Ajouter une intrigue dans votre langueJust when Agent 47, a former high-target hitman for an international contractor, has decided to reform himself and retire, he becomes engulfed in an elaborate conspiracy as an anonymous orga... Tout lireJust when Agent 47, a former high-target hitman for an international contractor, has decided to reform himself and retire, he becomes engulfed in an elaborate conspiracy as an anonymous organization kidnaps his friend, the resident priest.Just when Agent 47, a former high-target hitman for an international contractor, has decided to reform himself and retire, he becomes engulfed in an elaborate conspiracy as an anonymous organization kidnaps his friend, the resident priest.
- Agent 47
- (voix)
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It seems strange then, that so many noisy firearms are up for grabs, only in the final level are you encouraged to blow away bad guys "Max Payne"-style. Yet, by then, the thoughtless shootout is welcomed, since throughout the entire game you have to mix brainpower with firepower.
That, in itself, is not for everyone, but it's the goal of the game. Besides, walking into a highly inhabited area, killing the "mark" and then strolling away as if nothing ever happened is much more satisfying then just to kill everything in sight. It makes you feel much more "professional", after all you are playing the role of a hitman.
The game, however, does have some flaws that keep it from being great, something I'm hoping "Contracts" will improve on. For instance, you can't tell how much noise you are making as you quietly approach your adversaries, they just all of a sudden get the drop on you. Another one being the way the anesthetic works. It takes far too long to dispense, making you a vulnearable target. The victim also does eventually wake up from it, even a full dose, making it pretty useless. I hope "Contracts" lets you use a tranquilzer gun.
The A.I. is a little too unforgiving, making this unplayable for more casual gamers. One last thing, the nightvision goggles seriously impairs your vision by making you see through a "cone". "Splinter Cell" did this much cooler and easier, given it was essential to that game. Well, there you have it, my review of the game. It is very good, but takes patience, lots of it, to fully grasp the game and appreciate its pleasures. *** 1/2 stars out of 4.
What can I say? There's so much depth and different variables in each mission alone, there are more than enough missions to satisfy the most hungry tactical-shooter fan.
When you've successfully completed a mission for the first time, you'll want to go back and try different methods, approaches to get a higher score (=more stealth and less violence), the ultimate score being that of Silent Assassin where basically nobody sees you and you only kill your designated target with one bullet or stab (or strangle).
Another old game that I've been a fan of is Ghost Recon, a tactical shooter with many simulation elements. The thing is, to survive in "Hitman 2" you can use the approach of methodically killing every baddie in sight. This can also be fun to relieve stress and frustration of repeatedly failing a mission.
For a 2002 game, the graphics are still beautiful and a pleasure to behold, in combination with the excellent atmospheric music (with strong Star Wars influences in some places) these elements make a fantastic game for the lovers of tactical shooters.
Regular FPS 'run and gun' players steer well away. This game needs brains and not just in the blown-out variant.
10 out of 10 with a subtraction of 1 for stupid ethnic stereotyping in *some* missions. So in all 9 out of 10 but still I can't stop playing it!
It seems strange then, that so many noisy firearms are up for grabs, only in the final level are you encouraged to blow away bad guys "Max Payne"-style. Yet, by then, the thoughtless shootout is welcomed, since throughout the entire game you have to mix brainpower with firepower.
That, in itself, is not for everyone, but it's the goal of the game. Besides, walking into a highly inhabited area, killing the "mark" and then strolling away as if nothing ever happened is much more satisfying then just to kill everything in sight. It makes you feel much more "professional", after all you are playing the role of a hitman.
The game, however, does have some flaws that keep it from being great, something I'm hoping "Contracts" will improve on. For instance, you can't tell how much noise you are making as you quietly approach your adversaries, they just all of a suddent get the drop on you. Another one being the way the anesthetic works. It takes far too long to dispense, making you a vulnearable target. The victim also does eventually wake up from it, even a full dose, making it pretty useless. I hope "Contracts" lets you use a tranquilzer gun.
The A.I. is a little too unforgiving, making this unplayable for more casual gamers. One last thing, the nightvision goggles seriously impairs your vision by making you see through a "cone". "Splinter Cell" did this much cooler and easier, given it was essential to that game. Well, there you have it, my review of the game. It is very good, but takes patience, lots of it, to fully grasp the game and appreciate its pleasures. *** 1/2 stars out of 4.
Le saviez-vous
- AnecdotesThe original Hitman was in third person and without mid level saves. The developers added a first person option and limited saves to this sequel after fans protest that it was too hard and the third person camera too awkward.
- GaffesIn Mission 9 Agent 47 says 'Have to disappoint you...' but the subtitles say 'Hate to disappoint you...'
- Citations
Hitman: Agent 47: Always knew i didn't belong in this world. I wasn't made for this. But I'll never forget- those who betrayed me, and those who never failed my trust. I'll be carrying nothing from Gontranno but this lesson: never trust anyone and rely on your instincts. Forget the past. I'll never find peace here. So, I'll seek justice for myself. I'll choose the truth I like.
- Versions alternativesThe Steam, GameCube and HD Trilogy versions have some edited dialogue and posters in the cult levels. Specifically in Diana's briefing and Smith's dialogue, removing the terms "towelheads" and Gurdwara.
- ConnexionsFeatured in Troldspejlet: Épisode #27.8 (2002)