Ajouter une intrigue dans votre langueA demonic invasion at Union Aerospace Corporation's Mars Research Facility has left only you and a handful of survivors with the chance to fight your way to safety.A demonic invasion at Union Aerospace Corporation's Mars Research Facility has left only you and a handful of survivors with the chance to fight your way to safety.A demonic invasion at Union Aerospace Corporation's Mars Research Facility has left only you and a handful of survivors with the chance to fight your way to safety.
- Nomination aux 4 BAFTA Awards
- 1 victoire et 5 nominations au total
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Avis à la une
No, its called Doom people, and from that title you can expect blood, guts, horror and dark atmosphere. It follows the original story of the first doom, sure we are going back to mars, but oh what a trip! I am one of those nut's that finished the game in a week. And loved every moment of it. The suspense kept me captivated through the whole game. Aterwards i sat back and went - whoa.
Was it too violent? I think not. towards the end it definitely kicks up a notch or two (people who have finished it will know what i mean) but it draws you back in, a new scare, you think you have seen it all and you are wrong. As for "pornographicaly violent" i think that is illegal...
I enjoyed it, i'd recommend it, ill buy the expansion. I'll see you out there!
First things first. I think it's impossible to talk on Doom III and not to mention Graphics, the key element to make Doom III a cult game. Making Doom III with revolutionary game engines, graphics workstations and some other advanced technologies, in which I understand very little, turned it into truly marvelous and brilliant visual experience, which is really unique. Compilation of red (blood) and black (darkness) is something worth seeing. I think in the aspect of graphics, Doom III is a flawless game and it obviously deserved its award on MTV Video Games awards received in nomination of best computer graphics of 2004. And one more thing: I think the sound mixing in Doom III was really the best ever.
Horror aspect in Doom III: I'm saying yes, it was scary and creepy as Hell, I have never been in such harrowing atmosphere of horror and fear since those Resident Evil worlds. I think It was achieved by manifold factors: monsters design was really awesome, they looked indeed scary, their unpredictable and versatile movements made my heart beat faster every time I was facing them. I kept having them in my nightmares long after I finished Doom III. As for discontents of some gamers about too many so called 'cheap shocks' (unexpected appearances of monsters from corners, sudden sounds of absorbing screams etc.) in game, I'd say that it's quite normal in such type of games. It's not a movie, it's a game and shocks can't be cheap in here. the effect of unexpectedness can be manipulated endlessly in the Video games. Another factor is the genre of the game: mixture of Science Fiction and Horror. Such combinations always work, at least it helps to create the proper milieu. Didn't really like those mystic elements attending the game though. All those esoteric and mysterious things like ghosts and souls and flying heads seemed a bit out of place. The setting and storyline were a huge contributor to the horror aspect. wandering around various facilities on Mars and constantly being attacked by various kind of monsters from zombies with chainsaws to giant unidentified dreadful objects was scary.
There is a lot of graphic violence in Doom III, which thanks to great graphics looks realistic, but in context it is mild. The perfect example of difference between graphic and content violence is GTA. In GTA you decapitate a passer by with a chainsaw and the next few seconds the only thing you can see on the screen is streams of gallons of human blood in slow motion gushing from the headless body, and that is as violent as it gets but graphically it looks cartoonish and unreal. In the case of Doom III, every drop of blood, every human organ so cautiously partitioned from the body has a very realistic look and it affects, but you can't argue that in context despite the graphical depiction, killing hundreds of ordinary people in the streets without any reason using several tools from medieval weaponry to modern rocket propelled grenades is much more violent than terminating the army of evil creatures in order to save your own life and Earth. but, still, I enjoyed turning those baby face angels into pile of bloody flesh with my big shining chainsaw.
Doom III is a great Video Game. I loved it from the very first frame. I have some kind of illness and I am restricted by my doctor to play the Video Games for more than an hour per day, but in the case of Doom III I couldn't resist myself and I spent nights traveling through the marvelous world of truly impressive experience. Doom III might not be the best game ever, but it definitely is one of the best.
And difficulty does depart significantly from the originals. Doom I and II had a Nightmare difficulty which was somewhat impossible in places, but the 'normal' levels underneath it were quite doable to the point of being still fun, but not especially challenging to a veteran gamer. Being pretty good at games I naturally chose the 'Veteran' difficulty, and got beat silly, especially in later areas. The game designers obviously thought of ways not only to scare the bejeezus out of you, but also to make it hard. Enemies are fewer but don't go down easy, especially if they get a hold of you first. Sometimes you end up having to adopt unconventional tactics, like running and hiding and scaring the demons with your own blast when they find you, or even eluding them completely when possible to save ammo.
At least for a while, this can make the game quite satisfying. But as the game wears on it becomes obvious that the game's design centerpiece, to scare you, no matter how well done, can get old. Sure the moments don't stop where you get scared because a demon climbed up a railing behind you, or something jumps right into your face when you turn a corner. But you learn to expect what start to feel like predictable cheap shots, and eventually find yourself automatically turning around when you hear something in front because you know chances are they dropped more baddies behind you too. That there isn't more variation to break the scary-darkness theme up is a pity because it would have allowed players to relish it all the more, especially given the length of the game.
Providing the variation that does exist are some nods to Half-Life with puzzles, but all the work that went into the physics engine is pretty much wasted here, because they're boring and almost asinine in simplicity. Place a plank over a gap with a crane to get over it. Clue the user to use the crane after a minute or so, even if he's using the crane, just to make sure he gets it. Duh. Carmack himself said that in a game, if you can't do something well, you shouldn't do it at all. When I did encounter them, I found myself really wishing they hadn't bothered with puzzles.
So is this a great game? Well, yes and no. Amazing, have-to-be-seen graphics. Veteran difficulty is a real challenge. Seriously the scariest game you will ever play, by a wide margin (especially if you play at the appropriate difficulty). You may get tired it before finishing. I'd say there are some problems, but on its strengths, Doom 3 is still quite an achievement.
Plot: You are a marine sent to the UAC base on Mars for a new job as a security guard. During your trip to Mars, you hear rumors about voices tormenting the personnel, not to mention a series of mysterious accidents and mental illness plaguing the base. Meanwhile Counselor Swann and his bodyguard, Jack Campbell, confront Dr. Betruger, director of the UAC Mars base, about these problems. Soon enough, you're drawn into the conflict. What's even worse, demons from the depths of Hell appear and begin killing every marine, civilian, and scientist all over the base except for one, you. You are the only person standing in the way of the demons' plans for universal domination. 5/5
Graphics: The graphics in the Doom series never looked better. The dark and near-photorealistic graphics really sets the tone of paranoia anywhere you go in the game. The demons truly look their scariest than they were in the previous Doom titles. Doom 3 is a graphic masterpiece. 5/5
Sound: The sound is really atmospheric and will make you wanna look over your shoulder. You'll hear demon voices calling out to you and zombies moaning for your flesh. Chris Vrenna has done an awesome job on the music and sounds of Doom 3. 5/5
Gameplay: No words can describe the gameplay for Doom 3 but one, brilliant. Nuff said. 5/5
John Carmack truly is an innovator in his own right. He and his id Software staff had to risk their own jobs to bring Doom back with new technology and succeeded. Doom 3 is an instant classic just dying to be played.
Final Review: 5/5
Le saviez-vous
- AnecdotesWhile most of the levels exist highly ruined, the developers first built every level as if nobody had ever walked in them. Going through each level with special developer-only 'weapons', level designers would then dismantle the levels in order to create a highly damaged effect.
- GaffesMars's gravity is only 45% as strong as Earth's gravity, yet the Marine when outside of com-pressurized buildings walking on Mars's surface, is still walking on the ground as if there is no difference in strength of gravity
- Citations
Swann: I'm here because there seems to be some very serious problems.
Betruger: [condescending] Oh really? Do I need to remind you of the groundbreaking work we're doing here?
Swann: No. But I've been authorized by the board to look at everything.
Betruger: [scathing] The board authorized you? Hmmm. The board doesn't know the first thing about science. All they want is something to make them more money, some product... Don't worry, they'll get their product.
Swann: After how many accidents? Tell me, Dr. Betruger, why are so many workers spooked, complaining, requesting transfers off Mars?
Betruger: They simply can't handle life here. They're exhausted and overworked. If I had a larger, more competent staff, and bigger budget, even these few accidents could have been avoided.
Swann: I'm afraid you'll get nothing more until my report is filed with the board. I will need full access, Dr. Betruger, Delta included. I won't have any difficulties doing that, will I?
Betruger: Only if you get lost, Swann. Just stay out of my way. Amazing things will happen here soon. You just wait.
- ConnexionsFeatured in Spike TV VGA Video Game Awards (2003)
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