Ajouter une intrigue dans votre langueIt is the year 2548, more than 300 years since Earth lost contact with the colony ship Ozymandias. Somehow, the ship has reappeared near Jupiter. A team is sent aboard the probe ship Seyfert... Tout lireIt is the year 2548, more than 300 years since Earth lost contact with the colony ship Ozymandias. Somehow, the ship has reappeared near Jupiter. A team is sent aboard the probe ship Seyfert to investigate.It is the year 2548, more than 300 years since Earth lost contact with the colony ship Ozymandias. Somehow, the ship has reappeared near Jupiter. A team is sent aboard the probe ship Seyfert to investigate.
- Réalisation
- Scénario
- Casting principal
Michael Yurchak
- Patrick
- (voix)
- (as Michael Yurachak)
Kevin Killebrew
- Jacob
- (voix)
Vanessa Marshall
- Sonya
- (voix)
Wally Wingert
- McCoy
- (voix)
Shanelle Gray
- Caren
- (voix)
- (as a different name)
Jasmin Paul
- Satoko Evans
- (voix)
- …
Sarah Brown
- Additional voices
- (voix)
- (non crédité)
Barclay Hope
- Additional voices
- (voix)
- (non crédité)
Deborah Joel
- Additional voices
- (voix)
- (non crédité)
Aimée Leigh
- Additional voices
- (voix)
- (non crédité)
Olive Yu
- Additional voices
- (voix)
- (non crédité)
Avis à la une
What happened to CAPCOM to allowed some garbage like this to be published ? are they hungry so bad for money to turn high potential game like DC to a shoot and hide game . there is nothing here for the fans that liked the first 2 games , every thing changed from game-play to the genre , its not horror game anymore its more like action game . this also happened to RE6 but at least we saw the same character that we loved . i am so angry
Dino Crisis 3 is about a team called S.O.A.R who is trying to find a ship that's been lost for 300 years. They see it on Jupitar, and they go down to investigate. What does this have to do with dinosaurs, you ask? Well, when they get down there, the place is swarming with those lizards! That's about it. Now the graphics here are shiny. REALLY shiny. The cinematics are way over done and don't make sense. The gameplay could have been good. If it weren't for that idiotic camera! That camera makes me so mad! It keeps shifting all over the place, especially when you're fighting the boss! Tell me, Capcom...WHAT KIND OF BOSS FIGHT IS IT WHEN YOU CAN'T SEE THE BOSS?!!? AND WHY DOES THE CAMERA SEEM TO LIKE LOOKING AT THE DINOSAUR'S ASS????!!! Take my advice. Don't waste your $50.00. I give this a ** out of *****
As a fan of the first two games, this was a big disappointment for me when I played it back in the day. It only took thirty minutes for me to give up in frustration, thanks to one crucial reason that I'll get to.
The game's plot and setting are very different and barely even feel like Dino Crisis. Regina and Dylan don't return as the protagonists and there's no third energy or time travel involved either. Instead, it's more of a sci-fi scenario. In the distant future, a team named S. O. A. R. is sent to investigate the Ozymandias, a colony ship believed to have disappeared without a trace three centuries prior. Once aboard, the team discovers the ship is filled with dinosaur like monsters and must uncover the mysteries surrounding the vessel.
Like Dino Crisis 2, this is an action/adventure game rather than survival horror. You'll spend most of the game playing as S. O. A. R. trooper Patrick Tyler, who is outfitted with an energy rifle and boost pack to travel around fast and leap from platform to platform. The core gameplay of killing dinosaurs is solid, and the controls were smooth and responsive.
But the action aspect feels a little bland and repetitive, because there's very limited number of non-boss enemies to fight, unlike in Dino Crisis 2. They aren't even actual dinosaurs, just hybrids created via genetic engineering.
The graphics and level design are good and the FMVs are well animated. I liked the enemy designs especially; they look like dinosaur hybrids designed by HR Geiger. The Ozymandias futuristic scenery looked pretty nice with its has a smooth and metallic setting that reminded me of Installation 04's architecture in Halo: Combat Evolved.
But what ruined the game for me was the horrible camera, which involves both fixed and dynamic angles. Most of the time, you will be unable to see your enemies and you'll have to fire at them off screen and hope you score a hit. The platforming sections of the game are just as aggravating since you sometimes can't see where you're going. Part of this can be blamed on the camera being unable to keep up with Patrick as he zips around on his boost pack.
Overall, Dino Crisis 3 wasn't a bad game, but it's definitely inferior to the previous two installments and, as far as I can tell, ended the Dino Crisis franchise.
The game's plot and setting are very different and barely even feel like Dino Crisis. Regina and Dylan don't return as the protagonists and there's no third energy or time travel involved either. Instead, it's more of a sci-fi scenario. In the distant future, a team named S. O. A. R. is sent to investigate the Ozymandias, a colony ship believed to have disappeared without a trace three centuries prior. Once aboard, the team discovers the ship is filled with dinosaur like monsters and must uncover the mysteries surrounding the vessel.
Like Dino Crisis 2, this is an action/adventure game rather than survival horror. You'll spend most of the game playing as S. O. A. R. trooper Patrick Tyler, who is outfitted with an energy rifle and boost pack to travel around fast and leap from platform to platform. The core gameplay of killing dinosaurs is solid, and the controls were smooth and responsive.
But the action aspect feels a little bland and repetitive, because there's very limited number of non-boss enemies to fight, unlike in Dino Crisis 2. They aren't even actual dinosaurs, just hybrids created via genetic engineering.
The graphics and level design are good and the FMVs are well animated. I liked the enemy designs especially; they look like dinosaur hybrids designed by HR Geiger. The Ozymandias futuristic scenery looked pretty nice with its has a smooth and metallic setting that reminded me of Installation 04's architecture in Halo: Combat Evolved.
But what ruined the game for me was the horrible camera, which involves both fixed and dynamic angles. Most of the time, you will be unable to see your enemies and you'll have to fire at them off screen and hope you score a hit. The platforming sections of the game are just as aggravating since you sometimes can't see where you're going. Part of this can be blamed on the camera being unable to keep up with Patrick as he zips around on his boost pack.
Overall, Dino Crisis 3 wasn't a bad game, but it's definitely inferior to the previous two installments and, as far as I can tell, ended the Dino Crisis franchise.
Le saviez-vous
- ConnexionsFeatured in GameSpot TV: Épisode datant du 28 octobre 2003 (2003)
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