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IMDbPro

Crash Bandicoot

  • Jeu vidéo
  • 1996
  • E
NOTE IMDb
8,2/10
3,8 k
MA NOTE
Brendan O'Brien and Kappei Yamaguchi in Crash Bandicoot (1996)
Crash Bandicoot
Lire trailer0:34
1 Video
11 photos
ActionAdventureComedyFamilyFantasySci-Fi

Ajouter une intrigue dans votre langueCrash Bandicoot is on a quest to rescue his girlfriend from the evil Dr. Neo Cortex.Crash Bandicoot is on a quest to rescue his girlfriend from the evil Dr. Neo Cortex.Crash Bandicoot is on a quest to rescue his girlfriend from the evil Dr. Neo Cortex.

  • Réalisation
    • Andrew S. Gavin
    • Jason Rubin
  • Scénario
    • Andrew S. Gavin
  • Casting principal
    • Brendan O'Brien
    • Mitsuru Ogata
    • Kappei Yamaguchi
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    8,2/10
    3,8 k
    MA NOTE
    • Réalisation
      • Andrew S. Gavin
      • Jason Rubin
    • Scénario
      • Andrew S. Gavin
    • Casting principal
      • Brendan O'Brien
      • Mitsuru Ogata
      • Kappei Yamaguchi
    • 9avis d'utilisateurs
    • 1avis de critique
  • Voir les informations de production sur IMDbPro
    • Récompenses
      • 2 nominations au total

    Vidéos1

    Crash Bandicoot
    Trailer 0:34
    Crash Bandicoot

    Photos10

    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    + 4
    Voir l'affiche

    Rôles principaux6

    Modifier
    Brendan O'Brien
    Brendan O'Brien
    • Crash Bandicoot
    • (voix)
    • (as Brendan Obrien)
    • …
    Mitsuru Ogata
    • Nitrus Brio
    • (japanese version)
    • (voix)
    Kappei Yamaguchi
    Kappei Yamaguchi
    • Crash Bandicoot
    • (japanese version)
    • (voix)
    Shôzô Îzuka
    • Dr. Neo Cortex
    • (japanese version)
    • (voix)
    Dal McKennon
    Dal McKennon
    • Ripper Roo
    • (archives sonores)
    • (voix)
    • (non crédité)
    David Siller
    • Aku Aku
    • (voix)
    • (non crédité)
    • …
    • Réalisation
      • Andrew S. Gavin
      • Jason Rubin
    • Scénario
      • Andrew S. Gavin
    • Toute la distribution et toute l’équipe technique
    • Production, box office et plus encore chez IMDbPro

    Avis des utilisateurs9

    8,23.8K
    1
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    3
    4
    5
    6
    7
    8
    9
    10

    Avis à la une

    7WarMovieCollector

    Challenging Platform Game on the Dolphin Emulator in 2022

    Finished this on the Dolphin Emulator. It was a new experience for me playing this with upscale resolution at 1440p with enhanced graphical options enabled in the emulator. A challenging platform game. Some levels such as the ''Boulder Dash'' chapter was a difficult experience for me playing with an Xbox controller. In the level you are forced to escape from a boulder coming at you from behind coupled with obstacles placed in front of your path as you dash for the exit point. Overall, a frustrating but interesting game.
    9soccuk

    Never gets old

    This is one of the best games of the 20th century! This gem dropped in 1996 and quickly became a staple of the PlayStation era. I mean, who could resist that wacky little orange dude and his vibrant, wild world? From the get-go, you dive into a colorful, slightly chaotic adventure filled with jumping, spinning, and a whole lot of collecting! Each level is packed with character-whether you're racing through a lush jungle, dodging boulders, or trying to navigate those tricky platform sequences, it's a joyride all the way. The graphics were groundbreaking for the time, and they still have a certain charm that makes you smile. Let me tell you, the difficulty curve is real! Those levels can be challenging, but they keep you coming back for more. Every time you think you've mastered a level, you find yourself face-to-face with some crazy new obstacle. I swear, I like to think of myself as a seasoned gamer, but Crash does have a way of putting you in your place! And oh, the music! Those catchy tunes get stuck in your head for days. You can't help but hum along while you try and beat your high score.

    It is a delightful throwback that perfectly captures the essence of classic platforming. If you haven't tried it yet, or if you're just feeling nostalgic, fire it up and get ready for some fun! It's a wild ride that never gets old.
    8sebastianali123

    The first playable tech demo in history.

    I dont like to talk about common games, but sometimes i do an exception. Thats why i also skip some important aspects in my reviews because i want to talk about things most dont. If i dont do that, it would just be a copy paste. The first Crash game is also pretty much criticized these days for not aged very well, and while i agree that its the weakest in the trilogy, i feel like people doesnt give the credit it really deserves, but lets calm down a bit.

    For one, i think it manages to be the first 3d game in history to have believable enviroments, managing to match or even surprass some prerender stuff or even tech demos made in super computers. Most people may know all of the clever programming that made this game possible on the first place. I feel people dont give enough credit to how ahead of its time the PS1 Crash games looked. You had everything, z buffer and texture jittering almost fixed, dynamic lightning, facial animation, a great amount of polygonal density present at all time, basically thanks to the fixed camera and focusing all of the poly count available in a reduced space, plus some of the best optimization ever made for a videogame would make some graphical techniques unthinkable to be possible even on a console not made for that, on real time at 30 fps on a 2mb ram machine... Crazy. In comparison, the best looking game on the most powerful platform at the time, which was obviously PC, was arguably Quake 1, which needed at least 8 mb of ram, a decent graphics card and a Pentium, miles more powerful than the PS1 MIPS, and all of that for a game that had blurry brown textures and characters that walk in slow motion and zero expression. Dont get me wrong, i think Quake 1 still is very impressive for 1996, and a top 3 in terms of graphics, but Crash 1 was just in another level. Honestly, if nowadays a game could do photorealism by doing fixed cameras and run on something as old as a pentium 4, by all means do it.

    Obviously all of those miracles wouldnt be anything without a good gameplay, because i swear, the amount of times i played an impressive trash game is to write a book, but fortunately Naughty Dog did know how to make the gameplay addictive. It may seem less revolutionary that something like Mario 64 at first glance, but you should treat Crash 1 like an evolution to old 2d platformers. The 3d in Crash is used in a different way. Not to give you exploration (even though sometimes you have more than one path to go), but to give you a new layer of gameplay. Of course we all know this game has different camera perspectives for each level, but how important is that? Well, a lot. The boulder levels for example kind of reminds me to a scripted sequence in a modern game. Different perspectives can make a level to look better in the right hands. The boxes also makes the gameplay very stimulating by making you control your jumps or your spins at times. Yeah, we all know they screw the save system and the one life one run is still unfair, but honestly... the game isnt that hard? I mean, it still is very challenging for a first playthrough, but is nowhere near as hard as many games of that era or before. Accessibility was always a thing for Naughty Dog, and Crash 1, while not perfect, i think still gives a good margin of error in most levels.

    I honestly could talk about more things... but... it would be repeating what people did for years and i would be lying if i say that i made this review to talk about something more than the graphics. Nowadays a bunch of polygons on screen may not seem much, but i think this game still looks very impressive thanks to the unique artstyle, inspired by a lot of sources (seriously, Zembillas is a genius and if you were an artist you should feel inspired by its art), and its optimization techniques that could theoretically be used in a modern game in the right hands. Making those enviroments divided in multiple pieces was probably a headache, i couldnt imagine how much the devs were suffering by making this game. But something no one could deny is that, it doesnt look like a PS1 game. I mean, is so impressive that even the 3d renders made to promote the game arent too different from the true thing, thats how good it is. The first time i saw where an actual game, could be used as a tech demo to showcase the power of a console. Go away T-Rex and Batoidea, Crash Bandicoot will be packaged on your disk along with you.
    9Jinxxa_Wolfe

    CRASH BANDICOOT: Iconic Bandicoot

    CRASH BANDICOOT (1996) is a modern classic video game brought to us by Naughty Dog, (Crash, Jak and Daxter, Last of Us), and now a deeply beloved franchise series, as well as being the games of my childhood. This game started the magic.

    Crash Bandicoot is our mostly silent protagonist (he doesn't speak, but does make sounds when spinning or injured) and this game introduces the iconic character as he seeks to defeat enemies and rescue his girlfriend, Tawna.

    "Crash Bandicoot is on a quest to rescue his girlfriend from the evil Dr. Neo Cortex."

    This game is very nostalgic to many children's childhoods. This game may not the greatest of the franchise but it certainly holds significance being the beginning of a much beloved character and story. Overall, a great game!
    9Croc320475

    Challenging but it's still a great PS1 game

    I remember playing this game including the demo version on Sony PS1 when I was a kid. I beat this game about few times I think but I missed some gems, I'm afraid. It's kinda very challenging but it's still a great game though.

    It's about our goofy hero Crash Bandicoot who goes on his quest to rescue his sweetheart Tawna from the evil mad scientist Dr. Neo Cortex.

    I have it on PS4 as its remastered version in Crash Bandicoot N. Sane Trilogy. It looks great. I like its both classic and remastered version. I cannot prefer so who cares which one is the best anyway?!

    It's probably one of the best PS1 games of all time.

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    Histoire

    Modifier

    Le saviez-vous

    Modifier
    • Anecdotes
      The crates in the game were made to fill in the more boring parts of the levels.
    • Gaffes
      In Generator Room, the monitors all feature Dr Cortex's face staring blankly, however he is missing the 'N' on his forehead.
    • Citations

      [first lines]

      Nitrus Brio: But Dr Cortex, we have not determined the cause of past failures!

      [giggles convulsively]

      Dr. Cortex: MORON! This bandicoot *will* be my General, and he *will* lead my Cortex Commandos to world domination. This time I shall reign triumphant!

      [they zap Crash with the Evolvo-Ray]

      Dr. Cortex: We are closer than ever before. Quickly! Into the Vortex!

      Nitrus Brio: But Dr. Cortex, the Vortex is not ready. We have no idea what it could do!

      [He giggles as he raises Crash in the Cortex Vortex. The screen reads "BANDICOOT 1.0 REJECTED"]

      Dr. Cortex: Failure again... capture him!

      [Crash runs away, crashes through a window and falls into the sea outside the castle]

      Crash Bandicoot: Uh-oh!

      [back in the castle, Tawna is restrained by a pair of lab assistants]

      Dr. Cortex: Prepare the female bandicoot...

    • Crédits fous
      The Naughty Dog company logo is used with a doghouse and stomping footprints.
    • Connexions
      Featured in GamePro TV: Épisode #2.2 (1996)
    • Bandes originales
      Music, African
      (uncredited)

      [from the Hollywood Edge Sound Effects Library]

      [Sampled for the music in the Great Gate and Native Fortress levels.]

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    Détails

    Modifier
    • Date de sortie
      • 9 septembre 1996 (États-Unis)
    • Pays d’origine
      • États-Unis
    • Langue
      • Anglais
    • Aussi connu sous le nom de
      • Project Wombat
    • Lieux de tournage
      • Universal City, Californie, États-Unis(Studio)
    • Sociétés de production
      • Naughty Dog
      • Universal Interactive Studios
    • Voir plus de crédits d'entreprise sur IMDbPro

    Spécifications techniques

    Modifier
    • Couleur
      • Color
    • Mixage
      • Stereo
    • Rapport de forme
      • 4:3

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