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Tenchu san

  • Jeu vidéo
  • 2003
  • 16
NOTE IMDb
8,4/10
193
MA NOTE
Tenchu san (2003)
ActionAventureDrameFantaisieMystèreThriller

Ajouter une intrigue dans votre langueAfter Lord Mei-Oh was defeated, Rikimaru return to protect Three Jewels from Tenrai, an evil wizard.After Lord Mei-Oh was defeated, Rikimaru return to protect Three Jewels from Tenrai, an evil wizard.After Lord Mei-Oh was defeated, Rikimaru return to protect Three Jewels from Tenrai, an evil wizard.

  • Casting principal
    • Daniel Dae Kim
    • Quinton Flynn
    • Cam Clarke
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    8,4/10
    193
    MA NOTE
    • Casting principal
      • Daniel Dae Kim
      • Quinton Flynn
      • Cam Clarke
    • 2avis d'utilisateurs
    • 2avis des critiques
  • Voir les informations de production sur IMDbPro
  • Voir les informations de production sur IMDbPro
  • Photos4

    Voir l'affiche
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    Rôles principaux37

    Modifier
    Daniel Dae Kim
    Daniel Dae Kim
    • Rikimaru
    • (English version)
    • (voix)
    Quinton Flynn
    Quinton Flynn
    • Tatsumaru
    • (English version)
    • (voix)
    • (as Quinton Flynne)
    Cam Clarke
    Cam Clarke
    • Tesshu
    • (English version)
    • (voix)
    Michelle Krusiec
    Michelle Krusiec
    • Ayame
    • (English version)
    • (voix)
    • (as Michelle Kruisaic)
    Keone Young
    Keone Young
      Jennifer Hale
      Jennifer Hale
      • Keiken
      • (English version)
      • (voix)
      Dee Bradley Baker
      Dee Bradley Baker
        Brian Tochi
        Brian Tochi
          Ryun Yu
          Ryun Yu
            James Sie
            James Sie
              Jim Ward
              Jim Ward
                Michael Gough
                Michael Gough
                • Gohida
                • (English version)
                • (voix)
                Michael Yama
                Michael Yama
                  Nick Jameson
                  Nick Jameson
                    Barry Dennen
                    Barry Dennen
                      Bruce Locke
                      Bruce Locke
                        Earl Boen
                        Earl Boen
                        • Narrator
                        • (English version)
                        • (voix)
                        Tôru Ôkawa
                        • Rikimaru
                        • (voix)
                        • Toute la distribution et toute l’équipe technique
                        • Production, box office et plus encore chez IMDbPro

                        Avis des utilisateurs2

                        8,4193
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                        Avis à la une

                        Max_J_Totty

                        Wrath of Heaven delivers the goods...

                        After being a fan of the first Tenchu game on the first playstation, i was disappointed by the second game and my interest in Tenchu diminished (how long can you keep playing the same levels?). But when i heard there was a new game coming out, and they were going back to basics like in the first game, i knew i would have to purchase it.

                        Story: There are 3 separate storylines. Trying to explain them would take all day as they get very confusing and vary on each level. But the story suits the atmosphere of the game, i would never expect a metal gear type storyline as that would be totally impossible since it is set in the 16th century.

                        Graphics: The graphics are not the most stand-out thing about the game, they compete with mosts things on the market and that is fine for a game like this. Some things are blocky and look a bit square, whereas as other things are really detailed, like your sword shimmering for example. The level designs are varied, form caves to forests to graveyards, everything is mixed up well...however i would have liked more roof action. Every level looks splendid and fits the tone very well.

                        Music: The music is fantastic, no other word. Like the first game, it adds amass amount of atmosphere and really sets the tone of each level. It is very eastern and authentic but it is varied, for example...if a level is more bizarre than the previous, the music will be more erratic and represent this...if in a calm village, the music will slow down...but there will always be a sense of danger.

                        Gameplay: The best feature of the game...simple as. Stealth is the main aim, whether you are hiding on a rooftop, waiting for a moment to strike or pressed up against a wall waiting for an enemy to pass...you have to be silent. People may ask why bother? this is genius by the makers, there is incentive to use stealth (as well as it being a lot of fun), if you make 10 stealth kills you are rewarded with a new ability...again these are brilliant, being able to cling to the ceiling while an enemy walks by underneath or faking your own death so an opponent will near you. If you receive grandmaster rating you unlock more great items...so all these things just encourage you to play the game the way it should be played. I doubt anyone can complain at the gameplay, the A.I could be better, but it actually fits with the game...there are so many things i could say about the gameplay, but im tired now...so just go out and buy it
                        jaywolfenstien

                        Third Time's Charm

                        Tenchu's always been a fun little game series, and I've always found it intriguing for its setting and the chance to take control of a stealth assassin. The original was in a world all of its own with its premise, Tenchu 2 continued that though but lost a little momentum as the developers didn't seem to know where to go next. With Tenchu 3, the development team seems to have found their way again.

                        Tenchu: Wrath of Heaven introduced new elements that, unlike Tenchu 2, are actually useful - like some of the special abilities the characters attain as they perform enough stealth kills, the lock-on feature, control tweaks, the ability to move about in water without alerting everyone nearby. Though, I did miss the ability to drag away dead bodies and sheath the character's weapons despite how pointless they proved to be in Tenchu 2.

                        Tenchu 3 has a number of flaws, but all of them are minute. The Camera still wreaks havoc on occasion; I don't think it's any better/worse than the previous Tenchu's, honestly, but I think by now in the world of 3D games where no game has mastered the art-of camera placement everyone should be used to it by now.

                        Some of the attempts to bring a newness did not go over so well – dealing with the undead, some level-objectives and premises are annoying, enemies aren't so bright and have patterns that are way too predictable and they're easy to kill even without stealth, bosses are overall way too easy as well (especially with the overabundance of items at your disposal).

                        Stealth Kills get in the way in tight spots; I would really have preferred if you can cut short the character pose at the end of each stealth kill if need be, and the changing camera angles can throw you off and make you run into an enemy unintentionally. Granted you can turn Stealth Kills animations off entirely, but it'd be nice to be able to determine which animations you avoid and which you watch.

                        A nice element of Tenchu 2 that didn't carry over to Tenchu 3 was the idea that each character saw only a third of the plot, so while all three ninjas may be at the same location your objectives and your final boss fights always differed so in other words everything happens and it all worked together. Not quite the case with Tenchu 3; here Ayame's and Rikimaru's plots are related, but different . . . and you fight and kill the same people with both characters. It would have been nice to have Ayame off fulfilling her half the mission while Rikimaru does his half instead of playing through as Rikimaru and feeling like everything he did is pointless as you play through with Ayame because you're doing just about everything the other one did.

                        I dreaded Tenchu 3's plot from the get go since Rikimaru is put out of commission in the first game. They tried explaining how Rikimaru survived, and they should have left the intro's implications do the explaining, honestly (all though the related bonus level was interesting). Then they bring Onikage and Tatsumaru back and never do anything with them, really, other than give them cameos. They went that far in bringing back dead characters from previous games, I was disappointed that they didn't just go ahead and bring Mei-Oh as the final boss.

                        Despite those complaints, I still had a lot of fun with Tenchu: Wrath of Heaven and it is my favorite out of the Tenchu games. Very few of my gripes really detract from the game itself. Oh yeah, and the B-side dialogue is probably the most original and best `beat the game with X ranking' reward of any game I've played, but not even it is worth the effort of getting it. But still, it's fun to watch the b-film version of the Tenchu cut scenes.

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                        Histoire

                        Modifier

                        Le saviez-vous

                        Modifier
                        • Anecdotes
                          The translation for the individual characters of the Wrath of Heaven is:
                          • Rin - Confront
                          • Pyo - Soldier
                          • Tho - Battle/Fight
                          • Sha - One/Person
                          • Kai - Everybody/Entire
                          • Jin - Formation
                          • Retsu - Row
                          • Zai - Presence
                          • Zen - Forward
                          • These definitions are merely direct translations and do not represent the true meaning of the "Seal of 9 Characters". The 9 Kanji characters do not have independent definitions. The spell only makes sense when you hear the full sentence as follows: "Nozomeru Hei, tatakau mono, kaijin wo hari, retsu wo tukutte, mae ni ari" Which Means: "Confronting Soldiers, Ones that battle, everybody making a formation, making a row, and is present in front". So in other words, the spell is a warning to the evil spirits that the army of God is nearing, so leave immediately.
                        • Gaffes
                          The nature of Japanese construction - much of which is paper suspended on wooden frames - should make it impossible for a person silhouetted by light to sneak up on someone on the other side of a wall, but this was not factored into the game.
                        • Citations

                          Rikimaru: I am Rikimaru. I am a shadow.

                        • Connexions
                          Featured in Icons: Metal Gear Solid (2004)

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                        Détails

                        Modifier
                        • Date de sortie
                          • 5 mars 2003 (États-Unis)
                        • Pays d’origine
                          • Japon
                        • Langues
                          • Anglais
                          • Japonais
                        • Aussi connu sous le nom de
                          • Tenchu: Wrath of Heaven
                        • Voir plus de crédits d'entreprise sur IMDbPro

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