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IMDbPro

The Getaway

  • Jeu vidéo
  • 2002
  • 18
NOTE IMDb
7,9/10
704
MA NOTE
The Getaway (2002)
The Getaway
Lire trailer0:40
1 Video
8 photos
ActionCriminalitéDrameThriller

Ajouter une intrigue dans votre langueThe kidnapping of Mark Hammond's son leads him on a journey through London's criminal underworld as he does jobs for the kidnapper, crime lord Charlie Jolson, in order to clear himself of hi... Tout lireThe kidnapping of Mark Hammond's son leads him on a journey through London's criminal underworld as he does jobs for the kidnapper, crime lord Charlie Jolson, in order to clear himself of his wife's murder. Meanwhile, DCI Frank Carter searches through the empire for answers.The kidnapping of Mark Hammond's son leads him on a journey through London's criminal underworld as he does jobs for the kidnapper, crime lord Charlie Jolson, in order to clear himself of his wife's murder. Meanwhile, DCI Frank Carter searches through the empire for answers.

  • Réalisation
    • Brendan McNamara
  • Scénario
    • Brendan McNamara
    • Bertie Ellwood
  • Casting principal
    • Don Kembry
    • Richard Hards
    • Joe Rice
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    7,9/10
    704
    MA NOTE
    • Réalisation
      • Brendan McNamara
    • Scénario
      • Brendan McNamara
      • Bertie Ellwood
    • Casting principal
      • Don Kembry
      • Richard Hards
      • Joe Rice
    • 15avis d'utilisateurs
    • 1avis de critique
  • Voir les informations de production sur IMDbPro
    • Nomination aux 1 BAFTA Award
      • 1 nomination au total

    Vidéos1

    The Getaway
    Trailer 0:40
    The Getaway

    Photos7

    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
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    Voir l'affiche
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    Rôles principaux99+

    Modifier
    Don Kembry
    • Mark Hammond
    • (voix)
    Richard Hards
    Richard Hards
    • Charlie Jolson
    • (voix)
    • (as Ricky Hards)
    Joe Rice
    • Frank Carter
    • (voix)
    Anna Edwards
    Anna Edwards
    • Yasmin
    • (voix)
    • …
    Michael Preston
    Michael Preston
    • Harry 'The Hat'
    • (voix)
    Dave Golds
    • Jake Jolson
    • (voix)
    Paul Burfoot
    • Eyebrows
    • (voix)
    Mick Oliver
    • DCI McCormack
    • (voix)
    • …
    Jim Darrah
    • Grievious
    • (voix)
    Jason Parker
    • Big Walter
    • (voix)
    • …
    Symond Lawes
    • Sparky
    • (voix)
    • (as Symmond Lawes also)
    • …
    Paul Swaby
    • Liam
    • (voix)
    Russell Levy
    • Nick Collins
    • (voix)
    Vic Robinson
    • Joe Fielding
    • (voix)
    Wai Tsang
    • Bobby Lee
    • (voix)
    Chee Kin Chan
    • Fu Shan Chu
    • (voix)
    • …
    Chun Wah Kong
    • Kum Dong
    • (voix)
    • …
    Wai Yuen
    • Johnny Chai
    • (voix)
    • Réalisation
      • Brendan McNamara
    • Scénario
      • Brendan McNamara
      • Bertie Ellwood
    • Toute la distribution et toute l’équipe technique
    • Production, box office et plus encore chez IMDbPro

    Avis des utilisateurs15

    7,9704
    1
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    10

    Avis à la une

    chrispchenry

    Mature Fun

    Let's get one thing straight: You can steal cars, you perpetrate crimes and you shoot people. Lots of people. But aside from those similarities, this game bears little semblance to the GTA series. While the GTA games give you a arcade feeling, The Getaway is meant to be as real as possible. There's no screen junk like maps, health bars, ammo counter or anything. You are guided by the blinking indicators on your car and your health is gauged by the way you move and the blood on your suit. The controls are acceptable, but not as tight as they could be. Controlling the cars is much more enjoyable than GTA3 or GTA:VC. Unlike in GTA:VC and preceding games, you can only target hostile opponents, which saves ammo and frustration in a fire fight. The on foot engine has stealth. Hide against walls, pop out around corners, etc. You can take hostages and use them as a shield. Opponents may not fire if the hostage is important. Cops, however, will NEVER fire at a hostage. The weapon selection is limited, you can get pistols, a shotgun, an AK47 and MP5s. Be warned, this game definitely mature. Plenty of course language, stark violence and some other mature themes. Overall, it's a great game.
    TheEtherWalk

    Fun, but not the same as the GTA games

    While playing The Getaway, it is almost impossible not to compare this with Vice City. The real difference is how I perceived both games. In GTAVC, I was wondering just how they fit all the different elements, including 103 songs, 30 weapons, around 50 missions, and a massive city all in a disc. In The Getaway, I was wondering just what took up so much space that they could only include 5 weapons, 24 missions and hardly any secret elements or cheats. If the PS2 is capable of storing all the things put into GTAVC, what was all the work put into in The Getaway? The answer is probably the city itself and the large amount of very cool-looking cutscenes that are needed. The city is 40 sq. kilometers, and the cutscenes, all together, are apparently more than an hour long. Still, they could have made this game much more fun if they had added some side missions and made it less linear. Nonetheless, a fun game for the few days it takes to finish.
    nvdw

    Why should games be realistic?

    The Getaway, says Sony, is a perfect combination of both movie and game. You, the player, have to complete missions implemented in a storyline told by several cut-scenes. On-screen information like health bars, hints and directions simply don't exist: you have to rely on your car's turn signals to find your way through the faithfully remodeled city of London. Realism is the keyword here.

    And it's the realism that makes this game hell to play. I am a big fan of the 'cartoon' approach that Rockstar uses in its brilliant GTA games. Unlike Grand Theft Auto, The Getaway wants to be taken seriously. Example: killing pedestrians in GTA is fun. You get money for doing so and if you wait a few seconds, an ambulance will arrive to undo the damage you've done. Whereas driving over pedestrians with your vehicle is ludicrous in GTA, it's a rather uncomfortable business in The Getaway. The sickening thud and the screaming of the person you just hit make this quite horrible. And you'll have to kill a few peds in this game, believe me. London folks appear to be suicidal, which means they'll regularly walk into your car. Same goes for the innocent people who get killed when they walk stupidly into your line of fire.

    Telling the entire world that your game is ultra-realistic sheds expectations. People don't expect crappy animation, cheesy controls and abysmally behaving cars in a 'realistic' game, and neither did I. This game should have set a benchmark, and it did: The Getaway is the world's first ánd worst movie-game combo ever! A brilliant idea, good storyline and seedy atmosphere are worth nothing thanks to the ruddy gameplay. Games shouldn't be realistic, they should be fun. Ironically, The Getaway is neither realistic nor entertaining. A lousy 5.5/10 is even more than they actually deserve.
    9flowair

    I thought it was a movie before i bought it. But it still took me a few days to notice 'The Getaway' is a game.

    I'm not going to fool around, i'll get right into the review.

    Story: 9/10

    Mark Hammond, a retired Collins gangster from Soho, has recently been released from prison and is now managing his own night club in central London. He has a wife (Suzie) and one son (Alex). His life is brilliant and he is in a great position. But one day his life turns from brilliant to horrid. Early one morning an old rival of the Bethnal Green Mob, Charlie Jolson, kills his wife and kidnaps his son. Mark immediately hears the gun shots and rushes to the street to find Suzie dying. As on lookers scream, Mark rushes to his car to chase after the Bethnal Green Mob through an early rush hour in London. This starts the longest day Mark will ever remember. The story advances with excellent twists which i won't spoil for you. There's also D.C. Frank Carter, a detective working at Snow Hill for D.C.I McCormack. He's been working on a case to bring Charlie and Jake Jolson into prison. You can play as both characters.What can i say? The story is supreme, however a bit unoriginal. Still, it definitely creates enough tension to keep you playing through the game from the first level to the 24th level.

    Graphics: 9/10

    Wow. The graphics are amazing and compete along side 'Metal Gear Solid 2' and 'Rachet and Clank'. Just look at the screen shots. The characters details are amazing and the streets look real. If that's not enough, you just have to switch on Progressive Scan Mode (Only on certain TVs - I haven't seen the results) which i can only imagine make the graphics 10 out of 10 quality. So why 9? Of course, with over 500,000 digital photos put in the game as textures the quality of the buildings had to be dimmed down. Also, often the graphics are slow to appear or just lag in certain areas of London. To sum it up - The game uses every ounce of power the Playstation 2 gives away.

    Gameplay: 8/10

    There's a hell of a lot of things to mention, but the most clear thing is that's there's no on screen details. Team Soho have very cleverly worked around this to give it more of a realistic/movie feel. There's no on screen map which will be noticed first. This has brilliantly been worked around and you navigate your way around London by using the vehicle's indicators which will automatically flash telling you what to do. Great, huh? Another obvious loss is the health bar. Now this one is amazing. Each time the character is injured, bloodstains will appear on his clothes and he will be visually crippled, limping around or dragging himself. This is a huge step up in games. On most other games you can be on 1% of health and the character will look the same as it does at 100%. There's also no ammunition notification. The only sign of this is the controller vibration when you have no ammo left. All this does make the game a lot harder than it would be if there was on screen detail, however, you get used to it very, very quickly.

    Some of you may be disappointed with the skinny weapon range. This includes a Baseball Bat, Police Baton, a Crowbar, a Knife, Pistols (Also dual pistols), Shotguns, an AK-47 and some nice MP5s (Also available as dual). Yes, it's skinny, but i guarantee you won't notice with the amazing gun fights and gang wars going on. To make up for the small range of weapons there's a massive range of movements to do with stealth. The most important in the game has to be the wall lean which leads to the jump out movement, blind gun shot movement, jump out shots and wall to wall stealth. You can also do all this behind small boxes while crouching too. But that's not all. There's rolling and hostage taking (Which leads to immediate shot, neck breaking, pistols whip and arrests) which are really fun. Add this to the game detail, the gun range and such, and you can shoot gas cannisters underneath stairs to make the stairs collapse and poison gas in the hospitals which can poison enemies. Awesome, huh?I can only find a few flaws in the game. The major one is the camera. It's quite awful, you have to manually move it often, unfortunately. However, i got over this quickly but i realized many other people haven't. This one flaw prevented this game from getting 10/10 in the Official Playstation 2 Magazine UK. Just to show off more, there's around 50 fully licensed vehicles in the game (Like Mazdas, Rovers and even TVRs and Lotus')! There's also 10 great hidden cars. There's a hell of a lot more in depth things, like in the car chases.. But if you buy 'The Getaway', you'll find out.

    Rent or Buy?

    I noticed that on some of the games forums that some people love the game and some people hate the game. This is why i'll call it 'The Marmite Of Video Games'. The reason for this is because they expect a copy of 'Grand Theft Auto'. Well, you're all wrong, as you hopefully just noticed. The two games shouldn't even be in the same category. Try and catch a demo, if you can. Failing that, rent it, and decide for yourself.

    • Luke Hudson
    practiced_bravado

    Not so much a game as much as it is an "interactive movie" and on that level, it works.

    "The Getaway" is not a video game version of the Sam Peckinpah heist flick or even of the Walter Hill remake. It's a British gangster movie in the vein of Guy Ritchie's "Lock, Stock and Two Smoking Barrels". Or is it a video game? It certainly seems like a movie, but it's not.

    For years, game developers have been wanting to create a so-called "interactive movie". A product with the look and feel of a motion picture, but one where the viewer is totally in control of. For the most part, they've failed miserably, as is the case of the horrible FMV titles from the Sega CD days.

    However, most recently, programmers have come close to such a thing, just play "Max Payne" and you'll realize how much game makers have evolved the concept. Still, I've never played one such as "The Getaway", a gritty, in-your-face gangster opus with characters that use the "F" word so many times that you would think Quentin Tarantino had something to with the script.

    In fact, like Tarantino's "Pulp Fiction", the story of "The Getaway" is structured in a very nonlinear way. The two central characters, an ex-gangster who's been pulled back into the "life" and a rogue cop share the spotlight in telling the tale from their own different perspective.

    It's us, the players, who could use some help controlling these characters in putting them to good use. As great as the "movie" is, it's the game's controls that need to be polished. Moving these two characters around is, for the most part, a chore. In the name of "realism", the makers have decided to get rid of the usual standard for video games.

    There are no health bars (you look tired as you get shot), no maps of the city (London) you constantly drive in or even direction indicators (you have to rely on your turn signals). This is a bold move on part of the makers, because we gamers love games because of the very reason that they get us away from realism. We don't really care for realism in video games. At least the way it's played out in this product. It makes for a very frustrating game expierence.

    The reason the "Grand Theft Auto" games are so fun and addicting is the way it constantly relys on a "virtual" world. "The Getaway" is the opposite, I know most players will look at this as a "Grand Theft Auto" ripoff, but it's far from the truth. "GTA" is a parody of recent American gangster pictures, "The Getaway" is a dark, unnerving action game that isn't comical in any way. Its a step in the right direction in bringing the "interactive movie" to life. In that way, it works, but there still is room for improvement.

    I'd give it *** out of **** (Good)

    Histoire

    Modifier

    Le saviez-vous

    Modifier
    • Anecdotes
      Although not all of them made it onto the final version of the game, the original list of cars was:
      • Ambulance
      • Alfa Romeo 156
      • Aston Martin DB7
      • Aston Martin V8 Vintage
      • Audi TT
      • Bentley Continental
      • BMW 3-Series
      • BMW 5-series
      • BT Van
      • Car Transporters
      • Cherokee
      • Chrysler Voyager
      • Citreon 2CV
      • Cranes
      • Double Decker Buses
      • Fedex Van
      • Fiat Punto
      • Fire Truck
      • Ford Capri
      • Ford Escort XR3i
      • Ford Focus
      • Ford Fiesta
      • Ford Granada
      • Ford Transit Van
      • Forklift
      • Honda Accord
      • Jaguar
      • Jolson Motor
      • London Cab (Black & Red)
      • Lexus LS 2003
      • Lexus S3 2003
      • Lotus Espirit
      • Mercedez Benz S Class
      • Mini (new)
      • Nissan Micra
      • Police Car (Ford Fiesta)
      • Police Car (Vauxhall Vectra)
      • Police Truck
      • Police Van
      • Range Rover
      • Renault Laguna
      • Routemaster Bus
      • Rover 2000
      • Royal Mail Van
      • Saab 900
      • Saab 93
      • Seat Ibiza
      • Toyota Corolla
      • Toyota Hiace
      • Toyota MR2
      • Toyota Transporter Truck
      • TVR Cerbera
      • Vauxhall Astra Max Van
      • Volvo
      • VW Golf
    • Gaffes
      The colour of the Metropolitan Police uniform is Dark Navy Blue, not light royal blue, and police caps have a small badge and 3 rows of silitoe tartan. In addition to this the police also use ASP Batons not Monadnock PR24 batons as carried by the beat police in the game. The police collar numbers also vary between officer however the game has all officers with the same collar numbers.
    • Citations

      DC Frank Carter: You're criminal trash, the lot of you. I don't need your help. Why would I? I don't need any favors from SCUM! I'm Frank FUCKING Carter of Flying Squad! That's right, the Flying Squad, the MET's finest. It'll be a long day in January before I beg for help from criminal trash.

    • Crédits fous
      There is the following message at the end of the credits: Team Soho would like to thank those who have stood by us through this insane time, our wives, girlfriends, boyfriends and partners and bollocks to all those who said it could never be done, it couldn't be built, it would never run...You're playing it.
    • Versions alternatives
      The US version was cut to remove nudity and some language to avoid an AO rating that Sony do not allow on their consoles in America. The US version also did not include a paper map with the game DVD.
    • Connexions
      Featured in The Making of the Getaway (2002)
    • Bandes originales
      Saunty Sly Chic
      performed by Campag Velocet

      Lyrics by Voss

      music by Cater / Slater

      Produced and mixed by Paul Schroeder and Campag Velocet

      This track is Copyright Control. P & C 1999 (Pias) Recordings. Licensed Courtesy of (Pias) Recordings UK Ltd.

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    Détails

    Modifier
    • Date de sortie
      • 11 décembre 2002 (Royaume-Uni)
    • Pays d’origine
      • Royaume-Uni
    • Site officiel
      • Official site
    • Langues
      • Anglais
      • Cantonais
    • Aussi connu sous le nom de
      • Getaway 1
    • Lieux de tournage
      • Piccadilly, Mayfair, Westminster, Greater London, Angleterre, Royaume-Uni
    • Société de production
      • Team Soho
    • Voir plus de crédits d'entreprise sur IMDbPro

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