but this game was truly great! The gameplay is fast-paced and the graphics are supreme, but as with most masterpieces you don't care for the graphics, this games greatest advantage is it's gameplay. The game doesn't contain that much "combos" as such, you rather have to find your own style and flow with the various characters. There are as many styles as there are characters, from the fast-footed ninja Taki to the powerful Nightmare and his two-handed sword Soul Edge. Fast-paced, precise control and High replay value, it deserves a strong ten.

    10/10

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    Histoire

    Modifier

    Le saviez-vous

    Modifier
    • Anecdotes
      The game features 3 console-exclusive characters. The Gamecube version features Link from The Legend of Zelda: Ocarina of Time. The Playstation 2 version features Heihachi Mishima from the Tekken series. The XBox version features the Todd McFarlane creation Spawn.
    • Citations

      Spawn: Wanna die?

    • Crédits fous
      The end credits are accompanied by concept art of various fighting arenas used in the game.
    • Versions alternatives
      Each console of the generation of 2001-2005 has a version of SC-II with one exclusive character in each version. The PS2 version has Heihachi Mishima, a character from the Tekken series. The Xbox version has the comic book character Spawn. The Gamecube version has Link from Nintendo's Zelda series.
    • Connexions
      Featured in Troldspejlet: Épisode #29.13 (2003)

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    Détails

    Modifier
    • Date de sortie
      • 18 janvier 2004 (France)
    • Pays d’origine
      • Japon
    • Site officiel
      • Namco
    • Langues
      • Anglais
      • Japonais
    • Aussi connu sous le nom de
      • Soul Calibur II
    • Société de production
      • Namco
    • Voir plus de crédits d'entreprise sur IMDbPro

    Spécifications techniques

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    • Couleur
      • Color
    • Rapport de forme
      • 1.78 : 1

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