Ajouter une intrigue dans votre langueArmed with a camera capable of fighting ghosts, a teenage girl searches a haunted house in search of her brother.Armed with a camera capable of fighting ghosts, a teenage girl searches a haunted house in search of her brother.Armed with a camera capable of fighting ghosts, a teenage girl searches a haunted house in search of her brother.
Rumiko Varnes
- Miku Hinasaki
- (English version)
- (voix)
Dominic Allen
- Mafuyu Hinasaki
- (English version)
- (voix)
Bianca Allen
- Tomoe Hirasaka
- (English version)
- (voix)
Lenne Hardt
- Kirie
- (English version)
- (voix)
Matt Lagan
- Junsei Takamine
- (English version)
- (voix)
Robin Suchy
- Additional Voices
- (English version)
- (voix)
- (as Robin 'Loochie' Suchy)
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Can't say it enough - by far one of the best of the genre I have played. The sequel (crimson butterfly) reminded me too much of a Resident Evil knockoff to hold my attention, but I plan on getting a copy of this earlier one to own.
Everything was done perfectly *except* the dubbing (hopefully game developers will follow the subtitling trend demanded by fans of anime, allowing both). Plenty of replay value w/ the special features.
The game is kind of hard to find b/c it's out of print presently and that's a damn shame - definitely as worthy of rerelease as, say, castlevania symphony of the night.
Also, I have to say that the avatar for the main character Miku
was one of the best I've played with - very lifelike, especially compared to other games in this genre.
Everything was done perfectly *except* the dubbing (hopefully game developers will follow the subtitling trend demanded by fans of anime, allowing both). Plenty of replay value w/ the special features.
The game is kind of hard to find b/c it's out of print presently and that's a damn shame - definitely as worthy of rerelease as, say, castlevania symphony of the night.
Also, I have to say that the avatar for the main character Miku
was one of the best I've played with - very lifelike, especially compared to other games in this genre.
Horror. Intense, all-consuming, even painful emotions expressing fear.
Since the dawn of storytelling, horror has been a common focus and genre, designed to frighten audiences and leave them with a joyous sense of dread. Yes, many enjoy being scared of what goes bump in the night. What may be lurking behind that closed door. What may be quietly waiting underneath our bed for us to fall asleep. What that strange noise in the forest was. People love being scared by fiction, especially as fiction is often a "safe" medium that has no real chance of actually causing us physical or emotional harm.
And video games have been one of the many mediums to not only embrace horror, but tell it flawlessly almost consistently. Because in a game, YOU are the player. YOU are the character. And you are effectively putting YOURSELF on the line within the context of the narrative. This is why horror gaming is so appealing, especially as modern horror in film has become weaker and weaker, and more reliant on clichés and laziness- if a video-game is effective and well-made, and you are properly pulled into the story, you actually feel like you are in danger, since your character is in danger. And in a game, there are real consequences... your character can die, and when a horror game is truly well-made, you as a player should feel like you can die.
That's the power of a truly great survival-horror video-game. And that is most definitely the power of "Fatal Frame", a video game released by Tecmo in 2001.
"Fatal Frame" (also known as "Zero" or "Project Zero") follows Miku Hinasaki, a young woman living in 1986 Japan, whom is searching for her brother, Mafuya. Mafuya disappeared into the vast and abandoned Himuro Mansion two weeks prior, searching for his mentor, a famed author who also seemingly vanished within the house while researching material for his next novel. Miku, who has some sixth-sense much like her brother, is armed only with a mysterious camera that seems to "capture" the souls of the dead, and she must use it while navigating the mansion and learning its secrets in order to protect herself from the hordes of vengeful spirits that still linger.
The graphics are great for a 2001 release, although they haven't aged particularly well. Characters are well-designed, but come across as a little big "jagged" and "blocky." Although Himuro Mansion is brilliantly realized, featuring some of the most bizarre, eerie and atmospheric "set design" I've ever seen. And the simplistic graphics actually do help in how well it comes across on screen. The spirits and ghosts are also remarkably designed and well- presented, and many of the more atmospheric effects are great.
The sound design astonishing. The voice acting honestly isn't that good, but the sound effects work is first class and the music and atmospheric sounds are breathtaking and absolutely horrifying. You feel like someone could be sneaking up on you at any time.
The controls are where the game loses a point, since they are a bit on the loose and simplistic side, making it hard to control at times. It feels like it has the same control issues found in many early survival- horror entries, and to be honest, I almost found the controls from the original 90's "Resident Evil" to be a bit easier to master.
The game also loses a point for it's sometimes absurd difficulty. This is not an easy game. And to be honest, it's not even a challenging game. This is a hard game. At times even unfairly hard. I've known several people, who despite putting hours and hours into it, would get stuck and be unable to finish it. Even one of my best friends, who made it to the ending, just couldn't quite beat the last 15 minutes. And this game does suffer for that- it's unforgivably hard at times, and will alienate some gamers, which is a shame.
To be honest, the issue of the controls and difficulty should have brought the score down another two or three points, but this game does have something that more than makes up for those two major complaints. Something remarkable enough that I had to give this game a stronger review than I ought.
And that is the atmosphere and horror. My god, the atmosphere and horror of this game is unlike anything I've ever experienced.
This is without a doubt the scariest experience I've had in fiction in my entire life. Through books, film, television and video-gaming, "Fatal Frame" is the scariest thing I've ever witnessed. The sense of dread. The fear of walking through a door to discover whats on the other side. The fear of even turning on your flashlight so you can see where you're walking. It is incredible. You could cut the tension in the air with a knife while you play.
Its expert use of sound, its awe-inspiring visuals, its calculated use of occasional jump-scares following expanded build-ups... it's such a perfect blend of fear, eeriness and the classic old creeps. I am being honest when I say this game is so frightening, I have never been able to finish it. I am literally too scared to make it more than halfway through. And that is something to be said, as I am an enormous fan of horror gaming, film, television and writing. I have seen it all... everything from the classic haunted-house tales to the gory nature of underground extreme cinema. And nothing has scared me as much as this game has.
And for that reason, "Fatal Frame" earns a near-perfect 9 out of 10. I want to give it a 10, but the controls and difficulty issues have to be considered. But you NEED to play this game if you're a horror fan. Trust me.
Since the dawn of storytelling, horror has been a common focus and genre, designed to frighten audiences and leave them with a joyous sense of dread. Yes, many enjoy being scared of what goes bump in the night. What may be lurking behind that closed door. What may be quietly waiting underneath our bed for us to fall asleep. What that strange noise in the forest was. People love being scared by fiction, especially as fiction is often a "safe" medium that has no real chance of actually causing us physical or emotional harm.
And video games have been one of the many mediums to not only embrace horror, but tell it flawlessly almost consistently. Because in a game, YOU are the player. YOU are the character. And you are effectively putting YOURSELF on the line within the context of the narrative. This is why horror gaming is so appealing, especially as modern horror in film has become weaker and weaker, and more reliant on clichés and laziness- if a video-game is effective and well-made, and you are properly pulled into the story, you actually feel like you are in danger, since your character is in danger. And in a game, there are real consequences... your character can die, and when a horror game is truly well-made, you as a player should feel like you can die.
That's the power of a truly great survival-horror video-game. And that is most definitely the power of "Fatal Frame", a video game released by Tecmo in 2001.
"Fatal Frame" (also known as "Zero" or "Project Zero") follows Miku Hinasaki, a young woman living in 1986 Japan, whom is searching for her brother, Mafuya. Mafuya disappeared into the vast and abandoned Himuro Mansion two weeks prior, searching for his mentor, a famed author who also seemingly vanished within the house while researching material for his next novel. Miku, who has some sixth-sense much like her brother, is armed only with a mysterious camera that seems to "capture" the souls of the dead, and she must use it while navigating the mansion and learning its secrets in order to protect herself from the hordes of vengeful spirits that still linger.
The graphics are great for a 2001 release, although they haven't aged particularly well. Characters are well-designed, but come across as a little big "jagged" and "blocky." Although Himuro Mansion is brilliantly realized, featuring some of the most bizarre, eerie and atmospheric "set design" I've ever seen. And the simplistic graphics actually do help in how well it comes across on screen. The spirits and ghosts are also remarkably designed and well- presented, and many of the more atmospheric effects are great.
The sound design astonishing. The voice acting honestly isn't that good, but the sound effects work is first class and the music and atmospheric sounds are breathtaking and absolutely horrifying. You feel like someone could be sneaking up on you at any time.
The controls are where the game loses a point, since they are a bit on the loose and simplistic side, making it hard to control at times. It feels like it has the same control issues found in many early survival- horror entries, and to be honest, I almost found the controls from the original 90's "Resident Evil" to be a bit easier to master.
The game also loses a point for it's sometimes absurd difficulty. This is not an easy game. And to be honest, it's not even a challenging game. This is a hard game. At times even unfairly hard. I've known several people, who despite putting hours and hours into it, would get stuck and be unable to finish it. Even one of my best friends, who made it to the ending, just couldn't quite beat the last 15 minutes. And this game does suffer for that- it's unforgivably hard at times, and will alienate some gamers, which is a shame.
To be honest, the issue of the controls and difficulty should have brought the score down another two or three points, but this game does have something that more than makes up for those two major complaints. Something remarkable enough that I had to give this game a stronger review than I ought.
And that is the atmosphere and horror. My god, the atmosphere and horror of this game is unlike anything I've ever experienced.
This is without a doubt the scariest experience I've had in fiction in my entire life. Through books, film, television and video-gaming, "Fatal Frame" is the scariest thing I've ever witnessed. The sense of dread. The fear of walking through a door to discover whats on the other side. The fear of even turning on your flashlight so you can see where you're walking. It is incredible. You could cut the tension in the air with a knife while you play.
Its expert use of sound, its awe-inspiring visuals, its calculated use of occasional jump-scares following expanded build-ups... it's such a perfect blend of fear, eeriness and the classic old creeps. I am being honest when I say this game is so frightening, I have never been able to finish it. I am literally too scared to make it more than halfway through. And that is something to be said, as I am an enormous fan of horror gaming, film, television and writing. I have seen it all... everything from the classic haunted-house tales to the gory nature of underground extreme cinema. And nothing has scared me as much as this game has.
And for that reason, "Fatal Frame" earns a near-perfect 9 out of 10. I want to give it a 10, but the controls and difficulty issues have to be considered. But you NEED to play this game if you're a horror fan. Trust me.
It's amazing horror game, I really enjoy playing it the camera system with the upgrades and points, just makes it one of the most replayable and fun horror games.
The combat system just having the camera on the ghost waiting for the bar to get full and then waiting for the critical hit or maybe just going for normal hit is a thing I never get bored of it has such a nice tension to it.
Only problem with it, is in this game I felt there were a lot of times where the ghost after being hit, spawned inside me and I took damage so it's not the most fair fatal frame game.
The controls you have to get used to it is reversed, so you when you are in ghostbuster mode the left is for moving a camera, and the right is for moving the character, it takes a lot of time to get used to, but if you play the Xbox version you can flip it to normal.
The game is basically two types of puzzle, one is take a picture and find the key, or is trying to find the numbers for the combination and one of them is a sliding board puzzle that I couldn't figure out because all the letters are in Japanese, if you play the Xbox version it is not in Japanese.
The ghost are horrifying , they show pain and how distraugh they are it's really well done, I have played this game too many times, so I don't feel any of the terror anymore and Ghost to not that scary to me, but if you are scared of ghosts then This Is Gonna Do It For You.
The fixed camera placement just helps a lot with the atmosphere and the feeling of the place, because I have a run Button just press the square, she will run that direction. You've set her to, that is so awesome.
If you're interested in fun ghost combat that I would recommend the game it has a lot of charm. It has some janky itches and has one of my favorite themes in video games, just being in one location to entire game. I always love it.
The combat system just having the camera on the ghost waiting for the bar to get full and then waiting for the critical hit or maybe just going for normal hit is a thing I never get bored of it has such a nice tension to it.
Only problem with it, is in this game I felt there were a lot of times where the ghost after being hit, spawned inside me and I took damage so it's not the most fair fatal frame game.
The controls you have to get used to it is reversed, so you when you are in ghostbuster mode the left is for moving a camera, and the right is for moving the character, it takes a lot of time to get used to, but if you play the Xbox version you can flip it to normal.
The game is basically two types of puzzle, one is take a picture and find the key, or is trying to find the numbers for the combination and one of them is a sliding board puzzle that I couldn't figure out because all the letters are in Japanese, if you play the Xbox version it is not in Japanese.
The ghost are horrifying , they show pain and how distraugh they are it's really well done, I have played this game too many times, so I don't feel any of the terror anymore and Ghost to not that scary to me, but if you are scared of ghosts then This Is Gonna Do It For You.
The fixed camera placement just helps a lot with the atmosphere and the feeling of the place, because I have a run Button just press the square, she will run that direction. You've set her to, that is so awesome.
If you're interested in fun ghost combat that I would recommend the game it has a lot of charm. It has some janky itches and has one of my favorite themes in video games, just being in one location to entire game. I always love it.
10PlayerSS
This game outshined Resident Evil with the scare factor. The ghost were creepy. The voice acting lacked somewhat, but not enough to hurt the game. The camera worked well. The sounds made this game scary alone. A great scary game that screws with your mind alot. I hope the sequel comes out soon.
You just stumble around a mansion and some other places, and try to solve boring puzzles, mostly with your camera. Once in a while, a ghost shows up and you have to snap a crapload of pics of it, like it was some supermodel, and then see it disappear. Your character is a soulless doll with no personality. The story is a snoozefest and the gameplay is just pathetic. My character only died once during the hours of playing and the dying part is also pretty weird. Health runs out and then nothing happens. Just a GAME OVER screen comes up and then you're taken back to the main menu.
And this is all coming from someone who really likes survival horror games, especially older ones.
And this is all coming from someone who really likes survival horror games, especially older ones.
Le saviez-vous
- AnecdotesThe subtitle "Based on a true story" was added for the American release of the game.
- Citations
Miku Hinasaki: Ever since that day, I stopped seeing things that other people can't see.
- Versions alternativesThe subtitle "Based on a true story" was added for the American release of the game.
- ConnexionsFeatured in Icons: Scary Games (2002)
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