En 2032, Batô, un détective cyborg de l'unité antiterroriste, Section 9 de la sécurité publique, enquête sur le cas d'une femme robot, créée uniquement pour le plaisir sexuel, coupable d'avo... Tout lireEn 2032, Batô, un détective cyborg de l'unité antiterroriste, Section 9 de la sécurité publique, enquête sur le cas d'une femme robot, créée uniquement pour le plaisir sexuel, coupable d'avoir massacré son propriétaire.En 2032, Batô, un détective cyborg de l'unité antiterroriste, Section 9 de la sécurité publique, enquête sur le cas d'une femme robot, créée uniquement pour le plaisir sexuel, coupable d'avoir massacré son propriétaire.
- Réalisation
- Scénario
- Casting principal
- Récompenses
- 6 victoires et 8 nominations au total
- Batou
- (voix)
- Togusa
- (voix)
- Ishikawa
- (voix)
- Kim
- (voix)
- Koga
- (voix)
Avis à la une
Maybe you were a little drunk. For whatever reason, you think you might have missed something important. Image Hosted by ImageShack.us That's more or less Ghost in the Shell 2's 100 minute running time in a . . . ghostshell. It doesn't help that the dialogue is in subtitles (the way it should be) and the animation is some of the most beautiful I've seen since . . . ever. Your eyes pull double duty, straining to digest polysyllabic words stacked 10 deep while soaking up animation of unrivaled scope and grandeur. Beauty and the Beast has nothing on this.
It's a much more assured and revelatory work than it's 1995 predecessor.
Credit Mamoru Oshii with improving upon every facet of an already intelligent and fascinating premise. Yes. Everything is better.
Much of the first Ghost in the Shell felt like a fleshing out of the various philosophical topics woven into the game of Artificial Intelligence. It was about debunking the line of demarcation between man and machine. It was about finding something unique in humanity amidst the clamour of our technological near-future. Oshii was struggling with this right alongside his characters, and it showed in a somewhat lackluster visual presentation, a jumbled thesis, and a messy ending. The plot itself, a techno-noir murder mystery, felt tacked on. Still, the original Ghost in the Shell was something to behold.
In the 9 years that have passed though, Oshii definitely did his homework. In a time when everyone needs a kickass firewall for that lumpy grey mass between their ears, knowledge is immediately available to all, and the section nine detectives Batou and Matoko use all the net has to offer in contemplating their place in the vast, jacked-in world they inhabit.
They drop anecdotes about Descartes, quote Confuscious, the Old Testament, reference Rabbi Judah Low ben Bezalel and the Golem of Prague. They quote Milton. I studied English literature and I can't quote Milton.
But then, maybe it takes someone like Milton, someone with sympathy for the devil, to live as a human in a world where men are ever more becoming mechanized, and the machines they build take on the characteristics of their creators.
Maybe it took Oshii a few years slogging through the quagmire of western skepticism and self-doubt to realize that.
The plot this time--another nod to noir--is more focused and accessible, except for the beginning of the third act, when someone hacks Matou's brain. Things get a little fuzzy then, but they're supposed to.
I don't believe the philosophy involved can totally reveal itself in one sitting. Certainly, trying to flesh it out here would be pointless and boring. Suffice it to say that in Oshii's future, humanity has angst to spare and it looks like things are only getting worse.
Even the animation choices reflect a feeling of alienation, and shows such painstaking love on the part of Oshii. The movie is dominated by advanced computer graphics and lush matte paintings for its backgrounds and many of the dolls (see also: robots, see also: gynoids, see also: sexroids etc, etc). Cars, library Stacks, great post-apocalyptic landscapes are by turns vivid and dingy and exploding with detail. They burst off the screen. Batou and Matoko and the rest of the humans (as well as the gynoids who have been given ghosts [souls]), in contrast, are cell animated the old fashioned way. In this environment they seem helplessly two dimensional, out of place and almost inferior--which is just the way they actually feel. And when a gynoid, through pursed lips and with seductive langour, pleads "help me," the hackles on your neck are at full attention. Brilliant.
I took notes during this movie. I felt compelled to. I think I'm going to find some pop-culture doctoral program and write my thesis on it. The depth and breadth and sheer complexity of the imagery and symbolism in Ghost in the Shell 2 is crippling. It feels at times like Heart of Darkness, but is careful to remain far less turgid and depressing. It fully warrants a second or third viewing, to mine the depth of what Oshii is offering.
At a time when the vast majority of films--even art-house flicks--opt for allegorical poverty rather than alienate potential ticket sales, it's all the more refreshing to see a beautiful, self-assured movie that's content to do more talking--about Milton for godsake--than shooting.
Yes it has some amazing visuals, but the blend of digital on top just didn't work for me. Not a bad film and it does further the Major and section nine's story, but it just doesn't feel like it should be a sequel, instead, it stands alone as another story.
I'm finding it hard to express what I feel about this film. Visually this film pushes animation and visual story telling to new places. I know that some of the look of this film can be found in video games but never has the current state of art on many levels been brought together to rattle, nay destroy, the cage of the status quo. Much of this film had my jaw hanging open, often with tears welling up at the beauty of the imagery. This film rocks and then some. The computer generated worlds of Immortel and Sky Captain are blown away by the magic worked here.
The plot is too murky. Frankly, I was lost half way into the movie as to what the plot was, however I was seriously getting off on the visuals and most of all the ideas that were being batted about. How do we know whats real and what isn't? This film makes it very clear that we can never know, nor can we know what it is to be alive. Certainly not all of it works but enough does, and all I can say is wow.
I have no idea how to adequately rate this film. I'm sure some people will find it form over substance and others will think little of the visuals. Me they rocked my world and I gave it a 9 out of 10, but I'll add that your mileage may vary.
Ghost in the Shell 2 was so different that there could be no comparison. As opposed to an Action film with deep undercurrents, this is a philosophical film that occasionally had some action sequences. The basic plot is very simple: Android created for pleasure killing their owners. Cyborg cops trying to get to the bottom of these strange crimes. The cops, section nine operatives Batou and Togusa spend more time quoting everything from Bazooka Joe to Milton as long as it serves a purpose. This is not Ghost in the Shell. This is a Mamorou Oshii original, with his own ideas and philosophies not being bound by the original manga.
I venture to say that I actually prefer Innocence to the first one, because it struck chords in me the first one did not. Somebody who has a different outlook on everything, however, would disagree. If you have seen the first one, remember how there is more or less a quest for humanity? THis one takes an opposite spin on things. As well as takes a look at how humans feel this need to immortalize their own image.
The animation was enough to prove that traditional and computer animation could work together and create a beautiful picture. However, the underwater and in air scenes seemed to rely too heavily on the computers, which then completely made up the world. The world itself was not the world I remember from Ghost in the Shell. THis was a whole new futuristic world as opposed to a slightly more advanced modern setting. This film also focused a lot on the relationship between Batou and the now 'missing' Kusanagi.
This film seemed to be lost on many. There are many scenes of complete silence, which are intended as 'breathing time' and and other points really to build tension. The film also slows down at a few points so that the audience can absorb the scenery, and gives extra time for the audience to catch the symbolism. The film ended with so many angry groans. It would seen that the film was lost upon those who wanted to see a sequel to Ghost in the Shell with the same themes and ideas. The only similarity to the first film would be that most of the story is superficial, and what the film is really about is the deeper meanings.
This was an excellent film, and though it can be seen as superior, it will never be as well known and recognized as the first film. Though this is not just a sequel: This is a whole new Ghost in the Shell altogether.
**** out of ****
Le saviez-vous
- AnecdotesThis is the first ever anime film to be nominated for the Palme d'Or in the Cannes International Film Festival in 2004. It is the 6th animated film to enter the competition at Cannes.
- GaffesDuring the forensics examination, one of the computer screens misspells "research" as "RESAERCH".
- Citations
Major Motoko Kusanagi: We weep for a bird's cry, but not for a fish's blood. Blessed are those with a voice. If the dolls also had voices, they would have screamed, "I didn't want to become human."
- ConnexionsFeatured in Animation Lookback: Top 10 Best Animated Sequels (2011)
- Bandes originalesFollow Me
Performed by Kimiko Itô
Written by Herbert Kretzmer and Hal Shaper (as H. Shaper)
Composed by Joaquín Rodrigo (as J. Rodrigo)
Arranged by Kenji Kawai
Meilleurs choix
Détails
Box-office
- Budget
- 2 000 000 000 JPY (estimé)
- Montant brut aux États-Unis et au Canada
- 1 334 074 $US
- Week-end de sortie aux États-Unis et au Canada
- 317 722 $US
- 19 sept. 2004
- Montant brut mondial
- 10 157 160 $US
- Durée1 heure 40 minutes
- Couleur
- Mixage
- Rapport de forme
- 1.85 : 1