Ajouter une intrigue dans votre langueThird person shooter based on the Terminator films. In a apocalyptic future war between Man and rogue AI Skynet, resistance leader John Connor and his three top operatives must prevent Skyne... Tout lireThird person shooter based on the Terminator films. In a apocalyptic future war between Man and rogue AI Skynet, resistance leader John Connor and his three top operatives must prevent Skynet's plan to crush the resistance from within.Third person shooter based on the Terminator films. In a apocalyptic future war between Man and rogue AI Skynet, resistance leader John Connor and his three top operatives must prevent Skynet's plan to crush the resistance from within.
- Réalisation
- Scénario
- Casting principal
- John Connor
- (voix)
- Sgt. Kyle Reese
- (voix)
- (as Julio Cedillo)
- …
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When you pop it in your PS 2, things seem promising. The presentation is nothing short of amazing; everything has that distinctive dark Terminator "feel," more reminiscent of the first movie than the second. The classic Brad Fiedel music is there. The epic future battles lit up with blue plasma rifle fire are there. The terminators themselves are there. It's too bad that once you get past the amazing intro cutscene, you soon find the gameplay ISN'T there.
At its heart this is a mindless action game, a shooter/beat-em-up where you run around either blasting Skynet's metal monsters or beating the crap out of them with a "plasma baton." To sort of give the impression that there is some skill involved, you have to complete certain tasks as you progress, like escorting someone to a checkpoint, using a turret gun to defend a base or planting explosives.
While that doesn't sound very innovative, it wouldn't be so bad except for one critical flaw; the camera and controls. I can say sincerely, with no exaggeration, that this game has the worst interface I've ever seen in a video game. The control is directional, meaning that whichever direction you push the analog stick in, the character moves in that direction. Problem is, the camera is always - and I mean ALWAYS - changing position, and every time it does the directional control changes with it. It's hard to explain; play it and you'll find out what I'm talking about within about five minutes. The result is you never quite know where you are or what direction you're going in, and you end up fighting the controls more than the enemies coming at you.
Normally camera problems aren't enough to completely ruin a game, but what amazes me is that in Terminator: Dawn of Fate, the terrible camera ruins the entire experience. What we have here is the result of a creative decision in the design process that went for "style" over "practicality." So what if the constantly changing camera makes the game seem like a movie? It isn't a movie, it's a game, and it needs a decent, stable camera that follows the character.
It's hard for me to hate it being the die-hard fan I am, but this thing just isn't worth more than a rental. There are a ton of extra features and neat little easter eggs which I'm sure would be a fan's delight ... problem is, you have to play through the game to unlock them. I can only hope cheat codes will appear to force open the extra features, because they're the only reasons you'd ever bother with this game.
Nice that there's metal music in the background, though. And I like the effect when you enter doors and transition to other rooms.
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- AnecdotesToutes les informations contiennent des spoilers
- Citations
[first lines]
John Connor: After thirty years fighting the machines, humans barely escaped extinction. Every year, Skynet unleashes new war machines against us, each one designed for a single purpose, to wipe us out. Every year we continue to defy by fighting back, and striving to live another day. Some look on me as a Messiah; John Connor, the warrior prophet come to lead humanity to victory. If they only knew what I knew. In less than a week, Skynet will activate it's latest creation: a time machine. It will send an infiltrator back to 1984 to kill my mother. Skynet hopes that Sarah Connor's death will prevent my birth, and rewrite history, so I'll never lead the human resistance against the machines' rule. What Skynet doesn't know is that I'm ready to counter its plan. My Tech-Com forces are assembling to attack its home base at NORAD, buried deep within Cheyenne Mountain, Colorado. If we strike with speed and strength, we'll destroy the facility before our enemy has a chance to assault our past, in order to destroy or future. If we'retoo late to stop Skynet, I have a backup plan: A man named Kyle Reese.
- ConnexionsSpin-off from Terminator (1984)
- Bandes originalesFull Metal Contact
Music by Dino Cazares, Christian Olde Wolbers & Raymond Herrera
Lyrics by Burton C. Bell
Performed by Fear Factory
Produced by David Tickle & Fear Factory
Mixed by Mike Plotnikoff & Fear Factory
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Détails
- Date de sortie
- Pays d’origine
- Sites officiels
- Langue
- Aussi connu sous le nom de
- The Terminator: Dawn of Fate
- Sociétés de production
- Voir plus de crédits d'entreprise sur IMDbPro