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IMDbPro

Doom 3

  • Jeu vidéo
  • 2004
  • 18
NOTE IMDb
7,8/10
4,7 k
MA NOTE
Doom 3 (2004)
Doom 3: Bfg Edition: Lost Mission Trailer
Lire trailer1:21
4 Videos
13 photos
ActionAventureHorreurMystèreScience-fictionThriller

Ajouter une intrigue dans votre langueA demonic invasion at Union Aerospace Corporation's Mars Research Facility has left only you and a handful of survivors with the chance to fight your way to safety.A demonic invasion at Union Aerospace Corporation's Mars Research Facility has left only you and a handful of survivors with the chance to fight your way to safety.A demonic invasion at Union Aerospace Corporation's Mars Research Facility has left only you and a handful of survivors with the chance to fight your way to safety.

  • Scénario
    • Matthew Costello
  • Casting principal
    • J. Grant Albrecht
    • Dee Bradley Baker
    • Michael Bell
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    7,8/10
    4,7 k
    MA NOTE
    • Scénario
      • Matthew Costello
    • Casting principal
      • J. Grant Albrecht
      • Dee Bradley Baker
      • Michael Bell
    • 38avis d'utilisateurs
    • 10avis des critiques
  • Voir les informations de production sur IMDbPro
    • Nomination aux 4 BAFTA Awards
      • 1 victoire et 5 nominations au total

    Vidéos4

    Doom 3: VR Edition: Launch Trailer
    Trailer 1:42
    Doom 3: VR Edition: Launch Trailer
    Doom 3: VR Edition: Announcement Teaser
    Trailer 0:38
    Doom 3: VR Edition: Announcement Teaser
    Doom 3: VR Edition: Announcement Teaser
    Trailer 0:38
    Doom 3: VR Edition: Announcement Teaser
    Doom 3: Bfg Edition: Lost Mission Trailer
    Trailer 1:21
    Doom 3: Bfg Edition: Lost Mission Trailer
    Doom 3: Bfg Edition
    Trailer 1:23
    Doom 3: Bfg Edition

    Photos13

    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
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    Voir l'affiche
    + 8
    Voir l'affiche

    Rôles principaux31

    Modifier
    J. Grant Albrecht
    J. Grant Albrecht
    • Video Logs
    • (voix)
    • (non crédité)
    • …
    Dee Bradley Baker
    Dee Bradley Baker
    • Additional VO
    • (voix)
    • (non crédité)
    Michael Bell
    Michael Bell
    • Additional VO
    • (voix)
    • (non crédité)
    Steve Blum
    Steve Blum
    • K. Miller
    • (voix)
    • (non crédité)
    • …
    S. Scott Bullock
    • Additional VO
    • (voix)
    • (non crédité)
    Andy Chanley
    • Jack Campbell
    • (voix)
    • (non crédité)
    • …
    Cam Clarke
    Cam Clarke
    • IPN Newscaster
    • (voix)
    • (non crédité)
    • …
    Philip L. Clarke
    • Dr. Malcolm Betruger
    • (voix)
    • (non crédité)
    Kat Cressida
    • Various
    • (voix)
    • (non crédité)
    Grey DeLisle
    Grey DeLisle
    • Computer
    • (voix)
    • (non crédité)
    • …
    Charles Dennis
    Charles Dennis
    • Counselor Elliot Swann
    • (voix)
    • (non crédité)
    Robin Atkin Downes
    Robin Atkin Downes
    • Dr. Richard Davies
    • (voix)
    • (non crédité)
    • …
    Keith Ferguson
    • Additional VO
    • (voix)
    • (non crédité)
    Jay Gordon
    Jay Gordon
    • Additional VO
    • (voix)
    • (non crédité)
    Michael Gough
    Michael Gough
    • E. Grafton
    • (voix)
    • (non crédité)
    • …
    Bill Harper
    • Additional VO
    • (voix)
    • (non crédité)
    Nick Jameson
    Nick Jameson
    • Additional VO
    • (voix)
    • (non crédité)
    David Kaye
    David Kaye
    • Additional VO
    • (voix)
    • (non crédité)
    • Scénario
      • Matthew Costello
    • Toute la distribution et toute l’équipe technique
    • Production, box office et plus encore chez IMDbPro

    Avis des utilisateurs38

    7,84.6K
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    Avis à la une

    10DoomGuy448

    Great story, very athmospheric, dark, and one of my favorite games of all time!

    If you ask if I played the new Doom or the others, no I have not yet but they look fun. This is way better than Fortnite. And yes I do agree it could get competitive at times but I overall enjoyed it. To be honest it's scary as hell! I jump like several times while playing this game. Overall great game and I recommend it!
    gywhtv302

    punishingly scary

    Doom 3 takes the premises of Doom, such as plot, setting, and monsters, but beyond that this is a very different game. Obviously they've had a lot of time to improve the graphics: everyone says they're great, and it's true. Unforgivably, skin is rendered like plastic, but other than that the game's graphics is just a step or two below a CGI movie like Final Fantasy. There will be moments you will say 'wow', or later, 'dear god'. If you have the hardware for it, (for geeks like me) the game is worth getting on the merits of this alone. One big improvement the graphics engine has over all other games is its treatment of lighting: no longer is there that awful, unrealistic 'ambient' light you see in just about every 3D game. In all the 'dark' games I've played (including the original Doom), you could just turn up the gamma correction to see what was going on. No longer. Now, if some place isn't lit, it's black and that's all you're going to see. This contributes greatly to the scary atmosphere as well as difficulty.

    And difficulty does depart significantly from the originals. Doom I and II had a Nightmare difficulty which was somewhat impossible in places, but the 'normal' levels underneath it were quite doable to the point of being still fun, but not especially challenging to a veteran gamer. Being pretty good at games I naturally chose the 'Veteran' difficulty, and got beat silly, especially in later areas. The game designers obviously thought of ways not only to scare the bejeezus out of you, but also to make it hard. Enemies are fewer but don't go down easy, especially if they get a hold of you first. Sometimes you end up having to adopt unconventional tactics, like running and hiding and scaring the demons with your own blast when they find you, or even eluding them completely when possible to save ammo.

    At least for a while, this can make the game quite satisfying. But as the game wears on it becomes obvious that the game's design centerpiece, to scare you, no matter how well done, can get old. Sure the moments don't stop where you get scared because a demon climbed up a railing behind you, or something jumps right into your face when you turn a corner. But you learn to expect what start to feel like predictable cheap shots, and eventually find yourself automatically turning around when you hear something in front because you know chances are they dropped more baddies behind you too. That there isn't more variation to break the scary-darkness theme up is a pity because it would have allowed players to relish it all the more, especially given the length of the game.

    Providing the variation that does exist are some nods to Half-Life with puzzles, but all the work that went into the physics engine is pretty much wasted here, because they're boring and almost asinine in simplicity. Place a plank over a gap with a crane to get over it. Clue the user to use the crane after a minute or so, even if he's using the crane, just to make sure he gets it. Duh. Carmack himself said that in a game, if you can't do something well, you shouldn't do it at all. When I did encounter them, I found myself really wishing they hadn't bothered with puzzles.

    So is this a great game? Well, yes and no. Amazing, have-to-be-seen graphics. Veteran difficulty is a real challenge. Seriously the scariest game you will ever play, by a wide margin (especially if you play at the appropriate difficulty). You may get tired it before finishing. I'd say there are some problems, but on its strengths, Doom 3 is still quite an achievement.
    8srpc21

    I initially didn't like this but changed my mind

    I first played this in 2003 and was initially disappointed; I felt the developers used the Doom name on something completely different. I felt the original games were focused on running and gunning whereas this was a (literally) dark game with action sequences that felt far fewer in between. I didn't understand the PDF system as a 17 year old who found mountains of text exhausting/uninteresting!

    I gave this game another chance a few years ago and LOVED it. I appreciated it for what it was rather than criticising its difference to the originals.

    It is true to the Doom name in terms of atmosphere & feel, something I didn't initially appreciate. I wanted more "hell" levels in 2016 & Eternal too. It's one thing I think Doom 3 did better.

    I did play with the flashlight attached to the gun this time around, which helped. Also the use of YouTube walkthroughs the few times I got stuck.

    I learnt to appreciate the PDF systems too!

    No doubt the black sheep in the series, but I don't think that's a bad thing.
    8KhlystoWilliam

    Reboot with number.

    This was my first Doom, which I played as a child. It has an oppressive atmosphere, conveying all the horror of chaos engulfing the Martian complex, where research was carried out that reached the point of pressing the emergency button, but it's too late ... Demons have crawled out of hell, and only YOU are able to stop this chaos with a huge set of weapons that you will have to find. But even here, not everything is so simple, because the game has covered a huge side of criticism in its address, namely the fans of this series. It is due to the fact that instead of a dynamic action, where the main character imagines himself as an unstoppable death machine for demons, we are presented with a moderate pace of what is happening, making a huge bet on fear. The main factor for us in the game is, first of all, survival, exploring all the dark corners of the complex to find ammunition and first aid kits, in order to barely survive another clash with demons jumping out at you from unexpected sides, only frightening with their presence. It is worth noting how technically the game produced incredible lighting and shadows for that time, which are further complemented by the soundtrack, made solely to give you goosebumps throughout the entire playthrough. Regardless of the fact that this Doom has changed its tone, it is still considered a good game, capable of conveying a strong emotional outburst of hopeless and desperate Doom.
    mgarland

    DOOM 3 Gives It, and I just keep taking it...

    Wow, what a game. I'm amazed. The detail is astounding, the intensity and terrifying moments are awesome, and the story is compelling. I won't comment on plot elements or anything, but the whole story background blends very well with the action. I haven't had this much fun since playing System Shock way back in about 1994.

    The previous installments of Doom weren't really all that scary to me. With really only Alone In The Dark actually being scary. And although the Thief games had some intense, "scary" moments, DOOM 3 takes 'scary' to a whole new level. This game is definitely not for kids because of the extreme violence and gore, and the visuals and sounds are unnerving to say the least. But it's fun for us die-hard violent type gamers.

    It does run a little slow and "chunky" in some places on my system though, even with ALL the graphics settings turned all the way down: P4 1.5GHz, 256Mb Ram, ATI Radeon 9700 Pro 128Mb. Especially when a dozen enemies jump me at once and I'm flailing away with the machine gun, but at least the game is still playable and gorgeous.

    Just a note on the details in this game: everything looks fantastic. Railings, piping, jagged pieces of metal flooring, everything looks so realistic. Even the flashlight effect is creepy as hell as you make your way through a dark room or passageway and something jumps out at you. The light casts extremely realistic shadows as it passes over objects like railings and terrain, and I keep jumping at shadows constantly. DOOM 3 reminds me of Half-Life, only a lot more detailed and 10 times more frightening. I have to take a break occasionally after particularly intense moments in the game just to get settled in again. The sounds and the intense combat in this game give me the shivers.

    I don't consider myself a very good FPS player, but it's playable even for me on the easiest (Recruit) setting and it didn't take long for me to get the hang of the weapons system and combat. Finally, a FPS I can play right out of the box!

    What fun!!

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    Centres d’intérêt connexes

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    Histoire

    Modifier

    Le saviez-vous

    Modifier
    • Anecdotes
      While most of the levels exist highly ruined, the developers first built every level as if nobody had ever walked in them. Going through each level with special developer-only 'weapons', level designers would then dismantle the levels in order to create a highly damaged effect.
    • Gaffes
      Mars's gravity is only 45% as strong as Earth's gravity, yet the Marine when outside of com-pressurized buildings walking on Mars's surface, is still walking on the ground as if there is no difference in strength of gravity
    • Citations

      Swann: I'm here because there seems to be some very serious problems.

      Betruger: [condescending] Oh really? Do I need to remind you of the groundbreaking work we're doing here?

      Swann: No. But I've been authorized by the board to look at everything.

      Betruger: [scathing] The board authorized you? Hmmm. The board doesn't know the first thing about science. All they want is something to make them more money, some product... Don't worry, they'll get their product.

      Swann: After how many accidents? Tell me, Dr. Betruger, why are so many workers spooked, complaining, requesting transfers off Mars?

      Betruger: They simply can't handle life here. They're exhausted and overworked. If I had a larger, more competent staff, and bigger budget, even these few accidents could have been avoided.

      Swann: I'm afraid you'll get nothing more until my report is filed with the board. I will need full access, Dr. Betruger, Delta included. I won't have any difficulties doing that, will I?

      Betruger: Only if you get lost, Swann. Just stay out of my way. Amazing things will happen here soon. You just wait.

    • Connexions
      Featured in Spike TV VGA Video Game Awards (2003)

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    Détails

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    • Date de sortie
      • 13 août 2004 (France)
    • Pays d’origine
      • États-Unis
    • Langue
      • Anglais
    • Aussi connu sous le nom de
      • Doom III
    • Sociétés de production
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      • id Software
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